Kriegsspiel News Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am

» Kriegsspiel: A Bridge Too Far (AAR)
by Martin Mon Oct 21, 2024 10:58 am

» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm

» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm

» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm

» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm

» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am

» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm

» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm

» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm

» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm

Statistics
We have 1596 registered users
The newest registered user is Layhey

Our users have posted a total of 30538 messages in 2305 subjects
Log in

I forgot my password


Nap Mod Testing

+2
Martin
Grog
6 posters

Go down

Nap Mod Testing Empty Nap Mod Testing

Post  Grog Fri Mar 01, 2013 1:47 pm

Norb is hopeful of a release of patch 1.6 this weekend. If not hopefully soon after.

I'm keen to test out the Nap mod MP ASAP and wondered if there is much interest here for this?

Hopefully, no major changes would be needed to the current Road to Wagram/Peninsular mods. We will have to see.

We already have adequate OOB's done, including a massive Waterloo OOB done by Jack O'Neill.

I'm sure many are just as keen to test out the various changes in the patch for ACW play but a quick test is all that is needed, initially.

Also, an appropriate map, which is not too wooded or too many fences/walls. There is a mod which removes the effcts of fences. A small battle on East Cav Field? or is there an appropriate GCM map?

What's your thoughts gentlemen?

Mike
Grog
Grog

Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England

Back to top Go down

Nap Mod Testing Empty Re: Nap Mod Testing

Post  Martin Fri Mar 01, 2013 3:41 pm

I'm very interested in giving this a go. Weekend evenings are a problem for me at the moment, but could do an hour's test with you most other times, with a bit of notice.

I'm particularly keen to see how cavalry combat works in MP. I have lots of face-to-face kriegsspiel scenarios we've played over the years, which I would like to convert for 'Gettysburg' play. Thanks to gunship24's help, I even have traditional Red & Blue armies ready & waiting.

We can reduce the foliage on any map on screen 2 of 'Options'. I'm not sure whether the host's setting governs this in MP, or whether each player has to make the adjustment.

Martin (J)

Martin

Posts : 2522
Join date : 2008-12-20
Location : London

Back to top Go down

Nap Mod Testing Empty Re: Nap Mod Testing

Post  Uncle Billy Fri Mar 01, 2013 3:57 pm

The large Gettysburg map would probably be the best choice. There are very few fences and houses to get in the way.
Uncle Billy
Uncle Billy

Posts : 4611
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Nap Mod Testing Empty Re: Nap Mod Testing

Post  Baldwin1 Fri Mar 01, 2013 11:59 pm

Wow that's awesome! I thought they had teased us saying they 'might' allow it for MP but I thought it had fallen by the wayside amidst NSD's other projects. Yeah I would definitely want to test this out and hopefully we can get a large following built up for it with Chain of Command games in HITS style and with all the great OOBs -- the possibilities are endless.

I think if we match the rifles and artillery csvs in both mods -- there's a way to use Garnier's random maps as well, to allow maps with less fences/buildings and more variety Very Happy
Baldwin1
Baldwin1

Posts : 193
Join date : 2012-05-06

Back to top Go down

Nap Mod Testing Empty Re: Nap Mod Testing

Post  Baldwin1 Sat Mar 02, 2013 6:45 pm

Wagram seems to be working along with Garnier's random maps and fog of war if anyone is interested in trying an MP game out, just let me know. Make sure to update GCM for patch and latest maps as well as get the latest Road to Wagram update.
Baldwin1
Baldwin1

Posts : 193
Join date : 2012-05-06

Back to top Go down

Nap Mod Testing Empty Re: Nap Mod Testing

Post  Grog Sun Mar 03, 2013 9:30 am

Great news Baldwin Very Happy

I'm not sure but I think we need to make the changes to the square that was discussed in the NSD forums. A few simple changes, only.

I expect the modders are beevering away right now.

It will be a few days before I can contribute or play.

Mike
Grog
Grog

Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England

Back to top Go down

Nap Mod Testing Empty Re: Nap Mod Testing

Post  Grog Fri Mar 08, 2013 4:04 pm

Mitra and Leffe are going to be testing out the combined Nap mod this evening 8pm GMT. I hope to join later but cannot commit.

Roll up.

Grog
Grog

Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England

Back to top Go down

Nap Mod Testing Empty Re: Nap Mod Testing

Post  mitra Sun Mar 10, 2013 4:04 pm

http://www.norbsoftdev.net/forum/napoleonic-era/56376-beta-new-version-for-sp-and-mp?limit=30&start=60#56527

mitra

Posts : 337
Join date : 2012-10-10

Back to top Go down

Nap Mod Testing Empty Re: Nap Mod Testing

Post  mitra Wed Mar 13, 2013 5:48 pm

How about a HITS match this friday?

mitra

Posts : 337
Join date : 2012-10-10

Back to top Go down

Nap Mod Testing Empty Re: Nap Mod Testing

Post  Blackstreet Wed Mar 13, 2013 8:34 pm

mitra wrote:How about a HITS match this friday?

I believe I might be able to make this!
Blackstreet
Blackstreet

Posts : 144
Join date : 2013-02-03
Age : 47
Location : Hampshire

Back to top Go down

Nap Mod Testing Empty Re: Nap Mod Testing

Post  Grog Thu Mar 14, 2013 5:28 pm

Hopefully, I can make this one.
Grog
Grog

Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England

Back to top Go down

Nap Mod Testing Empty Re: Nap Mod Testing

Post  mitra Thu Mar 14, 2013 5:50 pm

I'm going to open a post in arranged games

mitra

Posts : 337
Join date : 2012-10-10

Back to top Go down

Nap Mod Testing Empty Re: Nap Mod Testing

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum