Kriegsspiel News Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» Borodino Map
by rschilla Today at 10:23 pm

» Kriegsspiel: A Bridge Too Far (AAR)
by Martin Sat Nov 16, 2024 6:31 pm

» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am

» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm

» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm

» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm

» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm

» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am

» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm

» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm

» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm

Statistics
We have 1602 registered users
The newest registered user is cyrilus

Our users have posted a total of 30540 messages in 2306 subjects
Log in

I forgot my password


Artillery engagement very very very long

2 posters

Go down

Artillery engagement very very very long Empty Artillery engagement very very very long

Post  HUSSARD BLANC Mon Sep 19, 2016 10:40 am

Hi gentlemans ,
playing KS MOD just for two weeks,
I've noticed several time that playing SP sand box that the artillery wait very very long time before starting firing. Playing at corps or division level, taking control or not of the battery, with attack stance or defensive stance. Battery is in line for 10 minutes game with a target 500 or 800 yards and never start firing before infantry or cavalry engage the fight .
Does anybody 's got an idea........
Thank you
HUSSARD BLANC
HUSSARD BLANC

Posts : 6
Join date : 2016-09-06
Age : 50
Location : FRANCE

Back to top Go down

Artillery engagement very very very long Empty Re: Artillery engagement very very very long

Post  Mr. Digby Mon Sep 19, 2016 2:53 pm

Are you setting TC (take command) of the battery commander or not? If you are not what stance are you giving them? I find I get good results from not TC-ing them and giving them an all out attack stance.

I find though that this causes the battery commanders to shift around quite a lot at first until the AI finds a target, then it will settle down and concentrate fire on this enemy it has found. During this it is best not to interrupt the AI but shift your infantry into positions that give the gunners good support. This may end up with your lines not being where you really wanted them but this is preferable, I find, to having my guns not do anything significant all battle.

The AI is fickle though - some battles result in the artillery racking up immense casualties on the enemy and some days they seem almost useless. The gunners art is a dark one which we generals often cannot fathom.
Mr. Digby
Mr. Digby

Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands

Back to top Go down

Artillery engagement very very very long Empty Re: Artillery engagement very very very long

Post  HUSSARD BLANC Mon Sep 26, 2016 10:55 am

Thank you for your answer,
I've tried this week end, the best way i've found is to take control for the placement an after not TC but with an AOA ( all out attack) stance. The AI battery, you're right, need time to select target without adjustment from our part.
The second point, very important cause it will change the react of the battery, is that it need to be well support with infantry at short range if we research the use of the canister.
I still try lot of things....
Thanks
HUSSARD BLANC
HUSSARD BLANC

Posts : 6
Join date : 2016-09-06
Age : 50
Location : FRANCE

Back to top Go down

Artillery engagement very very very long Empty Re: Artillery engagement very very very long

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum