Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)by Martin Yesterday at 6:31 pm
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am
» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm
» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm
» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm
» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm
» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am
» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm
» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm
» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm
» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm
Statistics
We have 1600 registered usersThe newest registered user is Moromir
Our users have posted a total of 30539 messages in 2305 subjects
Log in
Impromptu Games
+16
von Moltke
Miko77
Maximilian (Punky)
risorgimento59
DumpTruck
Calpurnius
Leffe7
gehrig38
Mongo
Taff1943
scauispo
Mr. Digby
Martin
Grog
Charmead
Uncle Billy
20 posters
Page 12 of 40
Page 12 of 40 • 1 ... 7 ... 11, 12, 13 ... 26 ... 40
Re: Impromptu Games
I have just knocked together an 1815 battle on the QB map. We will be the French. I'll post up details asap.
I wanted to test the east side of the map again to see if that bug preventing saves reappears. We will be playing from a different direction however and I have tried to get the AI to avoid the ponds.
I wanted to test the east side of the map again to see if that bug preventing saves reappears. We will be playing from a different direction however and I have tried to get the AI to avoid the ponds.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Impromptu Games
Belgium, June 1815
Situation:
We have advanced into Belgium with the plan to defeat first Blucher and then Wellington and drive on Brussels to push our beaten enemies apart and back along their respective lines of communication. Two days into the campaign a detached Prussian Korps, that of von Bulow, has been noted by our advancing cavalry encamped at the town of Thyle. Reille's II Corps d'Armee has been tasked with destroying the Prussians and capturing the towns of Piraumont, Thyle and Avelines to secure these positions as a springboard to our next advance on the Belgian capital.
Intelligence:
Our cavalry have decisively pushed the weaker Prussian light cavalry lines in and we can be assured that our knowledge of the enemy is most likely correct. Bulow's Korps is centred around Thyle with a division at Piraumont and another posted in the defile between the woods to the east, guarding the approach along the Chaussee de Namur. There are less certain reports of a reserve division north of Avelines. Our cavalry screen has pushed to the north-west and almost reached Quatre Bras but there has been no contact with the enemy here.
Objective:
Secure the three towns. Do as much damage to the enemy as possible.
II Corps: Général de Division Reille (17724 Inf. 3258 Cav. 60 Guns)
19e Division: Général de Division Baron Simmer (5026 Inf. 903 Cav. 16 Guns)
2e Brigade Moyenne Garde: Général de Brigade Compte Claude Michel (2134 Inf. 4 battalions Avg. Exp. 8.0)
Brigade Rome: Général de Brigade Rome (2892 Inf. 7 battalions Avg. Exp. 5.2)
Brigade Farine du Creux: Général de Brigade Farine du Creux (903 Cav. 2 Cuirassier regiments Avg. Exp. 6.0)
3e Garde Batterie à Pied: Capitain Tessier (8x12pdr Guns Avg. Exp. 7.0)
2e Cie. 5e Reg. Artillerie à Pied: Capitain Fenouillat (8x6pdr Guns Avg. Exp. 5.0)
5e Division: Général de Division Bachelu (4424 Inf. 733 Cav. 16 Guns)
Brigade Logarde: Général de Brigade Baron Logarde (2050 Inf. 5 battalions Avg. Exp. 5.4)
Brigade Campi: Général de Brigade Campi (2374 Inf. 6 battalions Avg. Exp. 5.0)
Brigade Berton: Général de Brigade Berton (733 Cav. 2 Dragoon regiments Avg. Exp. 5.0)
1e Cie. 2e Reg. Artillerie à Pied: III Corps Res. 1er Batterie à Pied (8x12pdr Guns Avg. Exp. 5.0)
18e Cie. 6e Reg. Artillerie à Pied: Capitain Deshailles (8x6pdr Guns Avg. Exp. 5.0)
10e Division: Général de Division Habert (4325 Inf. 880 Cav. 16 Guns)
Brigade Hulot: Général de Brigade Hulot (2335 Inf. 5 battalions Avg. Exp. 5.6)
Brigade Marbais: Général de Brigade Marbais (1990 Inf. 5 battalions Avg. Exp. 5.
Brigade Vincent: Général de Brigade Vincent (880 Cav. 2 Dragoon regiments Avg. Exp. 5.0)
1er Cie. 5e Reg. Artillerie à Pied: IV Corps Res. 1er Batterie à Pied (8x12pdr Guns Avg. Exp. 5.0)
1er Garde Batterie à Pied: Capitain Marion (8x12pdr Guns Avg. Exp. 7.0)
3e Division: Général de Division Marcognet (3949 Inf. 742 Cav. 12 Guns)
Brigade Le Capitaine: Général de Brigade Le Capitaine (2111 Inf. 5 battalions Avg. Exp. 5.6)
Brigade Lafitte: Général de Brigade Lafitte (1838 Inf. 4 battalions Avg. Exp. 4.
Brigade Dommagnet: Colonel Anton Dommagnet (742 Cav. 2 Chasseur regiments Avg. Exp. 5.0)
2e Cie. 1er Reg. Artillerie à Cheval: Capitain Cotheraux (6x6pdr Guns Avg. Exp. 5.0)
1er Cie. 1er Reg. Artillerie à Cheval: VI Corps Res. Batterie à Cheval (6x6pdr Guns Avg. Exp. 5.0)
Situation:
We have advanced into Belgium with the plan to defeat first Blucher and then Wellington and drive on Brussels to push our beaten enemies apart and back along their respective lines of communication. Two days into the campaign a detached Prussian Korps, that of von Bulow, has been noted by our advancing cavalry encamped at the town of Thyle. Reille's II Corps d'Armee has been tasked with destroying the Prussians and capturing the towns of Piraumont, Thyle and Avelines to secure these positions as a springboard to our next advance on the Belgian capital.
Intelligence:
Our cavalry have decisively pushed the weaker Prussian light cavalry lines in and we can be assured that our knowledge of the enemy is most likely correct. Bulow's Korps is centred around Thyle with a division at Piraumont and another posted in the defile between the woods to the east, guarding the approach along the Chaussee de Namur. There are less certain reports of a reserve division north of Avelines. Our cavalry screen has pushed to the north-west and almost reached Quatre Bras but there has been no contact with the enemy here.
Objective:
Secure the three towns. Do as much damage to the enemy as possible.
II Corps: Général de Division Reille (17724 Inf. 3258 Cav. 60 Guns)
19e Division: Général de Division Baron Simmer (5026 Inf. 903 Cav. 16 Guns)
2e Brigade Moyenne Garde: Général de Brigade Compte Claude Michel (2134 Inf. 4 battalions Avg. Exp. 8.0)
Brigade Rome: Général de Brigade Rome (2892 Inf. 7 battalions Avg. Exp. 5.2)
Brigade Farine du Creux: Général de Brigade Farine du Creux (903 Cav. 2 Cuirassier regiments Avg. Exp. 6.0)
3e Garde Batterie à Pied: Capitain Tessier (8x12pdr Guns Avg. Exp. 7.0)
2e Cie. 5e Reg. Artillerie à Pied: Capitain Fenouillat (8x6pdr Guns Avg. Exp. 5.0)
5e Division: Général de Division Bachelu (4424 Inf. 733 Cav. 16 Guns)
Brigade Logarde: Général de Brigade Baron Logarde (2050 Inf. 5 battalions Avg. Exp. 5.4)
Brigade Campi: Général de Brigade Campi (2374 Inf. 6 battalions Avg. Exp. 5.0)
Brigade Berton: Général de Brigade Berton (733 Cav. 2 Dragoon regiments Avg. Exp. 5.0)
1e Cie. 2e Reg. Artillerie à Pied: III Corps Res. 1er Batterie à Pied (8x12pdr Guns Avg. Exp. 5.0)
18e Cie. 6e Reg. Artillerie à Pied: Capitain Deshailles (8x6pdr Guns Avg. Exp. 5.0)
10e Division: Général de Division Habert (4325 Inf. 880 Cav. 16 Guns)
Brigade Hulot: Général de Brigade Hulot (2335 Inf. 5 battalions Avg. Exp. 5.6)
Brigade Marbais: Général de Brigade Marbais (1990 Inf. 5 battalions Avg. Exp. 5.
Brigade Vincent: Général de Brigade Vincent (880 Cav. 2 Dragoon regiments Avg. Exp. 5.0)
1er Cie. 5e Reg. Artillerie à Pied: IV Corps Res. 1er Batterie à Pied (8x12pdr Guns Avg. Exp. 5.0)
1er Garde Batterie à Pied: Capitain Marion (8x12pdr Guns Avg. Exp. 7.0)
3e Division: Général de Division Marcognet (3949 Inf. 742 Cav. 12 Guns)
Brigade Le Capitaine: Général de Brigade Le Capitaine (2111 Inf. 5 battalions Avg. Exp. 5.6)
Brigade Lafitte: Général de Brigade Lafitte (1838 Inf. 4 battalions Avg. Exp. 4.
Brigade Dommagnet: Colonel Anton Dommagnet (742 Cav. 2 Chasseur regiments Avg. Exp. 5.0)
2e Cie. 1er Reg. Artillerie à Cheval: Capitain Cotheraux (6x6pdr Guns Avg. Exp. 5.0)
1er Cie. 1er Reg. Artillerie à Cheval: VI Corps Res. Batterie à Cheval (6x6pdr Guns Avg. Exp. 5.0)
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Impromptu Games
I plan to be there today for the game since it is my day off. I have AI scenarios for 2, 3 and 4 divisions for consideration
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
I can play today at the usual time, 14:00 EST, 19:00 GMT. Weds. game saw the French just barely managing to take the three required towns. More importantly, we didn't crash 1 1/2 hrs into the game on this map. Perhaps it is fixed.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Impromptu Games
I'm in
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Impromptu Games
Was interested in the comment re the map. What sort of map issues would cause a game to crash? Broken roads/tracks for example? Or do they just send the AI's pathing a bit haywire? If not that, what might cause a crash?
