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SowWL-KS Crashing
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SowWL-KS Crashing
I'm a brand new user of both SowWL and the KS mod. I downloaded and installed what appeared to be the latest files needed for the KS mod. I adjusted the options settings as closely to the recommended settings as the game would allow me.
Whenever I start to play and try to adjust the Brigade's formation, the games crashes to desktop. I also have the compatibility set to Win7 and the game set to run by Administrator.
Attached is the log file as a spoiler, as I didn't see a way to actually attach a file.
Any help would be appreciated.
Whenever I start to play and try to adjust the Brigade's formation, the games crashes to desktop. I also have the compatibility set to Win7 and the game set to run by Administrator.
Attached is the log file as a spoiler, as I didn't see a way to actually attach a file.
Any help would be appreciated.
- log:
Game Launched
13:14:52 Version:SOWWL
1.0106
13:14:52 Reading Key: SOFTWARE\NorbSoftDev\SOWWL
13:14:56 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KS Napoleon Mod II 134
13:14:56 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KS SOW Supplemental Maps124
13:14:56 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KSSpritesMod 107
13:14:56 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\Les Cent-Jours
13:14:56 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\Scenario Generator
13:14:56 Ansi:16, TexH:16384, TexW:16384
13:14:56 SowWL Loaded
13:14:56 13:14:56
13:15:08 Reading Key: SOFTWARE\NorbSoftDev\SOWWL
13:15:08 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KS Napoleon Mod II 134
13:15:08 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KS SOW Supplemental Maps124
13:15:08 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KSSpritesMod 107
13:15:08 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\Les Cent-Jours
13:15:08 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\Scenario Generator
13:15:08 Loading LS01 - Hessian Fury
13:15:08 Load your muskets...
13:15:08 13:15:08
13:15:08 Loading LS01 - Hessian Fury
13:15:08 Loading Map (La Souffel)
15:00:00 Loading Graphics
15:00:00 ----------------loading: GFX_Obj_Minor
15:00:00 ----------------loading: GFX_Obj_UMinor
15:00:00 ----------------loading: GFX_Obj_CMinor
15:00:00 ----------------loading: GFX_Obj_Major
15:00:00 ----------------loading: GFX_Obj_UMajor
15:00:00 ----------------loading: GFX_Obj_CMajor
15:00:00 Loading Drills
15:00:00 Loading Experience Levels
15:00:00 Loading Personalities
15:00:00 Loading Orders
15:00:00 Loading Battle Plans
15:00:00 ----------------loading: GFX_Smoke_1A
15:00:00 ----------------loading: GFX_Smoke_1B
15:00:00 ----------------loading: GFX_Smoke_1C
15:00:00 ----------------loading: GFX_Smoke_1D
15:00:00 ----------------loading: GFX_Smoke_2A
15:00:00 ----------------loading: GFX_Smoke_2B
15:00:00 ----------------loading: GFX_Smoke_2C
15:00:00 ----------------loading: GFX_Smoke_2D
15:00:00 ----------------loading: GFX_Smoke_3A
15:00:00 ----------------loading: GFX_Smoke_3B
15:00:00 ----------------loading: GFX_Smoke_3C
15:00:00 ----------------loading: GFX_Smoke_3D
15:00:00 Loading Artillery Ammunition
15:00:00 ----------------loading: GFX_Burst_Solid
15:00:00 ----------------loading: GFX_Burst_Shell
15:00:00 ----------------loading: GFX_Burst_Canister
15:00:00 ----------------loading: GFX_Burst_Shrapnel
15:00:00 ----------------loading: GFX_Burst_Solid_NAP
15:00:00 Loading Arsenel
15:00:00 Applying Layout to the Map
15:00:00 ----------------loading: GFX_Burst_Ground_1
15:00:00 ----------------loading: GFX_Burst_Ground_2
15:00:00 ----------------loading: GFX_Burst_Ground_3
15:00:00 ----------------loading: GFX_Burst_Ground_4
15:00:00 ----------------loading: GFX_Obj_Shadow
15:00:00 ----------------loading: GFX_Obj_Sel
15:00:00 ----------------loading: GFX_Obj_Dest
15:00:00 ----------------loading: GFX_Obj_Mouse
15:00:00 ----------------loading: GFX_Path_Shadow
15:00:00 Building Armies
15:00:00 ----------------loading: GFX_A_horse_11-1_Walk
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15:00:00 ----------------loading: GFX_A_horse_11-4_Run
15:00:00 ----------------loading: GFX_A_horse_11-5_Charge
15:00:00 ----------------loading: GFX_A_horse_11-6_Melee
15:00:00 ----------------loading: GFX_A_horse_11-7_Death_2
15:00:00 ----------------loading: GFX_FR_Cdr_02-1_Walk
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15:00:00 ----------------loading: GFX_FR_Cdr_02-3_Run
15:00:00 ----------------loading: GFX_FR_Cdr_02-4_Death
15:00:00 ----------------loading: GFX_A_horse_07-1_Walk
15:00:00 ----------------loading: GFX_A_horse_07-2_Stand
15:00:00 ----------------loading: GFX_A_horse_07-4_Run
15:00:00 ----------------loading: GFX_A_horse_07-5_Charge
15:00:00 ----------------loading: GFX_A_horse_07-6_Melee
15:00:00 ----------------loading: GFX_A_horse_07-7_Death_1
15:00:00 ----------------loading: GFX_FR_Cav_05-1_Walk
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15:00:00 ----------------loading: GFX_FR_Cav_05-4_Run
15:00:00 ----------------loading: GFX_FR_Cav_05-5_Charge
15:00:00 ----------------loading: GFX_FR_Cav_05-6_Melee
15:00:00 ----------------loading: GFX_FR_Cav_05-7_Death_1
15:00:00 ----------------loading: GFX_CO_France
15:00:00 ----------------loading: GFX_FlagFlair
15:00:00 ----------------loading: GFX_A_horse_09-1_Walk
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15:00:00 ----------------loading: GFX_A_horse_09-4_Run
15:00:00 ----------------loading: GFX_A_horse_09-5_Charge
15:00:00 ----------------loading: GFX_A_horse_09-6_Melee
15:00:00 ----------------loading: GFX_A_horse_09-7_Death_2
15:00:00 ----------------loading: GFX_A_horse_07-7_Death_2
15:00:00 ----------------loading: GFX_FR_Inf_02-1_Walk
15:00:00 ----------------loading: GFX_FR_Inf_02-2_Stand
15:00:00 ----------------loading: GFX_FR_Inf_02-3_Load
15:00:00 ----------------loading: GFX_FR_Inf_02-3_Ready
15:00:00 ----------------loading: GFX_FR_Inf_02-3_Fire
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15:00:00 ----------------loading: GFX_FR_Inf_02-5_Charge
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15:00:00 ----------------loading: GFX_FR_Inf_02-7_Prone
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15:00:00 ----------------loading: GFX_FR_SC_06-3_Load
15:00:00 ----------------loading: GFX_FR_SC_06-3_Ready
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15:00:00 ----------------loading: GFX_FR_SC_06-6_Melee
15:00:00 ----------------loading: GFX_FR_SC_06-7_Prone
15:00:00 ----------------loading: GFX_FR_SC_06-8_Death_1
15:00:00 ----------------loading: GFX_FR_Inf_02-9_Kneel
15:00:00 ----------------loading: GFX_FR_Inf_Off_02-1_Walk
15:00:00 ----------------loading: GFX_FR_Inf_Off_02-2_Stand
15:00:00 ----------------loading: GFX_FR_Inf_Off_02-4_Run
15:00:00 ----------------loading: GFX_FR_Inf_Off_02-5_Charge
15:00:00 ----------------loading: GFX_FR_Inf_Off_02-6_Melee
15:00:00 ----------------loading: GFX_FR_Inf_Off_02-8_Death
15:00:00 ----------------loading: GFX_French5
15:00:00 ----------------loading: GFX_French1
15:00:00 ----------------loading: GFX_FR_Inf_01-1_Walk
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15:00:00 ----------------loading: GFX_FR_Inf_01-3_Load
15:00:00 ----------------loading: GFX_FR_Inf_01-3_Ready
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15:00:00 ----------------loading: GFX_FR_Inf_01-4_Run
15:00:00 ----------------loading: GFX_FR_Inf_01-5_Charge
15:00:00 ----------------loading: GFX_FR_Inf_01-6_Melee
15:00:00 ----------------loading: GFX_FR_Inf_01-7_Prone
15:00:00 ----------------loading: GFX_FR_Inf_01-8_Death_1
15:00:00 ----------------loading: GFX_FR_Inf_03-1_Walk
15:00:00 ----------------loading: GFX_FR_Inf_03-2_Stand
15:00:00 ----------------loading: GFX_FR_Inf_03-3_Load
15:00:00 ----------------loading: GFX_FR_Inf_03-3_Ready
15:00:00 ----------------loading: GFX_FR_Inf_03-3_Fire
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15:00:00 ----------------loading: GFX_FR_Inf_03-6_Melee
15:00:00 ----------------loading: GFX_FR_Inf_03-7_Prone
15:00:00 ----------------loading: GFX_FR_Inf_03-8_Death_1
15:00:00 ----------------loading: GFX_FR_SC_06-8_Death_2
15:00:00 ----------------loading: GFX_FR_Inf_01-9_Kneel
15:00:00 ----------------loading: GFX_FR_Inf_Off_01-1_Walk
15:00:00 ----------------loading: GFX_FR_Inf_Off_01-2_Stand
15:00:00 ----------------loading: GFX_FR_Inf_Off_01-4_Run
15:00:00 ----------------loading: GFX_FR_Inf_Off_01-5_Charge
15:00:00 ----------------loading: GFX_FR_Inf_Off_01-6_Melee
15:00:00 ----------------loading: GFX_FR_Inf_Off_01-8_Death
15:00:00 ----------------loading: GFX_FR_Gren_05-1_Walk
15:00:00 ----------------loading: GFX_FR_Gren_05-2_Stand
15:00:00 ----------------loading: GFX_FR_Gren_05-3_Load
15:00:00 ----------------loading: GFX_FR_Gren_05-3_Ready
15:00:00 ----------------loading: GFX_FR_Gren_05-3_Fire
15:00:00 ----------------loading: GFX_FR_Gren_05-4_Run
15:00:00 ----------------loading: GFX_FR_Gren_05-5_Charge
15:00:00 ----------------loading: GFX_FR_Gren_05-6_Melee
15:00:00 ----------------loading: GFX_FR_Gren_05-7_Prone
15:00:00 ----------------loading: GFX_FR_Gren_05-8_Death_1
15:00:00 ----------------loading: GFX_FR_Gren_05-8_Death_2
15:00:00 ----------------loading: GFX_FR_Gren_05-9_Kneel
15:00:00 ----------------loading: GFX_CO_Art_French
15:00:00 ----------------loading: GFX_FR_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_FR_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_FR_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_FR_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_FR_Art_01-4_Death_Gun
15:00:00 ----------------loading: GFX_FR_Art_01-1_Walk_Limber
15:00:00 ----------------loading: GFX_FR_Art_01-2_Stand_Limber
15:00:00 ----------------loading: GFX_BR_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_BR_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_BR_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_BR_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_BR_Inf_01-8_Death_1
15:00:00 ----------------loading: GFX_BR_Art_01-4_Death_Gun
15:00:00 ----------------loading: GFX_BR_Art_01-1_Walk_Limber
15:00:00 ----------------loading: GFX_BR_Art_01-2_Stand_Limber
15:00:00 ----------------loading: GFX_FR_Art_01-1_Walk_Gun
15:00:00 ----------------loading: GFX_FR_Art_01-2_Stand_Gun
15:00:00 ----------------loading: GFX_FR_Art_01-3_Load_Gun
15:00:00 ----------------loading: GFX_FR_Art_01-3_Ready_Gun
15:00:00 ----------------loading: GFX_FR_Art_01-3_Fire_Gun
15:00:00 ----------------loading: GFX_Art_French
15:00:00 ----------------loading: GFX_FR_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_FR_TRANS_Wagon_Stand
15:00:00 ----------------loading: GFX_BR_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_BR_TRANS_Wagon_Stand
15:00:00 ----------------loading: GFX_CO_Cav_French
15:00:00 ----------------loading: GFX_Brown_horse_01-1_Walk
15:00:00 ----------------loading: GFX_Brown_horse_01-2_Stand
15:00:00 ----------------loading: GFX_Brown_horse_01-4_Run
15:00:00 ----------------loading: GFX_Brown_horse_01-7_Death_2
15:00:00 ----------------loading: GFX_HES_Cdr_01-1_Walk
15:00:00 ----------------loading: GFX_HES_Cdr_01-2_Stand
15:00:00 ----------------loading: GFX_HES_Cdr_01-3_Run
15:00:00 ----------------loading: GFX_HES_Cdr_01-4_Death
15:00:00 ----------------loading: GFX_WUR_Generic_Small
15:00:00 ----------------loading: GFX_Brown_horse_01-5_Charge
15:00:00 ----------------loading: GFX_Brown_horse_01-6_Melee
15:00:00 ----------------loading: GFX_Brown_horse_01-7_Death_1
15:00:00 ----------------loading: GFX_WUR_Cav_01m-1_Walk
15:00:00 ----------------loading: GFX_WUR_Cav_01m-2_Stand
15:00:00 ----------------loading: GFX_WUR_Cav_01m-4_Run
15:00:00 ----------------loading: GFX_WUR_Cav_01m-5_Charge
15:00:00 ----------------loading: GFX_WUR_Cav_01m-6_Melee
15:00:00 ----------------loading: GFX_WUR_Cav_01m-7_Death_1
15:00:00 ----------------loading: GFX_HES_ Generic_Small
15:00:00 ----------------loading: GFX_HES_Inf_01-1_Walk
15:00:00 ----------------loading: GFX_HES_Inf_01-2_Stand
15:00:00 ----------------loading: GFX_HES_Inf_01-3_Load
15:00:00 ----------------loading: GFX_HES_Inf_01-3_Ready
15:00:00 ----------------loading: GFX_HES_Inf_01-3_Fire
15:00:00 ----------------loading: GFX_HES_Inf_01-4_Run
15:00:00 ----------------loading: GFX_HES_Inf_01-5_Charge
15:00:00 ----------------loading: GFX_HES_Inf_01-6_Melee
15:00:00 ----------------loading: GFX_HES_Inf_01-7_Prone
15:00:00 ----------------loading: GFX_HES_Inf_01-8_Death_1
15:00:00 ----------------loading: GFX_HES_Inf_02-1_Walk
15:00:00 ----------------loading: GFX_HES_Inf_02-2_Stand
15:00:00 ----------------loading: GFX_HES_Inf_02-3_Load
15:00:00 ----------------loading: GFX_HES_Inf_02-3_Ready
15:00:00 ----------------loading: GFX_HES_Inf_02-3_Fire
15:00:00 ----------------loading: GFX_HES_Inf_02-4_Run
15:00:00 ----------------loading: GFX_HES_Inf_02-5_Charge
15:00:00 ----------------loading: GFX_HES_Inf_02-6_Melee
15:00:00 ----------------loading: GFX_HES_Inf_02-7_Prone
15:00:00 ----------------loading: GFX_HES_Inf_02-8_Death_1
15:00:00 ----------------loading: GFX_HES_Inf_01-9_Kneel
15:00:00 ----------------loading: GFX_HES_Inf_02-9_Kneel
15:00:00 ----------------loading: GFX_HES_Inf_Off_01-1_Walk
15:00:00 ----------------loading: GFX_HES_Inf_Off_01-2_Stand
15:00:00 ----------------loading: GFX_HES_Inf_Off_01-4_Run
15:00:00 ----------------loading: GFX_HES_Inf_Off_01-6_Melee
15:00:00 ----------------loading: GFX_HES_ LeibGarde_GardeFus_all_btns
15:00:00 ----------------loading: GFX_HES_ ErbPrinz_1btn
15:00:00 ----------------loading: GFX_HES_ LeibRegt_1btn
15:00:00 ----------------loading: GFX_HES_ LeibRegt_otherbtn
15:00:00 ----------------loading: GFX_HES_ PrinzEmil_1btn
15:00:00 ----------------loading: GFX_HES_ PrinzEmil_otherbtn
15:00:00 ----------------loading: GFX_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_TRANS_Horses_Run
15:00:00 ----------------loading: GFX_WUR_ArtTrain_01m_Walk
15:00:00 ----------------loading: GFX_WUR_ArtTrain_01m_Stand
15:00:00 ----------------loading: GFX_WUR_ArtTrain_01m_Run
15:00:00 ----------------loading: GFX_HES_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_HES_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_HES_Art_01-4_Death_Gun
15:00:00 ----------------loading: GFX_HES_Art_01-1_Walk_Limber
15:00:00 ----------------loading: GFX_HES_Art_01-2_Stand_Limber
15:00:00 ----------------loading: GFX_HES_ArtTrain_01m_Walk
15:00:00 ----------------loading: GFX_HES_ArtTrain_01m_Stand
15:00:00 ----------------loading: GFX_HES_ArtTrain_01m_Run
15:00:00 ----------------loading: GFX_HES_Art_01-1_Walk_Gun
15:00:00 ----------------loading: GFX_HES_Art_01-2_Stand_Gun
15:00:00 ----------------loading: GFX_HES_Art_01-3_Load_Gun
15:00:00 ----------------loading: GFX_HES_Art_01-3_Ready_Gun
15:00:00 ----------------loading: GFX_HES_Art_01-3_Fire_Gun
15:00:00 ----------------loading: GFX_PR_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_PR_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_PR_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_PR_TRANS_Wagon_Stand
15:00:00 ----------------loading: GFX_A_horse_01-1_Walk
15:00:00 ----------------loading: GFX_A_horse_01-2_Stand
15:00:00 ----------------loading: GFX_A_horse_01-4_Run
15:00:00 ----------------loading: GFX_A_horse_01-5_Charge
15:00:00 ----------------loading: GFX_A_horse_01-6_Melee
15:00:00 ----------------loading: GFX_A_horse_01-7_Death_1
15:00:00 ----------------loading: GFX_BR_Cav_04-1_Walk
15:00:00 ----------------loading: GFX_BR_Cav_04-2_Stand
15:00:00 ----------------loading: GFX_BR_Cav_04-4_Run
15:00:00 ----------------loading: GFX_BR_Cav_04-5_Charge
15:00:00 ----------------loading: GFX_BR_Cav_04-6_Melee
15:00:00 ----------------loading: GFX_BR_Cav_04-7_Death_1
15:00:00 ----------------loading: GFX_BR_Cav_06-1_Walk
15:00:00 ----------------loading: GFX_BR_Cav_06-2_Stand
15:00:00 ----------------loading: GFX_BR_Cav_06-4_Run
15:00:00 ----------------loading: GFX_BR_Cav_06-5_Charge
15:00:00 ----------------loading: GFX_BR_Cav_06-6_Melee
15:00:00 ----------------loading: GFX_BR_Cav_06-7_Death_1
15:00:00 ----------------loading: GFX_AUS_Generic_Small
15:00:00 ----------------loading: GFX_Surrender
15:00:00 Planting Fields
15:00:00 Creating Forests
15:00:00 Buying Shrubbery
15:00:00 ----------------loading: GFX_Tree_A_1
15:00:00 ----------------loading: GFX_Tree_A_3
15:00:00 ----------------loading: GFX_Tree_A_4
15:00:00 ----------------loading: GFX_Tree_A_7
15:00:00 ----------------loading: GFX_WL_Shrub_1
15:00:00 ----------------loading: GFX_WL_Shrub_2
15:00:00 ----------------loading: GFX_Tree_A_2
15:00:00 ----------------loading: GFX_Orchard_1
15:00:00 ----------------loading: GFX_WL_Grass_2
15:00:00 ----------------loading: GFX_WL_Grass_3
15:00:00 ----------------loading: GFX_WL_C_Brush_1
15:00:00 Error texture D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\MODS\KS SOW SUPPLEMENTAL MAPS124\GRAPHICS\TERRAIN\C_BRUSH_1.DDS not big enough for defined frames.
15:00:00 ----------------loading: GFX_WL_Tree_5
15:00:00 ----------------loading: GFX_Orchard_2
15:00:00 ----------------loading: GFX_WL_Tree_Hedgerow01_Small
15:00:00 ----------------loading: GFX_WL_Tree_Hedgerow02_Small
15:00:00 ----------------loading: GFX_WL_Tree_Hedgerow01
15:00:00 ----------------loading: GFX_Orchard_A_1
15:00:00 ----------------loading: GFX_WL_Tree_Hedgerow02
15:00:00 ----------------loading: GFX_WL_Tree_3
15:00:00 ----------------loading: GFX_WL_Stubble_1
15:00:00 ----------------loading: GFX_WL_Grass_1
15:00:00 ----------------loading: GFX_WL_Buttercups_1
15:00:00 ----------------loading: LW_Grave1
15:00:00 ----------------loading: LW_Grave2
15:00:00 ----------------loading: GFX_WL_Corn_1
15:00:00 ----------------loading: GFX_WL_Beans_1
15:00:00 ----------------loading: GFX_WL_Oats_1
15:00:00 ----------------loading: GFX_WL_Wheat_1
15:00:00 ----------------loading: GFX_WL_Wheat_1_Crushed
15:00:00 ----------------loading: GFX_WL_Potatos_1
15:00:00 ----------------loading: GFX_WL_Peas_1
15:00:00 ----------------loading: GFX_WL_Peas_2
15:00:00 ----------------loading: GFX_WL_Rye_1
15:00:00 ----------------loading: GFX_WL_Rye_Dead
15:00:00 ----------------loading: SP_Grapes1
15:00:00 ----------------loading: SP_Grapes2
15:00:00 ----------------loading: SP_Grapes3
15:00:00 ----------------loading: SP_Grapes4
15:00:00 ----------------loading: GFX_WL_Flower_1
15:00:00 ----------------loading: GFX_WL_Flower_3
15:00:00 ----------------loading: GFX_WL_Flower_2
15:00:00 ----------------loading: GFX_WL_Sunflower
15:00:00 Planting Shrubbery . . . A Lot of Shrubbery
15:00:00 Total Collision Objs:313
15:00:00 ----------------loading: GFX_Smoke_2
15:00:00 ----------------loading: GFX_WL_Fort_300
15:00:00 ----------------loading: GFX_WL_Fort_1000
15:00:00 ----------------loading: GFX_Smoke_1
15:00:00 ----------------loading: LW_Clothesline1
15:00:00 Drafting Chain of Command
15:00:00 Chain of Command: Top Commander Général de Division Comte Rapp Jean
15:00:00 Chain of Command: Top Commander FeldMarschall KronPrinz Friedrich Wilhelm Karl von Wurtemberg
15:00:00 Loading Battle Events
15:00:00 SowWL Level Loaded...
15:00:00 13:15:25
Col. Toonces- Posts : 5
Join date : 2021-04-06
Re: SowWL-KS Crashing
Welcome to the forum.
You may have the mod inside a mod problem. Open the KS Napoleon Mod folder. Is there another folder inside with exactly the same name? If so, then you have to remove the inner folder from the outer one and delete the outer one. Do that for the other two parts of the mod, i.e. the Supplemental Maps and KS Sprites if necessary.
In addition, you must disable the Les Cent-Jours mod. It is not compatible. Also it is very unlikely you'll be able to play any of the DLC or stock scenarios.
You may have the mod inside a mod problem. Open the KS Napoleon Mod folder. Is there another folder inside with exactly the same name? If so, then you have to remove the inner folder from the outer one and delete the outer one. Do that for the other two parts of the mod, i.e. the Supplemental Maps and KS Sprites if necessary.
In addition, you must disable the Les Cent-Jours mod. It is not compatible. Also it is very unlikely you'll be able to play any of the DLC or stock scenarios.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
SowWL-KS Crashing
Thank you, Uncle Billy.
I no longer have the double folder problem; that had initially kept me from using the KS mod at all.
Apparently I got confused between different SowWL forums. I downloaded the Les Cent-Jours mod thinking it was compatible. As well, I didn't even realize the scenario I was trying to play was from that mod.
I'll try an compatible scenario and let you know if I have any further problems.
I no longer have the double folder problem; that had initially kept me from using the KS mod at all.
Apparently I got confused between different SowWL forums. I downloaded the Les Cent-Jours mod thinking it was compatible. As well, I didn't even realize the scenario I was trying to play was from that mod.
I'll try an compatible scenario and let you know if I have any further problems.
Col. Toonces- Posts : 5
Join date : 2021-04-06
Re: SowWL-KS Crashing
Speaking of Les Cent Jours, I noticed that in the new SG 1.65 there is a Nap_France_La Souffel.jpg file but I can't seem to find any of the supporting files for it.
Is that a work-in-progress or something?
Is that a work-in-progress or something?
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: SowWL-KS Crashing
@Col. Toonces
I hope that solves your issues. If not, let us know.
@rschilla
We tried out the map on a couple of occasions. It's a very nice map with interesting possibilities but it has some errors in it. No one has yet gotten around to fixing those. Just one of those things. If you want to use the map, just go to the Les Cent-Jours Mod and rename all the folders EXCEPT Maps and Sounds. I just place a character in front of the name of each folder. See the picture below.
I hope that solves your issues. If not, let us know.
@rschilla
We tried out the map on a couple of occasions. It's a very nice map with interesting possibilities but it has some errors in it. No one has yet gotten around to fixing those. Just one of those things. If you want to use the map, just go to the Les Cent-Jours Mod and rename all the folders EXCEPT Maps and Sounds. I just place a character in front of the name of each folder. See the picture below.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: SowWL-KS Crashing
So..... the extra character prevents the game from reading that particular file and it defaults to the KS Mod?
How the hell do you think of this stuff?
How the hell do you think of this stuff?
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: SowWL-KS Crashing
Yes, that's how it works.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: SowWL-KS Crashing
I'm still getting this error. I set this up for SP.
22:07:07 Loading Map (Nap_France_LaSouffel)
22:07:07 PR: (ERROR) Level not found
22:07:20 PR: (ERROR) Cannot open heightfield TGA
22:07:21 PR: (ERROR) Level not found
I don't even see any such file anywhere in the SOWWL Mods file.
22:07:07 Loading Map (Nap_France_LaSouffel)
22:07:07 PR: (ERROR) Level not found
22:07:20 PR: (ERROR) Cannot open heightfield TGA
22:07:21 PR: (ERROR) Level not found
I don't even see any such file anywhere in the SOWWL Mods file.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: SowWL-KS Crashing
You have to rename the ini file in the Maps folder of Les Cent-Jours mod to Nap_France_LaSouffel.ini.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: SowWL-KS Crashing
details....details.
That worked and the game loaded and promptly crashed with a runtime error, which is what I remember happening when LCJ first came out and I couldn't get it to work then, either.
Oh well. It is a nice looking map, though.
That worked and the game loaded and promptly crashed with a runtime error, which is what I remember happening when LCJ first came out and I couldn't get it to work then, either.
Oh well. It is a nice looking map, though.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: SowWL-KS Crashing
Does the log file give any information concerning the crash?
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: SowWL-KS Crashing
Not that I can see.
This is how the log file ends.
Further up it shows this:
I'll see if I can grab a screen shot of the actual error message from Windows.
This is how the log file ends.
15:00:00 Planting Shrubbery . . . A Lot of Shrubbery
15:00:00 Total Collision Objs:313
15:00:00 ----------------loading: GFX_Smoke_2
15:00:00 ----------------loading: GFX_WL_Fort_300
15:00:00 Texture file not found NAME:GFX_WL_FORT_300 at PATH: FILE:GFX_WL_FORT_300.DDS
15:00:00 Could not load sprite GFX_WL_Fort_300 at Graphics\Terrain\
15:00:00 ----------------loading: GFX_WL_Fort_1000
15:00:00 ----------------loading: GFX_Smoke_1
15:00:00 ----------------loading: LW_Clothesline1
15:00:00 Drafting Chain of Command
15:00:00 Chain of Command: Top Commander Empereur Napoléon Bonaparte
15:00:00 Chain of Command: Top Commander Tsar Alexsandr I
15:00:00 Loading Battle Events
15:00:00 SowWL Level Loaded...
15:00:00 08:48:42
15:00:06 BDE: Général de brigade La Salle has received orders AssignedOrders: ATTACK
15:00:07 BDE: Polk polkovnik kazach'yego has received orders AssignedOrders: DEFEND
15:00:14 *&* ArmyOff: Tsar Alexsandr I play size: 9 NumComplete: 0
Further up it shows this:
15:00:00 Loading Battle Plans
15:00:00 Language Tag not found: #{IDS_MAP_Lampertheim}
15:00:00 Language Tag not found: #{IDS_MAP_Pfulgriesheim}
15:00:00 Language Tag not found: #{IDS_MAP_Reichstett}
15:00:00 Language Tag not found: #{IDS_MAP_Mundolsheim}
15:00:00 Language Tag not found: #{IDS_MAP_Soffelweiersheim}
15:00:00 Language Tag not found: #{IDS_MAP_Griesheim}
15:00:00 Language Tag not found: #{IDS_MAP_Dingsheim}
15:00:00 Language Tag not found: #{IDS_MAP_Niederhausbergen}
15:00:00 Language Tag not found: #{IDS_MAP_Mittelhausbergen}
15:00:00 Language Tag not found: #{IDS_MAP_Oberhausbergen}
15:00:00 Language Tag not found: #{IDS_MAP_Hoenheim}
15:00:00 Language Tag not found: #{IDS_MAP_Bischheim}
15:00:00 Language Tag not found: #{IDS_MAP_Schiltigheim}
15:00:00 Language Tag not found: #{IDS_MAP_Stone_Bridge}
15:00:00 Language Tag not found: #{IDS_MAP_Les_Auberges}
15:00:00 Language Tag not found: #{IDS_MAP_Vendenheim}
15:00:00 Language Tag not found: #{IDS_MAP_Cabaret_de_Nieder}
15:00:00 Language Tag not found: #{IDS_FORT_PFULGRIESHEIM}
15:00:00 Language Tag not found: #{IDS_FORT_LAMPERTHEIM}
15:00:00 Language Tag not found: #{IDS_FORT_MUNDOLSHEIM}
15:00:00 Language Tag not found: #{IDS_FORT_REICHSTETT}
15:00:00 Language Tag not found: #{IDS_FORT_SOFFELWEIERSHEIM}
15:00:00 Language Tag not found: #{IDS_FORT_GRIESHEIM}
15:00:00 Language Tag not found: #{IDS_FORT_DINGSHEIM}
15:00:00 Language Tag not found: #{IDS_FORT_NIEDERHAUSBERGEN}
15:00:00 Language Tag not found: #{IDS_FORT_MITTELHAUSBERGEN}
15:00:00 Language Tag not found: #{IDS_FORT_OBERHAUSBERGEN}
15:00:00 Language Tag not found: #{IDS_FORT_HOENHEIM}
15:00:00 Language Tag not found: #{IDS_FORT_BISCHHEIM}
15:00:00 Language Tag not found: #{IDS_FORT_SCHILTIGHEIM}
I'll see if I can grab a screen shot of the actual error message from Windows.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: SowWL-KS Crashing
Here's the screen shot.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: SowWL-KS Crashing
The name tags won't matter. Likely it is the missing fort designations. The KS mod doesn't use them. Try replacing the csv files in Les Cent_Jours Maps folder with these: La Souffel CSV files
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: SowWL-KS Crashing
That seems to have done the trick. At the very least the game has progressed to the point where I deployed Claparede's division to defend the bridge and the Russian column has come into sight. That has never happened before.
I also got a chance to scout out the map a bit and found that a lot of the other bridges had been destroyed. I'm going to hazard a guess that the "Bridges" map has them restored?
I wish the game had a better error messaging routine. In Rome Total War there was a switch that could be used called -show err which told the modder exactly what line he had screwed up! That made things easy.
Again, you're the man with the answers.
I also got a chance to scout out the map a bit and found that a lot of the other bridges had been destroyed. I'm going to hazard a guess that the "Bridges" map has them restored?
I wish the game had a better error messaging routine. In Rome Total War there was a switch that could be used called -show err which told the modder exactly what line he had screwed up! That made things easy.
Again, you're the man with the answers.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: SowWL-KS Crashing
Glad to hear it works. Happy gaming.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: SowWL-KS Crashing
Sadly, I'm still crashing to the desktop.
I removed the folder for the mod that was causing problems previously. I put it, renamed, in the main directory where it shouldn't cause any problems, I would think.
When I crash, I get the same message, which I really need to write down. I keep trying to take a screenshot, but it seems I don't have any buttons that work. Each time it crashes, I'm given an option to Abort, Retry or Ignore. It seems that no matter which I select, it still crashes to desktop.
The log is long and attached as a spoiler again so it doesn't clutter things up too much. I would've appended it as rscilla did his, but last time, the problem was found near the very beginning.
Thanks for any help. I really would like to be able to play an entire battle, just to see how poorly I do. A military genius, I am not.
I removed the folder for the mod that was causing problems previously. I put it, renamed, in the main directory where it shouldn't cause any problems, I would think.
When I crash, I get the same message, which I really need to write down. I keep trying to take a screenshot, but it seems I don't have any buttons that work. Each time it crashes, I'm given an option to Abort, Retry or Ignore. It seems that no matter which I select, it still crashes to desktop.
The log is long and attached as a spoiler again so it doesn't clutter things up too much. I would've appended it as rscilla did his, but last time, the problem was found near the very beginning.
Thanks for any help. I really would like to be able to play an entire battle, just to see how poorly I do. A military genius, I am not.
- Log2:
11:40:08 Version:SOWWL
1.0106
11:40:08 Reading Key: SOFTWARE\NorbSoftDev\SOWWL
11:40:12 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KS Napoleon Mod II 134
11:40:12 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KS SOW Supplemental Maps124
11:40:12 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KSSpritesMod 107
11:40:12 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\Scenario Generator
11:40:12 Ansi:16, TexH:16384, TexW:16384
11:40:12 SowWL Loaded
11:40:12 11:40:12
11:40:25 OOB Error d:\steam games\steamapps\common\scourge of war waterloo\mods\ks napoleon mod ii 134\scenarios\ksaustrianscenario1\scenario.csv line:289
11:40:28 OOB Error d:\steam games\steamapps\common\scourge of war waterloo\mods\ks napoleon mod ii 134\scenarios\ksaustrianscenario1\scenario.csv line:289
11:41:03 Reading Key: SOFTWARE\NorbSoftDev\SOWWL
11:41:03 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KS Napoleon Mod II 134
11:41:03 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KS SOW Supplemental Maps124
11:41:03 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KSSpritesMod 107
11:41:03 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\Scenario Generator
11:41:03 Loading KSAustrianScenario1
11:41:03 Load your muskets...
