Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)by Martin Sat Nov 16, 2024 6:31 pm
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am
» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm
» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm
» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm
» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm
» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am
» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm
» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm
» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm
» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm
Statistics
We have 1600 registered usersThe newest registered user is Moromir
Our users have posted a total of 30539 messages in 2305 subjects
Log in
SOW Napoleon Mod Mods
4 posters
Page 1 of 1
SOW Napoleon Mod Mods
Here are the links for the Just Courier mod. This mod should be placed BELOW The Random6 Maps mod.
If your vertical screen resolution is 1024 or greater: LargeJustCouriers
If your vertical screen resolution is less than1024: SmallJustCouriers
Here is the link to the Kriegspiel Scenario mod which removes the eyeball and objective icons from the map and battlefield. It can be placed anywhere in the mods list. Better have a good sense of direction. KS_ScenarioMod
All complaints should be directed to Martin James. I am a mere pawn in his diabolical machinations.
If your vertical screen resolution is 1024 or greater: LargeJustCouriers
If your vertical screen resolution is less than1024: SmallJustCouriers
Here is the link to the Kriegspiel Scenario mod which removes the eyeball and objective icons from the map and battlefield. It can be placed anywhere in the mods list. Better have a good sense of direction. KS_ScenarioMod
All complaints should be directed to Martin James. I am a mere pawn in his diabolical machinations.
Last edited by Uncle Billy on Wed May 15, 2013 11:28 pm; edited 2 times in total
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: SOW Napoleon Mod Mods
Many thanks Uncle Billy.
But now you have disgorged the required files, you need to be terminated with extreme prejudice, so no loose ends remain, and I collect the royalties. Well I am diabolical after all
Am forming an elite SWAT team for the purpose. Stand by, Hays & Digby - there's money for you in this. No, forget the washing-up Diggers..... this is more important. Oh hang-on a minute, KG Soldier has just volunteered to do it for free.
Martin (J)
But now you have disgorged the required files, you need to be terminated with extreme prejudice, so no loose ends remain, and I collect the royalties. Well I am diabolical after all
Am forming an elite SWAT team for the purpose. Stand by, Hays & Digby - there's money for you in this. No, forget the washing-up Diggers..... this is more important. Oh hang-on a minute, KG Soldier has just volunteered to do it for free.
Martin (J)
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
Re: SOW Napoleon Mod Mods
One thing I am not, is cheap.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: SOW Napoleon Mod Mods
Uncle Billy wrote:All complaints should be directed to Martin James. I am a mere pawn in his diabolical machinations.
I am so glad that I have managed to avoid taking any responsibility for this.
Blackstreet- Posts : 144
Join date : 2013-02-03
Age : 48
Location : Hampshire
Re: SOW Napoleon Mod Mods
Hey Kevin, I just tried this, and broke it immediately:
I gave a division commander an order to move to a spot a little way ahead of me, and then flicked to the map (while the division commander was still selected) - and it showed a black box where I had asked him to go.
That makes it too easy for me to know where I am.
Can it be fixed?
I gave a division commander an order to move to a spot a little way ahead of me, and then flicked to the map (while the division commander was still selected) - and it showed a black box where I had asked him to go.
That makes it too easy for me to know where I am.
Can it be fixed?
Blackstreet- Posts : 144
Join date : 2013-02-03
Age : 48
Location : Hampshire
Re: SOW Napoleon Mod Mods
I don't think so. I think that is a game engine graphic. Just don't cheat and all will be well.Blackstreet wrote:Hey Kevin, I just tried this, and broke it immediately:
I gave a division commander an order to move to a spot a little way ahead of me, and then flicked to the map (while the division commander was still selected) - and it showed a black box where I had asked him to go.
That makes it too easy for me to know where I am.
Can it be fixed?
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: SOW Napoleon Mod Mods
Uncle Billy wrote:I don't think so. I think that is a game engine graphic. Just don't cheat and all will be well.Blackstreet wrote:Hey Kevin, I just tried this, and broke it immediately:
I gave a division commander an order to move to a spot a little way ahead of me, and then flicked to the map (while the division commander was still selected) - and it showed a black box where I had asked him to go.
That makes it too easy for me to know where I am.
Can it be fixed?
Well, I wasn't even trying to cheat, but it immediately gave the game away. Are you saying that, when I want to view the map, I must ensure that I have myself selected?
By "game engine graphic" - do you mean the little black square is hard-coded?
Blackstreet- Posts : 144
Join date : 2013-02-03
Age : 48
Location : Hampshire
Re: SOW Napoleon Mod Mods
Yes, I believe the square is hard coded and cannot be removed. I don't view it as a cheat. I think a commander's staff would know the general location of the unit. They just would not necessarily have a moment to moment update on their precise location. I think it perfectly fine for a player to know his general starting location. But after that he should be responsible for knowing where he is on the map. It makes navigating the road system much more interesting. That is especially true of the Nap maps I made. I deliberately left off some of the roads, to simulate the imprecision of the maps of that period.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: SOW Napoleon Mod Mods
I'm certainly looking forward to trying it out!
Blackstreet- Posts : 144
Join date : 2013-02-03
Age : 48
Location : Hampshire
Similar topics
» Mods and Patches
» AttentionNeal or mods
» Forthcoming SOW:GB Mods
» KS mods for SOWW?
» Interference b/t Mods?
» AttentionNeal or mods
» Forthcoming SOW:GB Mods
» KS mods for SOWW?
» Interference b/t Mods?
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum