Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)by Martin Sat Nov 16, 2024 6:31 pm
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am
» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm
» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm
» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm
» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm
» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am
» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm
» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm
» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm
» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm
Statistics
We have 1600 registered usersThe newest registered user is Moromir
Our users have posted a total of 30539 messages in 2305 subjects
Log in
Crashing upon returning to game
3 posters
Page 1 of 1
Crashing upon returning to game
Good evening folks, just redownloaded the mod after getting new PC.
Having troubles though, I enjoy Sandbox sp, and being ordered about gives me something to do. I enjoy Army v Army and before it's always worked.
When it loads the map etc between 0 and 10 seconds the game crashes.
Uploaded my SOW LOG and GUI log
Having troubles though, I enjoy Sandbox sp, and being ordered about gives me something to do. I enjoy Army v Army and before it's always worked.
When it loads the map etc between 0 and 10 seconds the game crashes.
Uploaded my SOW LOG and GUI log
16:34:18 *** KS SowAiInf.dll Version: 1.37.02
16:34:39 Reading Key: SOFTWARE\NorbSoftDev\SOWWL
16:34:40 Mod: D:\STEAMLIBRARY\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\Full_French_Campaign
16:34:40 Mod: D:\STEAMLIBRARY\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KS Napoleon Mod II 137
16:34:40 Mod: D:\STEAMLIBRARY\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KS SOW Supplemental Maps127
16:34:40 Mod: D:\STEAMLIBRARY\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KSSpritesMod 107
16:34:40 Loading SandBox
16:34:40 Load your muskets...
16:34:40 16:34:40
16:34:40 Loading SandBox
16:34:40 Loading Map (Nap_Italy_San_Giacomo)
08:00:00 Loading Graphics
08:00:00 ----------------loading: GFX_Obj_Major
08:00:00 ----------------loading: GFX_Obj_UMajor
08:00:00 ----------------loading: GFX_Obj_CMajor
08:00:00 Loading Drills
08:00:00 Loading Experience Levels
08:00:00 Documents folder: C:\Users\Seand\OneDrive\Documents\SowWL\scenarios\SandBox
08:00:00 Map csv location: D:\SteamLibrary\steamapps\common\Scourge of War Waterloo\Mods\KS Napoleon Mod II 137\Maps\San_Giacomo_Italy.csv
08:00:00 KS Mod GetOfficers: Importing officer sides.
08:00:00 KS Mod ReadMapLocations: Importing objective locations.
08:00:00 ReadMapLocations Finished: Number of objectives imported: 1 from C:\Users\Seand\OneDrive\Documents\SowWL\scenarios\SandBox\maplocations.csv
08:00:00 Obj. outlier#: 0
08:00:00 Number of terrain locations imported: 9
08:00:00 Loading Personalities
08:00:00 Loading Orders
08:00:00 Loading Battle Plans
08:00:00 ----------------loading: GFX_Smoke_1A
08:00:00 ----------------loading: GFX_Smoke_1B
08:00:00 ----------------loading: GFX_Smoke_1C
08:00:00 ----------------loading: GFX_Smoke_1D
08:00:00 ----------------loading: GFX_Smoke_2A
08:00:00 ----------------loading: GFX_Smoke_2B
08:00:00 ----------------loading: GFX_Smoke_2C
08:00:00 ----------------loading: GFX_Smoke_2D
08:00:00 ----------------loading: GFX_Smoke_3A
08:00:00 ----------------loading: GFX_Smoke_3B
08:00:00 ----------------loading: GFX_Smoke_3C
08:00:00 ----------------loading: GFX_Smoke_3D
08:00:00 Loading Artillery Ammunition
08:00:00 ----------------loading: GFX_Burst_Solid
08:00:00 ----------------loading: GFX_Burst_Shell
08:00:00 ----------------loading: GFX_Burst_Canister
08:00:00 ----------------loading: GFX_Burst_Shrapnel
08:00:00 ----------------loading: GFX_Burst_Solid_NAP
08:00:00 Loading Arsenel
08:00:00 Applying Layout to the Map
08:00:00 ----------------loading: GFX_Burst_Ground_1
08:00:00 ----------------loading: GFX_Burst_Ground_2
08:00:00 ----------------loading: GFX_Burst_Ground_3
08:00:00 ----------------loading: GFX_Burst_Ground_4
08:00:00 ----------------loading: GFX_Obj_Shadow
08:00:00 ----------------loading: GFX_Obj_Sel
08:00:00 ----------------loading: GFX_Obj_Dest
08:00:00 ----------------loading: GFX_Obj_Mouse
08:00:00 ----------------loading: GFX_Path_Shadow
08:00:00 Building Armies
08:00:00 ----------------loading: FR_GENERAL_WALK
08:00:00 ----------------loading: FR_GENERAL_STAND
08:00:00 ----------------loading: FR_GENERAL_GALLOP
08:00:00 ----------------loading: FR_GENERAL_DEATH
08:00:00 ----------------loading: horse_07-1_Walk
08:00:00 ----------------loading: horse_07-2_Stand
08:00:00 ----------------loading: horse_07-4_Run
08:00:00 ----------------loading: horse_07-5_Charge
08:00:00 ----------------loading: horse_07-6_Melee
08:00:00 ----------------loading: horse_07-7_Death_1
08:00:00 ----------------loading: FR_GD_CHAS_Walk
08:00:00 ----------------loading: FR_GD_CHAS_Stand
08:00:00 ----------------loading: FR_GD_CHAS_Run
08:00:00 ----------------loading: FR_GD_CHAS_Charge
08:00:00 ----------------loading: FR_GD_CHAS_Melee
08:00:00 ----------------loading: FR_GD_CHAS_Death_1
08:00:00 ----------------loading: FR_ELITE_GEND_WALK
08:00:00 ----------------loading: FR_ELITE_GEND_STAND
08:00:00 ----------------loading: FR_ELITE_GEND_RUN
08:00:00 ----------------loading: FR_ELITE_GEND_CHARGE
08:00:00 ----------------loading: FR_ELITE_GEND_MELEE
08:00:00 ----------------loading: FR_ELITE_GEND_DEATH
08:00:00 ----------------loading: horse_12-1_Walk
08:00:00 ----------------loading: horse_12-2_Stand
08:00:00 ----------------loading: horse_12-4_Run
08:00:00 ----------------loading: horse_12-5_Charge
08:00:00 ----------------loading: horse_12-6_Melee
08:00:00 ----------------loading: horse_12-7_Death_2
08:00:00 ----------------loading: GFX_FR_Cdr_01-1_Walk
08:00:00 ----------------loading: GFX_FR_Cdr_01-2_Stand
08:00:00 ----------------loading: GFX_FR_Cdr_01-3_Run
08:00:00 ----------------loading: GFX_FR_Cdr_01-4_Death
08:00:00 ----------------loading: GFX_French1812_Unit
08:00:00 ----------------loading: GFX_FlagFlair
08:00:00 ----------------loading: FR_OFFICERMOUNTED_WALK
08:00:00 ----------------loading: FR_OFFICERMOUNTED_STAND
08:00:00 ----------------loading: FR_OFFICERMOUNTED_GALLOP
08:00:00 ----------------loading: FR_OFFICERMOUNTED_DEATH
08:00:00 ----------------loading: FR_HUSSAR_WALK
08:00:00 ----------------loading: FR_HUSSAR_STAND
08:00:00 ----------------loading: FR_HUSSAR_GALLOP
08:00:00 ----------------loading: FR_HUSSAR_CHARGE
08:00:00 ----------------loading: FR_HUSSAR_MELEE
08:00:00 ----------------loading: FR_HUSSAR_DEATH
08:00:00 ----------------loading: FR_LEGERE_MARCH
08:00:00 ----------------loading: FR_LEGERE_STAND
08:00:00 ----------------loading: FR_LEGERE_LOAD
08:00:00 ----------------loading: FR_LEGERE_READY
08:00:00 ----------------loading: FR_LEGERE_FIRE
08:00:00 ----------------loading: FR_LEGERE_DBLQUIK
08:00:00 ----------------loading: FR_LEGERE_CHARGE
08:00:00 ----------------loading: FR_LEGERE_MELEE
08:00:00 ----------------loading: FR_LEGERE_PRONE
08:00:00 ----------------loading: FR_LEGERE_DEATH
08:00:00 ----------------loading: FR_OB_MARCH
08:00:00 ----------------loading: FR_OB_STAND
08:00:00 ----------------loading: FR_OB_DBLQUIK
08:00:00 ----------------loading: FR_OB_MELEE
08:00:00 ----------------loading: FR_OB_PRONE
08:00:00 ----------------loading: FR_FUS3_DEATH
08:00:00 ----------------loading: GFX_France
08:00:00 ----------------loading: FR_LGREN_MARCH
08:00:00 ----------------loading: FR_LGREN_STAND
08:00:00 ----------------loading: FR_LGREN_LOAD
08:00:00 ----------------loading: FR_LGREN_READY
08:00:00 ----------------loading: FR_LGREN_FIRE
08:00:00 ----------------loading: FR_LGREN_DBLQUIK
08:00:00 ----------------loading: FR_LGREN_CHARGE
08:00:00 ----------------loading: FR_LGREN_MELEE
08:00:00 ----------------loading: FR_LGREN_PRONE
08:00:00 ----------------loading: FR_LGREN_DEATH
08:00:00 ----------------loading: FR_FUS3_MARCH
08:00:00 ----------------loading: FR_FUS3_STAND
08:00:00 ----------------loading: FR_FUS3_LOAD
08:00:00 ----------------loading: FR_FUS3_READY
08:00:00 ----------------loading: FR_FUS3_FIRE
08:00:00 ----------------loading: FR_FUS3_DBLQUIK
08:00:00 ----------------loading: FR_FUS3_CHARGE
08:00:00 ----------------loading: FR_FUS3_MELEE
08:00:00 ----------------loading: FR_FUS3_PRONE
08:00:00 ----------------loading: FR_LINE_VOLTIGEUR_MARCH
08:00:00 ----------------loading: FR_LINE_VOLTIGEUR_STAND
08:00:00 ----------------loading: FR_LINE_VOLTIGEUR_LOAD
08:00:00 ----------------loading: FR_LINE_VOLTIGEUR_READY
08:00:00 ----------------loading: FR_LINE_VOLTIGEUR_FIRE
08:00:00 ----------------loading: FR_LINE_VOLTIGEUR_DBLQUIK
08:00:00 ----------------loading: FR_LINE_VOLTIGEUR_CHARGE
08:00:00 ----------------loading: FR_LINE_VOLTIGEUR_MELEE
08:00:00 ----------------loading: FR_LINE_VOLTIGEUR_PRONE
08:00:00 ----------------loading: FR_LINE_VOLTIGEUR_DEATH
08:00:00 ----------------loading: FR_FUS_MARCH
08:00:00 ----------------loading: FR_FUS_STAND
08:00:00 ----------------loading: FR_FUS_LOAD
08:00:00 ----------------loading: FR_FUS_READY
08:00:00 ----------------loading: FR_FUS_FIRE
08:00:00 ----------------loading: FR_FUS_DBLQUIK
08:00:00 ----------------loading: FR_FUS_CHARGE
08:00:00 ----------------loading: FR_FUS_MELEE
08:00:00 ----------------loading: FR_FUS_PRONE
08:00:00 ----------------loading: FR_FUS_DEATH
08:00:00 ----------------loading: BAD_FUS_MARCH
08:00:00 ----------------loading: BAD_FUS_STAND
08:00:00 ----------------loading: BAD_FUS_LOAD
08:00:00 ----------------loading: BAD_FUS_READY
08:00:00 ----------------loading: BAD_FUS_FIRE
08:00:00 ----------------loading: BAD_FUS_DBLQUIK
08:00:00 ----------------loading: BAD_FUS_CHARGE
08:00:00 ----------------loading: BAD_FUS_MELEE
08:00:00 ----------------loading: BAD_FUS_PRONE
08:00:00 ----------------loading: BAD_FUS_DEATH
08:00:00 ----------------loading: GFX_Baden
08:00:00 ----------------loading: GFX_CO_France
08:00:00 ----------------loading: FR_ART_TRAIN_HORSES_WALK
08:00:00 ----------------loading: FR_ART_TRAIN_HORSES_STAND
08:00:00 ----------------loading: FR_ART_GUNLIMBERED_MOVE
08:00:00 ----------------loading: FR_ART_GUNLIMBERED_STAND
08:00:00 ----------------loading: FR_ART_GUN_BROKEN
08:00:00 ----------------loading: FR_ART_LIMBER_MOVE
08:00:00 ----------------loading: FR_ART_LIMBER_STAND
08:00:00 ----------------loading: RUS_ART_TRAIN_HORSES_WALK
08:00:00 ----------------loading: RUS_ART_TRAIN_HORSES_STAND
08:00:00 ----------------loading: RUS_ART_GUNLIMBERED_MOVE
08:00:00 ----------------loading: RUS_ART_GUNLIMBERED_STAND
08:00:00 ----------------loading: RUS_JAGER_DEATH
08:00:00 ----------------loading: RUS_ART_GUN_BROKEN
08:00:00 ----------------loading: RUS_ART_LIMBER_MOVE
08:00:00 ----------------loading: RUS_ART_LIMBER_STAND
08:00:00 ----------------loading: FR_ART_GUN_MOVE
08:00:00 ----------------loading: FR_ART_GUN_STAND
08:00:00 ----------------loading: FR_ART_GUN_LOAD
08:00:00 ----------------loading: FR_ART_GUN_READY
08:00:00 ----------------loading: FR_ART_GUN_FIRE
08:00:00 ----------------loading: GFX_ARTY_FLAG
08:00:00 ----------------loading: FR_AMMO_WAGON_MOVE
08:00:00 ----------------loading: FR_AMMO_WAGON_STAND
08:00:00 ----------------loading: AUS_AMMO_TRAIN_HORSES_WALK
08:00:00 ----------------loading: AUS_AMMO_TRAIN_HORSES_STAND
08:00:00 ----------------loading: AUS_AMMO_WAGON_MOVE
08:00:00 ----------------loading: AUS_AMMO_WAGON_STAND
08:00:00 ----------------loading: SP_FUS_MARCH
08:00:00 ----------------loading: SP_FUS_STAND
08:00:00 ----------------loading: SP_FUS_LOAD
08:00:00 ----------------loading: SP_FUS_READY
08:00:00 ----------------loading: SP_FUS_FIRE
08:00:00 ----------------loading: SP_FUS_DBLQUIK
08:00:00 ----------------loading: SP_FUS_CHARGE
08:00:00 ----------------loading: SP_FUS_MELEE
08:00:00 ----------------loading: SP_FUS_PRONE
08:00:00 ----------------loading: SP_FUS_DEATH
08:00:00 ----------------loading: WES_FUS_MARCH
08:00:00 ----------------loading: WES_FUS_STAND
08:00:00 ----------------loading: WES_FUS_LOAD
08:00:00 ----------------loading: WES_FUS_READY
08:00:00 ----------------loading: WES_FUS_FIRE
08:00:00 ----------------loading: WES_FUS_DBLQUIK
08:00:00 ----------------loading: WES_FUS_CHARGE
08:00:00 ----------------loading: WES_FUS_MELEE
08:00:00 ----------------loading: WES_FUS_PRONE
08:00:00 ----------------loading: WES_FUS_DEATH
08:00:00 ----------------loading: PL_VLL_WALK
08:00:00 ----------------loading: PL_VLL_STAND
08:00:00 ----------------loading: PL_VLL_GALLOP
08:00:00 ----------------loading: PL_VLL_CHARGE
08:00:00 ----------------loading: PL_VLL_MELEE
08:00:00 ----------------loading: PL_VLL_DEATH
08:00:00 ----------------loading: GFX_Poland_CAV
08:00:00 ----------------loading: FR_CHASCHEVAL_WALK
08:00:00 ----------------loading: FR_CHASCHEVAL_STAND
08:00:00 ----------------loading: FR_CHASCHEVAL_GALLOP
08:00:00 ----------------loading: FR_CHASCHEVAL_CHARGE
08:00:00 ----------------loading: FR_CHASCHEVAL_MELEE
08:00:00 ----------------loading: FR_CHASCHEVAL_DEATH
08:00:00 ----------------loading: GFX_France_CAV
08:00:00 ----------------loading: horse_11-1_Walk
08:00:00 ----------------loading: horse_11-2_Stand
08:00:00 ----------------loading: horse_11-4_Run
08:00:00 ----------------loading: horse_11-5_Charge
08:00:00 ----------------loading: horse_11-6_Melee
08:00:00 ----------------loading: horse_11-7_Death_1
08:00:00 ----------------loading: GFX_FR_Cdr_03-1_Walk
08:00:00 ----------------loading: GFX_FR_Cdr_03-2_Stand
08:00:00 ----------------loading: GFX_FR_Cdr_03-3_Run
08:00:00 ----------------loading: GFX_FR_Cdr_03-4_Death
08:00:00 ----------------loading: WUR_OFFICERMOUNTED_WALK
08:00:00 ----------------loading: WUR_OFFICERMOUNTED_STAND
08:00:00 ----------------loading: WUR_OFFICERMOUNTED_GALLOP
08:00:00 ----------------loading: WUR_OFFICERMOUNTED_DEATH
08:00:00 ----------------loading: GFX_Wurttemberg_Unit
08:00:00 ----------------loading: WUR_FUS_MARCH
08:00:00 ----------------loading: WUR_FUS_STAND
08:00:00 ----------------loading: WUR_FUS_LOAD
08:00:00 ----------------loading: WUR_FUS_READY
08:00:00 ----------------loading: WUR_FUS_FIRE
08:00:00 ----------------loading: WUR_FUS_DBLQUIK
08:00:00 ----------------loading: WUR_FUS_CHARGE
08:00:00 ----------------loading: WUR_FUS_MELEE
08:00:00 ----------------loading: WUR_FUS_PRONE
08:00:00 ----------------loading: WUR_FUS_DEATH
08:00:00 ----------------loading: GFX_Wur_Prince_Royal
08:00:00 ----------------loading: WUR_LI_MARCH
08:00:00 ----------------loading: WUR_LI_STAND
08:00:00 ----------------loading: WUR_LI_LOAD
08:00:00 ----------------loading: WUR_LI_READY
08:00:00 ----------------loading: WUR_LI_FIRE
08:00:00 ----------------loading: WUR_LI_DBLQUIK
08:00:00 ----------------loading: WUR_LI_CHARGE
08:00:00 ----------------loading: WUR_LI_MELEE
08:00:00 ----------------loading: WUR_LI_PRONE
08:00:00 ----------------loading: WUR_LI_DEATH
08:00:00 ----------------loading: GFX_Wur_Fusilier
08:00:00 ----------------loading: WUR_ART_GUNLIMBERED_MOVE
08:00:00 ----------------loading: WUR_ART_GUNLIMBERED_STAND
08:00:00 ----------------loading: WUR_ART_GUN_BROKEN
08:00:00 ----------------loading: WUR_ART_LIMBER_MOVE
08:00:00 ----------------loading: WUR_ART_LIMBER_STAND
08:00:00 ----------------loading: WUR_ART_GUN_MOVE
08:00:00 ----------------loading: WUR_ART_GUN_STAND
08:00:00 ----------------loading: WUR_ART_GUN_LOAD
08:00:00 ----------------loading: WUR_ART_GUN_READY
08:00:00 ----------------loading: WUR_ART_GUN_FIRE
08:00:00 ----------------loading: RUS_HART_TRAIN_HORSES_WALK
08:00:00 ----------------loading: RUS_HART_TRAIN_HORSES_STAND
08:00:00 ----------------loading: RUS_HART_TRAIN_HORSES_RUN
08:00:00 ----------------loading: RUS_HART_GUNLIMBERED_MOVE
08:00:00 ----------------loading: RUS_HART_GUNLIMBERED_STAND
08:00:00 ----------------loading: RUS_HART_LIMBER_MOVE
08:00:00 ----------------loading: RUS_HART_LIMBER_STAND
08:00:00 ----------------loading: AUS_HUSSAR_WALK
08:00:00 ----------------loading: AUS_HUSSAR_STAND
08:00:00 ----------------loading: AUS_HUSSAR_GALLOP
08:00:00 ----------------loading: AUS_HUSSAR_CHARGE
08:00:00 ----------------loading: AUS_HUSSAR_MELEE
08:00:00 ----------------loading: AUS_HUSSAR_DEATH
08:00:00 ----------------loading: FR_LANC_Walk
08:00:00 ----------------loading: FR_LANC_Stand
08:00:00 ----------------loading: FR_LANC_Run
08:00:00 ----------------loading: FR_LANC_Charge
08:00:00 ----------------loading: FR_LANC_Melee
08:00:00 ----------------loading: FR_LANC_Death_1
08:00:00 ----------------loading: horse_10-1_Walk
08:00:00 ----------------loading: horse_10-2_Stand
08:00:00 ----------------loading: horse_10-4_Run
08:00:00 ----------------loading: horse_10-5_Charge
08:00:00 ----------------loading: horse_10-6_Melee
08:00:00 ----------------loading: horse_10-7_Death_1
08:00:00 ----------------loading: WUR_CH_WALK
08:00:00 ----------------loading: WUR_CH_STAND
08:00:00 ----------------loading: WUR_CH_GALLOP
08:00:00 ----------------loading: WUR_CH_CHARGE
08:00:00 ----------------loading: WUR_CH_MELEE
08:00:00 ----------------loading: WUR_CH_DEATH
08:00:00 ----------------loading: GFX_Italian_Unit
08:00:00 ----------------loading: WES_GU_MARCH
08:00:00 ----------------loading: WES_GU_STAND
08:00:00 ----------------loading: WES_GU_LOAD
08:00:00 ----------------loading: WES_GU_READY
08:00:00 ----------------loading: WES_GU_FIRE
08:00:00 ----------------loading: WES_GU_DBLQUIK
08:00:00 ----------------loading: WES_GU_CHARGE
08:00:00 ----------------loading: WES_GU_MELEE
08:00:00 ----------------loading: WES_GU_PRONE
08:00:00 ----------------loading: WES_GU_DEATH
08:00:00 ----------------loading: horse_03-1_Walk
08:00:00 ----------------loading: horse_03-2_Stand
08:00:00 ----------------loading: horse_03-4_Run
08:00:00 ----------------loading: horse_03-5_Charge
08:00:00 ----------------loading: horse_03-6_Melee
08:00:00 ----------------loading: horse_03-7_Death_1
08:00:00 ----------------loading: GB_HDRAG_BL_Walk
08:00:00 ----------------loading: GB_HDRAG_BL_Stand
08:00:00 ----------------loading: GB_HDRAG_BL_Run
08:00:00 ----------------loading: GB_HDRAG_BL_Charge
08:00:00 ----------------loading: GB_HDRAG_BL_Melee
08:00:00 ----------------loading: GB_HDRAG_BL_Death_1
08:00:00 ----------------loading: GB_LGD_Walk
08:00:00 ----------------loading: GB_LGD_Stand
08:00:00 ----------------loading: GB_LGD_Run
08:00:00 ----------------loading: GB_LGD_Charge
08:00:00 ----------------loading: GB_LGD_Melee
08:00:00 ----------------loading: GB_LGD_Death_1
08:00:00 ----------------loading: horse_05-1_Walk
08:00:00 ----------------loading: horse_05-2_Stand
08:00:00 ----------------loading: horse_05-4_Run
08:00:00 ----------------loading: horse_05-5_Charge
08:00:00 ----------------loading: horse_05-6_Melee
08:00:00 ----------------loading: horse_05-7_Death_1
08:00:00 ----------------loading: FR_DRAGOON_WALK
08:00:00 ----------------loading: FR_DRAGOON_STAND
08:00:00 ----------------loading: FR_DRAGOON_GALLOP
08:00:00 ----------------loading: FR_DRAGOON_CHARGE
08:00:00 ----------------loading: FR_DRAGOON_MELEE
08:00:00 ----------------loading: FR_DRAGOON_DEATH
08:00:00 ----------------loading: BAV_OFFICERMOUNTED_WALK
08:00:00 ----------------loading: BAV_OFFICERMOUNTED_STAND
08:00:00 ----------------loading: BAV_OFFICERMOUNTED_GALLOP
08:00:00 ----------------loading: BAV_OFFICERMOUNTED_DEATH
08:00:00 ----------------loading: GFX_Bavarian_Unit
08:00:00 ----------------loading: BAV_CHEVAULEGERS_WALK
08:00:00 ----------------loading: BAV_CHEVAULEGERS_STAND
08:00:00 ----------------loading: BAV_CHEVAULEGERS_GALLOP
08:00:00 ----------------loading: BAV_CHEVAULEGERS_CHARGE
08:00:00 ----------------loading: BAV_CHEVAULEGERS_MELEE
08:00:00 ----------------loading: BAV_CHEVAULEGERS_DEATH
08:00:00 ----------------loading: GFX_Bavarian_Cav
08:00:00 ----------------loading: GFX_Polish_Unit
08:00:00 ----------------loading: PL_FUS_Walk
08:00:00 ----------------loading: PL_FUS_Stand
08:00:00 ----------------loading: PL_FUS_Load
08:00:00 ----------------loading: PL_FUS_Ready
08:00:00 ----------------loading: PL_FUS_Fire
08:00:00 ----------------loading: PL_FUS_Run
08:00:00 ----------------loading: PL_FUS_Charge
08:00:00 ----------------loading: PL_FUS_Melee
08:00:00 ----------------loading: PL_FUS_PRONE
08:00:00 ----------------loading: PL_FUS_Death
08:00:00 ----------------loading: PL_VOLT_Walk
08:00:00 ----------------loading: PL_VOLT_Stand
08:00:00 ----------------loading: PL_VOLT_Load
08:00:00 ----------------loading: PL_VOLT_Ready
08:00:00 ----------------loading: PL_VOLT_Fire
08:00:00 ----------------loading: PL_VOLT_Run
08:00:00 ----------------loading: PL_VOLT_Charge
08:00:00 ----------------loading: PL_VOLT_Melee
08:00:00 ----------------loading: PL_VOLT_PRONE
08:00:00 ----------------loading: PL_VOLT_Death
08:00:00 ----------------loading: GFX_Poland
08:00:00 ----------------loading: RUS_OFFICERMOUNTED_WALK
08:00:00 ----------------loading: RUS_OFFICERMOUNTED_STAND
08:00:00 ----------------loading: RUS_OFFICERMOUNTED_GALLOP
08:00:00 ----------------loading: RUS_OFFICERMOUNTED_DEATH
08:00:00 ----------------loading: GFX_CO_Poland
08:00:00 ----------------loading: RUS_ART_GUN_MOVE
08:00:00 ----------------loading: RUS_ART_GUN_STAND
08:00:00 ----------------loading: RUS_ART_GUN_LOAD
08:00:00 ----------------loading: RUS_ART_GUN_READY
08:00:00 ----------------loading: RUS_ART_GUN_FIRE
08:00:00 ----------------loading: RUS_FUS_DEATH
08:00:00 ----------------loading: GFX_Westphalia_Unit
08:00:00 ----------------loading: GFX_Westfalia_1811_Reg
08:00:00 ----------------loading: GFX_CO_Westfalia_1st_Hussars
08:00:00 ----------------loading: GFX_Westphalia_Cav_Unit
08:00:00 ----------------loading: AUS_HUSSAR2_WALK
08:00:00 ----------------loading: AUS_HUSSAR2_STAND
08:00:00 ----------------loading: AUS_HUSSAR2_GALLOP
08:00:00 ----------------loading: AUS_HUSSAR2_CHARGE
08:00:00 ----------------loading: AUS_HUSSAR2_MELEE
08:00:00 ----------------loading: AUS_HUSSAR2_DEATH
08:00:00 ----------------loading: GFX_Westfalia_1st_Hussars
08:00:00 ----------------loading: GFX_Westfalia_CAV_1811_Reg
08:00:00 ----------------loading: GFX_French_Unit
08:00:00 ----------------loading: PL_VLI_Walk
08:00:00 ----------------loading: PL_VLI_Stand
08:00:00 ----------------loading: PL_VLI_Load
08:00:00 ----------------loading: PL_VLI_Ready
08:00:00 ----------------loading: PL_VLI_Fire
08:00:00 ----------------loading: PL_VLI_Run
08:00:00 ----------------loading: PL_VLI_Charge
08:00:00 ----------------loading: PL_VLI_Melee
08:00:00 ----------------loading: PL_VLI_PRONE
08:00:00 ----------------loading: PL_VLI_Death
08:00:00 ----------------loading: GFX_French_CO_1806
08:00:00 ----------------loading: FR_GUARDVOLT_MARCH
08:00:00 ----------------loading: FR_GUARDVOLT_STAND
08:00:00 ----------------loading: FR_GUARDVOLT_LOAD
08:00:00 ----------------loading: FR_GUARDVOLT_READY
08:00:00 ----------------loading: FR_GUARDVOLT_FIRE
08:00:00 ----------------loading: FR_GUARDVOLT_DBLQUIK
08:00:00 ----------------loading: FR_GUARDVOLT_CHARGE
08:00:00 ----------------loading: FR_GUARDVOLT_MELEE
08:00:00 ----------------loading: FR_GUARDVOLT_PRONE
08:00:00 ----------------loading: FR_GUARDVOLT_DEATH
08:00:00 ----------------loading: GFX_French_1806
08:00:00 ----------------loading: FR_GUARDTIR_MARCH
08:00:00 ----------------loading: FR_GUARDTIR_STAND
08:00:00 ----------------loading: FR_GUARDTIR_LOAD
08:00:00 ----------------loading: FR_GUARDTIR_READY
08:00:00 ----------------loading: FR_GUARDTIR_FIRE
08:00:00 ----------------loading: FR_GUARDTIR_DBLQUIK
08:00:00 ----------------loading: FR_GUARDTIR_CHARGE
08:00:00 ----------------loading: FR_GUARDTIR_MELEE
08:00:00 ----------------loading: FR_GUARDTIR_PRONE
08:00:00 ----------------loading: FR_GUARDTIR_DEATH
08:00:00 ----------------loading: FR_MIDGUARD_MARCH
08:00:00 ----------------loading: FR_MIDGUARD_STAND
08:00:00 ----------------loading: FR_MIDGUARD_LOAD
08:00:00 ----------------loading: FR_MIDGUARD_READY
08:00:00 ----------------loading: FR_MIDGUARD_FIRE
08:00:00 ----------------loading: FR_MIDGUARD_DBLQUIK
08:00:00 ----------------loading: FR_MIDGUARD_CHARGE
08:00:00 ----------------loading: FR_MIDGUARD_MELEE
08:00:00 ----------------loading: FR_MIDGUARD_PRONE
08:00:00 ----------------loading: FR_MIDGUARD_DEATH
08:00:00 ----------------loading: FR_OLDGUARD_MARCH
08:00:00 ----------------loading: FR_OLDGUARD_STAND
08:00:00 ----------------loading: FR_OLDGUARD_LOAD
08:00:00 ----------------loading: FR_OLDGUARD_READY
08:00:00 ----------------loading: FR_OLDGUARD_FIRE
08:00:00 ----------------loading: FR_OLDGUARD_DBLQUIK
08:00:00 ----------------loading: FR_OLDGUARD_CHARGE
08:00:00 ----------------loading: FR_OLDGUARD_MELEE
08:00:00 ----------------loading: FR_OLDGUARD_PRONE
08:00:00 ----------------loading: FR_OLDGUARD_DEATH
08:00:00 ----------------loading: FR_GD_TRAIN_HORSES_WALK
08:00:00 ----------------loading: FR_GD_TRAIN_HORSES_STAND
08:00:00 ----------------loading: FR_GD_LIMBER_MOVE
08:00:00 ----------------loading: FR_GD_LIMBER_STAND
08:00:00 ----------------loading: FR_GD_GUN_MOVE
08:00:00 ----------------loading: FR_GD_GUN_STAND
08:00:00 ----------------loading: FR_GD_GUN_LOAD
08:00:00 ----------------loading: FR_GD_GUN_READY
08:00:00 ----------------loading: FR_GD_GUN_FIRE
08:00:00 ----------------loading: GFX_French_Cav_Chas_1806
08:00:00 ----------------loading: FR_HRSE_GREN_WALK
08:00:00 ----------------loading: FR_HRSE_GREN_STAND
08:00:00 ----------------loading: FR_HRSE_GREN_RUN
08:00:00 ----------------loading: FR_HRSE_GREN_CHARGE
08:00:00 ----------------loading: FR_HRSE_GREN_MELEE
08:00:00 ----------------loading: FR_HRSE_GREN_DEATH
08:00:00 ----------------loading: horse_09-1_Walk
08:00:00 ----------------loading: horse_09-2_Stand
08:00:00 ----------------loading: horse_09-4_Run
08:00:00 ----------------loading: horse_09-5_Charge
08:00:00 ----------------loading: horse_09-6_Melee
08:00:00 ----------------loading: horse_09-7_Death_1
08:00:00 ----------------loading: DUT_LANCER_Walk
08:00:00 ----------------loading: DUT_LANCER_Stand
08:00:00 ----------------loading: DUT_LANCER_Run
08:00:00 ----------------loading: DUT_LANCER_Charge
08:00:00 ----------------loading: DUT_LANCER_Melee
08:00:00 ----------------loading: DUT_LANCER_Death_1
08:00:00 ----------------loading: FR_HGD_TRAIN_HORSES_WALK
08:00:00 ----------------loading: FR_HGD_TRAIN_HORSES_STAND
08:00:00 ----------------loading: FR_HGD_DEATH
08:00:00 ----------------loading: FR_HGD_LIMBER_MOVE
08:00:00 ----------------loading: FR_HGD_LIMBER_STAND
08:00:00 ----------------loading: FR_HGD_GUN_MOVE
08:00:00 ----------------loading: FR_HGD_GUN_STAND
08:00:00 ----------------loading: FR_HGD_GUN_LOAD
08:00:00 ----------------loading: FR_HGD_GUN_READY
08:00:00 ----------------loading: FR_HGD_GUN_FIRE
08:00:00 ----------------loading: FR_HUSSAR8_WALK
08:00:00 ----------------loading: FR_HUSSAR8_STAND
08:00:00 ----------------loading: FR_HUSSAR8_GALLOP
08:00:00 ----------------loading: FR_HUSSAR8_CHARGE
08:00:00 ----------------loading: FR_HUSSAR8_MELEE
08:00:00 ----------------loading: FR_HUSSAR8_DEATH
08:00:00 ----------------loading: RUS_HUSSAR_WALK
08:00:00 ----------------loading: RUS_HUSSAR_STAND
08:00:00 ----------------loading: RUS_HUSSAR_GALLOP
08:00:00 ----------------loading: RUS_HUSSAR_CHARGE
08:00:00 ----------------loading: RUS_HUSSAR_MELEE
08:00:00 ----------------loading: RUS_HUSSAR_DEATH
08:00:00 ----------------loading: GFX_Prussian_CAV
08:00:00 ----------------loading: FR_CUIRASSIER_WALK
08:00:00 ----------------loading: FR_CUIRASSIER_STAND
08:00:00 ----------------loading: FR_CUIRASSIER_GALLOP
08:00:00 ----------------loading: FR_CUIRASSIER_CHARGE
08:00:00 ----------------loading: FR_CUIRASSIER_MELEE
08:00:00 ----------------loading: FR_CUIRASSIER_DEATH
08:00:00 ----------------loading: GFX_France_Cuirass
08:00:00 ----------------loading: FR_CARAB_Walk
08:00:00 ----------------loading: FR_CARAB_Stand
08:00:00 ----------------loading: FR_CARAB_Run
08:00:00 ----------------loading: FR_CARAB_Charge
08:00:00 ----------------loading: FR_CARAB_Melee
08:00:00 ----------------loading: FR_CARAB_Death_1
08:00:00 ----------------loading: horse_lg_11-1_Walk
08:00:00 ----------------loading: horse_lg_11-2_Stand
08:00:00 ----------------loading: horse_lg_11-4_Run
08:00:00 ----------------loading: horse_lg_11-5_Charge
08:00:00 ----------------loading: horse_lg_11-6_Melee
08:00:00 ----------------loading: horse_lg_11-7_Death_1
08:00:00 ----------------loading: SAX_CHEVAULEGER_WALK
08:00:00 ----------------loading: SAX_CHEVAULEGER_STAND
08:00:00 ----------------loading: SAX_CHEVAULEGER_Run
08:00:00 ----------------loading: SAX_CHEVAULEGER_CHARGE
08:00:00 ----------------loading: SAX_CHEVAULEGER_MELEE
08:00:00 ----------------loading: SAX_CHEVAULEGER_DEATH
08:00:00 ----------------loading: GFX_Saxon_Chevaulegers_Cav_Unit
08:00:00 ----------------loading: GFX_Saxon_Kuirassier_Cav_Unit
08:00:00 ----------------loading: RUS_CUIRASSIER_WALK
08:00:00 ----------------loading: RUS_CUIRASSIER_STAND
08:00:00 ----------------loading: RUS_CUIRASSIER_GALLOP
08:00:00 ----------------loading: RUS_CUIRASSIER_CHARGE
08:00:00 ----------------loading: RUS_CUIRASSIER_MELEE
08:00:00 ----------------loading: RUS_CUIRASSIER_DEATH
08:00:00 ----------------loading: AUS_CUIRASSIER_WALK
08:00:00 ----------------loading: AUS_CUIRASSIER_STAND
08:00:00 ----------------loading: AUS_CUIRASSIER_GALLOP
08:00:00 ----------------loading: AUS_CUIRASSIER_CHARGE
08:00:00 ----------------loading: AUS_CUIRASSIER_MELEE
08:00:00 ----------------loading: AUS_CUIRASSIER_DEATH
08:00:00 ----------------loading: SAX_GDCRP_WALK
08:00:00 ----------------loading: SAX_GDCRP_STAND
08:00:00 ----------------loading: SAX_GDCRP_Run
08:00:00 ----------------loading: SAX_GDCRP_CHARGE
08:00:00 ----------------loading: SAX_GDCRP_MELEE
08:00:00 ----------------loading: SAX_GDCRP_DEATH
08:00:00 ----------------loading: DUT_CARAB_Walk
08:00:00 ----------------loading: DUT_CARAB_Stand
08:00:00 ----------------loading: DUT_CARAB_Run
08:00:00 ----------------loading: DUT_CARAB_Charge
08:00:00 ----------------loading: DUT_CARAB_Melee
08:00:00 ----------------loading: DUT_CARAB_Death_1
08:00:00 ----------------loading: GFX_Saxon_Unit
08:00:00 ----------------loading: GFX_PR_TRANS_Horses_Walk
08:00:00 ----------------loading: GFX_PR_TRANS_Horses_Stand
08:00:00 ----------------loading: RUS_HART_GUN_MOVE
08:00:00 ----------------loading: RUS_HART_GUN_STAND
08:00:00 ----------------loading: RUS_HART_GUN_LOAD
08:00:00 ----------------loading: RUS_HART_GUN_READY
08:00:00 ----------------loading: RUS_HART_GUN_FIRE
08:00:00 ----------------loading: GFX_French_1812
08:00:00 ----------------loading: RUS_GENERAL_WALK
08:00:00 ----------------loading: RUS_GENERAL_STAND
08:00:00 ----------------loading: RUS_GENERAL_GALLOP
08:00:00 ----------------loading: RUS_GENERAL_DEATH
08:00:00 ----------------loading: RUS_HUSSAR2_WALK
08:00:00 ----------------loading: RUS_HUSSAR2_STAND
08:00:00 ----------------loading: RUS_HUSSAR2_RUN
08:00:00 ----------------loading: RUS_HUSSAR2_CHARGE
08:00:00 ----------------loading: RUS_HUSSAR2_MELEE
08:00:00 ----------------loading: RUS_HUSSAR2_DEATH
08:00:00 ----------------loading: AUS_CHEVAULEGERS_WALK
08:00:00 ----------------loading: AUS_CHEVAULEGERS_STAND
08:00:00 ----------------loading: AUS_CHEVAULEGERS_GALLOP
08:00:00 ----------------loading: AUS_CHEVAULEGERS_CHARGE
08:00:00 ----------------loading: AUS_CHEVAULEGERS_MELEE
08:00:00 ----------------loading: AUS_CHEVAULEGERS_DEATH
08:00:00 ----------------loading: RUS_HUSSAR3_WALK
08:00:00 ----------------loading: RUS_HUSSAR3_STAND
08:00:00 ----------------loading: RUS_HUSSAR3_RUN
08:00:00 ----------------loading: RUS_HUSSAR3_CHARGE
08:00:00 ----------------loading: RUS_HUSSAR3_MELEE
08:00:00 ----------------loading: RUS_HUSSAR3_DEATH
08:00:00 ----------------loading: GFX_PR_Cdr_01-1_Walk
08:00:00 ----------------loading: GFX_PR_Cdr_01-2_Stand
08:00:00 ----------------loading: GFX_PR_Cdr_01-3_Run
08:00:00 ----------------loading: GFX_PR_Cdr_01-4_Death
08:00:00 ----------------loading: GFX_CO_Russia
08:00:00 ----------------loading: RUS_FUS_MARCH
08:00:00 ----------------loading: RUS_FUS_STAND
08:00:00 ----------------loading: RUS_FUS_LOAD
08:00:00 ----------------loading: RUS_FUS_READY
08:00:00 ----------------loading: RUS_FUS_FIRE
08:00:00 ----------------loading: RUS_FUS_DBLQUIK
08:00:00 ----------------loading: RUS_FUS_CHARGE
08:00:00 ----------------loading: RUS_FUS_MELEE
08:00:00 ----------------loading: RUS_FUS_PRONE
08:00:00 ----------------loading: RUS_GREN_MARCH
08:00:00 ----------------loading: RUS_GREN_STAND
08:00:00 ----------------loading: RUS_GREN_LOAD
08:00:00 ----------------loading: RUS_GREN_READY
08:00:00 ----------------loading: RUS_GREN_FIRE
08:00:00 ----------------loading: RUS_GREN_DBLQUIK
08:00:00 ----------------loading: RUS_GREN_CHARGE
