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» Odd/glitchy AI
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» Objectives in the Scenario Generator
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» How do you save a multiplayer game in SOW
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» KS Napoleon Mod Version 1.33 and KS Supplemental Maps 1.23 Has Been Uploaded
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KS Napoleon Mod Version 1.33 and KS Supplemental Maps 1.23 Has Been Uploaded

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KS Napoleon Mod Version 1.33 and KS Supplemental Maps 1.23 Has Been Uploaded Empty KS Napoleon Mod Version 1.33 and KS Supplemental Maps 1.23 Has Been Uploaded

Post  Uncle Billy on Mon Jul 06, 2020 11:23 pm

The latest version of the KS Napoleon Mod and Supplemental Maps has been uploaded.
Changes/additions include:
Numerous AI changes.
Sprite sizes have been reduced by 1/3.  This has allowed us to easily increase the size of some of the smaller maps by 50%.  It also results in the units being spaced farther apart.  This helps to prevent the congestion seen in many battles.
In MP battles the host can now prevent all players from removing the vegetation from the battlefield. This keeps all players on an equal footing.
He can also prevent the target list from being displayed. This removes the radar effect where players would be aware of enemy units which are normally out of sight. These new features are implemented by the latest version of the KS Scenario Generator.
New maps have been added: Eckmuhl, (enlarged by 50%) and Mittelberg.  Thanks to Crikey for these fine, new maps.

The download links are in the first post of this thread: KS Mod Download Links
Uncle Billy
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Post  Martin on Tue Jul 07, 2020 10:08 am

Many thanks Uncle Billy for your continuing efforts to improve Waterloo. These all sound like excellent changes Smile .

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Post  SirBullGod on Thu Jul 09, 2020 12:35 pm

Hi,
I've just bought the game and downloaded the latest version of the mod.
In the mod manual there's a section on restarting the game. It says that I should load the game only from defsave.sav
The problem I have is that this save is not generated when I save the game (single player, user scenario).
It was generated at the end of short QB scenario I played (from user scenarios) - when it finished, but when manually saving, there's only my manually named save and "Restart Current Level.sav"

Loading the game from the manual save doesn't produce any error (that I could see) and the game seems to continue fine, although I'm afraid some problems might not be evident at first and I would hate to loose some progress if I'm not doing it right.

Could someone shed some light on the subject?
Thanks.

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Post  Mr. Digby on Thu Jul 09, 2020 1:19 pm

Saved games in single player mode work fine as the default game.

The saved games feature the KS mod adds is for multi-player.
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Post  Miko77 on Thu Jul 09, 2020 1:26 pm

Hi SirBullGod - welcome to the forum.
Just quick answer - the system for restarting game is required for multiplayer only - you'll be fine playing single player just using your normal saves. Well, I guess because I have very little experience in single player, but I can't remember saving and loading game in SP being an issue either in vanilla game or KS mod.
In multiplayer however you can't just go and load your save game. I mean it would be clearer for you if you tried to restart multiplayer game.

ps. answer not quick enough as Digby provided lightning fast response cheers
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Post  Mr. Digby on Thu Jul 09, 2020 1:36 pm

Your reply was more eloquent and polite though Miko Wink
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Post  SirBullGod on Thu Jul 09, 2020 2:30 pm

Thank you both, gentlemen.

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Post  Uncle Billy on Thu Jul 09, 2020 3:53 pm

It is better to use the defsave.sav file for both SP and MP. The reason is that the mod creates/updates a number of variables for each unit in the game. These values are stored in the file, KSData.bin. This file and defsave.sav are written to disk approximately every 3 minutes. It is automatic, it is not a manual operation. If you use a different game save file, the information in KSData.bin may not be in sync with that save. The game may or may not crash. It just depends if the data are in sync.
Restart Current Level.sav is created at the very beginning of the game, before there is any movement or fighting.
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Post  SirBullGod on Thu Jul 09, 2020 6:43 pm

Thanks for replying Uncle Billy
I've tried couple of scenarios included in the mod, like f.ex KSFrenchScenario12, which I've played for over an hour and neither KSData.bin or defsave.sav was created at any time.
Weirdly, when I choose one of the scenarios that come with the game, like "QB03 - Braunschweig" (selected from User Scenarios) it works and those files are created very quickly.

I'm slightly confused, but I understand this mod is made mainly for MP, so maybe I should forget using it on SP games?

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Post  Mr. Digby on Thu Jul 09, 2020 7:49 pm

SirBullGod, I have played the Mod in SP a lot and don't recall save game problems. I just create a manual save and go back to it later. In SP the save game process is a lot simpler than in MP or so I understand.

Alternatively if the time zone issue isn't a deal breaker you are very welcome to join us for MP games.
Mr. Digby
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Post  SirBullGod on Thu Jul 09, 2020 8:32 pm

Thanks, Mr.Digby, but before I'll even consider playing with others, I need to learn how to handle this game first.
My attempts to command Corps via couriers ended in spectacular disaster Laughing

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Post  Miko77 on Thu Jul 09, 2020 8:52 pm

Thanks, Mr.Digby, but before I'll even consider playing with others, I need to learn how to handle this game first.
My attempts to command Corps via couriers ended in spectacular disaster Laughing

we never play at such a large scale per player... usual force at player's disposal is a division and often having more players than divisions, someone just takes a brigade.
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Post  Mr. Digby on Thu Jul 09, 2020 10:09 pm

We have a lot of people who say they need more practice before attempting MP but we have found over many years playing that MP is the fastest way to learn the game. Our games are never very competitive and we often play co-op vs the AI so you will have plenty of time to relax and take things at a pace that you dictate rather than an opposing player pushing you harder than you'd like.

We like to have new players join us so we encourage any questions and help out as best we can either in-game with technical info or afterwards in the post-battle frothing session. Its never an us and them situation and we often have a good laugh about the games.

As Miko says players can take a brigade at first and go up the chain of command as confidence with the game interface grows.
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KS Napoleon Mod Version 1.33 and KS Supplemental Maps 1.23 Has Been Uploaded Empty Maps graphics problem

Post  jlan5031 on Sat Jul 25, 2020 9:00 pm

I have Windows 10. Until the most recent KKS update, all has worked well. The following Mods are enabled: Expanded Toolbar Vlll, KS Mod 133, KS Spirits 107, KS SOW Supplemental Maps 123. The game starts normally, but when I select a map, as it loads, a fluctuating black bar has replaced the the installation messages. When the map appears it is covered with black boxes enclosing all the features. What have I failed to do?

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Post  Mr. Digby on Sat Jul 25, 2020 9:11 pm

Hi, welcome to the forums.

You need to disable the Expanded Toolbar Vlll mod, the KS Mod has its own toolbar which is critical to how the mod works so other toolbar mods are not compatible with it. Make sure you are running the game in Win7 compatibility mode which may need Administrator access. The most recent update hasn't changed anything about how the game is run in Windows.
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Post  jlan5031 on Sat Jul 25, 2020 11:01 pm

Thank you for your prompt reply. It works fine now.

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