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Impromptu Games

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Post  Guest Fri Oct 28, 2016 3:33 pm

Anybody available for today?

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Post  Uncle Billy Fri Oct 28, 2016 3:44 pm

I can play at the usual time, 15:00 EST, 20:00 BST.
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Post  Mr. Digby Fri Oct 28, 2016 4:03 pm

I'll try and be there. Again would prefer a brigade rather than a division. Still not feeling 100% (or even 79%).
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Post  Guest Sat Oct 29, 2016 2:03 pm

Anybody for a game today?

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Post  Uncle Billy Sat Oct 29, 2016 2:57 pm

I can play at the usual time today, 15:00 EST, 20:00 BST. Anymore milkmaids need rescuing?
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Post  Guest Sat Oct 29, 2016 2:59 pm

You mean you are not making a scenario? LOL

I do have a 2v2 PvP.

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Post  Miko77 Sat Oct 29, 2016 3:09 pm

I can play at the usual time today, 15:00 EST, 20:00 BST. Anymore milkmaids need rescuing?

cheers

Definitely joining today, I've been missing "with the plan like this, how can we possibly fail?"


Last edited by Miko77 on Sat Oct 29, 2016 3:35 pm; edited 1 time in total
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Post  Uncle Billy Sat Oct 29, 2016 3:34 pm

I have a 2v2 also, but no milkmaids are involved.
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Post  Miko77 Sat Oct 29, 2016 3:45 pm

I have a 2v2 also, but no milkmaids are involved.

no worries - just make sure the Old Guard is there to make Phil happy Smile
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Post  Miko77 Sun Oct 30, 2016 4:18 pm

Three confirmed for today.
Due to time change in Europe, we meet at 19.00 BST GMT.
For some reason I thought that BST means "British Standard Time" and thus time in UK is constantly BST - which was wrong.
In order to use one acronym all year round check this simple chart: http://www.timetemperature.com/europe/united_kingdom_time_zone.shtml
WET - Western European Time - UK, Ireland, Portugal
CET - Central European Time - most of the Europe
EET - Eastern European Time - Andrew Smile
MSK - Moscow and I suppose most of the European part of Russia


Last edited by Miko77 on Sun Oct 30, 2016 6:16 pm; edited 1 time in total
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Post  Guest Sun Oct 30, 2016 4:20 pm

Which 3 are they?

Do I make #4?

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Post  Miko77 Sun Oct 30, 2016 4:26 pm

Which 3 are they?

Me, Phil, Andrew

Do I make #4?

yes

And I think Kevin is joining too, so 5 is very likely...
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Post  Uncle Billy Sun Oct 30, 2016 4:57 pm

Yes, I can play today, 15:00 EST, 19:00 GMT.
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Post  Guest Sun Oct 30, 2016 5:12 pm

cheers

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Post  CaptainAndrew Mon Oct 31, 2016 8:38 am

Crying or Very sad
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Post  Uncle Billy Mon Oct 31, 2016 2:34 pm

I can play today at the new normal time, 15:00 EST, 19:00 GMT. I've put together a 2V2 scenario using the PCL1 map.
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Post  Guest Mon Oct 31, 2016 2:46 pm

We should not play again Kevin, we should quit while we are ahead. affraid lol!




I should make today too.

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Post  Miko77 Mon Oct 31, 2016 3:56 pm

We should not play again Kevin, we should quit while we are ahead.

Just a wee remark gentlemen - I did totally waste my division in yesterday battle, but I don't think you were anywhere near the objective Smile
Very likely that "ze empreror's hat" was stolen/hidden by the third party Smile
or are you content with his majesty soiled linen? lol!
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Post  Guest Mon Oct 31, 2016 3:59 pm

SHEESH Miko I saw Napoleon go get his hat all by himself while we kept you heathern Austrians all tied up with our superior tactics.




lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol!


Last edited by Morsey on Mon Oct 31, 2016 5:41 pm; edited 1 time in total

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Post  Guest Mon Oct 31, 2016 5:02 pm

Phil says he can't make it today.

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Post  Uncle Billy Mon Oct 31, 2016 5:39 pm

I'm afraid that no one made it to the town and recovered the Emperor's hat. I fear that the goats ended up eating it. This is bleak news for the French Empire as Nappy is in a deep funk. Meanwhile von Kienmayer's failure has resulted in being posted to a shore battery along the Adriatic. Failure has consequences, gentlemen. pale
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Post  Miko77 Mon Oct 31, 2016 6:07 pm

Phil says he can't make it today.

I guess he's wandering about with hollow pumpkin on his head and shouting "trick or treat!"
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Post  Miko77 Tue Nov 01, 2016 10:23 am

So, interesting battles we had on Sunday and Monday.
I'll comment on yesterday's battle as it was my scenario. So, I've noticed that IF sandbox parameter is set to other value than zero, then all individual units locations are ignored. Commander position and facing is taken into account and whole division is spread in line Sad. You can imagine my frustration when we started scenario and I saw our divisions deployed in lines after maybe not spending hours but putting an effort to deploy brigades nicely on roads/column formations etc...

Today morning before going to work I tested scenario with sandbox=0 and... AI was amazing - moved all divisions... so I think I'll be using sandbox=0 only now... if behaviour depends on commander features then I'd like to explore those and just appoint/tweak the correct commander instead of changing sandbox parameter.
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Post  Mr. Digby Tue Nov 01, 2016 11:00 am

AI=0 is hunt them down mode. This can lead to some rather silly battles as the AI could send its divisions off to random corners of the map. AI=1 or 2 is the attack/defend mode which is needed if you have an objective. Problem with those two modes is, as you have found out, default division line formation is always used.

We just have to work within the limitations NSD have set down.

I recommend always test a scenario in MP with only you playing as well Wink
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Post  Miko77 Tue Nov 01, 2016 12:52 pm

Hi Martin. Good to see you. How are you? Joining some battles anytime soon?

Have I posted on here by mistake again? If so, could you move this discussion to AAR thread, please?

AI=0 is hunt them down mode. This can lead to some rather silly battles as the AI could send its divisions off to random corners of the map.

I see... however Attack/Defend doesn't seem to work perfectly either and initial deployment was quite important in my scenario.

We just have to work within the limitations NSD have set down.

I suppose, it's not the first time, nor last time I've been disappointed by the limitations Sad

I recommend always test a scenario in MP with only you playing as well


that's what I've done this morning - I've hosted game with only me in it and observed what AI was doing - and it behaved much better than on Attack mode.
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