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Waterloo II Nap HITS Event: 18 May 2013

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Mr. Digby
Khryses
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Post  WJPalmer Tue May 14, 2013 3:21 pm

Waterloo II Nap HITS Event: 18 May 2013 Italia13

Waterloo II HITS Event
Saturday May 18/GCM TeamSpeak HITS Channel http://www.sowmp.com/gcm/home/teamspeak
In Europe: 19:00 GMT; 20:00 British Summer Time; 21:00 Central European Summer Time
In the US: 3:00 pm EDT; 2:00 pm CDT; 1:00 pm MDT; 12:00 pm PDT


Sign up to play at: http://doodle.com/2bq3q7rcv2vmat8w#table

New in this Scenario:
*The single objective is located in area C1 (top, center of map)
*Both Armies have limited flexibility in choosing starting location(s)
*Defending French have the option to begin the Cavalry corps in any of the (top) Row 1 (A-E) areas OR in Area C2
*Attacking Anglo-Allies have the option to begin in any of the (center) Row 3 areas (A-E). Individual divisions & corps may begin in different areas


Through the magic of modding, Scourge of War is now the best way to recreate Napoleon-era battles in multi-player. There’s no need to run the GCM Launcher or join the Battle Queue for this one!

There are many unique aspects of play involved with the Napoleonic mod. You will experience, for instance, cavalry charges, infantry squares, and 120 yard rifle ranges. The style of play is also different. As Marching Thru Georgia notes, “unlike the ACW games, [in Napoleonics] there tends to be a preliminary period before the infantry engages. During that time, artillery bombardments take place, cavalry try to establish their superiority and some of the infantry can go on long marches to attack an enemy flank.” In other words, preliminary action and maneuver is typically prolonged – with less of the dash-in for a quick fight.

Those new to this mod and format should consult the Step-by-Step Guide included in the previous Waterloo Event for a list of mods, maps & files that must be downloaded & activated for the game.
http://forum.kriegsspiel.org.uk/t698-special-waterloo-hits-event-sat-april-13

For more background, screenshots, etc., visit these threads:
http://www.norbsoftdev.net/forum/napoleonic-era/56376-beta-new-version-for-sp-and-mp
http://forum.kriegsspiel.org.uk/t695-scenario-generator-for-scourge-of-war#6080
http://forum.kriegsspiel.org.uk/t663-napoleonic-mod-now-working-in-mp

Sides French (commanded by Bonaparte) or Anglo-Allies (led by the Duke of Wellington ) and specific commands will be determined from preferences expressed in the Doodle sign up and as players show up. This will take a few minutes, so please be patient. Most standard KS and HITS/GCM game practices will be in place (e.g., Army CinC’s, 10 minute Council of War at launch; foliage remains always turned-on, no restrictions on TC’ing subordinate leaders, etc.)

Waterloo II Nap HITS Event: 18 May 2013 Waterl10

A full-resolution map of the battlefield may be downloaded at: https://www.dropbox.com/s/lrma22i2ruljeyg/Waterloo%20HITS%20Event%20%20Map%202013-05-18.pdf

See you there!


Last edited by WJPalmer on Tue May 14, 2013 7:06 pm; edited 1 time in total
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Post  Uncle Billy Tue May 14, 2013 4:32 pm

Alas, I will be at Hovenweep this weekend. That's going to be a difficult situation for both sides. Perfect opportunity to send Soldier to suicidal glory, though. Twisted Evil
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Post  Grog Tue May 14, 2013 6:58 pm

I should make this one (at last Very Happy )

Ron,
Is Wellington really commanding the Austrians, or is it a typo?
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Post  Khryses Tue May 14, 2013 7:06 pm

I'm in - and happy to command anything as ever, except for the whole side.

Badly burnt by my one experience of army command Laughing
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Post  WJPalmer Tue May 14, 2013 7:13 pm

Grog wrote:Ron,
Is Wellington really commanding the Austrians, or is it a typo?

A typo, of course. I would venture to say, however, that the Iron Duke would have appreciated a helping hand by the Austrians in lieu of at least a few of his more dubious allies at W-loo. Razz

Glad to have you join in this one!
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Post  Mr. Digby Tue May 14, 2013 7:42 pm

So the sides are Anglo-German-Dutch vs French, not Austrians-vs-French, correct?

Its funny seeing that because I often see 'Austrians' used in Peninsular war webpages when people really mean 'Asturians'. The first time I came across it was quite a WTF moment.
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Post  Baldwin1 Tue May 14, 2013 8:41 pm

There should be Prussians however, it's just not the same without Prussians.
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Post  Mr. Digby Tue May 14, 2013 8:55 pm

Yup, them Prussians are always late. You know when Wellington said "both my watch and the Prussians seemed to have stuck fast" it was just the lag.
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Post  Grog Tue May 14, 2013 8:56 pm

[quote="WJPalmer"]
Grog wrote:Ron,
Is Wellington really commanding the Austrians, or is it a typo?

A typo, of course. I would venture to say, however, that the Iron Duke would have appreciated a helping hand by the Austrians in lieu of at least a few of his more dubious allies at W-loo. Razz

Glad to have you join in this one![/quote

Thanks Ron, Although, bar a few shakey regiments, I am of the opinion that Wellington was served very well by his allies in that campaign. Much of the early, and somewhat biased, British accounts have been strongly questioned in recent literature. The Prussians fought well too and it is unlikely Wellington would have stood without them IMHO

Smile

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Post  Blackstreet Tue May 14, 2013 8:58 pm

Woohoo! I'm in! king
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Post  Uncle Billy Tue May 14, 2013 8:59 pm

There should be Prussians however, it's just not the same without Prussians.
True, but if Lobau had been given command of the pursuit instead of Grouchy there wouldn't have been any pesky Prussians turning up that day. Still, having a fight or two with the Ligny OOB would be fun. At least we could enjoy a good beer. Smile
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Post  Mr. Digby Tue May 14, 2013 9:06 pm

Lobau's corps was far too small to hold back the Prussians. And I agree, the German part in the successful campaign was significant, I'm sure we'd have lost without them. Remember too that Wellington had Hanoverians, KGL, Brunswickers and Nassauers.

Also - boy would I love to see an 1815 Brunswick contingent made for SoW, such cool uniforms.

BTW, I'm up for the game on Saturday. I still need more practice with a division so I should probably take a brigade to save my side being defeated. I want to command divisions in our casual games but still fel like a liability in our more formal ones.
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Post  WJPalmer Tue May 14, 2013 9:16 pm

Mr. Digby wrote:BTW, I'm up for the game on Saturday. I still need more practice with a division so I should probably take a brigade to save my side being defeated. I want to command divisions in our casual games but still fel like a liability in our more formal ones.

In this game I plan to start those playing infantry with no more than a brigade under direct command. Of course, after a few of the inevitable drops, some players in division/corps C.O. roles may find themselves leading an extra brigade. But I would like to avoid (as much as possible) the situation that developed in our last Italian Campaign event where some leaders ended up trying to wrangle 12,000 to 15,000 men on their own, plus lead a division/corps/army. IMO this format, with it's potential for very large brigades, can quickly turn into a nightmare for high-level leaders after internet hiccups take their toll.
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Post  Khryses Tue May 14, 2013 9:38 pm

Will there be a preliminary day where some of us discover our commands, or are we all finding out on Saturday?
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Post  WJPalmer Tue May 14, 2013 9:49 pm

Signing up with preferences early using the Doodle site pretty much assures that players don't end up with an unwanted command. And depending on the strength of early responses, and CinC assignments, a few players will have side and role assignments made before game day so that some early planning is possible. But given that a good many players wait until game day itself to jump in, the game itself can't be finally created until the very last minute, with some very late switching around.
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Post  Leffe7 Wed May 15, 2013 7:59 am

I'm going to miss this one Sad
I hope the ability of customized starting positions help the CinCs to develop their strategy easier.
Have fun!
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Post  WJPalmer Wed May 15, 2013 1:01 pm

Everyone,
We've had good early sign-ups for this event, but need to have at least one more willing to act as CinC. Now's the time to step up and match wits with the likes of the Iron Duke or Bonaparte!

In order to provide adequate time for proper development and communication of strategies & tactics, we need to identify CinC's and make a handful of pre-assignments by Thursday eve (in the US) at the very latest. Don't be afraid to give it a try! cheers
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Post  Khryses Wed May 15, 2013 1:16 pm

WJPalmer wrote:Everyone,
We've had good early sign-ups for this event, but need to have at least one more willing to act as CinC. Now's the time to step up and match wits with the likes of the Iron Duke or Bonaparte!

In order to provide adequate time for proper development and communication of strategies & tactics, we need to identify CinC's and make a handful of pre-assignments by Thursday eve (in the US) at the very latest. Don't be afraid to give it a try! cheers

...sure, okay.

I'll update the Doodle, and it should make for good practice for the Campaign since Digby said he'll likely insist we command our own Strategic formations.
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Post  Mr. Digby Wed May 15, 2013 1:56 pm

For the campaign its probably more realistic if the Spanish players don't get any practice!
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Post  Khryses Wed May 15, 2013 2:09 pm

Mr. Digby wrote:For the campaign its probably more realistic if the Spanish players don't get any practice!

Well you're welcome to volunteer to take on the role, for the sake of preserving realism Razz
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Post  Blackstreet Wed May 15, 2013 2:37 pm

Khryses wrote:
Mr. Digby wrote:For the campaign its probably more realistic if the Spanish players don't get any practice!

Well you're welcome to volunteer to take on the role, for the sake of preserving realism Razz

That was quite a beautifully executed encirclement, Gen. Khryses. Gen Digby, you are trapped!
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Post  Uncle Billy Wed May 15, 2013 4:08 pm

Digby in command?!? That will be a hoot. Very Happy Well done Khryses.
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Post  Mr. Digby Wed May 15, 2013 4:13 pm

Nice try, but no thanks. I play SoW for pleasure, not torture.
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Post  Leffe7 Wed May 15, 2013 4:28 pm

Mr. Digby wrote:Nice try, but no thanks. I play SoW for pleasure, not torture.

Why torture? In fact, all you need to do is give silly orders, find a good spot to rest and then observe the unfolding chaos. And if you loose, you can still blame your officers Laughing
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Post  Khryses Wed May 15, 2013 5:03 pm

Leffe7 wrote:
Mr. Digby wrote:Nice try, but no thanks. I play SoW for pleasure, not torture.

Why torture? In fact, all you need to do is give silly orders, find a good spot to rest and then observe the unfolding chaos. And if you loose, you can still blame your officers Laughing

My thoughts exactly!

'Destroy the enemy, men! Successfully!'
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