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AARs - post here all after battle comments and replay files

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Earl of Uxbridge
gehrig38
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Post  Charmead Sun Feb 10, 2019 1:06 am

Back to the earlier subject of scenarios and time constraints...

Since I often take the CinC role on Sundays:

I am def guilty of taking a brigade with me as CinC. And yes it detracts from that role. I do it because (1) its just fun to have some cavalry to hit with and (2) it makes me feel important with a personal CinC HQ detachment and (3) since we try to observe the 200 ard rule in terms of limiting commanders in scouting it allows me to speed up the scouting process because I can range far ahead. Waiting for scouting reports from brigade to division to corps can eat up time in even a 3 hour game if the objectives are far enough away and far enough apart. This way I get a picture faster. And yes I will often swing something wide around a flank (aka 19th century foot-panzers) when the initial setup lends itself that way.

I know I got a little lazy. The AI is now at a point when one has to be a little more careful. The difference between say last year and right now is marked.

In Wednesdays game (nice to take a work break) I got a good feel for what it was like to get pummeled by an aggressive AI. Luckily I had Digby to arrive on my flank. Then of course we saved the day overall for CinC Kevin but THAT is another story.

Like everything it is a tradeoff. This is a time-space-communication trade. As we get more players online in our games it will be mentally easier for me to just stay on my CinC horse and eschew any attached cav formation on those days I am dumb enough to take on the CinC role.


Charmead
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Post  Mr. Digby Mon Feb 11, 2019 2:27 pm

Some photos from yesterday's battle on Crikey's Blenheim-era Ramillies map. As I didn't have a lot to do in the game I found myself taking a lot of artsy non-combat shots. Its a really pretty map and Pom's buildings are just superb. Well worth fighting over.

http://www.atomic-album.com/showPic.php/22426/screen0078.jpg

http://www.atomic-album.com/showPic.php/22426/screen0079.jpg

http://www.atomic-album.com/showPic.php/22426/screen0081.jpg

http://www.atomic-album.com/showPic.php/22426/screen0081.jpg

http://www.atomic-album.com/showPic.php/22426/screen0094.jpg

http://www.atomic-album.com/showPic.php/22426/screen0095.jpg

http://www.atomic-album.com/showPic.php/22426/screen0096.jpg

http://www.atomic-album.com/showPic.php/22426/screen0100.jpg

http://www.atomic-album.com/showPic.php/22426/screen0103.jpg

http://www.atomic-album.com/showPic.php/22426/screen0107.jpg

http://www.atomic-album.com/showPic.php/22426/screen0108.jpg

http://www.atomic-album.com/showPic.php/22426/screen0109.jpg

http://www.atomic-album.com/showPic.php/22426/screen0110.jpg

http://www.atomic-album.com/showPic.php/22426/screen0112.jpg

http://www.atomic-album.com/showPic.php/22426/screen0113.jpg

http://www.atomic-album.com/showPic.php/22426/screen0114.jpg

http://www.atomic-album.com/showPic.php/22426/screen0115.jpg

http://www.atomic-album.com/showPic.php/22426/screen0116.jpg

http://www.atomic-album.com/showPic.php/22426/screen0118.jpg

http://www.atomic-album.com/showPic.php/22426/screen0125.jpg

http://www.atomic-album.com/showPic.php/22426/screen0127.jpg

http://www.atomic-album.com/showPic.php/22426/screen0129.jpg

http://www.atomic-album.com/showPic.php/22426/screen0130.jpg

http://www.atomic-album.com/showPic.php/22426/screen0131.jpg

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Post  Uncle Billy Mon Feb 11, 2019 3:54 pm

As I didn't have a lot to do in the game I found myself taking a lot of artsy non-combat shots.
I believe this could be said of the entire Dutch corps. We Germans will have to pay a visit to your little country one day.
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Post  Taff1943 Mon Feb 11, 2019 4:16 pm

I am a bit disappointed with this My brigade commander told me he was very busy but he appears to have let the hired helps do all the work

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Post  Charmead Mon Feb 11, 2019 4:20 pm

Hmmmm

I vaguely remember the Dutch being in the battle somewhere off to my Northwest. The French were chasing them I think, as I recall coming up behind the French to shoot them whilst watching what I assumed to be the Dutch. Then we got tired of shooting the French and decided it was time to take the objective. The locals served a very nice brunch for us. A pleasant meal despite the incessant noise of battle coming from our north.

Of note: The smell of sulphur was in the air. Felt like we were in Costa Rica for some strange reason.

I also wish it to be known that I complied with every order given my my corps commander, known locally as a Blucher lackey. But who did a competent job despite periodically telling me to do something I was already doing.

As for the map and scenario, well done! Really like the layout and visuals. And Digby the scenario was well built and challenging and for us a “near run thing”. Bravo
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Post  Mr. Digby Mon Feb 11, 2019 4:44 pm

I shall endeavour to knock up a scenario on the Blenheim map for Wednesday.

These maps suit men in huge triangular hats and elegant long frock coats much better though.
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Post  Mr. Digby Thu Feb 14, 2019 12:58 pm

Yesterday we played our first game on Crikey's Blenheim map.

Despite the "completely unbalanced scenario" a huge corps vs corps engagement on rolling open terrain in the centre of the map in true Napoleonic style allowed the AI to hold off the player-commanded Austrian juggernaut long enough to buy time for the objective to survive.

The fact the objective was inside a fortified city surrounded by a wide swamp was a moot point - the players had run out of time by then.

We played on Crikeys Blenheim map which is superb, unfortunately almost the top 1/3rd is thick forest and the bottom 1/3rd is impassable swampy land around the River Danube, but there's several very nice towns and enough rolling terrain across the middle to encourage me to write more scenarios for this map.

Martin James - you may find it useful to transport it to the Colonies and use woodland indians in it for a 1750s or 1770s game. The buildings are a bit Germanic but still have a slight Colonial feel to them.

Bavaria, May 1809

Situation:

Once again that most offensive and annoying personage, the self-proclaimed Emperor of those meddlesome French, has plunged us into a war. Invading Bavaria the French have forced our Bavarian allies to change sides via a humiliating treaty and now they press down the Danube toward sacred Vienna. They must be stopped! They must be humiliated! They must be most soundly thrashed! At the town of Hochstadt on the Danube the French have pushed forwards an advant garde corps and herein lies our opportunity. The armeekorps of Feldmarschalleutnant Prinz Reuss-Plauen is encamped only a few leagues north of Hochstadt and the Emperor has commanded him to make a rapid and aggressive assault on Hochstadt, recapture the city, smash the French thereat and close the easy corridor along the Danube to our implacable enemy.

Intelligence:

Our cavalry patrols have confirmed the presence of 3 enemy divisions at Hochstadt and peasants questioned on the road speak of "blue coats" at the towns of Lutzingen and Ober Glauheim, though in what numbers we cannot determine. The Nebel stream that drains south-east into the Danube at Blindheim as well as the bigger Kloster and Pulver streams that drain in a similar direction from Morslingen to Hochstadt lie in low areas of ground that are boggy and poor going for cavalry. Fortunately between these two water courses a wide open heath bare of woods and villages gives us a superb area to deploy our magnificent cavalry. The approach to Hochstadt itself is again very marshy and heavily wooded. The town will be problematic to approach.

Objective:

Advance south, deploying out of the narrow forest defile. Strike hard and push out any enemy in Lutzingen and Ober Glauheim thus clearing a path to Hochstadt. Take the city by nightfall.

5. Armeekorps: Feldmarschalleutnant Prinz Reuss-Plauen (25596 Inf. 7021 Cav. 54 Guns)

Avant Garde Division Colloredo: Feldmarschalleutnant Hieronymus Graf von Colloredo (3964 Inf. 1852 Cav. 14 Guns)
Brigade Stutterheim: Generalmajor Karl von Stutterheim (1955 Inf. 3 light battalions Avg. Exp. 4.5)
Brigade Schneller: Generalmajor Andreas von Schneller (2009 Inf. 3 light battalions Avg. Exp. 4.3)
Kavallerie Brigade de Fielandt: Oberst Goswin de Fielandt (550 Cav. 2 hussar regts Avg. Exp. 6.0)
Kavallerie Brigade Rothkirch: Oberst Leopold Rothkirch (1302 Cav. 2 dragoon regts Avg. Exp. 5.0)
17. Brigade Batterie: Hauptmann 17. Brigade Batterie (8 6pdr Guns Avg. Exp. 4.0)
6. Batterie positionieren: Hauptmann 6. Batterie positionieren (6 6pdr Guns Avg. Exp. 4.0)

Division d'Aspre: Feldmarschalleutnant Karl d'Aspre von Hoobreuk (5601 Inf. 2378 Cav. 14 Guns)
Brigade Ettingshausen: Generalmajor Konstantin von Ettingshausen (2223 Inf. 4 light battalions Avg. Exp. 3.0)
Brigade Bieber: Generalmajor Josef Ritter von Bieber (3378 Inf. 6 battalions Avg. Exp. 4.5)
Kavallerie Brigade von Mayer: Oberst Joseph von Mayer (1572 Cav. 2 hussar regts Avg. Exp. 5.0)
Kavallerie Brigade Kroyher: Generalmajor Karl von Kroyher (806 Cav. 2 kurassiere regts Avg. Exp. 5.4)
3. Leichte Brigade Batterie: Hauptmann 3. Leichte Brigade Batterie (6 3pdr Guns Avg. Exp. 3.0)
1. Brigade Batterie: Hauptmann 1. Brigade Batterie (8 6pdr Guns Avg. Exp. 5.0)

Grenadier Division von Brady: Feldmarschalleutnant Thomas von Brady (4727 Inf. 1757 Cav. 14 Guns)
Brigade Murray: Generalmajor Albrecht Graf Murray de Melgum (2703 Inf. 4 grenadier battalions Avg. Exp. 6.0)
Brigade Merville: Generalmajor Franz Mauroy de Merville (2024 Inf. 4 grenadier battalions Avg. Exp. 6.0)
Kavallerie Brigade Vécsey: Generalmajor Peter Vécsey de Hajnácskeö (1757 Cav. 2 hussar regiments Avg. Exp. 5.5)
12. Brigade Batterie: Hauptmann 12. Brigade Batterie (8 6pdr Guns Avg. Exp. 4.0)
12. Batterie positionieren: Hauptmann 12. Batterie positionieren (6 6pdr Guns Avg. Exp. 5.0)

Reserve Division Nordmann: Generalmajor Armand von Nordmann (11304 Inf. 1034 Cav. 12 Guns)
Brigade Weid-Runkel: Generalmajor Prinz Friedrich zu Weid-Runkel (6486 Inf. 7 battalions Avg. Exp. 4.7)
Brigade Hessen-Homburg: Generalmajor Prinz Philipp zu Hessen-Homburg (4818 Inf. 7 battalions Avg. Exp. 4.7)
Kavallerie Brigade d'Hurbal: Generalmajor Roussel d'Hurbal (1034 Cav. 2 Kurassiere regts Avg. Exp. 5.0)
4. Batterie positionieren: Hauptmann 4. Batterie positionieren (6 6pdr Guns Avg. Exp. 4.0)
3. Schwere Batterie: Hauptmann 3. Schwere Batterie positionieren (6 12pdr Guns Avg. Exp. 5.0)

AARs - post here all after battle comments and replay files - Page 15 Austrian_Position
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Post  Mongo Thu Feb 14, 2019 3:14 pm

I think that scenario is worth playing again. All we need is a new CinC, Kevin or Pat will do.
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Post  Mr. Digby Thu Feb 14, 2019 4:51 pm

Perhaps something similar but with an objective its possible to physically reach would be better! If I make Blindheim the obj that would work okay. I'll cook up something soon on this map.
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Post  Uncle Billy Thu Feb 14, 2019 5:03 pm

I'm adding Fontheim, Blindheim, Ramillies and Almansa to the mod. I've changed some of the defensive values so artillery fire is prohibited in the usual places.
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Post  Mr. Digby Thu Feb 14, 2019 8:39 pm

Kevin I got crashes when trying to use Almansa, both the Luzzara maps and the Schellenberg. Did you experience the same? Crikey has put fortifications into one of the Luzzara maps so that may be worth another look.
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Post  Uncle Billy Thu Feb 14, 2019 10:36 pm

Yes, I had crashes on Almansa. It was a case of missing vegetation sprites. I put it into the mod and made it all OK for use. I'll take a look at Luzzara.
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Post  Mr. Digby Fri Feb 15, 2019 12:39 am

It would be nice to have the Schellenberg working too. I don't see a lot of replay value in that map but I think it would make a fantastic map for a player vs player game, say 3 a side.
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Post  Charmead Sun Feb 17, 2019 11:24 pm

I will simply say we got slaughtered. I give my British sword to anyone in the French army except Kevin. Despite that .... It was GREAT to go player v player
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Post  Mr. Digby Mon Feb 18, 2019 12:04 am

It has a completely different tension to it, doesn't it? The British cavalry kept me on my toes almost the whole battle and one hussar regt broke through my line, crushed a skirmish unit and captured about 4 guns, that was a really risky few minutes.

