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Impromptu Games

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Post  Mr. Digby Tue Mar 22, 2016 8:01 pm

5 in TS right now, need 3 more for the campaign game.
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Post  Grog Tue Mar 22, 2016 8:37 pm

sorry fellas but was at work. Back now and in TS for a bit just in case

mike
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Post  Guest Wed Mar 23, 2016 4:42 pm

Anyone wanting to play today!!

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Post  Mr. Digby Wed Mar 23, 2016 4:51 pm

Any time we can muster 6 people we can fight Bayreuth.
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Post  Guest Wed Mar 23, 2016 5:00 pm

I have gotten Andrew and Joe from the Steam KS game Alert system. Maybe Phil too will advise.

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Post  Guest Wed Mar 23, 2016 5:12 pm

Phil coming too!

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Post  CaptainAndrew Wed Mar 23, 2016 5:14 pm

"Steam KS game Alert system" Laughing
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Post  Guest Wed Mar 23, 2016 5:17 pm

It makes me feel IMPORTANT Razz

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Post  Mr. Digby Wed Mar 23, 2016 5:38 pm

Is that 5 players then?
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Post  Guest Wed Mar 23, 2016 5:53 pm

YES...Where is Kevin?

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Post  Guest Thu Mar 24, 2016 6:07 pm

Are we going to shoot at each other or something today!?

Question

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Post  Guest Fri Mar 25, 2016 5:49 pm

Are we going to shoot at each other or something today!?

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Post  Mr. Digby Fri Mar 25, 2016 7:34 pm

I can play tonight. I haven't had a game in over a week.
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Post  Guest Fri Mar 25, 2016 7:40 pm

3 of us on TS now.

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Post  Guest Sat Mar 26, 2016 1:35 pm

Game today?

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Post  Uncle Billy Sat Mar 26, 2016 1:38 pm

I can play today at the usual time.
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Post  Guest Mon Mar 28, 2016 5:38 pm

Anything today Gent's?

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Post  Mr. Digby Mon Mar 28, 2016 6:57 pm

Weimar scenario is ready to go but it will need a lot of players. Maybe 6 a side.
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Post  Uncle Billy Mon Mar 28, 2016 7:18 pm

I made a scenario for last Friday which requires 6 players total.
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Post  Guest Mon Mar 28, 2016 7:20 pm

Joe said he should be here today.

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Post  Captal Mon Mar 28, 2016 7:22 pm

I will be there today.
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Post  Captal Tue Mar 29, 2016 12:17 am

Scenes from the central bridge ....

https://www.dropbox.com/sh/5gavxmzh5xxvcr2/AAB5WTcPnU9wU2GkZ5l4j_yUa?dl=0
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Post  Mr. Digby Tue Mar 29, 2016 9:01 am

That looks a real mess. The last pic of French crossing near the bridge I suppose we can accept. Maybe they found a shallow area. At least it was very near the bridge and they were part of a division clearly attempting to get across at the bridge. Problems arise when a unit gets across miles from anywhere the opponent might reasonably be expected to be guarding.

Of course its hard to understand what's happened prior to you personally encountering a situation. The rogue Austrian battery that fired upon Phil on his side of the river might at first have seemed to have come across where there was no crossing but in fact had started on that side and worked their way down the riverbank, out of command and out of control - the result of poor Austrian staffwork Wink.

In short, please try to keep an open mind about these things and don't react in TS or via the game chat window in case you cause more problems or misunderstandings. We should always leave discussions about these kinds of events until after the battle. In stand-alone battles it doesn't matter at all and we can all learn from such things about troop control and AI reactions near these impassable barriers; in campaign games results are easily adjusted in the OOBs or on the map.
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Post  Uncle Billy Tue Mar 29, 2016 3:05 pm

There is an offset on the crossing at the middle bridge. The grayscale of the road and the bridge shown on the battlefield do not exactly correspond. This is also true for many sections of road. This is a general "feature" of the three Antietam maps. There was no apparent quality control applied during their creation and testing.
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Post  Mr. Digby Tue Mar 29, 2016 3:40 pm

Could the greyscale roads be aligned correctly or is it more work than its worth?
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