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Another mini-campaign idea

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Miko77
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Mr. Digby
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Post  Mark87 Thu May 25, 2017 5:57 pm

The '45 would make an excellent campaign. Especially considering the numbers involved would be a max of 20,000 total. Mostly it was 10,000 or less.

The scope is interesting as well as the potential shifting nature of alliance. You have a clan and 1,000 men, who do you join?
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Post  Mr. Digby Thu May 25, 2017 11:53 pm

If we had any suitable Highland clansmen sprites I'd probably give that a go.

It would also have potential in an umpire-controlled and pre-programmed British force vs a player team of Highlanders. I could imagine a Government army having to garrison and suppress the highlands with patrols and such and the clan players moving about to seize strategic points such as passes and river crossings for periods of time to thwart Government plans.

On the other hand I do have this map which I pinched off the internet and have been gradually modifying for a while. It would be fun to fight a campaign with small forces and several fictional states as we did with the Kleine Kreig game.

Another mini-campaign idea - Page 2 Borgenmark-map-halfsize-Marks
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Post  Mark87 Mon Jun 05, 2017 2:03 am

it's all very interesting. Just need players we do!
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Post  Martin Mon Jun 05, 2017 9:21 am

Excellent map Diggers.

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Post  Mr. Digby Mon Jun 05, 2017 4:11 pm

I agree Martin, its a lovely map. I stole it I'm afraid - it was put on on a wargame blog by a guy who is running a CS Grant style imagi-Nations 18th C campaign. I have edited it to add more roads and settlements, break the few states up into many smaller ones and added borders. It'll work well for an 18th C SYW era fictional campaign but also for a fictional campaign set in the early 1800s using the WL KS Mod like we did with the Kleine Krieg campaign.
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Post  Martin Mon Jun 05, 2017 4:22 pm

Is what you've posted the full map or does it extend further?

Anyway, I'd certainly be up for this campaign, but would find it difficult to participate before September.

Are you going to base this on GB or Waterloo btw?

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Post  Mr. Digby Mon Jun 05, 2017 5:24 pm

That is the whole map. I have a larger scale version of the south-central section.

I only put the image up as a teaser to get responses. If people seem to be interested I can begin to do some work towards making it happen. I am thinking very much along the lines of Charles Grants 18th C campaigns.

I was working on an 18th C mod for Gettysburg originally but eventually dropped that in favour of working on an 18th C mod for Waterloo but it is very slow going. I may just use the KS Nap Mod but have fictional states using the older style uniforms.

It would assist me greatly if there was someone else familiar with the workings of SoW who'd be willing to aid me on mod work as my mind doesn't seem to be cut out for it!

Any further news on your internet connection Martin?
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Post  Martin Mon Jun 05, 2017 5:44 pm

I could help on GB, but Waterloo modding has so far largely defeated me.

The connection problems continue.  After the independent adjudicator found in my favour last November, I had hoped the end was in sight.  But it was not to be No

My ISP sent me some money and a fulsome apology, but the service is still unreliable, and they have not even bothered to reply to my recent letters.  Particularly disappointing as the person to whom I have written was the one who sent the apology!  

All my neighbours are in the same boat.  I suspect they've just signed-up too many customers for the infrastructure, but they refuse to explain what the problem is, citing 'business reasons'. Convenient........

Have just put in another complaint to the adjudicator, and also written to the head of Ofcom.

So evenings are still out for me, I'm afraid.

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Post  Mr. Digby Tue Jun 06, 2017 3:31 pm

Apart from the different sprite frame display setup, some features of the maps (such as fortified buildings) and the ai.dll file there's no difference between modding the two games.

All the csv files are the same in effect.
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Post  Martin Tue Jun 06, 2017 5:30 pm

Ummm.  Not convinced.  I can see that producing a scenario with Kevin's app is easy enough, but anything more than that seems to be a challenge.  At least I found it so when I did that 1798 Egypt Mod.

But my main problem is that I find Waterloo unplayable, in that I have little impact of the game, as much of the time I cannot get troops and commanders to accept orders.  I would really like it to work for me, and as it happens, I've just tried a sandbox game in SP, after several months away from it.  But I experienced the same problems I usually do.  I do suspect these are peculiar to me however, as otherwise I cannot see that any of you regulars would persist with the game Very Happy .

Am going to be largely out of comms for the next few days, but if I have time I will start a separate thread on this this evening.  I would be interested to know if anyone else ever experiences the same lack of functionality.

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Post  Mr. Digby Wed Jun 07, 2017 6:57 pm

The modding using the csv files is 95% the same. Obviously the ai.dll file is completely new. There's a couple of tweaks in the maps and of course the sprite frames but unless you are making new maps or introducing new sprites I can promise you that 95% of the work will be familiar to you.

On a related subject I have been in discussion with a GB modder and he has a set of Jacobite '45 Rebellion sprites for both Government and Highlander troops. I understand more work is needed to finish them but we may have potential to do a '45 Rebellion campaign and as I said above this could work quite well if we had a Jacobite player team vs an umpire-controlled Government force that was programmed to carry out certain tasks.

I'm thinking less about a Culloden sized showdown and more along the lines of a highland region being suppressed by the hated Government troops in various garrisons and such with Jacobite forces scattered and weak but nibbling at the edges of the areas of control, with raids, breaking communications and the like. Something like the early American Revolution strategy but in skirts.

Battles generated might be very small but there's the potential to do them at 1:1 or 1:2 sprite ratio.

This could be played with either GB or WL to resolve the battles. We already have a useable Fontenoy Mod for GB.

Any interest?
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Post  King_Rufus Fri Jun 09, 2017 11:19 am

I am interested in a map command, in whatever campaign you decide upon, but not before the Autumn.

ps. is that the full map we are seeing, or does it extend further?
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Post  Mr. Digby Fri Jun 09, 2017 6:21 pm

That's the full map. I have balanced up a number of "resource points" from cities and towns so that should I need it we can say that each state has a similar population or financial base. I haven't even begun to think about game mechanics yet.

Purely map commands are fine. Either the current pool of SoW players will fight the battles online or I'd Krieg the results.
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