Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)by Martin Sat Nov 16, 2024 6:31 pm
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am
» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm
» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm
» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm
» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm
» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am
» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm
» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm
» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm
» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm
Statistics
We have 1602 registered usersThe newest registered user is cyrilus
Our users have posted a total of 30539 messages in 2305 subjects
Log in
Cavalry scouting from the Courier Screen
3 posters
Page 1 of 1
Cavalry scouting from the Courier Screen
I was unable to find this on the Courier Screen and didn't think anything more about it until watching a Youtube KS Mod video when I saw the user (David Hatch) do exactly that. On looking at the "courier.csv" file, I can see that those functions have been effectively removed by shift the rows one column to the right. I'm guessing he was using an earlier version of the mod.
Is there any particular reason this was done?
Is there any particular reason this was done?
parmenio- Posts : 52
Join date : 2015-12-22
Re: Cavalry scouting from the Courier Screen
Those two functions won't work properly with the KS mod. The mod uses a completely different system for sending off scouts and screens.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Cavalry scouting from the Courier Screen
Well I can see that the courier CSV file used "Ascout" and "Ascreen" rather than the toolbar's "scout" and "screen" .
Presumably I could change the commands in the CSV file - also removing the listcompass setting?
Presumably I could change the commands in the CSV file - also removing the listcompass setting?
parmenio- Posts : 52
Join date : 2015-12-22
Re: Cavalry scouting from the Courier Screen
Yes, making those changes are necessary. After you give the scout order to a cavalry regiment, the next order has to be to detach the regiment. Once the scout unit is created, the AI code will automatically reattach the regiment to the brigade and the scout unit will move off.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Cavalry scouting from the Courier Screen
Kevin, I don't do that. I merely order the cavalry regt to detach scouts, then scroll through that brigade's units until I reach the scouting party, select it and give it a map command.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Cavalry scouting from the Courier Screen
That's because you use the button on the toolbar. It automatically sends both the scout and detach command.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Cavalry scouting from the Courier Screen
It automatically sends both the scout and detach command.
I can only see one OnClick attached to the Scout toolbar command
- Code:
<Widget type="Button" skin="IDS_Send_to_Scout_Enemy" position_real="0 0 1 1">
<UserString key="NSDDrawCond" value="#follow == 0"/>
<UserString key="NSDUpdate" value="1"/>
<UserString key="NSDBarVal" value="Me"/>
<UserString key="OnClick" value="scout"/>
<UserString key="NSDTip" value="#{IDS_Send_to_Scout_Enemy}"/>
<UserString key="NSDCheckCond" value="#follow == 2"/>
</Widget>
parmenio- Posts : 52
Join date : 2015-12-22
Re: Cavalry scouting from the Courier Screen
Look at the next section below that one.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Cavalry scouting from the Courier Screen
Having already looked at the next section....
- Code:
<Widget type="Button" skin="IDS_Send_to_Scout_Enemy" position_real="0 0 1 1">
<UserString key="NSDDrawCond" value="#follow == 2"/>
<UserString key="NSDUpdate" value="1"/>
<UserString key="NSDBarVal" value="Me"/>
<UserString key="OnClick" value="follownone"/>
<UserString key="NSDTip" value="#{IDS_Recall_Scouts}"/>
</Widget>
parmenio- Posts : 52
Join date : 2015-12-22
Similar topics
» Napoleonic Cavalry vs. ACW Cavalry
» Scouting crashes
» Courier Spam
» Full screen and whisper channels again?
» KS Toolbar vs the Courier Window...
» Scouting crashes
» Courier Spam
» Full screen and whisper channels again?
» KS Toolbar vs the Courier Window...
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum