Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)by Martin Yesterday at 6:31 pm
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am
» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm
» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm
» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm
» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm
» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am
» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm
» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm
» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm
» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm
Statistics
We have 1600 registered usersThe newest registered user is Moromir
Our users have posted a total of 30539 messages in 2305 subjects
Log in
Unit Stats
2 posters
Page 1 of 1
Unit Stats
After our MP game on Sunday we had a fairly long talk about troop stats (the values in columns X to AH of the OOB.csv)
I was unaware how much lower or higher values here were combined with the base experience (column X) to reduce or increase the final calculation.
I have recently rewritten the 1815 and Peninsular OOBs using highly variable stats and maybe that is wrong and we're going to get some skewed troop behaviours.
It strikes me that we might want to just set all these values to the same number for every unit, and just raise or lower a couple of values based on what historic evidence we have.
Example: set ALL values for Close / Open / Edged / Firearm / Marksmanship / Horsemanship / Surgeon to a base 4.
INFANTRY
French get an increase to 5 for Close Open and Horsemanship
The better French light infantry battalions get an increase to 5 for Firearm
Russians and Highlanders get an increase to 5 for Edged
British get an increase to 5 for Firearm and Marksmanship
The best British light infantry battalions get the Marksmanship stat further raised to 6
Spanish, 1806 Prussians/German states and 1807 Russians get a decrease to 3 for Close, Open and Horsemanship
Russians get a decrease to 3 for Firearm
CAVALRY
ARTILLERY
(would welcome input here)
...and so on.
Thoughts?
I was unaware how much lower or higher values here were combined with the base experience (column X) to reduce or increase the final calculation.
I have recently rewritten the 1815 and Peninsular OOBs using highly variable stats and maybe that is wrong and we're going to get some skewed troop behaviours.
It strikes me that we might want to just set all these values to the same number for every unit, and just raise or lower a couple of values based on what historic evidence we have.
Example: set ALL values for Close / Open / Edged / Firearm / Marksmanship / Horsemanship / Surgeon to a base 4.
INFANTRY
French get an increase to 5 for Close Open and Horsemanship
The better French light infantry battalions get an increase to 5 for Firearm
Russians and Highlanders get an increase to 5 for Edged
British get an increase to 5 for Firearm and Marksmanship
The best British light infantry battalions get the Marksmanship stat further raised to 6
Spanish, 1806 Prussians/German states and 1807 Russians get a decrease to 3 for Close, Open and Horsemanship
Russians get a decrease to 3 for Firearm
CAVALRY
ARTILLERY
(would welcome input here)
...and so on.
Thoughts?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Unit Stats
I think variability is a good thing in general so long as it is not too skewed. It makes the battles interesting in that we never know if a particular battalion or brigade will do as well as we hope or will surpass our expectations. If we know ahead of time that one side or the other has troops superior to its opponent, it makes battlefield surprises much less likely.
When I create OOBs I try to find references on how well a regiment performed during a campaign of specific battle. If they did well, I increase their stats. If they did poorly, I decrease them. This kind of information is easier to find for French and British units than for the other armies, but even so it affords the opportunity to keep players from having any really good idea what they are facing.
When I create OOBs I try to find references on how well a regiment performed during a campaign of specific battle. If they did well, I increase their stats. If they did poorly, I decrease them. This kind of information is easier to find for French and British units than for the other armies, but even so it affords the opportunity to keep players from having any really good idea what they are facing.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Similar topics
» Military Unit Symbols
» Cavalry unit types
» Questions about scenario and unit sizes
» How do you upload game log files?
» Online graphic utility for producing maps and unit blocks?
» Cavalry unit types
» Questions about scenario and unit sizes
» How do you upload game log files?
» Online graphic utility for producing maps and unit blocks?
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum