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Campaign via scenario generator

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Campaign via scenario generator Empty Campaign via scenario generator

Post  Tom9 on Fri Oct 16, 2020 9:09 am

Hi gentlemen,

Does the game/Ksmod saves the after battle OOB?
It would be great to be able to re-use those with the scenario generator in the context of a campaign.

Tom9

Posts : 10
Join date : 2020-10-12

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Campaign via scenario generator Empty Re: Campaign via scenario generator

Post  Uncle Billy on Fri Oct 16, 2020 4:43 pm

There is no automatic save of an OOB based on the battle's result.  However, you can use a tool I wrote to do just that.  It does take a few steps, but will make a new after battle OOB.  There is a pdf manual that explains the procedure.
OOB Casualty Modifier
You can take the newly modified OOB and use it with the scenario Generator.
Uncle Billy
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Post  Tom9 on Sun Oct 18, 2020 9:54 am

Thank you, that will help a lot!

Tom9

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Post  Tom9 on Sun Oct 18, 2020 10:02 am

I just read the manual, all is really clear for me except the game dump file. Where can I find it?

Tom9

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Post  Uncle Billy on Sun Oct 18, 2020 4:26 pm

It's in the MyDocuments\SOWWL folder.
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Post  Tom9 on Tue Oct 20, 2020 6:19 pm

OK, thank you, I will try it soon!

Tom9

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Post  Tom9 on Tue Oct 20, 2020 10:08 pm

I tried to do an updated OOB after a battle but It did not worked, I had a message box saying : 

GameDB: line: 930
could not find PRU06_FR_76_1 in the master OOB. 
Is this the correct OOB? 

I checked, it's the correct OOB. 
I used a SKIRM OOB 

Any tips?

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Post  Tom9 on Wed Oct 21, 2020 11:44 am

I tried with a non SKIRM OOB and it worked, I guess that the new units created by detaching skirmishers are the reason why the gameDB does not match with the master OOB.
Is it possible to fix it easily or to update the tool to be able to handle the SKIRM OOB?
It would be great to be able to have long term campaign with the SKIRM ones 😊

Tom9

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Post  Uncle Billy on Fri Oct 23, 2020 4:32 pm

PRU06_FR_76_1 doesn't look like a valid entry. If the gamedb file contains that entry, it is likely a bad gamedb file. Since the master OOBs, (SKIRM and non-SKIRM), are the same except for the addition of a cell at the end of each entry for the SKIRM OOB, I do not see how it would work with one OOB and not the other.
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Post  Tom9 on Fri Oct 23, 2020 6:14 pm

Thank you for the answer,

 Just to be sure, the gameDB needs to be created via the following steps? 

- end battle
- statistics
- save gameDB

Tom9

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Post  Uncle Billy on Fri Oct 23, 2020 11:58 pm

Ignore my last reply.  Those units are the company sized skirmishers.  I fixed the problem.  Download this latest version Casualty Modifier
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Post  Tom9 on Sat Oct 24, 2020 9:54 am

Great, thank you!!

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Post  Tom9 on Mon Oct 26, 2020 8:46 am

Hi, I tried the new casualty modifier, now new OOB files are created but game after game armies get more and more men instead of losses. I put addition on 0%.
Is there something I do wrong or is it some kind of bug?

Tom9

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Post  Tom9 on Sat Nov 21, 2020 10:36 am

I tried several times but the casualty modifier doesn't seem to take into account the losses of previous battles. I just tried it putting all options on 0% and it gave me the same OOB as before the battle. If I use it with the pre-selected options I always end up having way more troops than before the battle. Maybe it does not use the dump file correctly? Any help?

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Post  Uncle Billy on Sun Nov 22, 2020 4:08 pm

Hmm, I'll take a look. Hopefully it's just changing a plus to a minus.
Uncle Billy
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Post  Uncle Billy on Mon Nov 23, 2020 5:55 pm

Not a minus sign but a line of code on the wrong side of a parentheses.  It should work now. KS SOW Casualty Modifer 1.12
Thanks for finding the error.
Uncle Billy
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