Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)by Martin Yesterday at 6:31 pm
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am
» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm
» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm
» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm
» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm
» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am
» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm
» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm
» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm
» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm
Statistics
We have 1600 registered usersThe newest registered user is Moromir
Our users have posted a total of 30539 messages in 2305 subjects
Log in
Impromptu Games
+20
Smoke Grenadiers
Boerenkool met worst
Sokowl
Baron501
Mongo
scauispo
Richard
Maximilian (Punky)
Martin
Rosaroll
risorgimento59
Zarco
Miko77
Grog
Earl of Uxbridge
DumpTruck
Vincent6691
Uncle Billy
Mr. Digby
Charmead
24 posters
Page 3 of 42
Page 3 of 42 • 1, 2, 3, 4 ... 22 ... 42
Re: Impromptu Games
Greetings Zarco. We play on the discord, the link to which can be found here https://kriegsspiel.forumotion.net/t2083-discord-server-for-the-ks-group. We play Sun, Tues, and Fri at 2:00 PM EST. It's usually recommended to get your feet wet a bit before jumping into multiplayer to familiarize yourself with the changes and UI controls. Try to join a little early so someone can help you get the most up to date files, as we tend to have minor hotfixes from time to time. Hope to see you on the field sometime.
DumpTruck- Posts : 221
Join date : 2019-07-01
Re: Impromptu Games
Thanks, ill try to be present on Sunday. Btw, can look for people to play on Discord or its onlty for organized matched?
Zarco- Posts : 11
Join date : 2016-11-22
Re: Impromptu Games
I'm not sure on the specific rules of the Discord (if there are any). We keep it pretty casual so I wouldn't think there'd be a problem with trying to find pick up games there, though you might actually have more luck making a post on the forums a bit in advance as I don't think very many people actively check the Discord on off-game days. We do try to keep the chatter on there to a minimum for the sake of not cluttering the chat rooms and questions regarding the game, tactics, etc are usually directed towards the forums.
DumpTruck- Posts : 221
Join date : 2019-07-01
Re: Impromptu Games
I think my new Division motto is going to be “We don’t do towns”
It was not a pretty experience getting hit from 2 directions by 3 divisions in Kelheim yesterday while in narrow streets. There was only 2 or 3 cavalry regiments with all that infantry but that’s all you need when infantry is in column and can’t see the threat in time to form square.
We were in the east side of town going south. The objective was on far west side. Vince (and eventually Ehey and I assumed Grogs cav) were hitting it from Northeast side. Hardly anything in town opposing us at the time. So i decided to go south below the town and come up on objective from opposite side.
The moment we were about to emerge from the south side of town there appeared a french cav regiment. I could not see anything else. So my lead brigade halted to form square to plug the road and the rest of the division turned directly west while still in town. Suddenly French appeared in front of them as they marched. And within 5 minutes the French were pouring thru streets and alleys led by cavalry.
Very hard to maintain situational awareness. At one point I found myself inside a house for about 30 seconds. Could not get out. Could not see anything Could hear plenty. Came out to try to find my units. Got killed. Now respawning outside the town I saw French emerging, from it, which meant I had to ride through or around to get to my troops. Battalions separated from their brigade commanders meant I had to find one battalion at a time and give it orders, but TC will just make it worse. Got killed 2 more times.
My command - maybe 40 percent of the original will all but 2 guns lost - finally reformed outside of town. “Reform” is not accurate. It was a coincidence of separate desperate retreats. All were mostly exhausted. Morale fragile. And the French just kept coming.
Maybe the next mod we can issue torches. Happy to burn a town. Happy to shell a town. Happy to watch the comings and goings of the enemy in a town while sitting on a hillside far away from that town.
But not happy to enter a town expecting to fight. The AI can be real mean when it wants to be.
Good game yesterday tho.
It was not a pretty experience getting hit from 2 directions by 3 divisions in Kelheim yesterday while in narrow streets. There was only 2 or 3 cavalry regiments with all that infantry but that’s all you need when infantry is in column and can’t see the threat in time to form square.
We were in the east side of town going south. The objective was on far west side. Vince (and eventually Ehey and I assumed Grogs cav) were hitting it from Northeast side. Hardly anything in town opposing us at the time. So i decided to go south below the town and come up on objective from opposite side.
The moment we were about to emerge from the south side of town there appeared a french cav regiment. I could not see anything else. So my lead brigade halted to form square to plug the road and the rest of the division turned directly west while still in town. Suddenly French appeared in front of them as they marched. And within 5 minutes the French were pouring thru streets and alleys led by cavalry.
Very hard to maintain situational awareness. At one point I found myself inside a house for about 30 seconds. Could not get out. Could not see anything Could hear plenty. Came out to try to find my units. Got killed. Now respawning outside the town I saw French emerging, from it, which meant I had to ride through or around to get to my troops. Battalions separated from their brigade commanders meant I had to find one battalion at a time and give it orders, but TC will just make it worse. Got killed 2 more times.
My command - maybe 40 percent of the original will all but 2 guns lost - finally reformed outside of town. “Reform” is not accurate. It was a coincidence of separate desperate retreats. All were mostly exhausted. Morale fragile. And the French just kept coming.
Maybe the next mod we can issue torches. Happy to burn a town. Happy to shell a town. Happy to watch the comings and goings of the enemy in a town while sitting on a hillside far away from that town.
But not happy to enter a town expecting to fight. The AI can be real mean when it wants to be.
Good game yesterday tho.
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
Your plan was very good I think and worked well at the beginning. The screening movement ofEhey allowed us to move 2 divisions to the south without a damage: great move !
Then, I suppose it's a bit of bad luck. I had the biggest division (20 regiments) and you had the smallest one. Unfortunately you had 2 french divisions against you in the south and I had only 1 small brigade, 5 cannons and 2 cuirassiers regiments facing me in the North.
After a rapid progression towards the objective that pulled back the French I got stuck 500 yards away from the star, unable to break through. One or two cavarly regiments would have been enough since I had a so massive division (22 regiments) that the French would have been overwhelmed in 10 minutes before the tsunami showed up from the south. My only option was to move in squares under direct fire from cannons and skirmishers but it wasn't fast enough and quite costly
I also realized in the replay that my troops were packed too close on town eastern side, I should better encircle them from the North, I had enough troops for that !
I'm curious to know which fraction of total Austrians casualties are accountable to Pat and I divisions
Then, I suppose it's a bit of bad luck. I had the biggest division (20 regiments) and you had the smallest one. Unfortunately you had 2 french divisions against you in the south and I had only 1 small brigade, 5 cannons and 2 cuirassiers regiments facing me in the North.
After a rapid progression towards the objective that pulled back the French I got stuck 500 yards away from the star, unable to break through. One or two cavarly regiments would have been enough since I had a so massive division (22 regiments) that the French would have been overwhelmed in 10 minutes before the tsunami showed up from the south. My only option was to move in squares under direct fire from cannons and skirmishers but it wasn't fast enough and quite costly
I also realized in the replay that my troops were packed too close on town eastern side, I should better encircle them from the North, I had enough troops for that !
I'm curious to know which fraction of total Austrians casualties are accountable to Pat and I divisions
Vincent6691- Posts : 80
Join date : 2020-01-16
Location : Paris
Re: Impromptu Games
I had a lovely day out, beautiful sunshine, leafy forests and some nice meadows in a shallow valley with a chuckling brook running over stones and under an old pack horse bridge. It was idyllic. I wish I'd taken my easel and brushes. I heard there was a battle somewhere but didn't get involved much. One can't over-tire the horses.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Impromptu Games
Wait ... we had cavalry with us? Where?
I saw impressively dressed men on horseback with umbrellas and serving trays offering food to my infantry as we ran away from the French.
Was that our cavalry?
:-)
I saw impressively dressed men on horseback with umbrellas and serving trays offering food to my infantry as we ran away from the French.
Was that our cavalry?
:-)
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
French casualties: 11325
2. Armeekorps
De Buzim: 385, (pitiful showing even for an Austrian), von Nordmann: 1351, von Prochaska: 827
3. Armeekorps
Von Colloredo: 1643, von Radetz: 1011, von Weissenwolf: 719
1. Kavalriekorps
Hessen-Homburg: 1429, Nostitz-Rieneck: 3960
Austrian casualties: 10839
2. Armeekorps
De Buzim: 1783, von Nordmann: 3654, von Prochaska: 206
3. Armeekorps
Von Colloredo: 3343, von Radetz: 501, von Weissenwolf: 104
1. Kavalriekorps
Hessen-Homburg: 102, Nostitz-Rieneck: 367
Number of French engaged by each Austrian division:
2. Armeekorps
De Buzim: 16990, von Nordmann: 12206, von Prochaska: 8422
3. Armeekorps
Von Colloredo: 8879, von Radetz: 9746, von Weissenwolf: 2613
1. Kavalriekorps
Hessen-Homburg: 6577, Nostitz-Rieneck: 8786
Percent casualties of enemy engaged:
2. Armeekorps
De Buzim: 2.3%, von Nordmann: 11.1%, von Prochaska: 9.8%
3. Armeekorps
Von Colloredo: 18.5%, von Radetz: 10.4%, von Weissenwolf: 27.5%
1. Kavalriekorps
Hessen-Homburg: 21.7%, Nostitz-Rieneck: 45.1%, (a barbarian)
2. Armeekorps
De Buzim: 385, (pitiful showing even for an Austrian), von Nordmann: 1351, von Prochaska: 827
3. Armeekorps
Von Colloredo: 1643, von Radetz: 1011, von Weissenwolf: 719
1. Kavalriekorps
Hessen-Homburg: 1429, Nostitz-Rieneck: 3960
Austrian casualties: 10839
2. Armeekorps
De Buzim: 1783, von Nordmann: 3654, von Prochaska: 206
3. Armeekorps
Von Colloredo: 3343, von Radetz: 501, von Weissenwolf: 104
1. Kavalriekorps
Hessen-Homburg: 102, Nostitz-Rieneck: 367
Number of French engaged by each Austrian division:
2. Armeekorps
De Buzim: 16990, von Nordmann: 12206, von Prochaska: 8422
3. Armeekorps
Von Colloredo: 8879, von Radetz: 9746, von Weissenwolf: 2613
1. Kavalriekorps
Hessen-Homburg: 6577, Nostitz-Rieneck: 8786
Percent casualties of enemy engaged:
2. Armeekorps
De Buzim: 2.3%, von Nordmann: 11.1%, von Prochaska: 9.8%
3. Armeekorps
Von Colloredo: 18.5%, von Radetz: 10.4%, von Weissenwolf: 27.5%
1. Kavalriekorps
Hessen-Homburg: 21.7%, Nostitz-Rieneck: 45.1%, (a barbarian)
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Impromptu Games
I like those stats, can we have them again some time?
I lost 102 men? How did that happen? Ah, I know, they must have got drunk on our supply of Sangria and fallen off their horses to doze in the woods. I don't think any of my fellows actually got hurt. Heavens! That would be simply awful.
I lost 102 men? How did that happen? Ah, I know, they must have got drunk on our supply of Sangria and fallen off their horses to doze in the woods. I don't think any of my fellows actually got hurt. Heavens! That would be simply awful.
Last edited by Mr. Digby on Sat May 02, 2020 9:40 pm; edited 1 time in total
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Impromptu Games
I had 5k facing 17k ... ewww. Lol. No wonder it felt like a tidal wave
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
I can play today at the usual time, 14:00 EST, 19:00 BST.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Impromptu Games
I will be there. Possibly 5 to 10 mins late but will be there.
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
I can play today at the usual time, 14:00 EST, 19:00 BST.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Impromptu Games
I will be there today.
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
Can't play today fellas. Have a good game. Hopefully will play Sunday
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Impromptu Games
That's clever Grog - Shoot and scoot
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: Impromptu Games
My work here is done
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Impromptu Games
You didn't miss much - except a colossal screw-up by the player team...
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Impromptu Games
Nothing like ordering a concentration of the army unto a spot you thought was twice the size. Bad depth perception. I would take the blame but decided to blame Kevin. Convenient. Thunder offered a critique of the army plan and thus has been unanimously selected to command next big game
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
"Thunder offered a critique of the army plan..."
= "That was complete bo****ks!"
= "That was complete bo****ks!"
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Impromptu Games
It’s interesting. Its why this is far and away the best ever game and playing experience, and so much fun
If I were truly just focused on army command then I would have galloped to the perceived critical spot and recognized the situation and make corrections. But with my own division to command and 5 miles away from the spot you only have your own mental image, a set of assumptions and words on a courier message. Plus you gotta focus on moving your divisions.
By the time I got to the scene - I spent time screening and harassing the French division following us — there were 4 or 5 packed. divisions. So the only way “out” at that point was “through” and casualties be damned in doing so.
But I orchestrated the plan and gave the orders. So my responsibility.
And like I said: Kevin’s fault
Lol
If I were truly just focused on army command then I would have galloped to the perceived critical spot and recognized the situation and make corrections. But with my own division to command and 5 miles away from the spot you only have your own mental image, a set of assumptions and words on a courier message. Plus you gotta focus on moving your divisions.
By the time I got to the scene - I spent time screening and harassing the French division following us — there were 4 or 5 packed. divisions. So the only way “out” at that point was “through” and casualties be damned in doing so.
But I orchestrated the plan and gave the orders. So my responsibility.
And like I said: Kevin’s fault
Lol
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
I'd be willing to take a small amount of blame. I could have had a more detailed conversation with you about the situation in Theiry in the early game. At the time I knew Pat was on the other side of the world so it'd be a while if I asked for permission. In the end I chose to follow orders. I wasn't sure if Pat had some brilliant complex plan that I would ruin or something. Also it just didn't feel very Austrian to act on initiative. I suppose I could have just bought up something about the space situation but that also didn't feel very Austrian. My orders stopped at the period. You'll have to pay me a heroes paycheck if I'm to be risking my life like that. Madam Fifi vouchers are acceptable as payment.
DumpTruck- Posts : 221
Join date : 2019-07-01
Re: Impromptu Games
I wasn't sure if Pat had some brilliant complex plan that I would ruin or something.
True, the plan was to have the Battle of Crater in Napoleonic setting - couldn't do better...
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: Impromptu Games
True I had images of Grants 1864 campaign in mind. This time I stuck to giving general orders only to corps commanders.
I had no plan for first 30 minutes other than consolidating the spread-out army south of the objectives. I like to wait to get some scouting done anyway. Of course in classic Kevin style we were not anywhere near what our map said before the game. I simply told the corps commanders to let me know when they reached their assigned staging areas because then and inly then would I know where the army was.
I told Thunder to have a 2 brigade front, stack 3 divisions and push. That his lead division was probably going to get chewed up at the first objective but to use it as a sacrificial screen at first objective so his other 2 divisions could push onto the northern objective. I told Ehey to key his movements off thunder, to be on his right and slightly behind. And slide far enough to the right to give Thunder a 2 brigade frontage. And that his responsibility was the first objective. In my cav Corps I wanted Kevin to support either attack but wait as long as possible. My smaller cav division would focus on screening the French approaching from the east since I was farthest east anyway.
I wanted Thunder to go first and lead the attack. That way Ehey would have an easier job spacing off him and he would actually be hitting the Thiery objective from the SSE because Thunder lead division would hit it first.
I reversed the order of attack when Ehey told me Thunder was going to get crowded as Thunders corps was staging behind him. I should have told Ehey to hold and slide right and let Thunder thru.
By the time I finally arrived and saw the compact mass I realized my mental image was not reality I set up my division to wait for the French behind us and rode up to see the details. So I resisted temptation to extract soecific divisions and override corps commanders and just ordered all out attack, use the bayonet and create a hole - any hole.
Oh well. Between Kelheim Kobyashi and this one it has been less-than-desired outcomes.
Again, I blame Kevin. His fault.
I had no plan for first 30 minutes other than consolidating the spread-out army south of the objectives. I like to wait to get some scouting done anyway. Of course in classic Kevin style we were not anywhere near what our map said before the game. I simply told the corps commanders to let me know when they reached their assigned staging areas because then and inly then would I know where the army was.
I told Thunder to have a 2 brigade front, stack 3 divisions and push. That his lead division was probably going to get chewed up at the first objective but to use it as a sacrificial screen at first objective so his other 2 divisions could push onto the northern objective. I told Ehey to key his movements off thunder, to be on his right and slightly behind. And slide far enough to the right to give Thunder a 2 brigade frontage. And that his responsibility was the first objective. In my cav Corps I wanted Kevin to support either attack but wait as long as possible. My smaller cav division would focus on screening the French approaching from the east since I was farthest east anyway.
I wanted Thunder to go first and lead the attack. That way Ehey would have an easier job spacing off him and he would actually be hitting the Thiery objective from the SSE because Thunder lead division would hit it first.
I reversed the order of attack when Ehey told me Thunder was going to get crowded as Thunders corps was staging behind him. I should have told Ehey to hold and slide right and let Thunder thru.
By the time I finally arrived and saw the compact mass I realized my mental image was not reality I set up my division to wait for the French behind us and rode up to see the details. So I resisted temptation to extract soecific divisions and override corps commanders and just ordered all out attack, use the bayonet and create a hole - any hole.
Oh well. Between Kelheim Kobyashi and this one it has been less-than-desired outcomes.
Again, I blame Kevin. His fault.
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Impromptu Games
I wonder if this is what d'Erlon's men experienced at Waterloo, massed together in a space too small for maneuver and seeing the British heavies bearing down on them? It must be a humbling experience for a CinC, in command of six other humans, to be unmanned in such a dramatic fashion by a small wafer of silicon.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Page 3 of 42 • 1, 2, 3, 4 ... 22 ... 42
Similar topics
» Impromptu Games
» Impromptu Games
» Impromptu Games
» Impromptu Games
» Thursday 25th April, impromptu game....anyone?
» Impromptu Games
» Impromptu Games
» Impromptu Games
» Thursday 25th April, impromptu game....anyone?
Page 3 of 42
Permissions in this forum:
You cannot reply to topics in this forum