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Impromptu Games

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Post  Mr. Digby Wed Oct 28, 2015 5:01 pm

Is anyone interested in a casual game today - usual time?
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Impromptu Games - Page 23 Empty Weekend 5-6-7 november.

Post  Iberalc Thu Nov 05, 2015 4:43 pm

I can't play saturday. I will be available tomorrow friday and sunday. I have almost ready a competitive scenario for 8 players.

Any volunteers to play tomorrow friday?

People ready to play on sunday.

Please report. Twisted Evil
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Post  Mr. Digby Thu Nov 05, 2015 6:37 pm

I may be able to play Friday - so far I am not sure, a friend may be coming over for dinner or they may not. I just don't know yet.

Sunday is looking better. I'm 90% sure I'm free.

I can't make Saturday either - going out with friends to watch a good old-fashioned fireworks display and then scoffing at a pizza restaurant with probably a pub afterwards Smile
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Post  Mr. Digby Sat Nov 14, 2015 4:07 pm

Is anyone around for a game today Saturday 14th? Same time same channel? I know Pepe has a adversarial scenario written for 8 players and Kevin has a co-op one for 3+.

I'll be in TS at 20:00 UK time in case anyone wants a casual battle.
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Post  Mr. Digby Sat Nov 14, 2015 8:09 pm

Pepe and I are in TS now if anyone wants a game.
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Post  Mr. Digby Fri Nov 20, 2015 2:35 pm

Who is up for a quick game today, usual time, to test the new patch?
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Post  Uncle Billy Fri Nov 20, 2015 2:59 pm

I can play. I'll try to throw something together. Any preferences?
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Post  Mr. Digby Fri Nov 20, 2015 3:26 pm

It would be nice to see the Brits come out to play again (either Spain or 100 days) and maybe one of the fictional Waterloo maps.

I installed the patch and all is working. The "Best" map detail setting in MP is now the best so that's fixed.

There's a new button in the toolbar OOB tree panel that says "Details" which brings up unit strength, condition, fatigue, etc. This is the stock game version:

Impromptu Games - Page 23 UnitDetails

In the KS mod though the text of the "Details" button which says "Less" when the details are opened is garbled and the morale status column is garbled too. As these are new additions to the GUI with the patch I guess that's why the KS mod doesn't load them correctly.

I didn't check but I hope these new options only let you look at your own side in SP and own troops in MP. If not I hope there is a way to restrict that information.

NSD fixed the wooden windmill model too. It looks better now and makes physical sense Razz

Haven't tested couriers yet.

NSD didn't make the Hougoumont farm in the Waterloo PM map a fort Sad

Everything else looks good that I've seen so far.
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Post  Uncle Billy Fri Nov 20, 2015 4:00 pm

I already fixed the text issues you described in the next version of the patch. What concerns me is this information is readily available to corps commanders. Also division and brigade commanders have full access to this information for all friendly troops.
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Post  skelos Fri Nov 20, 2015 4:34 pm

I noticed this added feature as well, and I noticed the difference in the KS mod and not. This might just need to be a "gentlemen's" agreement area that place will not use.
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Post  Mark87 Fri Nov 20, 2015 4:43 pm

When I am not corps or army commander I don't give a fig what other people are doing. Especially if I am in my Hussar uniform. Then damn the ground pounders and clear the way.
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Post  Uncle Billy Fri Nov 20, 2015 5:00 pm

Impromptu Games - Page 23 Britis10

Someone else needs to come up with the reason for this battle.  The objective is capturing Maransart.

1st Corps: HRH the Prince of Orange (16040 Inf.  3758 Cav.  38 Guns))

 1st (British) Division: Major General Cooke (6253 Inf.  1140 Cav.  12 Guns)
   1st Brigade: Maj Gen Detmer (3088 Inf. 6 battalions  Avg. Exp. 4.3)
   2nd Dutch Brigade: Brig-Maj-General Eerens (3165 Inf. 5 battalions  Avg. Exp. 4.0)
   7th Brigade: Colonel von Arentschild (1140 Cav. 6 squadrons  Avg.Exp. 6.0)
   Royal Foot Artillery: Lloyd's Battery (6 Guns   Avg. Exp. 6.0)
   Royal Foot Artillery: Unett's Battery (6 Guns   Avg. Exp. 6.0)

 4th (Anglo-Hanoverian) Division: Major General Sir Charles Colville (4830 Inf.  1328 Cav.  14 Guns)
   4th (British) Brigade: Colonel Hugh Henry Mitchell (1990 Inf. 4 battalions  Avg. Exp. 6.0)
   Nassau Brigade: Maj. Gen. von Kruse (2840 Inf. 4 battalions  Avg. Exp. 4.0)
   2nd (Union) Brigade: Major General Sir William Ponsenby (1328 Cav. 6 squadrons  Avg.Exp. 7.0)
   Dutch Foot Battery: Capt. Wynand's Battery (8 Guns   Avg. Exp. 6.0)
   Royal Foot Artillery: Brome's Battery (6 Guns   Avg. Exp. 6.0)

 3rd (Anglo-Hanoverian) Division: Maj Gen Sir Charles Alten (4957 Inf.  1290 Cav.  12 Guns)
   2nd Brigade: LT Colonel von Specht (2443 Inf. 4 battalions  Avg. Exp. 4.0)
   5th (Hanoverian) Brigade: Maj General Von Vinke (2514 Inf. 4 battalions  Avg. Exp. 4.0)
   4th Brigade: Major General Sir John Vandeleur (1290 Cav. 6 squadrons  Avg.Exp. 6.0)
   2nd KGL Foot Battery: Kuhlman's Battery (6 Guns   Avg. Exp. 6.0)
   F Troop Royal Horse Art.: Webber-Smiths' Troop (6 Guns   Avg. Exp. 6.0)
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Post  Mr. Digby Fri Nov 20, 2015 7:41 pm

The river and large ponds at Maransart are Napoleon's principle frog farm in the region. The British need to capture it and then secure the area so they can pull all the legs off the frogs and burn them. This will leave the French army with no food supplies to continue the campaign in Belgium and force Napoleon to the negotiating table.
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Post  Uncle Billy Sat Nov 21, 2015 1:56 pm

The results of the battle put the French in a bad way. With the frog source captured, all of Paris will be rioting. This could be Napoleon's greatest crisis.
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Post  Uncle Billy Fri Nov 27, 2015 4:45 pm

If anyone is interested in playing today, I'm available at the usual 20:00GMT/15:00EST.
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Post  GavinP Fri Nov 27, 2015 6:42 pm

I shall be there to find out what the heck this is all about. (and get my bottom severly spanked I should imagine/hope Twisted Evil )

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Post  Mr. Digby Fri Nov 27, 2015 7:35 pm

3 of us are in TS now.
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Post  GavinP Sat Nov 28, 2015 2:20 pm

My thanks to you for the introduction last night. I can see I will have a long way to go before being ready for anything nearing a divisional command

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Post  Uncle Billy Sat Nov 28, 2015 3:10 pm

Playing for the first time and playing HITS no less, you did very well. I had expected your command to be destroyed in the first 10 minutes of combat. Well played. A little more practice in moving the troops around and you'll soon have the hang of it.
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Impromptu Games - Page 23 Empty KS Napoleon Test Game, Nov. 28th 20:00GMT, 15:00EST

Post  Uncle Billy Sat Nov 28, 2015 5:03 pm

We'll be testing a new version of the AI logic. If anyone wishes to join, just get on T/S 15 minutes before game time so you can download the new dll.
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Post  Mr. Digby Sat Nov 28, 2015 5:57 pm

Above post refers to 20:00 GMT Saturday 28th Nov in case anyone was wondering.

The "bad frame in packet" desynch monster has re-awoken in the last couple of MP games and Kevin has been tracking down it's cause. From what he said to me in an e-mail it seems he's traced the culprit code so today's game will be a test plus if anyone needs more practice...
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Post  Mr. Digby Mon Nov 30, 2015 9:52 pm

From the game on Friday, this was Gavin's second game and here are "Gavin's Grenzers" clearing up some mess at the end of the battle.

http://www.atomic-album.com/showPic.php/22426/GavinsGrenzers.jpg
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Post  Iberalc Fri Dec 04, 2015 4:19 pm

Anyone for a game today?
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Post  Uncle Billy Fri Dec 04, 2015 5:05 pm

I can play. Do I need to create a scenario?
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Post  Mr. Digby Fri Dec 04, 2015 5:29 pm

If I send you one of my Peninsular OOBs maybe we could play a small French corps vs masses of AI Spanish? Something like the odds at Calatayud.
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