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KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
4 posters
Page 1 of 1
KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
Both the KS Napoleon Mod and the Supplemental Maps Mod have been updated. You can find the links in the first post of this thread: KS Napoleon Mod Setup
Changes and additions:
More maps have been added.
Cavalry has been slowed to a trot, 12-14 MPH as opposed to 16-18 MPH.
Guns will rout when charging cavalry comes within 85 yd or 40 yd for charging infantry. Guns will retreat rather than rout if enemy cavalry or infantry is in melee with another unit within those distances. This allows the player the ability to place a unit in front of the guns, such as a square to protect them.
Retreating or routing enemy units will no longer cause the guns to rout.
Changes and additions:
More maps have been added.
Cavalry has been slowed to a trot, 12-14 MPH as opposed to 16-18 MPH.
Guns will rout when charging cavalry comes within 85 yd or 40 yd for charging infantry. Guns will retreat rather than rout if enemy cavalry or infantry is in melee with another unit within those distances. This allows the player the ability to place a unit in front of the guns, such as a square to protect them.
Retreating or routing enemy units will no longer cause the guns to rout.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
That is great about the arty changes!
skelos- Posts : 65
Join date : 2015-07-30
Location : Dallas, Texas
Re: KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
Thanks Kevin.
Did the reduced sprite mixes in the French and Spanish infantry make it in?
Did the reduced sprite mixes in the French and Spanish infantry make it in?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
Yes, they are in there.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
Good Improvements
I did add this to the courier file:
ITEM Message Received I have received your message.
under ITEM Salutation My compliments sir.
Felt that it would help my confirming messages problem.
I did add this to the courier file:
ITEM Message Received I have received your message.
under ITEM Salutation My compliments sir.
Felt that it would help my confirming messages problem.
SJDIII- Posts : 41
Join date : 2014-05-04
Age : 57
Location : Syracuse NY USA
Re: KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
Email me the courier file and I'll add it to the next version.
By the way, I updated the Replay Viewer to include the new maps. The link is at the bottom of that 1st post.
By the way, I updated the Replay Viewer to include the new maps. The link is at the bottom of that 1st post.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
How do those automatic replies and greetings work? Is it bound to a key press? Can you then free type more text in the message afterwards?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
Just double click on the message and it transfer to the right side of the screen. If necessary, additional text can be added on the free text page. In other words, it's just a shortcut method of placing a standard reply in a message.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
That's neat. I never knew such a feature existed. Is there a limit to how many standard messages the system can hold, and/or their length?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
I don't' think there is there is a limit how many individual messages, but the list is quite long already. There is a limit on the standard length but I don't remember length limit.
SJDIII- Posts : 41
Join date : 2014-05-04
Age : 57
Location : Syracuse NY USA
Re: KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
From our first test of this new version of the mod. A picture no Frenchman wants to see.
The 1st test of the changes made to the cavalry and artillery routing was very promising. It was more difficult to rout the guns. Slower doubletime moving by the cavalry makes it a little less of an dominating force since it takes a little longer to get to its target. That also tires them out more, so the number of multiple charges is reduced. Commanders will have to rest them more frequently.
I forgot to mention one other change that was made in the mod. Guns are a little more vulnerable to counter battery fire. Ask Mike for details.
The 1st test of the changes made to the cavalry and artillery routing was very promising. It was more difficult to rout the guns. Slower doubletime moving by the cavalry makes it a little less of an dominating force since it takes a little longer to get to its target. That also tires them out more, so the number of multiple charges is reduced. Commanders will have to rest them more frequently.
I forgot to mention one other change that was made in the mod. Guns are a little more vulnerable to counter battery fire. Ask Mike for details.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
I echo Kevin's comments; the new artillery rout changes played very well. Cavalry a bit weaker, guns tougher. If infantry division commanders are more circumspect with placing their artillery and protecting it, we should see the mass disposal of artillery early in the game by daring cavalry rushes a thing of the past.
If you do get cavalry chasing your guns away then its now probably your fault and not another player being cunning and exploiting a loophole.
If you do get cavalry chasing your guns away then its now probably your fault and not another player being cunning and exploiting a loophole.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10
Who me?
Yes with the KS mod changes and the new WL update "secret" individual Calvary missions are not that viable anymore.
Yes with the KS mod changes and the new WL update "secret" individual Calvary missions are not that viable anymore.
SJDIII- Posts : 41
Join date : 2014-05-04
Age : 57
Location : Syracuse NY USA
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