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AARs - post here all after battle comments and replay files

+14
Earl of Uxbridge
gehrig38
Mongo
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Taff1943
Charmead
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Didz
Martin
CaptainAndrew
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Mr. Digby
Miko77
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Post  Miko77 Sun Oct 23, 2016 2:09 pm

I've been posting replays and commenting on battles on "Arranged games -> Impromptu games" thread, which is meant for... arranging games rather than discussing them. Thus the idea to do it in separate thread. From now on I'll be posting all replays and comments here (all non-campaign battles for sure).
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Post  Guest Sun Oct 23, 2016 10:55 pm

AARs - post here all after battle comments and replay files 10231610


Phil and Miko held out over Mike and I in a slugfest.  This is how close it was.  Good job Phil and Miko!!

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Post  Miko77 Mon Oct 24, 2016 12:33 am

Thanks for posting this Mike.
I'll just remark that French were unable to use 2 brigades of cavalry and 2 batteries(or maybe just 1 if Phil got his) which all have stuck in the area off the map. This however turned out fair as French starting position was near very nice high ground and we got first on top of it.
Also this explains a good result for Allied cavalry which at some point overwhelmed French tired lights.
Thanks to everyone for participating and to Mike for another interesting 2v2 scenario Smile
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Post  Guest Mon Oct 24, 2016 12:55 pm

I put those guys off the map on purpose and you cheaters still won. affraid



lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol!

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Post  Miko77 Thu Oct 27, 2016 1:20 pm

Mike - thanks for creating an impossible scenario - it was lots of fun Smile
I think the idea with AI having 4 divisions vs 3 player controlled divisions is worth applying and exploring more.
What annoys me a bit is that Cavalry stalls infantry advance. I understand that if infantry regiment was to march in front of fresh Cavalry Corps there would be some resistance in soldiers minds. It's enough that shattered single Cavalry Regiment stands somewhere and full infantry brigade can't even form 300 yards from it.
Is this hard-coded? Is it maybe possible to make infantry less cautious on certain stance? (I think the only solution for that at the moment is TC every battalion and command at short distance).
Meanwhile, I'd suggest not giving AI cavalry quantity advantage (I think quality would be enough).
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Post  Guest Thu Oct 27, 2016 1:32 pm

Miko,

Good points and I am glad you enjoyed it.

I will mess around with the setting for the next game CAV wise. I noticed the same thing with my INF and their CAV.

Sheesh they had a ton of Horses too.

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Post  Mr. Digby Thu Oct 27, 2016 3:58 pm

Infantry squares under AI control will gradually advance against cavalry. This was a change Kevin put in quite recently. Its good for an attacking infantry force but I have found that when defending my squares begin to move forwards against the cavalry, which a defender rarely wants.

I wonder if this behaviour could be linked to stance?
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Post  Uncle Billy Thu Oct 27, 2016 4:42 pm

Squares will only advance if the cavalry is unsupported by friendly infantry, (they are within 400 yd. of the cavalry). Militia grade infantry will not move even if there is no enemy infantry nearby. They lack that skill.
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Post  Guest Thu Oct 27, 2016 5:38 pm

Look who's back! There goes the neighborhood.

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Post  Miko77 Fri Oct 28, 2016 10:10 am

Look who's back! There goes the neighborhood.

I'm glad to hand back the "host token" to Kevin cheers
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Post  Guest Sat Oct 29, 2016 2:10 pm

Yesterday's scenario was called "Saving Kevins Milkmaids" to welcome him back from exile in the Grand Canyon.

Here is the replay: Please notice how I was the spearhead of the operation. Phil was moving at a Low Speed High Drag pace and Kevin just stayed there and waited for the maids.

I broke on through to the other side and the maids escaped right into our arms only to ask where Kevin was and then ran towards him. SHEESH!
Replay

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Post  Uncle Billy Sat Oct 29, 2016 2:54 pm

While waiting for the milkmaids to show up, I whiled away the time by defeating the French Guard. Had I truly been in character, I'd have waited until the Guard turned their attention towards Mike and then sacked the unguarded prison. You owe me big, Mike.
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Post  Guest Sat Oct 29, 2016 2:57 pm

Dang you just told on yourself!! THANK YOU KEVIN! lol!

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Post  Miko77 Tue Nov 01, 2016 5:47 pm

Replay from our Monday's struggle vs AI
https://www.dropbox.com/s/3xmhgtq2jcc3553/Aus%20Attack%20vs%20AI%20replay.zip?dl=0
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Post  Miko77 Thu Nov 03, 2016 7:17 am

replay from yesterday??
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Post  Guest Thu Nov 03, 2016 11:25 am

Here it is Miko.

Replay from yesterday

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Post  Miko77 Thu Nov 03, 2016 5:32 pm

ohh... that's an great replay you've got there... shame the clock stopped before the fight was concluded around objective.

Phil - you cheating bast£$d! Smile - your general was way too far from your troops on sole scouting mission Smile If Andrew did that then Mike would never make his march around the western flank...
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Post  scauispo Thu Nov 03, 2016 5:55 pm

Yeap, it was just beginning to get interesting.
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Post  Mr. Digby Thu Nov 03, 2016 7:46 pm

Good point Miko - everyone must always keep your general within 250 yds of your troops. To go off scouting take a cavalry squadron with you or if you don't have one, a skirmish infantry btn.

Why did the game stop there? It did look like it was just about to get exciting.
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Post  Uncle Billy Thu Nov 03, 2016 8:31 pm

The lag was horrible and the Russians had achieved their objective.
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Post  Miko77 Fri Nov 04, 2016 12:32 pm

Who's playing today?
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Post  Guest Fri Nov 04, 2016 12:38 pm

I should be able too.

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Post  Miko77 Fri Nov 04, 2016 12:54 pm

Damn... I posted in the wrong place again Rolling Eyes
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Post  Guest Fri Nov 04, 2016 1:18 pm

lol!


When you have an Avatar like mine you can get away with these things.

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Post  Mr. Digby Mon Nov 07, 2016 12:30 am

Sorry I arrived an hour late today. I had not been feeling in the mood for an SoW game for a long time but after 2 glasses of wine tonight decided I was.... but I forgot you'd shifted the start time back 1hr.

How did it go?

I will try to make a game on Weds if the world isn't a ball of nuclear fire by then.
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