Martin (J)
Martin (J)
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
Re: Impromptu Games
There is a strong correlation between the rate at which Kevin is taking casualties and the probability the game will crash due to “something with the map”
Not trying to imply anything. Just an observation
Not trying to imply anything. Just an observation
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
Well possibly... However in the case of this map, I think it was the incorrect way the "no entry" grayscale pixels were applied around the pond. Fixing that problem was the only change I made to the map.There is a strong correlation between the rate at which Kevin is taking casualties and the probability the game will crash due to “something with the map”
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Impromptu Games
Whatever you say Kevin
Just curious why the mobile breastworks pixels always seem to be near your brigades
Just curious why the mobile breastworks pixels always seem to be near your brigades
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
I can play today. Pat, do you have a scenario set on openish terrain? After attacking up what felt like the Mekong Delta into Cambodia on Wednesday I could really use a map with less vegetation.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Impromptu Games
Yes I do
A 3-div on Waterloo map and 4- div on a prussian map. I think we will do the 4 - division game. It is called “the lost battalion” where one lucky soul will be isolated to the point he cannot sit in on the pre-battle briefing and his map is marked differently than the main column
It is against the Viet Cong if that is okay with you. Actually with French that would be Viet Minh. And for some reason the lost battalion is holding the little Prussian hamlet of Dien Bien von Phu
A 3-div on Waterloo map and 4- div on a prussian map. I think we will do the 4 - division game. It is called “the lost battalion” where one lucky soul will be isolated to the point he cannot sit in on the pre-battle briefing and his map is marked differently than the main column
It is against the Viet Cong if that is okay with you. Actually with French that would be Viet Minh. And for some reason the lost battalion is holding the little Prussian hamlet of Dien Bien von Phu
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
Can we call in an Arclight strike?
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Impromptu Games
Thanks Kevin (and Pat for the psychoanalytic input).
Have a good game, and sorry I cannot join you.
m
Have a good game, and sorry I cannot join you.
m
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
Re: Impromptu Games
I can play today at the usual time, 14:00 EST, 19:00 GMT. The French side prevailed Friday. While three French divisions needed two hours to defeat a single Prussian one, I had to hold off two others. This would not have been much of an issue, and completely expected, but those other French commanders acted as if they were my saviors. It was a reprise of Jena and Auerstadt. I'll take my "Duc-dom" now.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Impromptu Games
I felt sure you where 'seeing double'. You shall have your Duc-dom, Iron Marshal.
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Impromptu Games
When one is getting trashed, one always assumes the enemy has more men than you, a common mistake Kevin, so do not feel bad about it.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Impromptu Games
My division’s rallying cry as we pressed west to (1) find you and (2) save you centered on a theme involving your personal welfare. As I recall some of us - at least those who didn’t know you at all - were genuinely concerned about your health. Be that as it may, rest assured We were ALL concerned about getting to your personal baggage before the Prussians got a hold of it.
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
I seem to detect a whiff of sarcasm here. A paranoid person, or one that knows his fellow commanders well, might believe there was a mutual understanding to leave me in the lurch. Nevertheless, the Duc du Auerstadt soldiered on and held off the Prussian hoards with a sanguine, savoir faire expected of a Duc.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Impromptu Games
“Leave in the lurch” is a bit too harsh. We are going to simply give our divisions reasonable westward orders, hope they fared well, and meanwhile ride way ahead together with our Avatars a la “Magnificent 7” and find a nice hilltop from where to watch you get pummeled
So we would actually be there right with you. Just not with any combat strength
So we would actually be there right with you. Just not with any combat strength
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
I am in Discord if anyone wants a game today.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Impromptu Games
I shall be online today at the usual time if anyone would like a game.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Impromptu Games
I can play today at the usual time, 14:00 EST, 19:00 GMT. After spending a few days in the Middle of Nowhere, New Mexico, I look forward to a civilized afternoon of copious bloodletting. Does anyone have a scenario?
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Impromptu Games
I can't play today chaps, unfortunately. Have a good game.
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Impromptu Games
Its a busy few weeks for me. Prob not til Sun 12th for me.
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
I can play today at the usual time, 14:00 EST, 19:00 GMT. Sunday, the Austrians fought a very good delaying action while the rest of its army deployed in depth at one of the objectives. By the time we won that part of the fight, the sausage eaters were well prepared and held us off for the rest of the day. Do we have a scenario for today.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Page 12 of 40 • 1 ... 7 ... 11, 12, 13 ... 26 ... 40
Similar topics
» Impromptu Games
» Impromptu Games
» Impromptu Games
» Impromptu Games
» Thursday 25th April, impromptu game....anyone?
» Impromptu Games
» Impromptu Games
» Impromptu Games
» Thursday 25th April, impromptu game....anyone?
Page 12 of 40
Permissions in this forum:
You cannot reply to topics in this forum