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Finally a kriegsspiel on the PC? Gettysburg: Scourge of War review

+15
DavidC
CoB4thTEXAS
Garnier
DJ91
King_Rufus
henridecat
Tim Carne
Callum
James Sterrett
MJ1
Streetgang6
Pete Maidhof
Ike
hammurabi70
Martin
19 posters

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Post  Ike Sun Feb 05, 2012 12:33 am

Right; I'll try for 2:00 pm my time that's 8:00 pm your time. Confuse an old man, why don't you?? Laughing
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Post  CoB4thTEXAS Sun Feb 05, 2012 8:26 am

I can set that time aside also, for any day of the week.

I remember there being a Hamachi ip address to set , but I still cant find it, could someone help point me to it?
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Post  Martin Sun Feb 05, 2012 9:38 am

Have just circulated details of the Hamachi network by email to the MP group.

Depending on how many we get for our first game, we need to think about who will host. Can anyone who is planning to join please do a connection speed test so we can swap 'vital statistics'.

Martin

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Post  Martin Tue Feb 07, 2012 3:55 pm

Game didn't come to pass yesterday, but I intend being on the T/S server at 8 pm trhis evening GMT in case anyone would like a game.

Martin

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Post  Ike Wed Feb 08, 2012 1:58 am

Unfortunately, today was a shopping day, but I shall be there tomorrow, right after my doctor appointment. I've updated the forums and all are welcome to visit and join if you have any interest in SOW:Gettysburg and campaigning using that excellent game program. bounce
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Post  Martin Wed Feb 08, 2012 11:38 am

We had our first 4-player game yesterday. CoB4thTexas kindly hosted without a hitch through Hamachi, and his inspirational leadership as General Pickett enabled us to defeat a part of the enemy forces in detail. We never did find where the rest of the rascals were.

Unfortunately the game froze after 50 minutes or so, so things came to a premature conclusion. Others have apparently experienced the same thing, and it may be linked to the sending of couriers. I was certainly sending several of these, and the others were too.

Norbsoft are determined to fix this issue, and have asked that anyone experiencing this should send them the log file for the game. So that's what we will now do. The more games we play and, if it comes to that, the more log files we send Norb, the quicker things will be fixed.

I cannot play tonight, but maybe could tomorrow (Thursday). But don't let that stop anyone else getting together at 8 pm GMT with Ike.

Martin

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Post  Los Fri Mar 02, 2012 3:51 am

One thing I tried with SOW which worked great.

1. I printed out copies of the map for my two commanders to use.
2. Gave them situation and objectives and OB.
3. Set up a Lan game between two of my PCs. NOTE: I control both PCs.
4. Had them write orders to their various units.
5. I converted their written orders to actual moves in the LAN game.
6. I reported updates as necessary. If one of the generals was near a certain spot I allowed him to view the scene on the PC (HITS).
7. New orders and situation updates provided as necessary.

It worked great, The Fog of War was in full evidence. The downside being that all his had to be done in realtime since I dont believe you can save multiplayer games in mid stride.

Los
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Post  Mr. Digby Fri Mar 02, 2012 1:19 pm

Very inventive!

It would be good if a single-player option was there to control both sides, then you could pause/save the game and take a more relaxed schedule over it.
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Post  Uncle Billy Fri Mar 02, 2012 4:07 pm

Mr. Digby wrote:

t would be good if a single-player option was there to control both sides, then you could pause/save the game and take a more relaxed schedule over it.
In the debug section of the sowgb.ini file add AlphaOmega=1. You are god. You now can give orders to both sides.
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Post  Los Fri Mar 02, 2012 4:29 pm

Wow I will try this this weekend...Thank you.

Los
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Post  Mr. Digby Fri Mar 02, 2012 7:24 pm

Oooh, thanks Kevin. Very useful to know.
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Post  Los Sat Mar 03, 2012 3:49 am

Works pretty good, just make sure to TC the brigade commanders...
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