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by Uncle Billy Fri Mar 15, 2024 3:35 pm

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Impromptu Games

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von Moltke
Miko77
Maximilian (Punky)
risorgimento59
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Post  Uncle Billy Sun Sep 29, 2019 3:55 pm

I can play today at the usual time, 14:00 EST, 19:00 BST.
Friday's PvP game saw the French victorious over the Austrians. One third of both armies never engaged but simply had a staring contest for 3 hours. scratch
Unless we have another PvP, today we will be Russian.
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Post  Mr. Digby Sun Sep 29, 2019 4:51 pm

I'll see if I can throw something PvPish together if we get enough people and the mood is right.

We probably need another way to choose sides. Maybe everyone could PM me their choice of Allied or French without knowing what others are choosing and I reveal the answers.
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Post  Mr. Digby Sun Sep 29, 2019 5:13 pm

I have put together a light-hearted PvP scenario using the Ligny map involving a vital convoy of runny cheese being shipped by the French to a secret destination for Napoleon's birthday party. The Allies are attempting to intercept the convoy.

I will play a special role in the game and will select player teams via the "PM me your choice" method.
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Post  Mongo Tue Oct 01, 2019 3:31 pm

Are you gents playing today?

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Post  Uncle Billy Tue Oct 01, 2019 4:07 pm

Of course.
I can play today at the usual time, 14:00 EST, 19:00 BST.
Sunday's battle was a victory for the Russians if one can call Cossacks occupying the objective as such.
Today we will test the new skirmisher features as the French.
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Post  Mr. Digby Tue Oct 01, 2019 4:22 pm

I have a PvP scenario ready of a light-hearted nature if we have enough players and people want to do some PvP.
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Post  Mongo Wed Oct 02, 2019 7:26 pm

Kevin any thoughts on why I had a level not found error when restarted the game with a save file?

I plan on trying again Friday.

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Post  Uncle Billy Wed Oct 02, 2019 9:44 pm

No, I really have no idea. As I said, it is a map mismatch error message. Since you were playing up to the time we did the restart, there shouldn't be any problem with the maps. All I can suggest is to try again.
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Post  Uncle Billy Fri Oct 04, 2019 3:40 pm

I can play today at the usual time, 14:00 EST, 19:00 BST.
Today we will be Austrian and again test the new skirmisher code. The battle will be fought on the more open Waterloo map.
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Post  Uncle Billy Sun Oct 06, 2019 4:25 pm

I can play today at the usual time, 14:00 EST, 19:00 BST.
Friday's battle was an overwhelming Austrian victory. Although what does it say when a single division defeats two French divisions for the objective, while the rest of the Austrian forces fool around well away from the action?
Today we'll play a PvP game if we have enough players.
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Post  Mr. Digby Sun Oct 06, 2019 5:01 pm

Fool around Sir? Fool around? I'll have you fool around on the blade of my sword Sir! You young whippersnapper!
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Post  Charmead Sun Oct 06, 2019 5:27 pm

I will not be there today but will definitely be there on this coming Friday. However I will have some time today to plan the socioeconomic development of Schwitz and lay out the order of battle for my peace-loving nation inbetween series of plays watching the Redskins game with someone a helluva lot prettier than the likes of you all.
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Post  Mr. Digby Sun Oct 06, 2019 6:00 pm

This Friday could well see the opening event of the campaign - a small action and story I have put together to establish some background. It would be good if all campaign players could make it, but Grog and Miko are esential.
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Post  Charmead Sun Oct 06, 2019 8:16 pm

That would be excellent
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Post  Uncle Billy Tue Oct 08, 2019 3:28 pm

I can play today at the usual time, 14:00 EST, 19:00 BST.
Sunday's battle was a resounding victory for the French. Frankly, it is unbelievable, but true.
Today is either PvP or PvAI vs the French.
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Post  Maximilian (Punky) Tue Oct 08, 2019 3:40 pm

Fantastic, I shall be there tonight and look forward to it!
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Post  Grog Tue Oct 08, 2019 5:29 pm

Can't play today fellas. Have a good game
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Post  Mr. Digby Wed Oct 09, 2019 11:39 pm

You missed a treat. Something seemed to go wrong with the AI skirmish code as they put out almost no skirmishers and some of their divisions appeared to think this was a hunt them down game and went on 10 mile marches in the wrong direction. As a consequence the player side crushed the enemy in detail in two critical places.

The post-battle discussion concluded unanimously that this is the best modules file Kevin has produced and no further updates are necessary Wink
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Post  Charmead Wed Oct 09, 2019 11:46 pm

LOL Digby

Took the words right out of my mouth as I read your post. I look forward to updating my game with THIS mod
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Post  Uncle Billy Thu Oct 10, 2019 4:55 pm

Not to worry, the next dll removes the problems. Twisted Evil
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Post  Mr. Digby Thu Oct 10, 2019 7:25 pm

It deletes the enemy? Awesome.
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Post  Charmead Thu Oct 10, 2019 7:30 pm

It will automatically route any of Phils battalions through the nearest wooded areas
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Post  Mr. Digby Thu Oct 10, 2019 7:32 pm

It does that already.
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Post  Uncle Billy Fri Oct 11, 2019 3:34 pm

I can play today at the usual time, 14:00 EST, 19:00 BST.
Despite the fake news written above, Tues. battle was a defeat as one objective was unoccupied. Something about reading being a challenge...
Today could be PvP, Austrians v AI, something else?
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Post  Mongo Fri Oct 11, 2019 3:48 pm

I am going to try and make it but I will need a test since I reinstalled the game.

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