11:41:03 11:41:03
11:41:03 Loading KSAustrianScenario1
11:41:04 Loading Map (Nap_Aus_RandomMaps6L_3)
15:00:00 Loading Graphics
15:00:00 ----------------loading: GFX_Obj_Stealth
15:00:00 ----------------loading: GFX_Obj_UMajor
15:00:00 ----------------loading: GFX_Obj_CMajor
15:00:00 Loading Drills
15:00:00 Loading Experience Levels
15:00:00 Loading Personalities
15:00:00 Loading Orders
15:00:00 Loading Battle Plans
15:00:00 ----------------loading: GFX_Smoke_1A
15:00:00 ----------------loading: GFX_Smoke_1B
15:00:00 ----------------loading: GFX_Smoke_1C
15:00:00 ----------------loading: GFX_Smoke_1D
15:00:00 ----------------loading: GFX_Smoke_2A
15:00:00 ----------------loading: GFX_Smoke_2B
15:00:00 ----------------loading: GFX_Smoke_2C
15:00:00 ----------------loading: GFX_Smoke_2D
15:00:00 ----------------loading: GFX_Smoke_3A
15:00:00 ----------------loading: GFX_Smoke_3B
15:00:00 ----------------loading: GFX_Smoke_3C
15:00:00 ----------------loading: GFX_Smoke_3D
15:00:00 Loading Artillery Ammunition
15:00:00 ----------------loading: GFX_Burst_Solid
15:00:00 ----------------loading: GFX_Burst_Shell
15:00:00 ----------------loading: GFX_Burst_Canister
15:00:00 ----------------loading: GFX_Burst_Shrapnel
15:00:00 ----------------loading: GFX_Burst_Solid_NAP
15:00:00 Loading Arsenel
15:00:00 Applying Layout to the Map
15:00:00 ----------------loading: GFX_Burst_Ground_1
15:00:00 ----------------loading: GFX_Burst_Ground_2
15:00:00 ----------------loading: GFX_Burst_Ground_3
15:00:00 ----------------loading: GFX_Burst_Ground_4
15:00:00 ----------------loading: GFX_Obj_Shadow
15:00:00 ----------------loading: GFX_Obj_Sel
15:00:00 ----------------loading: GFX_Obj_Dest
15:00:00 ----------------loading: GFX_Obj_Mouse
15:00:00 ----------------loading: GFX_Path_Shadow
15:00:00 Building Armies
15:00:00 OOB Error d:\steam games\steamapps\common\scourge of war waterloo\mods\ks napoleon mod ii 134\scenarios\ksaustrianscenario1\scenario.csv line:289
15:00:00 ----------------loading: FR_GENERAL_WALK
15:00:00 ----------------loading: FR_GENERAL_STAND
15:00:00 ----------------loading: FR_GENERAL_GALLOP
15:00:00 ----------------loading: FR_GENERAL_DEATH
15:00:00 ----------------loading: FR_OFFICERMOUNTED_WALK
15:00:00 ----------------loading: FR_OFFICERMOUNTED_STAND
15:00:00 ----------------loading: FR_OFFICERMOUNTED_GALLOP
15:00:00 ----------------loading: FR_OFFICERMOUNTED_DEATH
15:00:00 ----------------loading: FR_HUSSAR_WALK
15:00:00 ----------------loading: FR_HUSSAR_STAND
15:00:00 ----------------loading: FR_HUSSAR_GALLOP
15:00:00 ----------------loading: FR_HUSSAR_CHARGE
15:00:00 ----------------loading: FR_HUSSAR_MELEE
15:00:00 ----------------loading: FR_HUSSAR_DEATH
15:00:00 ----------------loading: GFX_French_Unit
15:00:00 ----------------loading: GFX_FlagFlair
15:00:00 ----------------loading: WUR_OFFICERMOUNTED_WALK
15:00:00 ----------------loading: WUR_OFFICERMOUNTED_STAND
15:00:00 ----------------loading: WUR_OFFICERMOUNTED_GALLOP
15:00:00 ----------------loading: WUR_OFFICERMOUNTED_DEATH
15:00:00 ----------------loading: GFX_Wurttemberg_Unit
15:00:00 ----------------loading: WUR_FUS_MARCH
15:00:00 ----------------loading: WUR_FUS_STAND
15:00:00 ----------------loading: WUR_FUS_LOAD
15:00:00 ----------------loading: WUR_FUS_READY
15:00:00 ----------------loading: WUR_FUS_FIRE
15:00:00 ----------------loading: WUR_FUS_DBLQUIK
15:00:00 ----------------loading: WUR_FUS_CHARGE
15:00:00 ----------------loading: WUR_FUS_MELEE
15:00:00 ----------------loading: WUR_FUS_PRONE
15:00:00 ----------------loading: WUR_FUS_DEATH
15:00:00 ----------------loading: GFX_Wur_Phull
15:00:00 ----------------loading: WUR_LI_MARCH
15:00:00 ----------------loading: WUR_LI_STAND
15:00:00 ----------------loading: WUR_LI_LOAD
15:00:00 ----------------loading: WUR_LI_READY
15:00:00 ----------------loading: WUR_LI_FIRE
15:00:00 ----------------loading: WUR_LI_DBLQUIK
15:00:00 ----------------loading: WUR_LI_CHARGE
15:00:00 ----------------loading: WUR_LI_MELEE
15:00:00 ----------------loading: WUR_LI_PRONE
15:00:00 ----------------loading: WUR_LI_DEATH
15:00:00 ----------------loading: GFX_Wur_Fusilier
15:00:00 ----------------loading: GFX_Wur_Camrer
15:00:00 ----------------loading: FR_CL_MARCH
15:00:00 ----------------loading: FR_CL_STAND
15:00:00 ----------------loading: FR_CL_LOAD
15:00:00 ----------------loading: FR_CL_READY
15:00:00 ----------------loading: FR_CL_FIRE
15:00:00 ----------------loading: FR_CL_DBLQUIK
15:00:00 ----------------loading: FR_CL_CHARGE
15:00:00 ----------------loading: FR_CL_MELEE
15:00:00 ----------------loading: FR_CL_PRONE
15:00:00 ----------------loading: FR_CL_DEATH
15:00:00 ----------------loading: FR_OB_MARCH
15:00:00 ----------------loading: FR_OB_STAND
15:00:00 ----------------loading: FR_OB_DBLQUIK
15:00:00 ----------------loading: FR_OB_MELEE
15:00:00 ----------------loading: FR_OB_PRONE
15:00:00 ----------------loading: FR_FUS3_DEATH
15:00:00 ----------------loading: GFX_French_1806
15:00:00 ----------------loading: FR_LGREN_MARCH
15:00:00 ----------------loading: FR_LGREN_STAND
15:00:00 ----------------loading: FR_LGREN_LOAD
15:00:00 ----------------loading: FR_LGREN_READY
15:00:00 ----------------loading: FR_LGREN_FIRE
15:00:00 ----------------loading: FR_LGREN_DBLQUIK
15:00:00 ----------------loading: FR_LGREN_CHARGE
15:00:00 ----------------loading: FR_LGREN_MELEE
15:00:00 ----------------loading: FR_LGREN_PRONE
15:00:00 ----------------loading: FR_LGREN_DEATH
15:00:00 ----------------loading: FR_FUS2_MARCH
15:00:00 ----------------loading: FR_FUS2_STAND
15:00:00 ----------------loading: FR_FUS2_LOAD
15:00:00 ----------------loading: FR_FUS2_READY
15:00:00 ----------------loading: FR_FUS2_FIRE
15:00:00 ----------------loading: FR_FUS2_DBLQUIK
15:00:00 ----------------loading: FR_FUS2_CHARGE
15:00:00 ----------------loading: FR_FUS2_MELEE
15:00:00 ----------------loading: FR_FUS2_PRONE
15:00:00 ----------------loading: FR_FUS2_DEATH
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_MARCH
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_STAND
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_LOAD
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_READY
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_FIRE
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_DBLQUIK
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_CHARGE
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_MELEE
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_PRONE
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_DEATH
15:00:00 ----------------loading: FR_FUS3_MARCH
15:00:00 ----------------loading: FR_FUS3_STAND
15:00:00 ----------------loading: FR_FUS3_DBLQUIK
15:00:00 ----------------loading: FR_FUS3_CHARGE
15:00:00 ----------------loading: FR_FUS3_MELEE
15:00:00 ----------------loading: FR_FUS3_PRONE
15:00:00 ----------------loading: GFX_French_Cav_Chas_1806
15:00:00 ----------------loading: FR_HUSSAR8_WALK
15:00:00 ----------------loading: FR_HUSSAR8_STAND
15:00:00 ----------------loading: FR_HUSSAR8_GALLOP
15:00:00 ----------------loading: FR_HUSSAR8_CHARGE
15:00:00 ----------------loading: FR_HUSSAR8_MELEE
15:00:00 ----------------loading: FR_HUSSAR8_DEATH
15:00:00 ----------------loading: FR_CHASCHEVAL_WALK
15:00:00 ----------------loading: FR_CHASCHEVAL_STAND
15:00:00 ----------------loading: FR_CHASCHEVAL_GALLOP
15:00:00 ----------------loading: FR_CHASCHEVAL_CHARGE
15:00:00 ----------------loading: FR_CHASCHEVAL_MELEE
15:00:00 ----------------loading: FR_CHASCHEVAL_DEATH
15:00:00 ----------------loading: GFX_Baden
15:00:00 ----------------loading: BAV_DRAGOON_WALK
15:00:00 ----------------loading: BAV_DRAGOON_STAND
15:00:00 ----------------loading: BAV_DRAGOON_GALLOP
15:00:00 ----------------loading: BAV_DRAGOON_CHARGE
15:00:00 ----------------loading: BAV_DRAGOON_MELEE
15:00:00 ----------------loading: BAV_DRAGOON_DEATH
15:00:00 ----------------loading: GFX_Baden_Lt_Dragoons_Unit
15:00:00 ----------------loading: WUR_CH_WALK
15:00:00 ----------------loading: WUR_CH_STAND
15:00:00 ----------------loading: WUR_CH_GALLOP
15:00:00 ----------------loading: WUR_CH_CHARGE
15:00:00 ----------------loading: WUR_CH_MELEE
15:00:00 ----------------loading: WUR_CH_DEATH
15:00:00 ----------------loading: GFX_Baden_Hussars_Unit
15:00:00 ----------------loading: GFX_French_CO_1806
15:00:00 ----------------loading: FR_ART_TRAIN_HORSES_WALK
15:00:00 ----------------loading: FR_ART_TRAIN_HORSES_STAND
15:00:00 ----------------loading: FR_FUS_DEATH
15:00:00 ----------------loading: FR_ART_GUNLIMBERED_MOVE
15:00:00 ----------------loading: FR_ART_GUNLIMBERED_STAND
15:00:00 ----------------loading: FR_ART_GUN_BROKEN
15:00:00 ----------------loading: FR_ART_LIMBER_MOVE
15:00:00 ----------------loading: FR_ART_LIMBER_STAND
15:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_WALK
15:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_STAND
15:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_RUN
15:00:00 ----------------loading: AUS_ART_GUNLIMBERED_MOVE
15:00:00 ----------------loading: AUS_ART_GUNLIMBERED_STAND
15:00:00 ----------------loading: AUS_ART_DEATH
15:00:00 ----------------loading: AUS_ART_GUN_BROKEN
15:00:00 ----------------loading: AUS_ART_LIMBER_MOVE
15:00:00 ----------------loading: AUS_ART_LIMBER_STAND
15:00:00 ----------------loading: FR_ART_GUN_MOVE
15:00:00 ----------------loading: FR_ART_GUN_STAND
15:00:00 ----------------loading: FR_ART_GUN_LOAD
15:00:00 ----------------loading: FR_ART_GUN_READY
15:00:00 ----------------loading: FR_ART_GUN_FIRE
15:00:00 ----------------loading: GFX_ARTY_FLAG
15:00:00 ----------------loading: BAV_GENERAL_WALK
15:00:00 ----------------loading: BAV_GENERAL_STAND
15:00:00 ----------------loading: BAV_GENERAL_GALLOP
15:00:00 ----------------loading: BAV_GENERAL_DEATH
15:00:00 ----------------loading: BAV_OFFICERMOUNTED_WALK
15:00:00 ----------------loading: BAV_OFFICERMOUNTED_STAND
15:00:00 ----------------loading: BAV_OFFICERMOUNTED_GALLOP
15:00:00 ----------------loading: BAV_OFFICERMOUNTED_DEATH
15:00:00 ----------------loading: GFX_Bavarian_Unit
15:00:00 ----------------loading: BAV_LINE_MARCH
15:00:00 ----------------loading: BAV_LINE_STAND
15:00:00 ----------------loading: BAV_LINE_LOAD
15:00:00 ----------------loading: BAV_LINE_READY
15:00:00 ----------------loading: BAV_LINE_FIRE
15:00:00 ----------------loading: BAV_LINE_DBLQUIK
15:00:00 ----------------loading: BAV_LINE_CHARGE
15:00:00 ----------------loading: BAV_LINE_MELEE
15:00:00 ----------------loading: BAV_LINE_PRONE
15:00:00 ----------------loading: BAV_LINE_DEATH
15:00:00 ----------------loading: GFX_Bavarian1_1809
15:00:00 ----------------loading: BAV_LIGHT_MARCH
15:00:00 ----------------loading: BAV_LIGHT_STAND
15:00:00 ----------------loading: BAV_LIGHT_LOAD
15:00:00 ----------------loading: BAV_LIGHT_READY
15:00:00 ----------------loading: BAV_LIGHT_FIRE
15:00:00 ----------------loading: BAV_LIGHT_DBLQUIK
15:00:00 ----------------loading: BAV_LIGHT_CHARGE
15:00:00 ----------------loading: BAV_LIGHT_MELEE
15:00:00 ----------------loading: BAV_LIGHT_PRONE
15:00:00 ----------------loading: BAV_LIGHT_DEATH
15:00:00 ----------------loading: FR_GUARDTIR_MARCH
15:00:00 ----------------loading: FR_GUARDTIR_STAND
15:00:00 ----------------loading: FR_GUARDTIR_LOAD
15:00:00 ----------------loading: FR_GUARDTIR_READY
15:00:00 ----------------loading: FR_GUARDTIR_FIRE
15:00:00 ----------------loading: FR_GUARDTIR_DBLQUIK
15:00:00 ----------------loading: FR_GUARDTIR_CHARGE
15:00:00 ----------------loading: FR_GUARDTIR_MELEE
15:00:00 ----------------loading: FR_GUARDTIR_PRONE
15:00:00 ----------------loading: FR_GUARDTIR_DEATH
15:00:00 ----------------loading: GFX_Baden_Unit
15:00:00 ----------------loading: BAD_FUS_MARCH
15:00:00 ----------------loading: BAD_FUS_STAND
15:00:00 ----------------loading: BAD_FUS_LOAD
15:00:00 ----------------loading: BAD_FUS_READY
15:00:00 ----------------loading: BAD_FUS_FIRE
15:00:00 ----------------loading: BAD_FUS_DBLQUIK
15:00:00 ----------------loading: BAD_FUS_CHARGE
15:00:00 ----------------loading: BAD_FUS_MELEE
15:00:00 ----------------loading: BAD_FUS_PRONE
15:00:00 ----------------loading: BAD_FUS_DEATH
15:00:00 ----------------loading: WUR_JG_MARCH
15:00:00 ----------------loading: WUR_JG_STAND
15:00:00 ----------------loading: WUR_JG_LOAD
15:00:00 ----------------loading: WUR_JG_READY
15:00:00 ----------------loading: WUR_JG_FIRE
15:00:00 ----------------loading: WUR_JG_DBLQUIK
15:00:00 ----------------loading: WUR_JG_CHARGE
15:00:00 ----------------loading: WUR_JG_MELEE
15:00:00 ----------------loading: WUR_JG_PRONE
15:00:00 ----------------loading: WUR_JG_DEATH
15:00:00 ----------------loading: GFX_HD_LiebGuard_Unit
15:00:00 ----------------loading: GFX_HD_LiebMusketeer_Unit
15:00:00 ----------------loading: GFX_Bavarian_Cav
15:00:00 ----------------loading: BAV_CHEVAULEGERS_WALK
15:00:00 ----------------loading: BAV_CHEVAULEGERS_STAND
15:00:00 ----------------loading: BAV_CHEVAULEGERS_GALLOP
15:00:00 ----------------loading: BAV_CHEVAULEGERS_CHARGE
15:00:00 ----------------loading: BAV_CHEVAULEGERS_MELEE
15:00:00 ----------------loading: BAV_CHEVAULEGERS_DEATH
15:00:00 ----------------loading: BAV_ART_GUNLIMBERED_MOVE
15:00:00 ----------------loading: BAV_ART_GUNLIMBERED_STAND
15:00:00 ----------------loading: BAV_ART_GUN_BROKEN
15:00:00 ----------------loading: BAV_ART_LIMBER_MOVE
15:00:00 ----------------loading: BAV_ART_LIMBER_STAND
15:00:00 ----------------loading: BAV_ART_GUN_MOVE
15:00:00 ----------------loading: BAV_ART_GUN_STAND
15:00:00 ----------------loading: BAV_ART_GUN_LOAD
15:00:00 ----------------loading: BAV_ART_GUN_READY
15:00:00 ----------------loading: BAV_ART_GUN_FIRE
15:00:00 ----------------loading: FR_FUS3_LOAD
15:00:00 ----------------loading: FR_FUS3_READY
15:00:00 ----------------loading: FR_FUS3_FIRE
15:00:00 ----------------loading: WUR_ART_GUNLIMBERED_MOVE
15:00:00 ----------------loading: WUR_ART_GUNLIMBERED_STAND
15:00:00 ----------------loading: WUR_ART_GUN_BROKEN
15:00:00 ----------------loading: WUR_ART_LIMBER_MOVE
15:00:00 ----------------loading: WUR_ART_LIMBER_STAND
15:00:00 ----------------loading: WUR_ART_GUN_MOVE
15:00:00 ----------------loading: WUR_ART_GUN_STAND
15:00:00 ----------------loading: WUR_ART_GUN_LOAD
15:00:00 ----------------loading: WUR_ART_GUN_READY
15:00:00 ----------------loading: WUR_ART_GUN_FIRE
15:00:00 ----------------loading: AUS_GENERAL_WALK
15:00:00 ----------------loading: AUS_GENERAL_STAND
15:00:00 ----------------loading: AUS_GENERAL_GALLOP
15:00:00 ----------------loading: AUS_GENERAL_DEATH
15:00:00 ----------------loading: AUS_OFFICERMOUNTED_WALK
15:00:00 ----------------loading: AUS_OFFICERMOUNTED_STAND
15:00:00 ----------------loading: AUS_OFFICERMOUNTED_GALLOP
15:00:00 ----------------loading: AUS_OFFICERMOUNTED_DEATH
15:00:00 ----------------loading: AUS_HUSSAR_WALK
15:00:00 ----------------loading: AUS_HUSSAR_STAND
15:00:00 ----------------loading: AUS_HUSSAR_GALLOP
15:00:00 ----------------loading: AUS_HUSSAR_CHARGE
15:00:00 ----------------loading: AUS_HUSSAR_MELEE
15:00:00 ----------------loading: AUS_HUSSAR_DEATH
15:00:00 ----------------loading: GFX_Austria_Unit
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Walk
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Stand
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Load
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Ready
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Fire
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Run
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Charge
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Melee
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Death
15:00:00 ----------------loading: GFX_Austria_1_1806
15:00:00 ----------------loading: GFX_Austria_2_1806
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Walk
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Stand
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Load
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Ready
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Fire
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Run
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Charge
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Melee
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Death
15:00:00 ----------------loading: AUS_HUSSAR2_WALK
15:00:00 ----------------loading: AUS_HUSSAR2_STAND
15:00:00 ----------------loading: AUS_HUSSAR2_GALLOP
15:00:00 ----------------loading: AUS_HUSSAR2_CHARGE
15:00:00 ----------------loading: AUS_HUSSAR2_MELEE
15:00:00 ----------------loading: AUS_HUSSAR2_DEATH
15:00:00 ----------------loading: AUS_DRAGOON_WALK
15:00:00 ----------------loading: AUS_DRAGOON_STAND
15:00:00 ----------------loading: AUS_DRAGOON_GALLOP
15:00:00 ----------------loading: AUS_DRAGOON_CHARGE
15:00:00 ----------------loading: AUS_DRAGOON_MELEE
15:00:00 ----------------loading: AUS_DRAGOON_DEATH
15:00:00 ----------------loading: GFX_Austria_Cav_1806
15:00:00 ----------------loading: GFX_Austria_1_CO_1806
15:00:00 ----------------loading: AUS_ART_GUN_MOVE
15:00:00 ----------------loading: AUS_ART_GUN_STAND
15:00:00 ----------------loading: AUS_ART_GUN_LOAD
15:00:00 ----------------loading: AUS_ART_GUN_READY
15:00:00 ----------------loading: AUS_ART_GUN_FIRE
15:00:00 ----------------loading: AUS_FUSHELMET_MARCH
15:00:00 ----------------loading: AUS_FUSHELMET_STAND
15:00:00 ----------------loading: AUS_FUSHELMET_LOAD
15:00:00 ----------------loading: AUS_FUSHELMET_READY
15:00:00 ----------------loading: AUS_FUSHELMET_FIRE
15:00:00 ----------------loading: AUS_FUSHELMET_DBLQUIK
15:00:00 ----------------loading: AUS_FUSHELMET_CHARGE
15:00:00 ----------------loading: AUS_FUSHELMET_MELEE
15:00:00 ----------------loading: AUS_FUSHELMET_DEATH
15:00:00 ----------------loading: AUS_FUSHELMETGRN_MARCH
15:00:00 ----------------loading: AUS_FUSHELMETGRN_STAND
15:00:00 ----------------loading: AUS_FUSHELMETGRN_LOAD
15:00:00 ----------------loading: AUS_FUSHELMETGRN_READY
15:00:00 ----------------loading: AUS_FUSHELMETGRN_FIRE
15:00:00 ----------------loading: AUS_FUSHELMETGRN_DBLQUIK
15:00:00 ----------------loading: AUS_FUSHELMETGRN_CHARGE
15:00:00 ----------------loading: AUS_FUSHELMETGRN_MELEE
15:00:00 ----------------loading: AUS_FUSHELMETGRN_DEATH
15:00:00 ----------------loading: AUS_FUSHELMET_PRONE
15:00:00 ----------------loading: AUS_CUIRASSIER_WALK
15:00:00 ----------------loading: AUS_CUIRASSIER_STAND
15:00:00 ----------------loading: AUS_CUIRASSIER_GALLOP
15:00:00 ----------------loading: AUS_CUIRASSIER_CHARGE
15:00:00 ----------------loading: AUS_CUIRASSIER_MELEE
15:00:00 ----------------loading: AUS_CUIRASSIER_DEATH
15:00:00 ----------------loading: AUS_AD_MARCH
15:00:00 ----------------loading: AUS_AD_STAND
15:00:00 ----------------loading: AUS_AD_LOAD
15:00:00 ----------------loading: AUS_AD_READY
15:00:00 ----------------loading: AUS_AD_FIRE
15:00:00 ----------------loading: AUS_AD_DBLQUIK
15:00:00 ----------------loading: AUS_AD_CHARGE
15:00:00 ----------------loading: AUS_AD_MELEE
15:00:00 ----------------loading: AUS_AD_PRONE
15:00:00 ----------------loading: AUS_AD_DEATH
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_MARCH
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_STAND
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_LOAD
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_READY
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_FIRE
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_DBLQUIK
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_CHARGE
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_MELEE
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_DEATH
15:00:00 ----------------loading: AUS_GRENZER_MARCH
15:00:00 ----------------loading: AUS_GRENZER_STAND
15:00:00 ----------------loading: AUS_GRENZER_LOAD
15:00:00 ----------------loading: AUS_GRENZER_READY
15:00:00 ----------------loading: AUS_GRENZER_FIRE
15:00:00 ----------------loading: AUS_GRENZER_DBLQUIK
15:00:00 ----------------loading: AUS_GRENZER_CHARGE
15:00:00 ----------------loading: AUS_GRENZER_MELEE
15:00:00 ----------------loading: AUS_GRENZER_PRONE
15:00:00 ----------------loading: AUS_GRENZER_DEATH
15:00:00 ----------------loading: AUS_H_FUSSHAKO_MARCH
15:00:00 ----------------loading: AUS_H_FUSSHAKO_STAND
15:00:00 ----------------loading: AUS_H_FUSSHAKO_LOAD
15:00:00 ----------------loading: AUS_H_FUSSHAKO_READY
15:00:00 ----------------loading: AUS_H_FUSSHAKO_FIRE
15:00:00 ----------------loading: AUS_H_FUSSHAKO_DBLQUIK
15:00:00 ----------------loading: AUS_H_FUSSHAKO_CHARGE
15:00:00 ----------------loading: AUS_H_FUSSHAKO_MELEE
15:00:00 ----------------loading: AUS_H_FUSSHAKO_PRONE
15:00:00 ----------------loading: AUS_H_FUSSHAKO_DEATH
15:00:00 ----------------loading: AUS_H_FUSHELMET_MARCH
15:00:00 ----------------loading: AUS_H_FUSHELMET_STAND
15:00:00 ----------------loading: AUS_H_FUSHELMET_LOAD
15:00:00 ----------------loading: AUS_H_FUSHELMET_READY
15:00:00 ----------------loading: AUS_H_FUSHELMET_FIRE
15:00:00 ----------------loading: AUS_H_FUSHELMET_DBLQUIK
15:00:00 ----------------loading: AUS_H_FUSHELMET_CHARGE
15:00:00 ----------------loading: AUS_H_FUSHELMET_MELEE
15:00:00 ----------------loading: AUS_H_FUSHELMET_DEATH
15:00:00 OOB Error 2,1,1,11,0,0,0,AUS09_AUS_928,Austrian Courier,,AUS_Courier,(1-0),,0,0,1,82520,82520,GFX_Austria_Unit,,DRIL_SUPPLYWAGON,30,,,,,,5,6,8,4,4,1,1,1,0,2,7,
15:00:00 ----------------loading: GFX_Surrender
15:00:00 Planting Fields
15:00:00 Creating Forests
15:00:00 Buying Shrubbery
15:00:00 ----------------loading: GFX_Tree_A_1
15:00:00 ----------------loading: GFX_Tree_A_2
15:00:00 ----------------loading: GFX_Tree_A_3
15:00:00 ----------------loading: GFX_Tree_A_4
15:00:00 ----------------loading: GFX_Tree_6
15:00:00 ----------------loading: GFX_Bracken_A_4
15:00:00 ----------------loading: GFX_Bracken_A_3
15:00:00 ----------------loading: GFX_Bracken_A_2
15:00:00 ----------------loading: GFX_Bracken_A_1
15:00:00 ----------------loading: GFX_Tree_Bare_1
15:00:00 ----------------loading: GFX_Tree_Bare_2
15:00:00 ----------------loading: GFX_Tree_Bare_3
15:00:00 ----------------loading: GFX_Tree_Bare_4
15:00:00 ----------------loading: GFX_Tree_Bare_5
15:00:00 ----------------loading: GFX_Tree_4
15:00:00 ----------------loading: GFX_Tree_1
15:00:00 ----------------loading: GFX_Orchard_Peach_2
15:00:00 ----------------loading: GFX_Orchard_Peach_1
15:00:00 ----------------loading: GFX_Orchard_A_1
15:00:00 ----------------loading: GFX_Orchard_2
15:00:00 ----------------loading: GFX_Orchard_1
15:00:00 ----------------loading: GFX_Rock_1
15:00:00 ----------------loading: GFX_Rock_2
15:00:00 ----------------loading: GFX_Rock_3
15:00:00 ----------------loading: GFX_Rock_5
15:00:00 ----------------loading: GFX_Rock_6
15:00:00 ----------------loading: GFX_Tree_5
15:00:00 ----------------loading: GFX_Gravestone_1
15:00:00 ----------------loading: GFX_Gravestone_2
15:00:00 ----------------loading: GFX_Gravestone_3
15:00:00 ----------------loading: GFX_Gravestone_4
15:00:00 ----------------loading: GFX_Gravestone_5
15:00:00 ----------------loading: GFX_Stonewall_1
15:00:00 ----------------loading: GFX_Stonewall_2
15:00:00 ----------------loading: GFX_Stonewall_3
15:00:00 ----------------loading: GFX_Stonewall_4
15:00:00 ----------------loading: GFX_WL_Rye_1
15:00:00 ----------------loading: GFX_WL_Oats_1
15:00:00 ----------------loading: GFX_WL_Sunflower
15:00:00 ----------------loading: GFX_WL_Wheat_1_Short
15:00:00 ----------------loading: GFX_Breastworks_1
15:00:00 ----------------loading: GFX_Breastworks_2
15:00:00 ----------------loading: GFX_Breastworks_3
15:00:00 ----------------loading: GFX_Tree_A_6
15:00:00 ----------------loading: GFX_Stonewall_5
15:00:00 ----------------loading: GFX_Stonewall_6
15:00:00 ----------------loading: GFX_Stonewall_7
15:00:00 Planting Shrubbery . . . A Lot of Shrubbery
15:00:00 Total Collision Objs:2
15:00:00 ----------------loading: GFX_Tree_2
15:00:00 ----------------loading: GFX_Tree_3
15:00:00 Drafting Chain of Command
15:00:00 Chain of Command: Top Commander Maréchal Louis-Nicolas Davout
15:00:00 Chain of Command: Top Commander Feldmarschalleutnant Johann von Hiller
15:00:00 Loading Battle Events
15:00:00 SowWL Level Loaded...
