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Future HITS & Courier Scenario games
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Blaugrana
Leffe7
6 posters
Page 1 of 1
Future HITS & Courier Scenario games
Hi all
we have had some very exciting scenario games in the past weeks, and I'm willing to continue scheduling games and to produce new scenarios now and then. I think the scenarios are well replayable, since the players can vary the side and role and each CinC has a somewhat different strategy.
# of Players: The maximum of players was 12 players, but we ended the battle with 10 I think. With 12 players the game also was really slow going. I don't know how the GCM group can host games with 20+ players. I will aim to design scenarios for 8-10 players.
AI commands: In MP games it is not possible to script the behaviour of AI troops, so I design scenarios where all troops have a player in command at least at top level.
Dates: I prefer friday and saturday evenings UK time. Please tell if other times are needed.
Periodicity: I suggest scheduling games about each 2 weeks.
Language: If the briefings should be difficult to understand because of my English, a proofreader is welcome.
Feedback is appreciated.
KR
we have had some very exciting scenario games in the past weeks, and I'm willing to continue scheduling games and to produce new scenarios now and then. I think the scenarios are well replayable, since the players can vary the side and role and each CinC has a somewhat different strategy.
# of Players: The maximum of players was 12 players, but we ended the battle with 10 I think. With 12 players the game also was really slow going. I don't know how the GCM group can host games with 20+ players. I will aim to design scenarios for 8-10 players.
AI commands: In MP games it is not possible to script the behaviour of AI troops, so I design scenarios where all troops have a player in command at least at top level.
Dates: I prefer friday and saturday evenings UK time. Please tell if other times are needed.
Periodicity: I suggest scheduling games about each 2 weeks.
Language: If the briefings should be difficult to understand because of my English, a proofreader is welcome.
Feedback is appreciated.
KR
Leffe7- Posts : 468
Join date : 2012-03-01
Re: Future HITS & Courier Scenario games
Hi Stefan,
I've hugely enjoyed the scenario games I've taken part in and am very glad you're willing and able to continue scheduling and now and then producing new scenarios. Thanks again.
I started to respond to each of your points individually and then realised I agree with each point and have nothing really to add. Sorry ;-)
Best regards,
Jeff
I've hugely enjoyed the scenario games I've taken part in and am very glad you're willing and able to continue scheduling and now and then producing new scenarios. Thanks again.
I started to respond to each of your points individually and then realised I agree with each point and have nothing really to add. Sorry ;-)
If you ever want a native speaker of English to check something, I'm very happy to help but your English is excellent and I have never had any comprehension problems.Leffe7 wrote:Language: If the briefings should be difficult to understand because of my English, a proofreader is welcome.
Best regards,
Jeff
Blaugrana- Posts : 297
Join date : 2012-01-21
Location : London
Re: Future HITS & Courier Scenario games
I also wish to thank you for your efforts in creating these scenarios. I especially enjoy the asymmetry of the objectives. I agree that 8-10 players is the right number. Any more and we see a significant slowdown of the game. Given that the weather has now turned pleasant, you may wish to plan your games on a 3 week cycle. Here in the US people tend to take weekend trips more often this time of the year.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Future HITS & Courier Scenario games
I would like to echo what others have said Stefan. Your scenarios add a very enjoyable dimension to our usual ad hoc sandbox games, and the effort you put into producing them is much appreciated by us all.
I have just one suggestion. That is to make occasional changes to the OOB, starting positions and/or objectives for those scenarios which are repeated. I think this would help to keep the scenarios fresh, and also keep players on their toes. The changes would not need to be major (although they perhhaps occasionally could be). Just the knowledge that not everything would necessarily be quite the same as last time, would help maintain the fog of war for those who have played the scenario before.
I agree with Uncle Billy that a 3 week cycle might be better during the summer. Just today my wife commented 'adversely' on the frequency of weekend games
Martin
I have just one suggestion. That is to make occasional changes to the OOB, starting positions and/or objectives for those scenarios which are repeated. I think this would help to keep the scenarios fresh, and also keep players on their toes. The changes would not need to be major (although they perhhaps occasionally could be). Just the knowledge that not everything would necessarily be quite the same as last time, would help maintain the fog of war for those who have played the scenario before.
I agree with Uncle Billy that a 3 week cycle might be better during the summer. Just today my wife commented 'adversely' on the frequency of weekend games
Martin
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
Re: Future HITS & Courier Scenario games
Its looking very likely that the first battle generated by the Valley Campaign could happen soon. This would require 6 players, possibly 7.
The issue with the campaign is that battles could be created and require playing at short notice and again, Saturdays are the best day so that people both sides of the pond can play, although in those terms Sundays are equally satisfactory. If one of these clashes with one of Stefan's games we would need to agree which takes precedence.
The issue with the campaign is that battles could be created and require playing at short notice and again, Saturdays are the best day so that people both sides of the pond can play, although in those terms Sundays are equally satisfactory. If one of these clashes with one of Stefan's games we would need to agree which takes precedence.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Future HITS & Courier Scenario games
I suggest you create a doodle link for the campaign battles as well. As I recall you have players from both sides of the atlantic and can propose several different time slots on a given day.
What is the usual length of campaign battles? Is it related to troop numbers or is there no limit and the players must end it manually?
What is the usual length of campaign battles? Is it related to troop numbers or is there no limit and the players must end it manually?
Leffe7- Posts : 468
Join date : 2012-03-01
Re: Future HITS & Courier Scenario games
I am tempted to give no time or points limit and let one side concede.
This could be a problem if battles run to six hours!
I would set up doodle pages but there probably will not be time for that as I'd want to keep the momentum of the campaign running if I could, remember its different players fighting the battles to issuing orders on the map so the map commanders would be twiddling their thumbs for a couple of weeks if a battle was delayed.
There's also regular players among us who just don't bother filling the doodle pages in!
I will probably announce the pending battle in the camapign thread and see what happens.
This could be a problem if battles run to six hours!
I would set up doodle pages but there probably will not be time for that as I'd want to keep the momentum of the campaign running if I could, remember its different players fighting the battles to issuing orders on the map so the map commanders would be twiddling their thumbs for a couple of weeks if a battle was delayed.
There's also regular players among us who just don't bother filling the doodle pages in!
I will probably announce the pending battle in the camapign thread and see what happens.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Future HITS & Courier Scenario games
Writing SoW scenarios;
How?
If someone can let me know (either here, or via PM) I'd be very interested in giving it a go.
How?
If someone can let me know (either here, or via PM) I'd be very interested in giving it a go.
Khryses- Posts : 291
Join date : 2012-04-26
Re: Future HITS & Courier Scenario games
http://forum.kriegsspiel.org.uk/t259-creating-scenariosKhryses wrote:Writing SoW scenarios;
How?
If someone can let me know (either here, or via PM) I'd be very interested in giving it a go.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Future HITS & Courier Scenario games
Thanks, I was sure there was a post I was missing.
Khryses- Posts : 291
Join date : 2012-04-26
Re: Future HITS & Courier Scenario games
And this is about the technical part of creating SOW scenarios.
https://kriegsspiel.forumotion.net/t265-mp-scenario-creation-tutorial
https://kriegsspiel.forumotion.net/t265-mp-scenario-creation-tutorial
Leffe7- Posts : 468
Join date : 2012-03-01
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