Kriegsspiel News Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» Impromptu Games
by Charmead Yesterday at 10:03 pm

» Campaign via scenario generator
by Uncle Billy Mon Nov 23, 2020 5:55 pm

» online Kriegsspiel event on Saturday, November 28
by Father General Fri Nov 20, 2020 3:40 pm

» New at Kriegsspiel 1824
by King_Rufus Wed Nov 18, 2020 9:33 am

» AARs - post here all after battle comments and replay files
by DumpTruck Mon Nov 16, 2020 4:40 am

» Sprites+OOB+MAPS
by DumpTruck Mon Nov 16, 2020 4:30 am

» Question on adding OOB names to xml form
by Los Sun Nov 15, 2020 11:55 am

» Questions about scenario generator
by Uncle Billy Thu Nov 12, 2020 9:21 pm

» Readymade Kriegsspiel "blocks"
by Hessian Mon Nov 09, 2020 3:29 pm

» download/install
by Miko77 Sun Oct 25, 2020 5:27 pm

» Player AI pushing squares at cavalry
by Uncle Billy Fri Oct 23, 2020 4:20 pm

» Large maps, a possible solution
by MKH Thu Oct 22, 2020 2:44 pm

Statistics
We have 976 registered users
The newest registered user is tvnc

Our users have posted a total of 28473 messages in 2152 subjects
Log in

I forgot my password


Player AI pushing squares at cavalry

Go down

Player AI pushing squares at cavalry Empty Player AI pushing squares at cavalry

Post  DumpTruck on Mon Oct 19, 2020 8:24 pm

Is there a reason the player forces under AI control don't push themselves in square towards cavalry? Is there a way we could put that behavior on a button? Or maybe to avoid another button in an already busy UI the advancing towards cavalry in square behavior might be enabled if the brigade is in a certain aggressive stance like All Out or Attack? This way if you don't want your men to push cavalry for any reason (enemy supporting infantry, guns, etc) then you could set them to a defensive stance and they won't, but if you did want them to try and push up then you could set them to Attack and they would go.

DumpTruck

Posts : 135
Join date : 2019-07-01

Back to top Go down

Player AI pushing squares at cavalry Empty Re: Player AI pushing squares at cavalry

Post  Uncle Billy on Mon Oct 19, 2020 11:11 pm

Initially, the player btns. would automatically advance, just like the AI controlled squares. However after playing a few games, it was decided that there are too many times when we don't want the squares to drive off the cavalry but just stay put. TCing them isn't always optimal because when the cavalry is gone, the squares are a high priority artillery target and it is best that they come out of square.

It would not be hard to implement what you suggest, i.e. allow them to advance while in an aggressive stance.
Uncle Billy
Uncle Billy

Posts : 3969
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Player AI pushing squares at cavalry Empty Re: Player AI pushing squares at cavalry

Post  Charmead on Tue Oct 20, 2020 12:57 am

I am all for that.
Charmead
Charmead

Posts : 819
Join date : 2015-06-04
Location : Washington DC

Back to top Go down

Player AI pushing squares at cavalry Empty Re: Player AI pushing squares at cavalry

Post  Miko77 on Tue Oct 20, 2020 1:48 pm

would that be under tc'd brigade commander, un-TCd or both tc'd and un tc'd? anyway if that's possible to control with the brigade stance then I can't wait to use it. I've been trying to take brigade on attack stance and form squares at the brigade level but that wouldn't work as I hoped for...
Miko77
Miko77

Posts : 546
Join date : 2015-07-28
Age : 43
Location : Edinburgh

Back to top Go down

Player AI pushing squares at cavalry Empty Re: Player AI pushing squares at cavalry

Post  Uncle Billy on Tue Oct 20, 2020 4:11 pm

It would be only for non-TC'd brigade commanders. TC'd ones don't have a stance.

There is a brigade level square formation, but it orders the individual btns. into squares with each one in a particular location, like any other brigade formation. It's OK to use when the brigade is far from the action and has the time to rearrange itself into the proper locations. Otherwise, it just creates a mess. I never use it.
Uncle Billy
Uncle Billy

Posts : 3969
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Player AI pushing squares at cavalry Empty Re: Player AI pushing squares at cavalry

Post  Miko77 on Tue Oct 20, 2020 4:37 pm

wait wait.. you're saying it doesn't matter which stance I choose for my TC'd brigade commander at all? or only in that instance?
Yes, I did use the brigade level Square - and yes they do some repositioning but once in position I hoped I could move whole brigade against cavalry... but I think that individual battalions would still stop and refuse to move closer... could that be applied?

So if used with un-TC'd brigade commander would formation matter or would brigade commander choose it on his own? Or brigade commander just issues individual orders to battalions just like human player would do?
Miko77
Miko77

Posts : 546
Join date : 2015-07-28
Age : 43
Location : Edinburgh

Back to top Go down

Player AI pushing squares at cavalry Empty Re: Player AI pushing squares at cavalry

Post  Uncle Billy on Tue Oct 20, 2020 5:25 pm

wait wait.. you're saying it doesn't matter which stance I choose for my TC'd brigade commander at all? or only in that instance?
Tc'd commanders never have a stance.  Even if you select a stance, it is ignored by the game.

So if used with un-TC'd brigade commander would formation matter or would brigade commander choose it on his own? Or brigade commander just issues individual orders to battalions just like human player would do?
The decision to advance a btn. square towards the cavalry is made by the btn. commander, not the brigade commander.  With the new code that I just wrote, players should see their btn. squares advance if the brigade cmdr. is not TC'd and he has a stance of attack or all out attack. TC'd btns. will not advance.
Uncle Billy
Uncle Billy

Posts : 3969
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Player AI pushing squares at cavalry Empty Re: Player AI pushing squares at cavalry

Post  Miko77 on Tue Oct 20, 2020 6:25 pm

okay... so If I use the TC'd brigade commander and use the square formation, then now there is a chance that the battalions would march towards cavalry if I give an order to that brigade commander to move closer to the cavalry?
Miko77
Miko77

Posts : 546
Join date : 2015-07-28
Age : 43
Location : Edinburgh

Back to top Go down

Player AI pushing squares at cavalry Empty Re: Player AI pushing squares at cavalry

Post  DumpTruck on Tue Oct 20, 2020 6:56 pm

okay... so If I use the TC'd brigade commander and use the square formation, then now there is a chance that the battalions would march towards cavalry if I give an order to that brigade commander to move closer to the cavalry?

I think if I understand it the TC'd brigade won't see any change from previous behavior, so if the brigade commander is TC'd it won't move squares. If the commander is not TC'd and in Attack of All Out Attack his battalions will move towards cavalry if they see it.

DumpTruck

Posts : 135
Join date : 2019-07-01

Back to top Go down

Player AI pushing squares at cavalry Empty Re: Player AI pushing squares at cavalry

Post  Uncle Billy on Fri Oct 23, 2020 4:20 pm

Ehey is correct. TC'd commanders don't have a stance so the btns. will not advance on the cavalry.
Uncle Billy
Uncle Billy

Posts : 3969
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Player AI pushing squares at cavalry Empty Re: Player AI pushing squares at cavalry

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum