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Odd interactions involving infantry squares
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Odd interactions involving infantry squares
Has anyone else noticed any unusual behavior in interactions involving squares? I have observed several cases where infantry in square do not react to charging enemies (whether infantry or cavalry), but instead remain at rest until they are either routed or the enemy moves on.
I also noticed instances in which cavalry will occupy the same physical space as squares without taking damage, even though the squares appear to be engaging in melee.
Any thoughts?
I also noticed instances in which cavalry will occupy the same physical space as squares without taking damage, even though the squares appear to be engaging in melee.
Any thoughts?
Earl of Uxbridge- Posts : 57
Join date : 2019-12-22
Re: Odd interactions involving infantry squares
Sometimes my squares choose not to shoot at cavalry right next to them. I'm not sure what that's about. Could be a moral or training issue?
Sometimes a cav unit will be inside a square because (I think) the only part of the unit that matters is a bit around the banner. The combat only happens when the banners touch.
Sometimes a cav unit will be inside a square because (I think) the only part of the unit that matters is a bit around the banner. The combat only happens when the banners touch.
DumpTruck- Posts : 221
Join date : 2019-07-01
Re: Odd interactions involving infantry squares
One case involved the infantry square actually showing the "charging/melee" animation as the cavalry rode through them, without the cavalry taking any casualties.
Another case I observed today involved a British battalion in square being charged by French infantry; although they were taking losses, they did not engage in melee, and continued to lose men until surrendering.
Another case I observed today involved a British battalion in square being charged by French infantry; although they were taking losses, they did not engage in melee, and continued to lose men until surrendering.
Earl of Uxbridge- Posts : 57
Join date : 2019-12-22
Re: Odd interactions involving infantry squares
That was because the square was not the target of the cavalry charge so there was no melee. It's a game engine limitation.One case involved the infantry square actually showing the "charging/melee" animation as the cavalry rode through them, without the cavalry taking any casualties.
Squares can't melee with infantry so the attacker does not receive any casualties. Usually the unit in square will take a few casualties and then either retreat of rout. Why they didn't do that in this situation is a mystery. Maybe there were other French units nearby and the British had no path of retreat open to them.Another case I observed today involved a British battalion in square being charged by French infantry; although they were taking losses, they did not engage in melee, and continued to lose men until surrendering.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
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» Player AI pushing squares at cavalry
» Possible bug in new infantry AI
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