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Post  Uncle Billy Mon Jul 13, 2015 3:40 pm

Last night's battle went very well. We did something a little unusual and played the Russians. Very Happy We were tasked with taking Papelotte and Smohain from the snail eaters. We only managed to do so in the closing minutes of the battle. The French just didn't want to give them up.

Tom was CinC, in command of the reserve division with Ron as a brigade commander, so of course he engaged the enemy first. I think they fought the entire battle and finally captured the objectives. Pepe was in hog heaven. He commanded a regiment of cuirassiers and guard hussars which he put to very good use. I had a heavy position battery which was sited on a fine hill and did enormous damage to the enemy. Martin defeated a very strong French division single-handed. Mike's division roughly handled a French division, but he had a bad internet connection and dropped shortly thereafter. AP514, (I don't know his name), commanded one of Mike's brigades carried on and did very well in his 1st MP game with us.
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Post  SolInvictus202 Mon Jul 13, 2015 3:54 pm

bloody hell.. and I wasn't there to see my favourite enemy fall... Suspect
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Post  WJPalmer Mon Jul 13, 2015 4:59 pm

It was an excellent scenario particularly in terms of balance between human and AI capabilities. We almost didn't get the job done as the team had to make tough choices between focusing on destroying the French (ordinarily, a sound strategem) and going for the objective. Though everyone did a fine job laying the wood to those nasty frogs, it became a near run thing because of the strength of these chateau-farms in SoWWL. Mental note: when tasked with taking one of these fortresses with limited time, get fire on them as soon and as steadily as possible. Thanks for the scenario, Kevin. Much fun!
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http://rwberg53.wix.com/adventure-images

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Post  Mr. Digby Thu Jul 23, 2015 6:05 pm

Is anyone free to test the new KS Mod update this evening?

I can't play tomorrow or Saturday so would like to today if possible.
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Post  SolInvictus202 Fri Jul 24, 2015 12:28 pm

unfortunately I didn't have time yesterday - I am also unsure if I will be around on the weekend itself - Monday probably again...

BUT: any plans for tonight?
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Post  Uncle Billy Fri Jul 24, 2015 2:01 pm

I can play today at the usual time, 20:00BST.  I put a small scenario together on one of the Random Maps.  Everyone will need the latest version of the Nappy mod and Supplemental Maps, both version 1.08.

Feldmarschall Leutnant Johann von Hiller (34073 Inf.  4065 Cav.  54 Guns))

 Feldmarschall Leutnant Josef Philipp Vukassovich (9091 Inf.  1200 Cav.  12 Guns)
   Generalmajor Carl von Riese   (4052 Inf. 7 battalions  Avg. Exp. 4.7)
   Generalmajor Josef Bieber  (5039 Inf. 7 battalions  Avg. Exp. 4.3)
   Generalmajor Heinrich Rottermund (1200 Cav. 6 squadrons  Avg.Exp. 4.0)
   Hauptmann  9. Position Batterie (6 Guns   Avg. Exp. 5.0)
   Hauptmann  2. Position Batterie (6 Guns   Avg. Exp. 4.0)

 Feldmarschall Leutnant Martin Dedovich  (12704 Inf.  975 Cav.  14 Guns)
   Generalmajor Nikolaus Kayser  (6253 Inf. 7 battalions  Avg. Exp. 4.7)
   Generalmajor Wenzel Buresch von Greifenbach (6451 Inf. 7 battalions  Avg. Exp. 4.7)
   Generalmajor Bersina von Siegenthal  (975 Cav. 6 squadrons  Avg.Exp. 5.0)
   Hauptmann  9. Brigade Batterie (8 Guns   Avg. Exp. 5.0)
   Hauptmann 3. Schwere Position Batterie (6 Guns   Avg. Exp. 5.0)

 Feldmarschall Leutnant Micheal von Gorup (5876 Inf.  945 Cav.  16 Guns)
   Generalmajor Moritz Liechentstein  (2050 Inf. 4 battalions  Avg. Exp. 4.0)
   Generalmajor Otto Hohenfeld (3826 Inf. 7 battalions  Avg. Exp. 4.7)
   Generalmajor Joseph von Clary (945 Cav. 6 squadrons  Avg.Exp. 5.0)
   Hauptmann  13. Brigade Batterie (8 Guns   Avg. Exp. 5.0)
   Hauptmann  10. Brigade Batterie (8 Guns   Avg. Exp. 5.0)

 Feldmarschall Leutnant Prinz Friedrich zu Hessen-Homburg (6402 Inf.  945 Cav.  12 Guns)
   Generalmajor Jospeh von Mesko de Felso (2426 Inf. 5 battalions  Avg. Exp. 5.0)
   Generalmajor Freidrich Bianchi (3976 Inf. 7 battalions  Avg. Exp. 4.7)
   Generalmajor Andreas von Schneller  (945 Cav. 6 squadrons  Avg.Exp. 5.5)
   Hauptmann  1. Grenz Brigade Batterie (6 Guns   Avg. Exp. 4.0)
   Hauptmann  6. Position Batterie (6 Guns   Avg. Exp. 4.0)

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Post  SolInvictus202 Fri Jul 24, 2015 2:39 pm

good man! bounce
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Post  Martin Fri Jul 24, 2015 3:16 pm

Brilliant! I'll be there.

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Post  Uncle Billy Fri Jul 24, 2015 3:25 pm

I'm sure the right plan, (a plethora of multi-colored arrows of course), will lead us to a glorious victory. cheers
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Post  SolInvictus202 Fri Jul 24, 2015 3:35 pm

I have been taught to use two colours... if two countries are involved... that will never change...bring in a third nation and we can talk about a third colour... MAYBE....

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Post  Martin Fri Jul 24, 2015 4:47 pm

Err..........I made the mistake of reading the briefing, and have just noticed the following:

Feldmarschall Leutnant Martin Dedovich  (12704 Inf.  975 Cav.  14 Guns)

This starts off rather well with the Feldmarschall bit, but then takes an alarming turn.  We are going to need some really good arrows to get out of this one affraid.

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Post  SolInvictus202 Fri Jul 24, 2015 5:31 pm

briefing?? what briefing? Very Happy All I am seeing is names and numbers...

For all I know this Austrian Column got itself lost on manoeuvers, is trying to get back home into the camp for the night and all we'll be facing are the husbands of all the farm girls the CinC and his staff were busy with today... so maybe around 50 or so...
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Post  Mr. Digby Fri Jul 24, 2015 5:38 pm

Have we played this scenario before? I feel sure we did a co-op game vs the Austrians a while ago while Uffenweiter was the objective.

I doubt I'll be there tonight so have fun and grab a few French damsels for my collection.
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Post  Martin Fri Jul 24, 2015 5:40 pm

Yes that's a very fair point. Notably absent is any mention of the enemy......

You could be right. Not that I'm worried, but what is the Average Experience rating of their husbands?

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Post  Iberalc Sat Jul 25, 2015 8:22 am

I am under the impression that with the GB game, playing Kevin's scenarios, it took around 30 minutes to start the fighting. Now with WL it takes a full hour or the best part of it to hear the sound of the guns. What do you think?
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Post  Mr. Digby Sat Jul 25, 2015 12:52 pm

I hadn't noticed a difference. It probably varies a lot. The Russo-French game near Hougoumont last week encountered the enemy very quickly - within 15 minutes probably.

I was sorry to see last night's game crash. This was presumably with 30 couriers per side?

It was turning out to be a very good battle, though I doubt we'd have won, or if we had, it'd have been pyrrhic.

A panoramic view using three screens stitched together of my sight of the battle as my division arrived in its reserve position. This is looking due north with Kevin's "eat roundshot" division ahead along with Roland's "What?? What?! Idiots!" cavalry brigade. My grenzer brigade has just deployed to the left and on its right one of my batteries gets into action. Far right some of Kevin's infantry have had their fair share of French roundshot and are off for an early bath. I have my picnic table set out and my camp chair. My adjutant is just serving the canapés and a crisp Chablis at this point.

http://www.atomic-album.com/showPic.php/22426/Hessen-Homberg_View01.jpg

A few minutes later. The starter of an Austrian pear salad with raspberry vinagrette has arrived. So has my cavalry brigade and von Friberg's Hungarians. Looks like the roundshot eaters up the hill are enjoying themselves. I sent a courier at this point offering them some vinagrette but he never returned, only his bloodspattered horse. Can't get the staff.

http://www.atomic-album.com/showPic.php/22426/Hessen-Homberg_View02.jpg

The main course of tafelspitz and weiner schnitzel is served. My troops await orders. The mayhem in the north continues. I can't abide noisy neighbours. It so ruins a fine al fresco meal. I wrote to the French commander asking him to turn his cannons down and he replied that he'd be stopping soon as targets were becoming sparse. I thanked him for his gracious consideration for me and my staff who were only just on the third bottle of burgundy.

http://www.atomic-album.com/showPic.php/22426/Hessen-Homberg_View03.jpg
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Post  Uncle Billy Sat Jul 25, 2015 1:09 pm

Excellent pictures.  I may nick your 2nd one for the mod. The warm love the French artillery was giving my squares was absolutely brutal.  I really hate it when the mod adjustments I make are inflicted upon me instead of the enemy.  There's just something unfair about that. Crying or Very sad
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Post  SolInvictus202 Sat Jul 25, 2015 1:40 pm

it worked out nicely though... I believe all those little changes will eventually result in a mod that comes as close to the real thing as the game engine permits... cheers

PS: dito on your pictures there, Martin!
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Post  SolInvictus202 Thu Jul 30, 2015 2:30 pm

it's Thursday and we still don't have any specific plans for tomorrow evening? I'll be around this weekend again- hopefully we'll be able to get something going....

PS: I wonder if it would not be prudent to have specific threads for the day a battle is happening - ie. Saturday game etc... would take away the special thread for a specific date - no?
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Post  Uncle Billy Thu Jul 30, 2015 5:36 pm

it's Thursday and we still don't have any specific plans for tomorrow evening? I'll be around this weekend again- hopefully we'll be able to get something going....
All the more reason for others to try their hand at creating scenarios. I'll put something together for Friday and Saturday. Someone else can do Sunday and Monday.
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Post  SolInvictus202 Thu Jul 30, 2015 5:39 pm

I can't promise anything yet - but I might get Office with my new setup... however it'll take time to get things going...

but I quite agree - more people should give it a go - it's not that difficult - I had a look at it - and if I claim that it's not that tough it must be plain dumb simple Razz
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Post  SolInvictus202 Fri Jul 31, 2015 1:10 pm

As an interim solution to the issue - can't we just replay older scenarios and simply switch sides? there should be a ton out there - most of them are most likely forgotten up to a point... and most include some form of objective in the Coop games... so the AI should be able to play either side - no?
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Post  Mr. Digby Fri Jul 31, 2015 3:49 pm

That's a very good idea. I hope Kevin has kept them. Perhaps we could have a repository somewhere of old scenario files?
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Post  Uncle Billy Fri Jul 31, 2015 5:46 pm

I have some of the ones played with the first game. However, it's not so easy to convert them thanks to MyGUI. The OOB id's are different and MyGui demands the new ones. It would probably take as much time to create a new scenario as retrofitting an old one. Compliments of NSD.
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Post  SolInvictus202 Fri Jul 31, 2015 5:55 pm

I believe he deserves a special fruit basket by now...
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