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KS OOB Files vs. Stock OOB Files
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KS OOB Files vs. Stock OOB Files
This is probably something I should have noticed before
In a stock OOB file after Head Count we have:
In a KS OOB file we have:
Assuming Ability and Leadership are the same "thing" just in different columns, what do Leadership and Loyalty mean for a KS OOB?
My Quatre Bras scenario(s) are using an amended stock OOB, so I'm guessing I have invalid values for the commanders in that OOB?
Ligny is ok as I started with a KS one and I'm doing the same thing with Wavre and will be doing the same with Waterloo.
In a stock OOB file after Head Count we have:
- Code:
Ability,Command,Control,Leadership,
In a KS OOB file we have:
- Code:
Initiative,Leadership,Loyalty,Ability,
Assuming Ability and Leadership are the same "thing" just in different columns, what do Leadership and Loyalty mean for a KS OOB?
My Quatre Bras scenario(s) are using an amended stock OOB, so I'm guessing I have invalid values for the commanders in that OOB?
Ligny is ok as I started with a KS one and I'm doing the same thing with Wavre and will be doing the same with Waterloo.
parmenio- Posts : 52
Join date : 2015-12-22
Re: KS OOB Files vs. Stock OOB Files
All I did was change the headings so they made more sense in describing what these numbers modify in the game. It is also possible I changed things a bit in unitattributes.csv too. It was a long time ago.
Uncle Billy- Posts : 4600
Join date : 2012-02-27
Location : western Colorado
Re: KS OOB Files vs. Stock OOB Files
Having compared unitattributes.csv in both, it's pretty clear that the stock OOB headings are confused - I hesitate to use the word wrong.
The game purpose of these columns is unchanged in term of the order they are read by the game engine so I'll ignore the difference.
The game purpose of these columns is unchanged in term of the order they are read by the game engine so I'll ignore the difference.
parmenio- Posts : 52
Join date : 2015-12-22
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