08:00:00 ----------------loading: RUS_GREN_MELEE
08:00:00 ----------------loading: RUS_GREN_PRONE
08:00:00 ----------------loading: RUS_GREN_DEATH
08:00:00 ----------------loading: GFX_CO_Russia1
08:00:00 ----------------loading: GFX_Russia1
08:00:00 ----------------loading: RUS_JAGER_MARCH
08:00:00 ----------------loading: RUS_JAGER_STAND
08:00:00 ----------------loading: RUS_JAGER_LOAD
08:00:00 ----------------loading: RUS_JAGER_READY
08:00:00 ----------------loading: RUS_JAGER_FIRE
08:00:00 ----------------loading: RUS_JAGER_DBLQUIK
08:00:00 ----------------loading: RUS_JAGER_CHARGE
08:00:00 ----------------loading: RUS_JAGER_MELEE
08:00:00 ----------------loading: RUS_JAGER_PRONE
08:00:00 ----------------loading: GFX_Russian_Line1812
08:00:00 ----------------loading: RUS_FUS2_MARCH
08:00:00 ----------------loading: RUS_FUS2_STAND
08:00:00 ----------------loading: RUS_FUS2_DBLQUIK
08:00:00 ----------------loading: RUS_FUS2_CHARGE
08:00:00 ----------------loading: RUS_FUS2_MELEE
08:00:00 ----------------loading: RUS_FUS2_PRONE
08:00:00 ----------------loading: RUS_FUS2_DEATH
08:00:00 ----------------loading: RUS_FUS2_LOAD
08:00:00 ----------------loading: RUS_FUS2_READY
08:00:00 ----------------loading: RUS_FUS2_FIRE
08:00:00 ----------------loading: GFX_Russia5
08:00:00 ----------------loading: GFX_CO_Russia5
08:00:00 ----------------loading: GFX_Russia3
08:00:00 ----------------loading: GFX_CO_Russia3
08:00:00 ----------------loading: GFX_Russia2
08:00:00 ----------------loading: GFX_CO_Russia2
08:00:00 ----------------loading: GFX_Russian_CO_Line1812
08:00:00 ----------------loading: GFX_Russia_Unit
08:00:00 ----------------loading: GFX_Russia4
08:00:00 ----------------loading: GFX_CO_Russia4
08:00:00 ----------------loading: GFX_CO_Russia7
08:00:00 ----------------loading: GFX_Russia7
08:00:00 ----------------loading: GFX_Russia6
08:00:00 ----------------loading: GFX_CO_Russia6
08:00:00 ----------------loading: GFX_Russian_Line1812_CAV
08:00:00 ----------------loading: GFX_Russia9
08:00:00 ----------------loading: GFX_CO_Russia9
08:00:00 ----------------loading: horse_01-1_Walk
08:00:00 ----------------loading: horse_01-2_Stand
08:00:00 ----------------loading: horse_01-4_Run
08:00:00 ----------------loading: horse_01-5_Charge
08:00:00 ----------------loading: horse_01-6_Melee
08:00:00 ----------------loading: horse_01-7_Death_1
08:00:00 ----------------loading: GB_HUS2_Walk
08:00:00 ----------------loading: GB_HUS2_Stand
08:00:00 ----------------loading: GB_HUS2_Run
08:00:00 ----------------loading: GB_HUS2_Charge
08:00:00 ----------------loading: GB_HUS2_Melee
08:00:00 ----------------loading: GB_HUS2_Death_1
08:00:00 ----------------loading: horse_04-1_Walk
08:00:00 ----------------loading: horse_04-2_Stand
08:00:00 ----------------loading: horse_04-4_Run
08:00:00 ----------------loading: horse_04-5_Charge
08:00:00 ----------------loading: horse_04-6_Melee
08:00:00 ----------------loading: horse_04-7_Death_1
08:00:00 ----------------loading: RUS_LGRD_MARCH
08:00:00 ----------------loading: RUS_LGRD_STAND
08:00:00 ----------------loading: RUS_LGRD_LOAD
08:00:00 ----------------loading: RUS_LGRD_READY
08:00:00 ----------------loading: RUS_LGRD_FIRE
08:00:00 ----------------loading: RUS_LGRD_DBLQUIK
08:00:00 ----------------loading: RUS_LGRD_CHARGE
08:00:00 ----------------loading: RUS_LGRD_MELEE
08:00:00 ----------------loading: RUS_LGRD_PRONE
08:00:00 ----------------loading: RUS_LGRD_DEATH
08:00:00 ----------------loading: GFX_CO_Russia8
08:00:00 ----------------loading: GFX_Russia8
08:00:00 ----------------loading: RUS_GD_COSSACK_WALK
08:00:00 ----------------loading: RUS_GD_COSSACK_STAND
08:00:00 ----------------loading: RUS_GD_COSSACK_GALLOP
08:00:00 ----------------loading: RUS_GD_COSSACK_CHARGE
08:00:00 ----------------loading: RUS_GD_COSSACK_MELEE
08:00:00 ----------------loading: RUS_GD_COSSACK_DEATH
08:00:00 ----------------loading: RUS_DON_COSSACK_WALK
08:00:00 ----------------loading: RUS_DON_COSSACK_STAND
08:00:00 ----------------loading: RUS_DON_COSSACK_GALLOP
08:00:00 ----------------loading: RUS_DON_COSSACK_CHARGE
08:00:00 ----------------loading: RUS_DON_COSSACK_MELEE
08:00:00 ----------------loading: RUS_DON_COSSACK_DEATH
08:00:00 ----------------loading: RUS_COSSACK_WALK
08:00:00 ----------------loading: RUS_COSSACK_STAND
08:00:00 ----------------loading: RUS_COSSACK_GALLOP
08:00:00 ----------------loading: RUS_COSSACK_CHARGE
08:00:00 ----------------loading: RUS_COSSACK_MELEE
08:00:00 ----------------loading: RUS_COSSACK_DEATH
08:00:00 ----------------loading: GFX_Surrender
08:00:00 Planting Fields
08:00:00 Creating Forests
08:00:00 Buying Shrubbery
08:00:00 ----------------loading: GFX_WL_Grass_1
08:00:00 ----------------loading: GFX_WL_Grass_2
08:00:00 ----------------loading: GFX_WL_Grass_3
08:00:00 ----------------loading: SP_Tree_Large2
08:00:00 ----------------loading: IT_Cypress_3
08:00:00 ----------------loading: SP_TreeSpring1
08:00:00 ----------------loading: SP_Maple2
08:00:00 ----------------loading: IT_Cypress_5
08:00:00 ----------------loading: SP_Tree_Large1
08:00:00 ----------------loading: SP_Poplar1
08:00:00 ----------------loading: SP_TreeWoods1
08:00:00 ----------------loading: SP_TreeWoods3
08:00:00 ----------------loading: IT_Cypress_4
08:00:00 ----------------loading: SP_Orchard1
08:00:00 ----------------loading: SP_Orchard2
08:00:00 ----------------loading: SP_Brush3
08:00:00 ----------------loading: SP_Brush7
08:00:00 ----------------loading: SB_Tree13
08:00:00 ----------------loading: SB_Tree12
08:00:00 ----------------loading: It_Ruin
08:00:00 ----------------loading: GFX_WL_Stubble_1
08:00:00 ----------------loading: It_Ruin3
08:00:00 ----------------loading: SP_Cattle1
08:00:00 ----------------loading: SP_Cattle2
08:00:00 ----------------loading: SP_Broomsedge5
08:00:00 ----------------loading: SP_Cattle3
08:00:00 ----------------loading: SP_Olive_3
08:00:00 ----------------loading: SP_Olive_4
08:00:00 ----------------loading: SP_Olive_5
08:00:00 ----------------loading: GFX_WL_Wheat_1_Short
08:00:00 ----------------loading: SP_Grapes1
08:00:00 Planting Shrubbery . . . A Lot of Shrubbery
08:00:00 Total Collision Objs:179
08:00:00 ----------------loading: SP_OldTree1
08:00:00 ----------------loading: SP_DeadTree1
08:00:00 Drafting Chain of Command
08:00:00 Chain of Command: Top Commander Empereur Napoléon Bonaparte
08:00:00 Chain of Command: Top Commander General'nyy Infanry Mikhail Golenishchev-Kutusov
08:00:00 Formation DRIL_LVL4_INF_DOUBLELINE cannot support additional unit type:3
08:00:00 Loading Battle Events
08:00:00 SowWL Level Loaded...
08:00:00 16:35:24
08:00:00 *** KSMod::GameStateSerialization::ChunkWrite @ 10368000 { pos = 10518261 size = 12 }
08:00:00 Général de Division Theodore Chabert sent to attack the enemy line.
08:00:00 Général de Division von Ochs sent to attack the enemy line in 10 min.
08:00:00 Général de Division Jean-Victor Tharreau is held in reserve.
08:00:00 Général de Division von Ochs is held in reserve.
08:00:00 Colonel VIII Corps Res. Art. is held in reserve.
08:00:02 Div Cmdr: Général de Division Charles Antoine Morand has no stance or orders and TacticType: 0
EmperorHighlander- Posts : 8
Join date : 2019-06-22
Re: Crashing upon returning to game
16:33:59 | Platform | Info | * Initialise: RenderManager | .\src\MyGUI_DirectXRenderManager.cpp | 28
16:33:59 | Platform | Info | RenderManager successfully initialized | .\src\MyGUI_DirectXRenderManager.cpp | 54
16:33:59 | Platform | Info | * Initialise: DataManager | .\src\MyGUI_DirectXDataManager.cpp | 24
16:33:59 | Platform | Info | DataManager successfully initialized | .\src\MyGUI_DirectXDataManager.cpp | 26
16:33:59 | Platform | Info | * Shutdown: DataManager | .\src\MyGUI_DirectXDataManager.cpp | 33
16:33:59 | Platform | Info | DataManager successfully shutdown | .\src\MyGUI_DirectXDataManager.cpp | 35
16:33:59 | Platform | Info | * Initialise: DataManager | .\src\MyGUI_DirectXDataManager.cpp | 24
16:33:59 | Platform | Info | DataManager successfully initialized | .\src\MyGUI_DirectXDataManager.cpp | 26
16:33:59 | Platform | Info | resource path: 'D:\STEAMLIBRARY\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Base/Layout' - recursive:1 | .\src\MyGUI_DirectXDataManager.cpp | 148
16:33:59 | Core | Info | * Initialise: Gui | .\src\MyGUI_Gui.cpp | 61
16:33:59 | Core | Info | * MyGUI version 3.2.0.5291M | .\src\MyGUI_Gui.cpp | 68
16:33:59 | Core | Info | * Initialise: ResourceManager | .\src\MyGUI_ResourceManager.cpp | 32
16:33:59 | Core | Info | ResourceManager successfully initialized | .\src\MyGUI_ResourceManager.cpp | 40
16:33:59 | Core | Info | * Initialise: LayerManager | .\src\MyGUI_LayerManager.cpp | 33
16:33:59 | Core | Info | LayerManager successfully initialized | .\src\MyGUI_LayerManager.cpp | 41
16:33:59 | Core | Info | * Initialise: WidgetManager | .\src\MyGUI_WidgetManager.cpp | 59
16:33:59 | Core | Info | WidgetManager successfully initialized | .\src\MyGUI_WidgetManager.cpp | 96
16:33:59 | Core | Info | * Initialise: InputManager | .\src\MyGUI_InputManager.cpp | 44
16:33:59 | Core | Info | InputManager successfully initialized | .\src\MyGUI_InputManager.cpp | 64
16:33:59 | Core | Info | * Initialise: SubWidgetManager | .\src\MyGUI_SubWidgetManager.cpp | 36
16:33:59 | Core | Info | SubWidgetManager successfully initialized | .\src\MyGUI_SubWidgetManager.cpp | 56
16:33:59 | Core | Info | * Initialise: SkinManager | .\src\MyGUI_SkinManager.cpp | 36
16:33:59 | Core | Info | SkinManager successfully initialized | .\src\MyGUI_SkinManager.cpp | 46
16:33:59 | Core | Info | * Initialise: FontManager | .\src\MyGUI_FontManager.cpp | 32
16:33:59 | Core | Info | FontManager successfully initialized | .\src\MyGUI_FontManager.cpp | 42
16:33:59 | Core | Info | * Initialise: ControllerManager | .\src\MyGUI_ControllerManager.cpp | 32
16:33:59 | Core | Info | ControllerManager successfully initialized | .\src\MyGUI_ControllerManager.cpp | 40
16:33:59 | Core | Info | * Initialise: PointerManager | .\src\MyGUI_PointerManager.cpp | 43
16:33:59 | Core | Info | PointerManager successfully initialized | .\src\MyGUI_PointerManager.cpp | 62
16:33:59 | Core | Info | * Initialise: ClipboardManager | .\src\MyGUI_ClipboardManager.cpp | 72
16:33:59 | Core | Info | ClipboardManager successfully initialized | .\src\MyGUI_ClipboardManager.cpp | 86
16:33:59 | Core | Info | * Initialise: LayoutManager | .\src\MyGUI_LayoutManager.cpp | 28
16:33:59 | Core | Info | LayoutManager successfully initialized | .\src\MyGUI_LayoutManager.cpp | 35
16:33:59 | Core | Info | * Initialise: DynLibManager | .\src\MyGUI_DynLibManager.cpp | 26
16:33:59 | Core | Info | DynLibManager successfully initialized | .\src\MyGUI_DynLibManager.cpp | 30
16:33:59 | Core | Info | * Initialise: PluginManager | .\src\MyGUI_PluginManager.cpp | 30
16:33:59 | Core | Info | PluginManager successfully initialized | .\src\MyGUI_PluginManager.cpp | 34
16:33:59 | Core | Info | * Initialise: LanguageManager | .\src\MyGUI_LanguageManager.cpp | 30
16:33:59 | Core | Info | LanguageManager successfully initialized | .\src\MyGUI_LanguageManager.cpp | 34
16:33:59 | Core | Info | * Initialise: FactoryManager | .\src\MyGUI_FactoryManager.cpp | 25
16:33:59 | Core | Info | FactoryManager successfully initialized | .\src\MyGUI_FactoryManager.cpp | 27
16:33:59 | Core | Info | * Initialise: ToolTipManager | .\src\MyGUI_ToolTipManager.cpp | 33
16:33:59 | Core | Info | ToolTipManager successfully initialized | .\src\MyGUI_ToolTipManager.cpp | 45
16:33:59 | Core | Info | ResourceManager : 'SOWWL_Core.xml', loading... | .\src\MyGUI_ResourceManager.cpp | 155
16:33:59 | Core | Info | Load ini file 'SOWWL_GeneratedFonts.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:33:59 | Core | Info | Load ini file 'SOWWL_Fonts.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:33:59 | Core | Info | Load ini file 'Fonts.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:33:59 | Core | Info | Load ini file 'SOWWL_CommonSkins.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:33:59 | Core | Info | Load ini file 'SOWWL_Theme.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:33:59 | Core | Info | Load ini file 'SOWWL_Images.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:33:59 | Core | Info | Load ini file 'SOWWL_Skins.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:01 | Core | Info | Load ini file 'SOWWL_Templates.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:01 | Core | Info | Load ini file 'SOWWL_PointerImages.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:01 | Core | Info | Load ini file 'SOWWL_Pointers.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:01 | Core | Info | Load ini file 'SOWWL_Layers.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:01 | Core | Info | Load ini file 'SOWWL_Settings.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:01 | Core | Info | Load ini file 'HyperTextSkins.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:01 | Core | Info | Load ini file 'TreeControlSkin.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:01 | Core | Info | Load ini file 'ToolbarButtons.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:01 | Core | Warning | dublicate resource name 'IDS_Wheel_Left' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Command_Map' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Rankup' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Ranknext' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Rankdown' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Rankprev' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Movefwd_100_1' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Movefwd_300_1' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Movefwd_300_2' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Atcommon' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Wheelrightfwd' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Wheelleftfwd' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Wheelrightbck' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Wheelleftbck' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_VolleyHold' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_VolleyFire' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Getaway' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Justrun' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Camfollow' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Aattach' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Tcofficers' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Attackmarch' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Re-Supply' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Compose_Courier_Message' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Line' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Take_Charge_from_AI' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Charge' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Choose_Specific_Target' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Wheel_Right' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Double_Line' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Leader_Halt' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Advance' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Target_Infantry' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Left_Flank' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Skirmish' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Square' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Unsplit' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Leader_Double_Quick_Gallop' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Fallback' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Withdraw_by_Recoil' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Right_Flank' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Column' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Leader_Use_Roads' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Retreat' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Art_Retreat' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Oblique_Left' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Column_by_Divisions' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Go_to_the_Selected_Unit' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_OrderBlitz' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Use_Solid_Shot' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Oblique_Right' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Column_of_Regiments_in_Line' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Objectives' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_OrderAttack' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Use_Shrapnel' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Lie_Down' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Line_with_Reserves' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Dispatches__Sent' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_OrderProbe' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Use_Canister' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Rise_Up' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Road_Column' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Dispatches__Received' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_None' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Use_Shell' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Dismount' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Art_Line' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_OrderDefend' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Hold_Fire' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Mount' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Alt_Attach_Regiment' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_OrderHold' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_AI_Chooses_Target' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_About_Face' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Alt_Detach_Regiment' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_OrderStay' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Target_Artillery' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Halt' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Column_by_Sections' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Attach_Regiment' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Send_to_Scout_Enemy' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Double_Quick_Run' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Art_Double_Line' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Detach_Regiment' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Select_Unit_to_Guard' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Use_Roads' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Limber_the_Gun' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Unlimber_the_Gun' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Unlimber_the_Battery' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Limber_the_Battery' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Menu' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Map' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Go_to_Me' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Order_of_Battle' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ToolBack' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Compass' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Top_tab' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Halt' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Double_Quick_Run' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Lie_Down' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Use_Roads' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Limber_the_Gun' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Unlimber_the_Gun' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Square' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Line' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Column' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Take_Charge_from_AI' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Detach_Regiment' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Go_to_me' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_VolleyFire' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Charge' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Advance' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Fallback' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Retreat' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Select_Unit_to_Guard' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Send_to_Scout_Enemy' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_OrderBlitz' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_OrderAttack' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_OrderProbe' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_OrderDefend' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_OrderHold' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_OrderStay' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_None' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Target_Infantry' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Target_Artillery' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Hold_Fire' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_AI_Chooses_Target' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Use_Solid_Shot' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Use_Shell' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Use_Canister' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Use_Shrapnel' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Go_to_the_Selected_Unit' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Step_Reverse' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Reverse' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Step' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Play' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Pause' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Forward' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_ICO_Step_Forward' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Commander_Bonus' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Visible_to_Enemy' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_A_Target_is_Blocked' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Unit_Resting' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Unit_Rallying' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Shooting_Over' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Limbering' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Getting_Flanked' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Support_Bonus' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Defensive_Terrain_Bonus' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_High_Ground_Bonus' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_Follow_Mode' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'Weather' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'Men' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'Ammo' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'Casualties' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'Score' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'EnemyCasualties' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'BrFlag' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'PrFlag' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'FrFlag' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'Clock' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_MPStar_1' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:01 | Core | Warning | dublicate resource name 'IDS_MPStar_2' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Info | Load ini file 'SOWWL_TutorialImages.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:02 | Core | Info | Load ini file 'SOWWL_WLScens.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:02 | Core | Info | Load ini file 'SOWWL_Scen_Bio_Portraits.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:02 | Core | Warning | dublicate resource name 'jerome' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'erlon' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'lobau' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'duhesme' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'nap' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'ney' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'bijandt' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'paget' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'alten' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'gaer' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'den' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'chas' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'maitland' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'wellington' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'jerome' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'erlon' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'lobau' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'duhesme' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'nap' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'ney' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'bijandt' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'paget' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'alten' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'gaer' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'den' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'chas' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'maitland' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'wellington' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'picton' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'bachelu' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'jerome' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'erlon' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'lobau' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'duhesme' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'nap' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'ney' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'bijandt' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'paget' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'alten' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'gaer' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'den' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'chas' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'maitland' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'wellington' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'picton' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'bachelu' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'ziethen' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'gerard' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'friant' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Warning | dublicate resource name 'blucher' | .\src\MyGUI_ResourceManager.cpp | 92
16:34:02 | Core | Info | Load ini file 'SOWWL_ModResources.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:02 | Core | Info | Gui successfully initialized | .\src\MyGUI_Gui.cpp | 119
16:34:02 | Core | Info | ResourceManager : 'SOWWLResources.xml', loading... | .\src\MyGUI_ResourceManager.cpp | 155
16:34:02 | Core | Info | Load ini file 'SOWWLLanguage.xml' | .\src\MyGUI_ResourceManager.cpp | 115
16:34:03 | Core | Info | ResourceManager : 'mainmenu.layout', loading... | .\src\MyGUI_ResourceManager.cpp | 155
16:34:12 | Core | Info | ResourceManager : 'Singleplayer.layout', loading... | .\src\MyGUI_ResourceManager.cpp | 155
16:34:12 | Core | Warning | Widget property 'Snap' not found [Singleplayer.layout] | .\src\MyGUI_Widget.cpp | 1204
16:34:12 | Core | Warning | Widget property 'Movable' not found [Singleplayer.layout] | .\src\MyGUI_Widget.cpp | 1204
16:34:17 | Core | Info | ResourceManager : 'Sandbox.layout', loading... | .\src\MyGUI_ResourceManager.cpp | 155
16:34:17 | Core | Info | ResourceManager : 'tooltip.layout', loading... | .\src\MyGUI_ResourceManager.cpp | 155
16:35:24 | Core | Info | ResourceManager : 'toolbar.layout', loading... | .\src\MyGUI_ResourceManager.cpp | 155
16:35:24 | Core | Warning | Controller '' not found | .\src\MyGUI_ResourceLayout.cpp | 179
16:35:24 | Core | Warning | Widget property 'Caption' not found [toolbar.layout] | .\src\MyGUI_Widget.cpp | 1204
16:35:24 | Core | Warning | Widget property 'MoveToClick' not found [toolbar.layout] | .\src\MyGUI_Widget.cpp | 1204
16:35:24 | Core | Warning | Widget property 'MoveToClick' not found [toolbar.layout] | .\src\MyGUI_Widget.cpp | 1204
EmperorHighlander- Posts : 8
Join date : 2019-06-22
Re: Crashing upon returning to game
Hi EH. Uncle Billy's your best shot here. Have alerted him to your post.
Martin J
Martin J
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
Re: Crashing upon returning to game
I'm not sure what the problem is. Zip up the scenario and upload it and I'll have a look.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Similar topics
» Game Crashes when troops ordered into column
» Returning to the Fray
» KS Napoleon Mod 1.34 & KS SOW Supplemental Maps 1.24 Uploaded
» Sat. Feb 8 Game
» SowWL-KS Crashing
» Returning to the Fray
» KS Napoleon Mod 1.34 & KS SOW Supplemental Maps 1.24 Uploaded
» Sat. Feb 8 Game
» SowWL-KS Crashing
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum