Kriegsspiel News Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)
by Martin Sat Nov 16, 2024 6:31 pm

» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am

» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm

» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm

» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm

» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm

» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am

» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm

» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm

» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm

» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm

Statistics
We have 1602 registered users
The newest registered user is cyrilus

Our users have posted a total of 30539 messages in 2305 subjects
Log in

I forgot my password


Cavalry scouting from the Courier Screen

3 posters

Go down

Cavalry scouting from the Courier Screen Empty Cavalry scouting from the Courier Screen

Post  parmenio Tue Apr 23, 2019 2:32 pm

I was unable to find this on the Courier Screen and didn't think anything more about it until watching a Youtube KS Mod video when I saw the user (David Hatch) do exactly that. On looking at the "courier.csv" file, I can see that those functions have been effectively removed by shift the rows one column to the right. I'm guessing he was using an earlier version of the mod.

Is there any particular reason this was done?

parmenio

Posts : 52
Join date : 2015-12-22

Back to top Go down

Cavalry scouting from the Courier Screen Empty Re: Cavalry scouting from the Courier Screen

Post  Uncle Billy Tue Apr 23, 2019 4:24 pm

Those two functions won't work properly with the KS mod. The mod uses a completely different system for sending off scouts and screens.
Uncle Billy
Uncle Billy

Posts : 4611
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Cavalry scouting from the Courier Screen Empty Re: Cavalry scouting from the Courier Screen

Post  parmenio Tue Apr 23, 2019 4:39 pm

Well I can see that the courier CSV file used "Ascout" and "Ascreen" rather than the toolbar's "scout" and "screen" .

Presumably I could change the commands in the CSV file - also removing the listcompass setting?

parmenio

Posts : 52
Join date : 2015-12-22

Back to top Go down

Cavalry scouting from the Courier Screen Empty Re: Cavalry scouting from the Courier Screen

Post  Uncle Billy Tue Apr 23, 2019 4:49 pm

Yes, making those changes are necessary. After you give the scout order to a cavalry regiment, the next order has to be to detach the regiment. Once the scout unit is created, the AI code will automatically reattach the regiment to the brigade and the scout unit will move off.
Uncle Billy
Uncle Billy

Posts : 4611
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Cavalry scouting from the Courier Screen Empty Re: Cavalry scouting from the Courier Screen

Post  Mr. Digby Tue Apr 23, 2019 7:44 pm

Kevin, I don't do that. I merely order the cavalry regt to detach scouts, then scroll through that brigade's units until I reach the scouting party, select it and give it a map command.
Mr. Digby
Mr. Digby

Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands

Back to top Go down

Cavalry scouting from the Courier Screen Empty Re: Cavalry scouting from the Courier Screen

Post  Uncle Billy Tue Apr 23, 2019 10:23 pm

That's because you use the button on the toolbar. It automatically sends both the scout and detach command.
Uncle Billy
Uncle Billy

Posts : 4611
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Cavalry scouting from the Courier Screen Empty Re: Cavalry scouting from the Courier Screen

Post  parmenio Wed Apr 24, 2019 6:36 am

It automatically sends both the scout and detach command.

I can only see one OnClick attached to the Scout toolbar command

Code:

                <Widget type="Button" skin="IDS_Send_to_Scout_Enemy" position_real="0 0 1 1">
                  <UserString key="NSDDrawCond" value="#follow == 0"/>
                  <UserString key="NSDUpdate" value="1"/>
                  <UserString key="NSDBarVal" value="Me"/>
                  <UserString key="OnClick" value="scout"/>
                  <UserString key="NSDTip" value="#{IDS_Send_to_Scout_Enemy}"/>
                  <UserString key="NSDCheckCond" value="#follow == 2"/>
                </Widget>

parmenio

Posts : 52
Join date : 2015-12-22

Back to top Go down

Cavalry scouting from the Courier Screen Empty Re: Cavalry scouting from the Courier Screen

Post  Uncle Billy Wed Apr 24, 2019 3:24 pm

Look at the next section below that one.
Uncle Billy
Uncle Billy

Posts : 4611
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

Cavalry scouting from the Courier Screen Empty Re: Cavalry scouting from the Courier Screen

Post  parmenio Wed Apr 24, 2019 4:11 pm

Having already looked at the next section....

Code:
               
              <Widget type="Button" skin="IDS_Send_to_Scout_Enemy" position_real="0 0 1 1">
                  <UserString key="NSDDrawCond" value="#follow == 2"/>
                  <UserString key="NSDUpdate" value="1"/>
                  <UserString key="NSDBarVal" value="Me"/>
                  <UserString key="OnClick" value="follownone"/>
                  <UserString key="NSDTip" value="#{IDS_Recall_Scouts}"/>
                </Widget>


parmenio

Posts : 52
Join date : 2015-12-22

Back to top Go down

Cavalry scouting from the Courier Screen Empty Re: Cavalry scouting from the Courier Screen

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum