Latest topics
» Grog can't make it by Grog Fri Sep 13, 2024 5:59 pm
» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm
» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm
» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm
» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am
» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm
» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm
» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm
» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm
» Grog a little late
by Grog Fri Apr 19, 2024 6:33 pm
» Impromptu Games
by Uncle Billy Fri Mar 15, 2024 3:35 pm
Statistics
We have 1594 registered usersThe newest registered user is TalonLestrange
Our users have posted a total of 30533 messages in 2303 subjects
Log in
Event-driven game management
2 posters
Page 1 of 1
Event-driven game management
As you may know, I have been thinking about building a web site to permit games to be played online in real time. This is one idea that I had recently to facilitate the process. I believe that the army use a similar technique in their tactical exercises, so it has a good pedigree.
Typcially the umpires in a conventional game will organise orders/reports in slots of 15-minute intervals or thereabouts. Whilst that does work it is rather artificial and there may be many occasions when little of interest is happening in the game but the umpires still have visit the players on a regular basis. All of which requires considerable management effort.
An alternative is to create a diary, with blank entries at intervals; these may be 15 minutes as before but could be 10 or even as low as 5. When an order/report event occurs - i.e. a message is sent between a commanders - then the umpire estimates how long it would take for the message to reach the intended recipient and notes that time in the diary. The same goes for units arriving at their specified destinations, after an order is issued and received.
All the umpires then have to do is wait near the players to get their orders and pass them on to Umpire HQ, or check the Event List to announce the arrival of a courier or whatever. Any clash of units on the field would also constitute an event of course (the report of which should be added to the list), so the umpires would need to be aware of such possibilities. They must also know the current game time of day of course.
Note also that the system can be applied to any timescale - e.g. days or even weeks. It is both efficient and scaleable.
That may all sound rather complex but it works well in my experience as a player (as I remember - a long time ago), though I must confess that I haven't tried it as an umpire. It would be nice if we could try it out some day.
Richard
Typcially the umpires in a conventional game will organise orders/reports in slots of 15-minute intervals or thereabouts. Whilst that does work it is rather artificial and there may be many occasions when little of interest is happening in the game but the umpires still have visit the players on a regular basis. All of which requires considerable management effort.
An alternative is to create a diary, with blank entries at intervals; these may be 15 minutes as before but could be 10 or even as low as 5. When an order/report event occurs - i.e. a message is sent between a commanders - then the umpire estimates how long it would take for the message to reach the intended recipient and notes that time in the diary. The same goes for units arriving at their specified destinations, after an order is issued and received.
All the umpires then have to do is wait near the players to get their orders and pass them on to Umpire HQ, or check the Event List to announce the arrival of a courier or whatever. Any clash of units on the field would also constitute an event of course (the report of which should be added to the list), so the umpires would need to be aware of such possibilities. They must also know the current game time of day of course.
Note also that the system can be applied to any timescale - e.g. days or even weeks. It is both efficient and scaleable.
That may all sound rather complex but it works well in my experience as a player (as I remember - a long time ago), though I must confess that I haven't tried it as an umpire. It would be nice if we could try it out some day.
Richard
Richard- Posts : 61
Join date : 2009-06-29
Re: Event-driven game management
Perhaps you can give it a go when you run your Waterloo game?
Give it a try down the Warwick club with a small game / scenario and then see how it goes.
The guys at Warwick are usually keen for multi player sessions and I am sure you could get at least a couple of players to try it out?
Give it a try down the Warwick club with a small game / scenario and then see how it goes.
The guys at Warwick are usually keen for multi player sessions and I am sure you could get at least a couple of players to try it out?
MJ1- Posts : 724
Join date : 2009-01-04
Similar topics
» Pre-game management
» Computer Driven
» Stepping-back from micro-management in SOW games
» Discussion on Cyberboard Management of Army Level Kriegsspiel
» Special Waterloo HITS Event: Sat. April 13
» Computer Driven
» Stepping-back from micro-management in SOW games
» Discussion on Cyberboard Management of Army Level Kriegsspiel
» Special Waterloo HITS Event: Sat. April 13
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|