I was lucky to have the horse grenadiers of the garde in my division. They performed superbly, flattening everything that came at them. Saved my skin several times.

Curt - you played extremely well, your position in the centre and your aggressive defence had me pinned on my opposite ridge line for about 2 hours. I think your mistake was attacking too much off your hilltop, all you really had to do was hold it - trying to throw me out of La Haye Sainte probably was your downfall. Next time, do a Wellington and hunker down, put as many of your troops out of each of the enemy guns on the reverse slope as you can and defend with guns, skirmishers and cavalry counter moves.
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Post  gehrig38 Mon Feb 18, 2019 12:25 am

Once again thank you guys for the invite. Given the tech issues and starting over an hour late I had an absolute blast. Double blind gaming is the ultimate and this mod makes this game the best I've ever played with nothing even close.

Couple observations
1) Holy crap the heavy French cavalry was devastating on ANYONE it caught outside of a square. I thought the French at La Haye Sainte executed combined arms, as well as anyone, could have ever done it.
2) I agree, my major mistake was in pushing on the farm when we had the objective. It was 1 part gaming and 1 part strategy. The gaming part? I had NO Idea that when I confronted the farm we ALREADY HAD the objective. I thought the farm was and that was why I asked at one point about being able to see the objective marker. I assumed it was 'in theory' because I did not see one on the way there. Had I known that I would have stopped just short of the road and parked up top and sent down a brigade or two to harass the folks inside and to keep your cavalry honest.
3) Uxbridge was a stud on my right. His cavalry stopped some insane swings of the pendulum early. I spent most of the latter half of the fight thinking he'd push past the farm and was infringing on the French left.
4) I realized too late that pretty much the entire French OOB was at this objective and was too invested to be able to pull back and do an end around.

I'll play a few more games before the next session as I think much of my concern and issues are actually just game play mechanics.

COMPLAINT: I gotta tell you the artillery thing was brutal. When I play HITS I refuse to EVER take over from the AI because it is so damned good. THat being said it was an ENORMOUS piece of my inability to check the French. I had a 9 gun battery that never deployed and refused to despite order after order. I'll take your guys advice next time on taking over.
Also, why is taking over from the AI something needing to be delivered by courier? Seems weird.
Thanks again!
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Post  Mr. Digby Mon Feb 18, 2019 1:13 am

Guns can get skittish if you ask them to deploy too near an enemy. In your case you were in trouble because anywhere further away would have been partly down the reverse slope. I have had some success unlimbering at longish range and then bounding forward using the advance 100yds on the combat tab. I don't know the exact AI understanding but I find guns are happier with infantry close beside or behind them. Try not having your guns as the front unit when you unlimber as well, put an infantry unit forwards so the guns can deploy behind them.

I took a fair bit of artillery fire in the game, on my left especially where I think either you or Morsey had a battery atop the high point of the hill. This did a lot of damage to a couple of my squares that were supporting Taff's horse battery and because of that battery I chose not to do any moves on the west side of the farm.

Yep - always check the command map for where the objective markers are. They don't show on the 3D battlefield but they are marked on your map.
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Post  gehrig38 Mon Feb 18, 2019 1:22 am

Book I mentioned today.
https://www.amazon.com/Waterloo-History-Three-Armies-Battles/dp/0062312065
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Post  Mr. Digby Mon Feb 18, 2019 1:54 pm

"The History of Four Days, Three Armies, and Three Battles". Odd title; the campaign had 4 critical battles. Five if you count the less critical Charleroi.
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Post  Charmead Mon Feb 18, 2019 2:08 pm

Beaten soundly and here are some observations:

1. It was not a good day for my division. Forgetting my map reading skills for about 25 critical minites put my troops out of position as the fight built up.

2. Under the circumstances I needed to be a division commander but clearly I needed to see the whole battlefield yesterday. That I did not. And for example  while I saw Curt a tad too far forward I didnt note it until later and could not orchestrate the 2 division defense there

3. Curt - outstanding outing for first time PvP. You anchored the middle in receiving the onslaught

4. When I did arrive to hit the French on the flank who were assaulting Curt it was piecemeal... and the French division on my flank (Phil) prevented me from being too aggressive.

5. Watching Al get slaughtered and then seeing my flank cave in was an exercise in watching one’s impendng doom, knowing there was nothing you can do to prevent  it

I truly have had better outings as CinC and division cc but it was a ton of fun.
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Post  Mr. Digby Mon Feb 18, 2019 2:37 pm

Some screenshots from yesterdays PvP battle, mostly taken at the end when the pressure was off and we could relax a bit.

http://www.atomic-album.com/showPic.php/22426/Waterloo_01.jpg

http://www.atomic-album.com/showPic.php/22426/Waterloo_02.jpg

http://www.atomic-album.com/showPic.php/22426/Waterloo_03.jpg

http://www.atomic-album.com/showPic.php/22426/Waterloo_04.jpg

http://www.atomic-album.com/showPic.php/22426/Waterloo_05.jpg

http://www.atomic-album.com/showPic.php/22426/Waterloo_06.jpg

http://www.atomic-album.com/showPic.php/22426/Waterloo_07.jpg

http://www.atomic-album.com/showPic.php/22426/Waterloo_08.jpg
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Post  Uncle Billy Mon Feb 18, 2019 4:44 pm

It was a tough fight and the British acquitted themselves well. Their line held well and it wasn't until about 16:45 that it began to fray. About 20 minutes later the fat lady was in full throat. Curt lasted much longer than I thought he would, this being his first outing. He handled his troops well considering the difficult situation he was in. Had he not left the ridge and attacked LHS it would have been a harder fight for us. Personally, if I were Curt, I'd heap all the blame for this mistake on the CinC.

Now a few comments on my British counterpart. Twisted Evil
1. It was not a good day for my division. Forgetting my map reading skills for about 25 critical minites put my troops out of position as the fight built up.
Now, now, don't be too hard on yourself. You're air force. What do you know about maps?

5. Watching Al get slaughtered and then seeing my flank cave in was an exercise in watching one’s impendng doom, knowing there was nothing you can do to prevent it
Really? That wasn't my feeling at all. When I saw you attack, I got this warm, fuzzy feeling knowing that the battle was ours. I actually thought it was Curt attacking at first. But on calm reflection while watching Phil have his way with you, I knew it had to be you.
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Post  Mr. Digby Mon Feb 18, 2019 7:45 pm

Pat - I am curious - you first came up the E-W ridge against my right early on and we had a bit of a ding-dong with your cavalry. Later on, maybe an hour...? You attacked along the same route again and we had another of those rock-paper-square games but all the time Phil was on your left moving forwards and I was just wondering why you attacked either of those times. You guys had the Hougoumont and Wellington's X-Roads objectives both held yet you continued to be aggressive all through the fight. I am just not sure why you did that.

You were putting the pressure on so hard in mid-game that I wasn't sure we could trash you quickly enough to make our counter move in the last 20 minutes (which was our plan). Kevin had faith, but I did not... well, not until he gave me most of the silver dinner service liberated from the Belle Alliance Inn, then I had faith. I had to do a deal with the devil Kevin that I'd accept the Belle Alliance silverware as my reward for the victory as long as he had the pick of the Allied baggage. I know I got a bad deal but such is the burden of being a mere division commander. At least I did better than poor Taff who got seriously abused by Mike. With no lube. Razz
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Post  Charmead Tue Feb 19, 2019 2:17 am

My original intent was to hit you in the flank with my whole division as you advanced. At the time, Phil was not in view but unfortunately all I had was my cavalry available.  So I wanted to take some pressure off Curt with what I had.

When Phil arrived he was not attacking yet and so I could take a portion of one of my infantry brigades plus a battery back with the cav to hit you again. At that point I hoped it might be enough to stop you so we could reform in time for Phil.

Long story short, it did not quite turn out that way. You held. And other bad things happened. And I lost track of events after the second bottle of whiskey, fell off my horse sobbing I think. Woke up in a barn.

Thank you for making me rehash horrid memories. I dont want to describe anything else now. I need some meds.
Charmead
Charmead

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AARs - post here all after battle comments and replay files - Page 15 Empty Re: AARs - post here all after battle comments and replay files

Post  Mr. Digby Tue Feb 19, 2019 12:54 pm

Well I had Kevin sat beside me all game offering frequent hints and threats. If you need meds I need to hire a hit man.
Mr. Digby
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