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Scenario Generator for Waterloo Testing

+4
Taff1943
Mr. Digby
Uncle Billy
Leffe7
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Scenario Generator for Waterloo Testing Empty Scenario Generator for Waterloo Testing

Post  Leffe7 Sat Jul 18, 2015 4:38 pm

I'm giving the Scenario Generator an update to work with Waterloo.
Please test it and tell me if something doesn't work.

Notes
- you can now add custom maps including a minimap picture
- The Generator now has to be installed like a MOD under Waterloo\Mods - you need to activate the Mod - and after you created a scenario you must close WL and restart it!
- Only stock WL OOBs included for now. The most popular KS OOB can be added later. Suggestions? You can still add a custom OOB as usual.

Build4: https://www.dropbox.com/s/dtys6916wgnis8e/%5E%5E%20Scenario%20Generator%20WL%20%5E%5E%20v3.2%20Build4.zip?dl=0


Last edited by Leffe7 on Fri Sep 04, 2015 10:55 pm; edited 5 times in total
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Post  Uncle Billy Sat Jul 18, 2015 5:25 pm

Thanks, Stefan. I presume we can still use the mod as a standalone program too.
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Post  Mr. Digby Sun Jul 19, 2015 5:19 pm

Ah, interesting; so now the SG can be used from within SOWWL? You run SOWWL and select the scenario generator?
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Post  Leffe7 Sun Jul 19, 2015 6:24 pm

Its still the same as im GB...
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Post  Mr. Digby Sun Jul 19, 2015 7:19 pm

What is the purpose of installing it as an SOWWL mod? I'm confused.
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Post  Leffe7 Sun Jul 19, 2015 8:09 pm

It is required as the units names are taken from a media file outside the scenario folder. Thus, this file is created during scenario creation.
This way you can have duplicate and generic unit names if needed, just like in the GB version. Also it does work with any custom OOB this way.
Testing shows that (part of) mods are only loaded at startup, so you need to launch the Generator after scenario creation in excel.
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Post  Taff1943 Tue Jul 21, 2015 10:53 am

Great mod
Tried to follow the instructions but ending up with numbers not names
Everything else works OK It will probably something I'm doing wrong

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Post  Leffe7 Tue Jul 21, 2015 1:14 pm

You see something like "O-1-inf..." .
Try exiting Waterloo and loading it up again (if you had Waterloo open during scenario creation). Can you see the correct names then?
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Post  Taff1943 Tue Jul 21, 2015 1:21 pm

Redid that Still getting numbers only, (0-1-div etc)
Has Waterloo got to be open in a specific window

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Post  Leffe7 Tue Jul 21, 2015 11:10 pm

Is it installed as a mod (and not as a scenario)?
SP or MP?
What language version of Excel?
If it still doesnt work, please send me a copy of your files. Thx
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Post  Taff1943 Wed Jul 22, 2015 9:09 am

Installed in the Mod folder
SP
Excel 2003(nearly as ancient as me)
Thanks for taking the time on this

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Post  Uncle Billy Wed Jul 22, 2015 10:42 pm

I've used the SG to create a number of scenarios with the KS OOBs. Here are my suggestions.
1. Don't try to create MyGui files. It will just cause you headaches. Every OOB will have to have an xml file anyway so you are just reproducing what already exists.
2. Use the IDs of the OOB.
3. Put the 2nd names of the OOB in the scenario. Do not use #Ref. The OOB xml file should already have these name tags in it.
4. Use the division commander's class and formation from the OOB.
5. Use the courier and its ID from the OOB. Put only 1 per side in the scenario with 30 men, (that's important). Make sure it has the proper division number or corps number. Don't use the default values of 11 or 12. That causes an error.
6. Suggestion 5 should also be applied to the ammo wagons. Just pick one from each side and use that.
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Post  Taff1943 Thu Jul 23, 2015 2:06 pm

I think I've got the wrong idea here. I thought I was going to make scenarios like I did in GB Seems to a bit too complicated for me(LOL)
Thanks again for the help

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Post  Uncle Billy Thu Jul 23, 2015 2:08 pm

It will. Those recommendations are for Stefan.
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Post  Leffe7 Sun Jul 26, 2015 8:31 pm

Thanks for everyone's testing so far.
I'm trying to track down the unit names issue, where you see something like "O-1-div1-brig-1" instead of a unit's name.
I could go with Kevins suggestions, but then I'd loose some features of the Generator I'm not willing to drop yet.

So please give me some more feedback on this issue:
- if you reinstall the Generator and run the shipped-with sample scenario (without creating a new one first), do the unit's names appear correct?
- if the names are wrong, is it with really every name or are some correct?
- is everyone affected or is it working 100% correct for someone else?

KR
Stefan
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Post  Grog Mon Jul 27, 2015 8:51 am

Hi Stefan

Thanks for this Very Happy

I too get the "O-1-div1-brig-1" issue, all the time.

It is with the stock OOB's. I've not tried it with any other mods except RebBugler's toolbar_Grog Mod.

Perhaps, I didn't resign from the game immediately following activation for the first time. I wondered if this might be the issue for me?

I have tried countless times afterwards, including reinstalling the mod again.

Best of luck here

Mike
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Post  Taff1943 Mon Jul 27, 2015 7:56 pm

Hi Stefan
I get the right names with the sample scenario (Junot v Russian)

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Post  Leffe7 Tue Jul 28, 2015 7:32 am

I have an idea and will post an update soon.
KR Stefan
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Post  Leffe7 Tue Jul 28, 2015 3:32 pm

I have uploaded a new Build (see #1 Post for link).
If you start the included scenario, you should see the following units:

Scenario Generator for Waterloo Testing <a href=Scenario Generator for Waterloo Testing Sg_bui12" />
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Post  Taff1943 Tue Jul 28, 2015 10:33 pm

Tested tonight seems to be working OK
Thanks very much

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Post  Grog Wed Jul 29, 2015 10:36 am

Thanks Stefan

It works for me too Very Happy

One thing I noticed was that the starting formations for the brigades are reversed to that used in the game. This means that the battalions and squadrons have to cross over each other on way to their destination, for the first time. Is this because you have mistakenly got the drills even and odd numbers on the wrong sides?

Mike
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Post  Leffe7 Wed Jul 29, 2015 4:31 pm

Thanks Mike

The sequence in which the units are placed in column with the Generator is
8 6 4 2 1 3 5 7 9

In what order do you see the units placed in formation in-game?

KR
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Post  Grog Thu Jul 30, 2015 5:47 am

Hi Stefan

The SOW 'convention' for Level5 formations is that EVEN numbers are on the Right, ODD numbers on the left:

9 7 5 3 1 2 4 6 8

Mike





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Post  Leffe7 Thu Jul 30, 2015 7:53 am

Ok thanks. I will take a look sometime and change that in the next build.
KR
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Post  Iberalc Tue Aug 04, 2015 7:12 pm

I have done a scenario with 3 divisions per side and everything seems to be working fine (just played the CinC and sent orders to the divisions then waited a couple of minutes).

Many thanks Stefan.
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