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Impromptu Games

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Smoke Grenadiers
Boerenkool met worst
Sokowl
Baron501
Mongo
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Richard
Maximilian (Punky)
Martin
Rosaroll
risorgimento59
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Post  Uncle Billy Sun Feb 14, 2021 4:38 pm

I can play today at the usual time, 14:00 EST, 19:00 GMT. Friday's battle saw Vince take sole command of the French forces and just manage to hold on and defeat the Austrians. The result should come as no surprise as Pat was in command. Crying or Very sad
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Post  Charmead Sun Feb 14, 2021 5:02 pm

So says the inventor of the “retrograde advance upon a forward objective”

I will be there also today
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Post  Miko77 Sun Feb 14, 2021 6:50 pm

or "Flanking through the centre"
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Post  Uncle Billy Tue Feb 16, 2021 4:04 pm

I can play today at the usual time, 14:00 EST, 19:00 GMT. Sunday's PvP fight ended in an Austrian victory, (everyone now knows which side Pat was on). The French made a concerted effort on the Austrian center, but Phil was not to be moved. He didn't even have any woods to hide in. Shocked
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Post  Miko77 Tue Feb 16, 2021 4:34 pm

would be good to swap sides now and see if we get the same result again... I looked into the battles that were unquestionable total victories and for instance Austerlitz, using % of casualties difference would result in French win of 26 points... while Friedland would be over 30 points win... so I need to adjust the thresholds in my future scenarios and maybe add some incentive to keep the losses low, too...
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Post  Vincent6691 Tue Feb 16, 2021 5:22 pm

It is quite hard to attribute victory points that are well adjusted I would say.

Maybe we should also include routed / prisonners units. Wiki says that at Friedland French had 12 to 15% casualties (wounded and killed) and the Russians 15% too. But the Russianswere completely routed, and had 10 000 prisonners because constantly chased during two days and forced to surrender due to exhaustion.
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Post  Miko77 Tue Feb 16, 2021 5:33 pm

I think surrendered units are included in the casualties that Kevin gives us after the battle... with routed is different story - most of my infantry brigade left the field from being disorganised and low morale rather than from casualties.. would be nice to know the numbers though - this could help with the outcome calculation...

Also Vince - I watched your planning session on Ehey's youtube and commented there about the OOB - not sure if you look at Ehey's channel, so just the quick explanation.
The Austrian scenario was designed for 2-3 players per side.. so if there are 2 players they will get 2 similar sized commands while if there are 3 players one will get a full division while other 2 would get 2 smaller divisions (but that's better than just a brigade)... The British scenario was designed for 3-4 players per side.. 2 full divisions + one split... so not really for 2 players... but as you can command 5 divisions alone, I thought it won't be a problem for you Smile
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Post  Vincent6691 Tue Feb 16, 2021 5:50 pm

At the very beginning I thought it was unbalanced, by finally worked fine. I think I get traumatised by the first battle of the ridge with my two british corps split apart and no way to command them proprely while Pat was attacking with a toy division Laughing
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Post  Sokowl Wed Feb 17, 2021 3:01 pm

Salut, good officers and beautiful ladies! One young, eager and insanely brave cavalry commander is looking for a good fight - if you have one, please, let me know!
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Post  Miko77 Wed Feb 17, 2021 5:27 pm

Hey Sokowl cheers - we thought you were gone...
We play some PvP stuff more often now so the more players the better. And my scenarios involve small divisions Smile
Next time Friday 19:00(UK) as usual
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Post  Sokowl Wed Feb 17, 2021 6:21 pm

Friday - is just what i need! And a cavalry division. Some horses too would be great) I just need to check my files with Kevin and im ready to go. I already have some plans of friday, but they should end before the game. In any case - i will alert you in discord
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Post  Sokowl Fri Feb 19, 2021 2:30 pm

Btw, are you, guys, planning to play on saturday/sunday?
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Post  Uncle Billy Fri Feb 19, 2021 4:53 pm

I can play today at the usual time, 14:00 EST, 19:00 GMT. Tuesday's fight just might have set a record with 5 restarts. In the end, the French were able to hold Kelheim and keep the Russians at bay.

Sokowl, we play every week on Sunday, Tuesday and Friday.
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Post  Uncle Billy Sun Feb 21, 2021 2:27 pm

I can play today at the usual time, 14:00 EST, 19:00 GMT. Friday's battle was a refight of Sunday's with sides reversed. At the end of a somewhat less bloody day, the French attained a marginal victory. The one expected result; Pat was in charge of the losing side. Rolling Eyes
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Post  Miko77 Sun Feb 21, 2021 2:57 pm

Kevin, in total it was more bloody than the previous attempt - 29% and 33% casualties makes it closer but previously it was again 29% for French and 18% for Austrians...
So we've won with the casualties that were previously total loss for French... it's like Wagram bloodbath scaled down to the Corps level...
I'm working now on the mini campaign - interestingly there won't be victory points and casualties wont count towards score either, but they will be carried over for the next battle...
If you wonder how do you win/lose campaign it's if you drive opponent off the field 2 times..
so there could be 2 outcomes of the battle - either both sides are still on the field (none of the forces moved to the exit zone) - or one of the forces withdrawn to the exit zone (aka left the field)... I won't have it ready for tonight but I hope it's gonna work...
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Post  Uncle Billy Sun Feb 21, 2021 3:31 pm

I worry if the victory is determined when one side leaves the field, no side will ever want to leave. There should be an incentive for withdrawing.
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Post  Miko77 Sun Feb 21, 2021 4:26 pm

The incentive is to preserve the army for the fight on another day - in between battles there will be couple decisions to take for both sides (like which brigades should have priority in reinforcements)... and some decisions will be available for the side that lost - for example given 2-3 maps to select which one would be the next battle on... because yes the next time they can't leave the field... another advantage for the side that lost last battle will be given priority in choosing the players... in short the victorious side will be put extra hurdles before them... so unless they annihilated the enemy in the first battle - unlikely... they will have harder task next time...
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Post  Uncle Billy Sun Feb 21, 2021 4:53 pm

If Pat is in command, annihilation is assured. Embarassed
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Post  Miko77 Sun Feb 21, 2021 5:12 pm

Well... I thought it would be Kevin vs Pat campaign... if you're right it could end up within 2 battles Very Happy
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Post  Uncle Billy Sun Feb 21, 2021 6:15 pm

His punishment will be severe and unending. Twisted Evil
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Post  Uncle Billy Tue Feb 23, 2021 2:57 pm

I can play today at the usual time, 14:00 EST, 19:00 GMT.
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Post  Boerenkool met worst Fri Feb 26, 2021 3:29 pm

Hello Guys,


I've recently joined the forums and you invited me to your online game a few months ago. Been playing the game on-and-off for a few weeks now. Still have a lot to figure out, but I might be able to join your battle tonight if that's possible?


Are there any steps I need to do before I can join in the battle?

Greetings!
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Post  Uncle Billy Fri Feb 26, 2021 3:56 pm

I can play today at the usual time, 14:00 EST, 19:00 GMT. Tuesday's battle as the Prussians was victory over the French. The smaller of the 2 Corps did the heavy lifting and their tactics will be studied at the Prussian War College for decades to come. cheers

@Boerenkool: Have the latest version of the KS mod installed and join us on our Discord channel 5 minutes before the game so you can download the newest updates.
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Post  Charmead Fri Feb 26, 2021 4:38 pm

I will be there to provide yet another case study in excellence (or lack thereof) to any war college willing to pay for my dinner. Turns out this approach is an excellent way to not overeat and lose weight
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Post  Uncle Billy Sun Feb 28, 2021 4:35 pm

I can play today at the usual time, 14:00 EST, 19:00 GMT. The results of Friday's battle can be read in Miko's campaign thread.
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