Kriegsspiel News Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am

» Kriegsspiel: A Bridge Too Far (AAR)
by Martin Mon Oct 21, 2024 10:58 am

» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm

» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm

» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm

» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm

» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am

» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm

» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm

» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm

» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm

Statistics
We have 1595 registered users
The newest registered user is borgen

Our users have posted a total of 30538 messages in 2305 subjects
Log in

I forgot my password


Price Goes Home - Quick take

4 posters

Go down

Price Goes Home - Quick take Empty Price Goes Home - Quick take

Post  Father General Sun Dec 16, 2012 1:26 am

The Good: Carefully built, lots of room for players, large map, very challenging.
The Bad: Not enough human players to put eyes where they were needed, technical issues and personal commitments cost both sides dearly, preventing fair completion. Both sides suffered from AI takeovers of key units at critical moments.

Unfortunately, knowing the secret of the scenario prevents me from replaying it as is. It would be worth a second go with more humans.

I wasn't happy late-game, but I was thrilled with the challenge. I spent a lot of time working on plans, I was sorry to see them miss so badly -- but how could I have known? :-/

Still, we made a go of it anyway and the scenario did actually finish, which was a positive development.

Three cheers for Martin! Very Happy

-Neal

Father General
Father General

Posts : 945
Join date : 2012-03-25

Back to top Go down

Price Goes Home - Quick take Empty Re: Price Goes Home - Quick take

Post  kg_sspoom Sun Dec 16, 2012 2:13 am

Yeah I was bummed I had to go, the early crash hurt my schedule.
kg_sspoom
kg_sspoom

Posts : 134
Join date : 2012-03-27
Location : Ohio

Back to top Go down

Price Goes Home - Quick take Empty Re: Price Goes Home - Quick take

Post  Father General Sun Dec 16, 2012 2:38 am

We should play it again with new commanders. I'm up for it.
Father General
Father General

Posts : 945
Join date : 2012-03-25

Back to top Go down

Price Goes Home - Quick take Empty Re: Price Goes Home - Quick take

Post  WJPalmer Sun Dec 16, 2012 5:32 am

Thought-provoking scenario, Martin. As a central force, the choices presented while dealing with a superior-but-bifurcated opponent are classic and interesting. The setup itself was elegantly done and visually appealing with the great uni's and all those western flags we don't often see while playing the eastern theater battles.

Too bad about the crashes, but stuff happens... With a bit of freshening, I'm certainly up for an encore performance.
-Ron
WJPalmer
WJPalmer

Posts : 526
Join date : 2012-08-10
Location : Colorado

http://rwberg53.wix.com/adventure-images

Back to top Go down

Price Goes Home - Quick take Empty Re: Price Goes Home - Quick take

Post  Blaugrana Sun Dec 16, 2012 8:57 am

It was (and this is getting too much of a habit for me Embarassed ) as much fun as you can have while getting royally whupped. Cavalry are tricky, and I was thoroughly fed up with them by the end of the battle, but I'll try again...

It was interesting to hear from Kevin after the battle and find that, from his POV, it was quite close on Blunt's left for a while and that my attempts to take one of his batteries almost came off. During the battle it had felt like a rash mistake and that rush to get engaged that comes after lots of marching around in search of an enemy.

Steve's men flooding into view, and then into battle, soon after he had to leave, was a magnificent sight. Pity that Niall's men turned up moments later ...

Thanks Martin for the scenario, which I'd be happy to play again, and to all fellow players. Apologies to my team-mates for my division's performance...

Jeff

Blaugrana

Posts : 297
Join date : 2012-01-21
Location : London

Back to top Go down

Price Goes Home - Quick take Empty Re: Price Goes Home - Quick take

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum