Latest topics
» Grog a little late by Grog Fri Apr 19, 2024 6:33 pm
» SOW Scenario Generator
by Uncle Billy Fri Apr 19, 2024 2:08 pm
» Impromptu Games
by Uncle Billy Fri Mar 15, 2024 3:35 pm
» Beginner doubts
by Martin Sun Mar 10, 2024 7:07 pm
» New player advice on maneovring to attack
by Uncle Billy Sun Feb 25, 2024 3:52 pm
» Our KS Group and 2024
by Martin Wed Feb 14, 2024 9:20 pm
» SoW OOB Editor
by RickMandar Tue Feb 13, 2024 4:23 pm
» Scenario Generator/ Artillery Question
by ARCH93 Thu Feb 01, 2024 4:08 pm
» KS mod ARMY command
by Uncle Billy Fri Jan 19, 2024 3:02 pm
» Europe in the XIX. century - ARCANUM Maps
by Martin Sat Dec 16, 2023 10:40 pm
» Mapping software?
by Martin Sat Dec 16, 2023 10:03 pm
» Cigar box pocket kriegspiel
by Martin Mon Dec 11, 2023 4:00 pm
Statistics
We have 1560 registered usersThe newest registered user is chanceyseth
Our users have posted a total of 30498 messages in 2295 subjects
Log in
Nap Mod Testing
+2
Martin
Grog
6 posters
Page 1 of 1
Nap Mod Testing
Norb is hopeful of a release of patch 1.6 this weekend. If not hopefully soon after.
I'm keen to test out the Nap mod MP ASAP and wondered if there is much interest here for this?
Hopefully, no major changes would be needed to the current Road to Wagram/Peninsular mods. We will have to see.
We already have adequate OOB's done, including a massive Waterloo OOB done by Jack O'Neill.
I'm sure many are just as keen to test out the various changes in the patch for ACW play but a quick test is all that is needed, initially.
Also, an appropriate map, which is not too wooded or too many fences/walls. There is a mod which removes the effcts of fences. A small battle on East Cav Field? or is there an appropriate GCM map?
What's your thoughts gentlemen?
Mike
I'm keen to test out the Nap mod MP ASAP and wondered if there is much interest here for this?
Hopefully, no major changes would be needed to the current Road to Wagram/Peninsular mods. We will have to see.
We already have adequate OOB's done, including a massive Waterloo OOB done by Jack O'Neill.
I'm sure many are just as keen to test out the various changes in the patch for ACW play but a quick test is all that is needed, initially.
Also, an appropriate map, which is not too wooded or too many fences/walls. There is a mod which removes the effcts of fences. A small battle on East Cav Field? or is there an appropriate GCM map?
What's your thoughts gentlemen?
Mike
Grog- Posts : 843
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Nap Mod Testing
I'm very interested in giving this a go. Weekend evenings are a problem for me at the moment, but could do an hour's test with you most other times, with a bit of notice.
I'm particularly keen to see how cavalry combat works in MP. I have lots of face-to-face kriegsspiel scenarios we've played over the years, which I would like to convert for 'Gettysburg' play. Thanks to gunship24's help, I even have traditional Red & Blue armies ready & waiting.
We can reduce the foliage on any map on screen 2 of 'Options'. I'm not sure whether the host's setting governs this in MP, or whether each player has to make the adjustment.
Martin (J)
I'm particularly keen to see how cavalry combat works in MP. I have lots of face-to-face kriegsspiel scenarios we've played over the years, which I would like to convert for 'Gettysburg' play. Thanks to gunship24's help, I even have traditional Red & Blue armies ready & waiting.
We can reduce the foliage on any map on screen 2 of 'Options'. I'm not sure whether the host's setting governs this in MP, or whether each player has to make the adjustment.
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Nap Mod Testing
The large Gettysburg map would probably be the best choice. There are very few fences and houses to get in the way.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Nap Mod Testing
Wow that's awesome! I thought they had teased us saying they 'might' allow it for MP but I thought it had fallen by the wayside amidst NSD's other projects. Yeah I would definitely want to test this out and hopefully we can get a large following built up for it with Chain of Command games in HITS style and with all the great OOBs -- the possibilities are endless.
I think if we match the rifles and artillery csvs in both mods -- there's a way to use Garnier's random maps as well, to allow maps with less fences/buildings and more variety
I think if we match the rifles and artillery csvs in both mods -- there's a way to use Garnier's random maps as well, to allow maps with less fences/buildings and more variety
Baldwin1- Posts : 193
Join date : 2012-05-06
Re: Nap Mod Testing
Wagram seems to be working along with Garnier's random maps and fog of war if anyone is interested in trying an MP game out, just let me know. Make sure to update GCM for patch and latest maps as well as get the latest Road to Wagram update.
Baldwin1- Posts : 193
Join date : 2012-05-06
Re: Nap Mod Testing
Great news Baldwin
I'm not sure but I think we need to make the changes to the square that was discussed in the NSD forums. A few simple changes, only.
I expect the modders are beevering away right now.
It will be a few days before I can contribute or play.
Mike
I'm not sure but I think we need to make the changes to the square that was discussed in the NSD forums. A few simple changes, only.
I expect the modders are beevering away right now.
It will be a few days before I can contribute or play.
Mike
Grog- Posts : 843
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Nap Mod Testing
Mitra and Leffe are going to be testing out the combined Nap mod this evening 8pm GMT. I hope to join later but cannot commit.
Roll up.
Roll up.
Grog- Posts : 843
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Nap Mod Testing
http://www.norbsoftdev.net/forum/napoleonic-era/56376-beta-new-version-for-sp-and-mp?limit=30&start=60#56527
mitra- Posts : 337
Join date : 2012-10-10
Re: Nap Mod Testing
mitra wrote:How about a HITS match this friday?
I believe I might be able to make this!
Blackstreet- Posts : 144
Join date : 2013-02-03
Age : 47
Location : Hampshire
Re: Nap Mod Testing
Hopefully, I can make this one.
Grog- Posts : 843
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Similar topics
» Testing needed
» Testing the post-notification function
» Scenario Generator for Waterloo Testing
» The Arny Design Module is ready for Beta Testing!
» Testing the post-notification function
» Scenario Generator for Waterloo Testing
» The Arny Design Module is ready for Beta Testing!
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|