15:00:00 11:41:39
15:21:58 Unloading Level
12:17:21 OOB Error d:\steam games\steamapps\common\scourge of war waterloo\mods\ks napoleon mod ii 134\scenarios\ksaustrianscenario1\scenario.csv line:289
12:18:02 OOB Error d:\steam games\steamapps\common\scourge of war waterloo\mods\ks napoleon mod ii 134\scenarios\ksaustrianscenario1\scenario.csv line:289
12:18:56 Reading Key: SOFTWARE\NorbSoftDev\SOWWL
12:18:56 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KS Napoleon Mod II 134
12:18:56 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KS SOW Supplemental Maps124
12:18:56 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\KSSpritesMod 107
12:18:56 Mod: D:\STEAM GAMES\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\Scenario Generator
12:18:56 Loading KSAustrianScenario1
12:18:56 Load your muskets...
12:18:56 12:18:56
12:18:56 Loading KSAustrianScenario1
12:18:56 Loading Map (Nap_Aus_RandomMaps6L_3)
15:00:00 Loading Graphics
15:00:00 ----------------loading: GFX_Obj_Stealth
15:00:00 ----------------loading: GFX_Obj_UMajor
15:00:00 ----------------loading: GFX_Obj_CMajor
15:00:00 Loading Drills
15:00:00 Loading Experience Levels
15:00:00 Loading Personalities
15:00:00 Loading Orders
15:00:00 Loading Battle Plans
15:00:00 ----------------loading: GFX_Smoke_1A
15:00:00 ----------------loading: GFX_Smoke_1B
15:00:00 ----------------loading: GFX_Smoke_1C
15:00:00 ----------------loading: GFX_Smoke_1D
15:00:00 ----------------loading: GFX_Smoke_2A
15:00:00 ----------------loading: GFX_Smoke_2B
15:00:00 ----------------loading: GFX_Smoke_2C
15:00:00 ----------------loading: GFX_Smoke_2D
15:00:00 ----------------loading: GFX_Smoke_3A
15:00:00 ----------------loading: GFX_Smoke_3B
15:00:00 ----------------loading: GFX_Smoke_3C
15:00:00 ----------------loading: GFX_Smoke_3D
15:00:00 Loading Artillery Ammunition
15:00:00 ----------------loading: GFX_Burst_Solid
15:00:00 ----------------loading: GFX_Burst_Shell
15:00:00 ----------------loading: GFX_Burst_Canister
15:00:00 ----------------loading: GFX_Burst_Shrapnel
15:00:00 ----------------loading: GFX_Burst_Solid_NAP
15:00:00 Loading Arsenel
15:00:00 Applying Layout to the Map
15:00:00 ----------------loading: GFX_Burst_Ground_1
15:00:00 ----------------loading: GFX_Burst_Ground_2
15:00:00 ----------------loading: GFX_Burst_Ground_3
15:00:00 ----------------loading: GFX_Burst_Ground_4
15:00:00 ----------------loading: GFX_Obj_Shadow
15:00:00 ----------------loading: GFX_Obj_Sel
15:00:00 ----------------loading: GFX_Obj_Dest
15:00:00 ----------------loading: GFX_Obj_Mouse
15:00:00 ----------------loading: GFX_Path_Shadow
15:00:00 Building Armies
15:00:00 OOB Error d:\steam games\steamapps\common\scourge of war waterloo\mods\ks napoleon mod ii 134\scenarios\ksaustrianscenario1\scenario.csv line:289
15:00:00 ----------------loading: FR_GENERAL_WALK
15:00:00 ----------------loading: FR_GENERAL_STAND
15:00:00 ----------------loading: FR_GENERAL_GALLOP
15:00:00 ----------------loading: FR_GENERAL_DEATH
15:00:00 ----------------loading: FR_OFFICERMOUNTED_WALK
15:00:00 ----------------loading: FR_OFFICERMOUNTED_STAND
15:00:00 ----------------loading: FR_OFFICERMOUNTED_GALLOP
15:00:00 ----------------loading: FR_OFFICERMOUNTED_DEATH
15:00:00 ----------------loading: FR_HUSSAR_WALK
15:00:00 ----------------loading: FR_HUSSAR_STAND
15:00:00 ----------------loading: FR_HUSSAR_GALLOP
15:00:00 ----------------loading: FR_HUSSAR_CHARGE
15:00:00 ----------------loading: FR_HUSSAR_MELEE
15:00:00 ----------------loading: FR_HUSSAR_DEATH
15:00:00 ----------------loading: GFX_French_Unit
15:00:00 ----------------loading: GFX_FlagFlair
15:00:00 ----------------loading: WUR_OFFICERMOUNTED_WALK
15:00:00 ----------------loading: WUR_OFFICERMOUNTED_STAND
15:00:00 ----------------loading: WUR_OFFICERMOUNTED_GALLOP
15:00:00 ----------------loading: WUR_OFFICERMOUNTED_DEATH
15:00:00 ----------------loading: GFX_Wurttemberg_Unit
15:00:00 ----------------loading: WUR_FUS_MARCH
15:00:00 ----------------loading: WUR_FUS_STAND
15:00:00 ----------------loading: WUR_FUS_LOAD
15:00:00 ----------------loading: WUR_FUS_READY
15:00:00 ----------------loading: WUR_FUS_FIRE
15:00:00 ----------------loading: WUR_FUS_DBLQUIK
15:00:00 ----------------loading: WUR_FUS_CHARGE
15:00:00 ----------------loading: WUR_FUS_MELEE
15:00:00 ----------------loading: WUR_FUS_PRONE
15:00:00 ----------------loading: WUR_FUS_DEATH
15:00:00 ----------------loading: GFX_Wur_Phull
15:00:00 ----------------loading: WUR_LI_MARCH
15:00:00 ----------------loading: WUR_LI_STAND
15:00:00 ----------------loading: WUR_LI_LOAD
15:00:00 ----------------loading: WUR_LI_READY
15:00:00 ----------------loading: WUR_LI_FIRE
15:00:00 ----------------loading: WUR_LI_DBLQUIK
15:00:00 ----------------loading: WUR_LI_CHARGE
15:00:00 ----------------loading: WUR_LI_MELEE
15:00:00 ----------------loading: WUR_LI_PRONE
15:00:00 ----------------loading: WUR_LI_DEATH
15:00:00 ----------------loading: GFX_Wur_Fusilier
15:00:00 ----------------loading: GFX_Wur_Camrer
15:00:00 ----------------loading: FR_CL_MARCH
15:00:00 ----------------loading: FR_CL_STAND
15:00:00 ----------------loading: FR_CL_LOAD
15:00:00 ----------------loading: FR_CL_READY
15:00:00 ----------------loading: FR_CL_FIRE
15:00:00 ----------------loading: FR_CL_DBLQUIK
15:00:00 ----------------loading: FR_CL_CHARGE
15:00:00 ----------------loading: FR_CL_MELEE
15:00:00 ----------------loading: FR_CL_PRONE
15:00:00 ----------------loading: FR_CL_DEATH
15:00:00 ----------------loading: FR_OB_MARCH
15:00:00 ----------------loading: FR_OB_STAND
15:00:00 ----------------loading: FR_OB_DBLQUIK
15:00:00 ----------------loading: FR_OB_MELEE
15:00:00 ----------------loading: FR_OB_PRONE
15:00:00 ----------------loading: FR_FUS3_DEATH
15:00:00 ----------------loading: GFX_French_1806
15:00:00 ----------------loading: FR_LGREN_MARCH
15:00:00 ----------------loading: FR_LGREN_STAND
15:00:00 ----------------loading: FR_LGREN_LOAD
15:00:00 ----------------loading: FR_LGREN_READY
15:00:00 ----------------loading: FR_LGREN_FIRE
15:00:00 ----------------loading: FR_LGREN_DBLQUIK
15:00:00 ----------------loading: FR_LGREN_CHARGE
15:00:00 ----------------loading: FR_LGREN_MELEE
15:00:00 ----------------loading: FR_LGREN_PRONE
15:00:00 ----------------loading: FR_LGREN_DEATH
15:00:00 ----------------loading: FR_FUS2_MARCH
15:00:00 ----------------loading: FR_FUS2_STAND
15:00:00 ----------------loading: FR_FUS2_LOAD
15:00:00 ----------------loading: FR_FUS2_READY
15:00:00 ----------------loading: FR_FUS2_FIRE
15:00:00 ----------------loading: FR_FUS2_DBLQUIK
15:00:00 ----------------loading: FR_FUS2_CHARGE
15:00:00 ----------------loading: FR_FUS2_MELEE
15:00:00 ----------------loading: FR_FUS2_PRONE
15:00:00 ----------------loading: FR_FUS2_DEATH
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_MARCH
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_STAND
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_LOAD
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_READY
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_FIRE
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_DBLQUIK
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_CHARGE
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_MELEE
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_PRONE
15:00:00 ----------------loading: FR_LINE_VOLTIGEUR_DEATH
15:00:00 ----------------loading: FR_FUS3_MARCH
15:00:00 ----------------loading: FR_FUS3_STAND
15:00:00 ----------------loading: FR_FUS3_DBLQUIK
15:00:00 ----------------loading: FR_FUS3_CHARGE
15:00:00 ----------------loading: FR_FUS3_MELEE
15:00:00 ----------------loading: FR_FUS3_PRONE
15:00:00 ----------------loading: GFX_French_Cav_Chas_1806
15:00:00 ----------------loading: FR_HUSSAR8_WALK
15:00:00 ----------------loading: FR_HUSSAR8_STAND
15:00:00 ----------------loading: FR_HUSSAR8_GALLOP
15:00:00 ----------------loading: FR_HUSSAR8_CHARGE
15:00:00 ----------------loading: FR_HUSSAR8_MELEE
15:00:00 ----------------loading: FR_HUSSAR8_DEATH
15:00:00 ----------------loading: FR_CHASCHEVAL_WALK
15:00:00 ----------------loading: FR_CHASCHEVAL_STAND
15:00:00 ----------------loading: FR_CHASCHEVAL_GALLOP
15:00:00 ----------------loading: FR_CHASCHEVAL_CHARGE
15:00:00 ----------------loading: FR_CHASCHEVAL_MELEE
15:00:00 ----------------loading: FR_CHASCHEVAL_DEATH
15:00:00 ----------------loading: GFX_Baden
15:00:00 ----------------loading: BAV_DRAGOON_WALK
15:00:00 ----------------loading: BAV_DRAGOON_STAND
15:00:00 ----------------loading: BAV_DRAGOON_GALLOP
15:00:00 ----------------loading: BAV_DRAGOON_CHARGE
15:00:00 ----------------loading: BAV_DRAGOON_MELEE
15:00:00 ----------------loading: BAV_DRAGOON_DEATH
15:00:00 ----------------loading: GFX_Baden_Lt_Dragoons_Unit
15:00:00 ----------------loading: WUR_CH_WALK
15:00:00 ----------------loading: WUR_CH_STAND
15:00:00 ----------------loading: WUR_CH_GALLOP
15:00:00 ----------------loading: WUR_CH_CHARGE
15:00:00 ----------------loading: WUR_CH_MELEE
15:00:00 ----------------loading: WUR_CH_DEATH
15:00:00 ----------------loading: GFX_Baden_Hussars_Unit
15:00:00 ----------------loading: GFX_French_CO_1806
15:00:00 ----------------loading: FR_ART_TRAIN_HORSES_WALK
15:00:00 ----------------loading: FR_ART_TRAIN_HORSES_STAND
15:00:00 ----------------loading: FR_FUS_DEATH
15:00:00 ----------------loading: FR_ART_GUNLIMBERED_MOVE
15:00:00 ----------------loading: FR_ART_GUNLIMBERED_STAND
15:00:00 ----------------loading: FR_ART_GUN_BROKEN
15:00:00 ----------------loading: FR_ART_LIMBER_MOVE
15:00:00 ----------------loading: FR_ART_LIMBER_STAND
15:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_WALK
15:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_STAND
15:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_RUN
15:00:00 ----------------loading: AUS_ART_GUNLIMBERED_MOVE
15:00:00 ----------------loading: AUS_ART_GUNLIMBERED_STAND
15:00:00 ----------------loading: AUS_ART_DEATH
15:00:00 ----------------loading: AUS_ART_GUN_BROKEN
15:00:00 ----------------loading: AUS_ART_LIMBER_MOVE
15:00:00 ----------------loading: AUS_ART_LIMBER_STAND
15:00:00 ----------------loading: FR_ART_GUN_MOVE
15:00:00 ----------------loading: FR_ART_GUN_STAND
15:00:00 ----------------loading: FR_ART_GUN_LOAD
15:00:00 ----------------loading: FR_ART_GUN_READY
15:00:00 ----------------loading: FR_ART_GUN_FIRE
15:00:00 ----------------loading: GFX_ARTY_FLAG
15:00:00 ----------------loading: BAV_GENERAL_WALK
15:00:00 ----------------loading: BAV_GENERAL_STAND
15:00:00 ----------------loading: BAV_GENERAL_GALLOP
15:00:00 ----------------loading: BAV_GENERAL_DEATH
15:00:00 ----------------loading: BAV_OFFICERMOUNTED_WALK
15:00:00 ----------------loading: BAV_OFFICERMOUNTED_STAND
15:00:00 ----------------loading: BAV_OFFICERMOUNTED_GALLOP
15:00:00 ----------------loading: BAV_OFFICERMOUNTED_DEATH
15:00:00 ----------------loading: GFX_Bavarian_Unit
15:00:00 ----------------loading: BAV_LINE_MARCH
15:00:00 ----------------loading: BAV_LINE_STAND
15:00:00 ----------------loading: BAV_LINE_LOAD
15:00:00 ----------------loading: BAV_LINE_READY
15:00:00 ----------------loading: BAV_LINE_FIRE
15:00:00 ----------------loading: BAV_LINE_DBLQUIK
15:00:00 ----------------loading: BAV_LINE_CHARGE
15:00:00 ----------------loading: BAV_LINE_MELEE
15:00:00 ----------------loading: BAV_LINE_PRONE
15:00:00 ----------------loading: BAV_LINE_DEATH
15:00:00 ----------------loading: GFX_Bavarian1_1809
15:00:00 ----------------loading: BAV_LIGHT_MARCH
15:00:00 ----------------loading: BAV_LIGHT_STAND
15:00:00 ----------------loading: BAV_LIGHT_LOAD
15:00:00 ----------------loading: BAV_LIGHT_READY
15:00:00 ----------------loading: BAV_LIGHT_FIRE
15:00:00 ----------------loading: BAV_LIGHT_DBLQUIK
15:00:00 ----------------loading: BAV_LIGHT_CHARGE
15:00:00 ----------------loading: BAV_LIGHT_MELEE
15:00:00 ----------------loading: BAV_LIGHT_PRONE
15:00:00 ----------------loading: BAV_LIGHT_DEATH
15:00:00 ----------------loading: FR_GUARDTIR_MARCH
15:00:00 ----------------loading: FR_GUARDTIR_STAND
15:00:00 ----------------loading: FR_GUARDTIR_LOAD
15:00:00 ----------------loading: FR_GUARDTIR_READY
15:00:00 ----------------loading: FR_GUARDTIR_FIRE
15:00:00 ----------------loading: FR_GUARDTIR_DBLQUIK
15:00:00 ----------------loading: FR_GUARDTIR_CHARGE
15:00:00 ----------------loading: FR_GUARDTIR_MELEE
15:00:00 ----------------loading: FR_GUARDTIR_PRONE
15:00:00 ----------------loading: FR_GUARDTIR_DEATH
15:00:00 ----------------loading: GFX_Baden_Unit
15:00:00 ----------------loading: BAD_FUS_MARCH
15:00:00 ----------------loading: BAD_FUS_STAND
15:00:00 ----------------loading: BAD_FUS_LOAD
15:00:00 ----------------loading: BAD_FUS_READY
15:00:00 ----------------loading: BAD_FUS_FIRE
15:00:00 ----------------loading: BAD_FUS_DBLQUIK
15:00:00 ----------------loading: BAD_FUS_CHARGE
15:00:00 ----------------loading: BAD_FUS_MELEE
15:00:00 ----------------loading: BAD_FUS_PRONE
15:00:00 ----------------loading: BAD_FUS_DEATH
15:00:00 ----------------loading: WUR_JG_MARCH
15:00:00 ----------------loading: WUR_JG_STAND
15:00:00 ----------------loading: WUR_JG_LOAD
15:00:00 ----------------loading: WUR_JG_READY
15:00:00 ----------------loading: WUR_JG_FIRE
15:00:00 ----------------loading: WUR_JG_DBLQUIK
15:00:00 ----------------loading: WUR_JG_CHARGE
15:00:00 ----------------loading: WUR_JG_MELEE
15:00:00 ----------------loading: WUR_JG_PRONE
15:00:00 ----------------loading: WUR_JG_DEATH
15:00:00 ----------------loading: GFX_HD_LiebGuard_Unit
15:00:00 ----------------loading: GFX_HD_LiebMusketeer_Unit
15:00:00 ----------------loading: GFX_Bavarian_Cav
15:00:00 ----------------loading: BAV_CHEVAULEGERS_WALK
15:00:00 ----------------loading: BAV_CHEVAULEGERS_STAND
15:00:00 ----------------loading: BAV_CHEVAULEGERS_GALLOP
15:00:00 ----------------loading: BAV_CHEVAULEGERS_CHARGE
15:00:00 ----------------loading: BAV_CHEVAULEGERS_MELEE
15:00:00 ----------------loading: BAV_CHEVAULEGERS_DEATH
15:00:00 ----------------loading: BAV_ART_GUNLIMBERED_MOVE
15:00:00 ----------------loading: BAV_ART_GUNLIMBERED_STAND
15:00:00 ----------------loading: BAV_ART_GUN_BROKEN
15:00:00 ----------------loading: BAV_ART_LIMBER_MOVE
15:00:00 ----------------loading: BAV_ART_LIMBER_STAND
15:00:00 ----------------loading: BAV_ART_GUN_MOVE
15:00:00 ----------------loading: BAV_ART_GUN_STAND
15:00:00 ----------------loading: BAV_ART_GUN_LOAD
15:00:00 ----------------loading: BAV_ART_GUN_READY
15:00:00 ----------------loading: BAV_ART_GUN_FIRE
15:00:00 ----------------loading: FR_FUS3_LOAD
15:00:00 ----------------loading: FR_FUS3_READY
15:00:00 ----------------loading: FR_FUS3_FIRE
15:00:00 ----------------loading: WUR_ART_GUNLIMBERED_MOVE
15:00:00 ----------------loading: WUR_ART_GUNLIMBERED_STAND
15:00:00 ----------------loading: WUR_ART_GUN_BROKEN
15:00:00 ----------------loading: WUR_ART_LIMBER_MOVE
15:00:00 ----------------loading: WUR_ART_LIMBER_STAND
15:00:00 ----------------loading: WUR_ART_GUN_MOVE
15:00:00 ----------------loading: WUR_ART_GUN_STAND
15:00:00 ----------------loading: WUR_ART_GUN_LOAD
15:00:00 ----------------loading: WUR_ART_GUN_READY
15:00:00 ----------------loading: WUR_ART_GUN_FIRE
15:00:00 ----------------loading: AUS_GENERAL_WALK
15:00:00 ----------------loading: AUS_GENERAL_STAND
15:00:00 ----------------loading: AUS_GENERAL_GALLOP
15:00:00 ----------------loading: AUS_GENERAL_DEATH
15:00:00 ----------------loading: AUS_OFFICERMOUNTED_WALK
15:00:00 ----------------loading: AUS_OFFICERMOUNTED_STAND
15:00:00 ----------------loading: AUS_OFFICERMOUNTED_GALLOP
15:00:00 ----------------loading: AUS_OFFICERMOUNTED_DEATH
15:00:00 ----------------loading: AUS_HUSSAR_WALK
15:00:00 ----------------loading: AUS_HUSSAR_STAND
15:00:00 ----------------loading: AUS_HUSSAR_GALLOP
15:00:00 ----------------loading: AUS_HUSSAR_CHARGE
15:00:00 ----------------loading: AUS_HUSSAR_MELEE
15:00:00 ----------------loading: AUS_HUSSAR_DEATH
15:00:00 ----------------loading: GFX_Austria_Unit
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Walk
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Stand
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Load
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Ready
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Fire
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Run
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Charge
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Melee
15:00:00 ----------------loading: AUS_G_FUSSHAKOR_Death
15:00:00 ----------------loading: GFX_Austria_1_1806
15:00:00 ----------------loading: GFX_Austria_2_1806
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Walk
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Stand
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Load
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Ready
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Fire
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Run
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Charge
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Melee
15:00:00 ----------------loading: AUS_G_FUSSHAKOB_Death
15:00:00 ----------------loading: AUS_HUSSAR2_WALK
15:00:00 ----------------loading: AUS_HUSSAR2_STAND
15:00:00 ----------------loading: AUS_HUSSAR2_GALLOP
15:00:00 ----------------loading: AUS_HUSSAR2_CHARGE
15:00:00 ----------------loading: AUS_HUSSAR2_MELEE
15:00:00 ----------------loading: AUS_HUSSAR2_DEATH
15:00:00 ----------------loading: AUS_DRAGOON_WALK
15:00:00 ----------------loading: AUS_DRAGOON_STAND
15:00:00 ----------------loading: AUS_DRAGOON_GALLOP
15:00:00 ----------------loading: AUS_DRAGOON_CHARGE
15:00:00 ----------------loading: AUS_DRAGOON_MELEE
15:00:00 ----------------loading: AUS_DRAGOON_DEATH
15:00:00 ----------------loading: GFX_Austria_Cav_1806
15:00:00 ----------------loading: GFX_Austria_1_CO_1806
15:00:00 ----------------loading: AUS_ART_GUN_MOVE
15:00:00 ----------------loading: AUS_ART_GUN_STAND
15:00:00 ----------------loading: AUS_ART_GUN_LOAD
15:00:00 ----------------loading: AUS_ART_GUN_READY
15:00:00 ----------------loading: AUS_ART_GUN_FIRE
15:00:00 ----------------loading: AUS_FUSHELMET_MARCH
15:00:00 ----------------loading: AUS_FUSHELMET_STAND
15:00:00 ----------------loading: AUS_FUSHELMET_LOAD
15:00:00 ----------------loading: AUS_FUSHELMET_READY
15:00:00 ----------------loading: AUS_FUSHELMET_FIRE
15:00:00 ----------------loading: AUS_FUSHELMET_DBLQUIK
15:00:00 ----------------loading: AUS_FUSHELMET_CHARGE
15:00:00 ----------------loading: AUS_FUSHELMET_MELEE
15:00:00 ----------------loading: AUS_FUSHELMET_DEATH
15:00:00 ----------------loading: AUS_FUSHELMETGRN_MARCH
15:00:00 ----------------loading: AUS_FUSHELMETGRN_STAND
15:00:00 ----------------loading: AUS_FUSHELMETGRN_LOAD
15:00:00 ----------------loading: AUS_FUSHELMETGRN_READY
15:00:00 ----------------loading: AUS_FUSHELMETGRN_FIRE
15:00:00 ----------------loading: AUS_FUSHELMETGRN_DBLQUIK
15:00:00 ----------------loading: AUS_FUSHELMETGRN_CHARGE
15:00:00 ----------------loading: AUS_FUSHELMETGRN_MELEE
15:00:00 ----------------loading: AUS_FUSHELMETGRN_DEATH
15:00:00 ----------------loading: AUS_FUSHELMET_PRONE
15:00:00 ----------------loading: AUS_CUIRASSIER_WALK
15:00:00 ----------------loading: AUS_CUIRASSIER_STAND
15:00:00 ----------------loading: AUS_CUIRASSIER_GALLOP
15:00:00 ----------------loading: AUS_CUIRASSIER_CHARGE
15:00:00 ----------------loading: AUS_CUIRASSIER_MELEE
15:00:00 ----------------loading: AUS_CUIRASSIER_DEATH
15:00:00 ----------------loading: AUS_AD_MARCH
15:00:00 ----------------loading: AUS_AD_STAND
15:00:00 ----------------loading: AUS_AD_LOAD
15:00:00 ----------------loading: AUS_AD_READY
15:00:00 ----------------loading: AUS_AD_FIRE
15:00:00 ----------------loading: AUS_AD_DBLQUIK
15:00:00 ----------------loading: AUS_AD_CHARGE
15:00:00 ----------------loading: AUS_AD_MELEE
15:00:00 ----------------loading: AUS_AD_PRONE
15:00:00 ----------------loading: AUS_AD_DEATH
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_MARCH
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_STAND
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_LOAD
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_READY
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_FIRE
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_DBLQUIK
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_CHARGE
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_MELEE
15:00:00 ----------------loading: AUS_FUSHELMETBLUE_DEATH
15:00:00 ----------------loading: AUS_GRENZER_MARCH
15:00:00 ----------------loading: AUS_GRENZER_STAND
15:00:00 ----------------loading: AUS_GRENZER_LOAD
15:00:00 ----------------loading: AUS_GRENZER_READY
15:00:00 ----------------loading: AUS_GRENZER_FIRE
15:00:00 ----------------loading: AUS_GRENZER_DBLQUIK
15:00:00 ----------------loading: AUS_GRENZER_CHARGE
15:00:00 ----------------loading: AUS_GRENZER_MELEE
15:00:00 ----------------loading: AUS_GRENZER_PRONE
15:00:00 ----------------loading: AUS_GRENZER_DEATH
15:00:00 ----------------loading: AUS_H_FUSSHAKO_MARCH
15:00:00 ----------------loading: AUS_H_FUSSHAKO_STAND
15:00:00 ----------------loading: AUS_H_FUSSHAKO_LOAD
15:00:00 ----------------loading: AUS_H_FUSSHAKO_READY
15:00:00 ----------------loading: AUS_H_FUSSHAKO_FIRE
15:00:00 ----------------loading: AUS_H_FUSSHAKO_DBLQUIK
15:00:00 ----------------loading: AUS_H_FUSSHAKO_CHARGE
15:00:00 ----------------loading: AUS_H_FUSSHAKO_MELEE
15:00:00 ----------------loading: AUS_H_FUSSHAKO_PRONE
15:00:00 ----------------loading: AUS_H_FUSSHAKO_DEATH
15:00:00 ----------------loading: AUS_H_FUSHELMET_MARCH
15:00:00 ----------------loading: AUS_H_FUSHELMET_STAND
15:00:00 ----------------loading: AUS_H_FUSHELMET_LOAD
15:00:00 ----------------loading: AUS_H_FUSHELMET_READY
15:00:00 ----------------loading: AUS_H_FUSHELMET_FIRE
15:00:00 ----------------loading: AUS_H_FUSHELMET_DBLQUIK
15:00:00 ----------------loading: AUS_H_FUSHELMET_CHARGE
15:00:00 ----------------loading: AUS_H_FUSHELMET_MELEE
15:00:00 ----------------loading: AUS_H_FUSHELMET_DEATH
15:00:00 OOB Error 2,1,1,11,0,0,0,AUS09_AUS_928,Austrian Courier,,AUS_Courier,(1-0),,0,0,1,82520,82520,GFX_Austria_Unit,,DRIL_SUPPLYWAGON,30,,,,,,5,6,8,4,4,1,1,1,0,2,7,
15:00:00 ----------------loading: GFX_Surrender
15:00:00 Planting Fields
15:00:00 Creating Forests
15:00:00 Buying Shrubbery
15:00:00 ----------------loading: GFX_Tree_A_1
15:00:00 ----------------loading: GFX_Tree_A_2
15:00:00 ----------------loading: GFX_Tree_A_3
15:00:00 ----------------loading: GFX_Tree_A_4
15:00:00 ----------------loading: GFX_Tree_6
15:00:00 ----------------loading: GFX_Bracken_A_4
15:00:00 ----------------loading: GFX_Bracken_A_3
15:00:00 ----------------loading: GFX_Bracken_A_2
15:00:00 ----------------loading: GFX_Bracken_A_1
15:00:00 ----------------loading: GFX_Tree_Bare_1
15:00:00 ----------------loading: GFX_Tree_Bare_2
15:00:00 ----------------loading: GFX_Tree_Bare_3
15:00:00 ----------------loading: GFX_Tree_Bare_4
15:00:00 ----------------loading: GFX_Tree_Bare_5
15:00:00 ----------------loading: GFX_Tree_4
15:00:00 ----------------loading: GFX_Tree_1
15:00:00 ----------------loading: GFX_Orchard_Peach_2
15:00:00 ----------------loading: GFX_Orchard_Peach_1
15:00:00 ----------------loading: GFX_Orchard_A_1
15:00:00 ----------------loading: GFX_Orchard_2
15:00:00 ----------------loading: GFX_Orchard_1
15:00:00 ----------------loading: GFX_Rock_1
15:00:00 ----------------loading: GFX_Rock_2
15:00:00 ----------------loading: GFX_Rock_3
15:00:00 ----------------loading: GFX_Rock_5
15:00:00 ----------------loading: GFX_Rock_6
15:00:00 ----------------loading: GFX_Tree_5
15:00:00 ----------------loading: GFX_Gravestone_1
15:00:00 ----------------loading: GFX_Gravestone_2
15:00:00 ----------------loading: GFX_Gravestone_3
15:00:00 ----------------loading: GFX_Gravestone_4
15:00:00 ----------------loading: GFX_Gravestone_5
15:00:00 ----------------loading: GFX_Stonewall_1
15:00:00 ----------------loading: GFX_Stonewall_2
15:00:00 ----------------loading: GFX_Stonewall_3
15:00:00 ----------------loading: GFX_Stonewall_4
15:00:00 ----------------loading: GFX_WL_Rye_1
15:00:00 ----------------loading: GFX_WL_Oats_1
15:00:00 ----------------loading: GFX_WL_Sunflower
15:00:00 ----------------loading: GFX_WL_Wheat_1_Short
15:00:00 ----------------loading: GFX_Breastworks_1
15:00:00 ----------------loading: GFX_Breastworks_2
15:00:00 ----------------loading: GFX_Breastworks_3
15:00:00 ----------------loading: GFX_Tree_A_6
15:00:00 ----------------loading: GFX_Stonewall_5
15:00:00 ----------------loading: GFX_Stonewall_6
15:00:00 ----------------loading: GFX_Stonewall_7
15:00:00 Planting Shrubbery . . . A Lot of Shrubbery
15:00:00 Total Collision Objs:2
15:00:00 ----------------loading: GFX_Tree_2
15:00:00 ----------------loading: GFX_Tree_3
15:00:00 Drafting Chain of Command
15:00:00 Chain of Command: Top Commander Maréchal Louis-Nicolas Davout
15:00:00 Chain of Command: Top Commander Feldmarschalleutnant Johann von Hiller
15:00:00 Loading Battle Events
15:00:00 SowWL Level Loaded...
15:00:00 12:19:13
15:36:14 *** Feldmarschalleutnant Micheal von Gorup: Generalmajor Moritz Liechentstein sees enemy
15:50:57 PR: (WARNING) Device Lost
15:51:17 PR: (ERROR) -2005530516 File: ..\..\Core\PR_Engine.cpp
Line: 1207
Error: D3DERR_INVALIDCALL
15:51:17 PR: (ERROR) File: ..\..\Core\PR_Viewport.cpp
Line: 152
Error: D3DERR_INVALIDCALL
15:51:17 PR: (ERROR) Clear failed Clear
Col. Toonces- Posts : 5
Join date : 2021-04-06
Re: SowWL-KS Crashing
It looks like you played the game for 22 minutes, stopped it and then tried to resume it later. Those early scenarios can't be restarted. They were meant to be played straight through. Sorry.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: SowWL-KS Crashing
'Tis somewhat strange. I didn't stop the game per se, as in do a save and then load the save and start again. What I did was bring the menu up so I could pause the game to fix dinner and then went back to it and continued where I left off. Would that do it?
One thing I didn't say about the error, because I'm only guessing, is that it seems to happen when I mistakenly double click (not sure right or left) instead of a single click. It that a possibility?
One thing I didn't say about the error, because I'm only guessing, is that it seems to happen when I mistakenly double click (not sure right or left) instead of a single click. It that a possibility?
Col. Toonces- Posts : 5
Join date : 2021-04-06
Re: SowWL-KS Crashing
According to the log, the game engine crashed. I've never paused the game for a long period of time, only for a few minutes. It looks as if the game unloaded from memory and then tried to reload itself when you came back to continue playing. I guess you shouldn't do that in the future.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: SowWL-KS Crashing
Possibly during the longer period pause, some energy saving feature of Windows could trigger and cause game to unload from the memory...
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: SowWL-KS Crashing
Thank you. Good to know. I'll have to try to find a day when I can devote the time without having to stop to do other things.
Anyone up to discussing this with my wife for me?
Anyone up to discussing this with my wife for me?
Col. Toonces- Posts : 5
Join date : 2021-04-06
Re: SowWL-KS Crashing
If you're just playing single player it's possible to fast forward the time scale, so you could more quickly get through the marching and any slow spots.
Also, we occasionally stop our Multiplayer games due to a crash or another person joining or something, and then we resume it again right where we left off. So it's possible to save a battle and resume it later as we have done many times. Though as I'm not the host of our games I don't actually know how to do this it's just part of the magic that Uncle Billy does behind the scenes that I take for granted.
Also, we occasionally stop our Multiplayer games due to a crash or another person joining or something, and then we resume it again right where we left off. So it's possible to save a battle and resume it later as we have done many times. Though as I'm not the host of our games I don't actually know how to do this it's just part of the magic that Uncle Billy does behind the scenes that I take for granted.
DumpTruck- Posts : 221
Join date : 2019-07-01
Re: SowWL-KS Crashing
Map level Error being reported on the Nap_Spain_Burgos_KS_RM map
Normally when I get a level error it is because one file or other is missing.
However, here:
MapName=Spain Burgos Restricted Movement
MapDesc=5-mi map
Author=e.w.s, Scaupiso
[Initialization]
;Full Screen=0
;NoAI=1
DbgLvl=1
;Alpha Omega=1
[Files]
LSLFile=Burgos_Spain_KS.lsl
CSVFile=Burgos_Spain_KS.csv
Grayscale=Burgos_Spain_KS_RM.bmp
Minimap=Burgos_Spain_KS_RM_MM.dds
all four of the required files are not only present in Maps 1.24 I have also copied them to the Maps Folder in v 1.34 and it still claims it cannot find one or more of them.
Or, is this another of those situations where something has to be renamed "Nap_Spain....yada...yada...yada..."
Normally when I get a level error it is because one file or other is missing.
However, here:
MapName=Spain Burgos Restricted Movement
MapDesc=5-mi map
Author=e.w.s, Scaupiso
[Initialization]
;Full Screen=0
;NoAI=1
DbgLvl=1
;Alpha Omega=1
[Files]
LSLFile=Burgos_Spain_KS.lsl
CSVFile=Burgos_Spain_KS.csv
Grayscale=Burgos_Spain_KS_RM.bmp
Minimap=Burgos_Spain_KS_RM_MM.dds
all four of the required files are not only present in Maps 1.24 I have also copied them to the Maps Folder in v 1.34 and it still claims it cannot find one or more of them.
Or, is this another of those situations where something has to be renamed "Nap_Spain....yada...yada...yada..."
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: SowWL-KS Crashing
If I can just piggy back on this thread rather than starting a new one... (might not be a bad idea to have a pinned thread for bugs/issues somewhere?). So I went poking around to try and fix my recording problem, which I think I solved, but I encountered a strange issue while I was troubleshooting. I went to host a multiplayer game just to test and it gave me the error telling me I had an extra instance of a mod file running: unitglobal.csv. I thought this was odd, that perhaps I copied a file into a folder I shouldn't have or something. I did a file search and found only one unitglobal.csv. Weird. Must be somewhere I'm not looking. Disabled the three KS mods, hosted a multiplayer lobby no problem. I decided that instead of searching for a potential needle in a hay stack I just redownloaded the mod files fresh and installed them. I got the extra unitglobal.csv error again even off the fresh install of the three files. I've hosted multiplayer lobby before and didn't get this issue, and I've only got those three mod files enabled. I don't understand what I'm missing if a completely fresh install of the mod gives me that error, but the vanilla game doesn't.
Also please don't forget to address rschilla's post above mine I don't want to bury it.
Also please don't forget to address rschilla's post above mine I don't want to bury it.
DumpTruck- Posts : 221
Join date : 2019-07-01
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