Kriegsspiel News Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am

» Kriegsspiel: A Bridge Too Far (AAR)
by Martin Mon Oct 21, 2024 10:58 am

» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm

» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm

» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm

» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm

» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am

» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm

» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm

» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm

» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm

Statistics
We have 1595 registered users
The newest registered user is borgen

Our users have posted a total of 30538 messages in 2305 subjects
Log in

I forgot my password


KS Napoleon Mod II 1.13

4 posters

Go down

KS Napoleon Mod II 1.13 Empty KS Napoleon Mod II 1.13

Post  Uncle Billy Mon Sep 28, 2015 12:15 am

We have played several games now with version 1.13 of the KS mod.  We have had no bad frames errors. cheers  If you don't already have it, I have put the link in the KS mod thread: KS Napoleon Mod for Waterloo
Uncle Billy
Uncle Billy

Posts : 4611
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

KS Napoleon Mod II 1.13 Empty Re: KS Napoleon Mod II 1.13

Post  Mr. Digby Mon Sep 28, 2015 8:58 am

I saw an odd thing in the recent Cold Harbor map battle, Austrians defending v French. My green uhlan sprites, when killed, left a white dragoon body behind.

And can we stop cavalry charging in woods please, same as we did in the ACW mod? It was especially irritating in that battle.

Finally - congrats on pinning down what looks like our long-standing bad frame problem. cheers
Mr. Digby
Mr. Digby

Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands

Back to top Go down

KS Napoleon Mod II 1.13 Empty Re: KS Napoleon Mod II 1.13

Post  Uncle Billy Mon Sep 28, 2015 2:10 pm

I saw an odd thing in the recent Cold Harbor map battle, Austrians defending v French. My green uhlan sprites, when killed, left a white dragoon body behind.
Everything in the csv files look OK. Sure you weren't indulging in a questionable mushroom? pale

And can we stop cavalry charging in woods please, same as we did in the ACW mod? It was especially irritating in that battle.
I'll take a look at the code. The stuff I did for the first game is already in the mod, so there must be a new piece of code that overrides the prohibition temporarily. Is this a problem where the infantry starts in the open, but is then pursued into the woods or do they already start in the woods and the cavalry makes a false charge towards them?
Uncle Billy
Uncle Billy

Posts : 4611
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

KS Napoleon Mod II 1.13 Empty Re: KS Napoleon Mod II 1.13

Post  Mr. Digby Mon Sep 28, 2015 4:43 pm

I had a skirmisher unit well inside the woods. The cavalry was outside and charged them, cutting them up quite badly (but not fatally). It did seem like the cavalry broke off however before they got into their full-on hack-and-slash mode.

The dead uhlans were definitely white. This was at the very end of the battle when the only other cavalry in that area (it was quite neat you) were French cuirassiers.
Mr. Digby
Mr. Digby

Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands

Back to top Go down

KS Napoleon Mod II 1.13 Empty Re: KS Napoleon Mod II 1.13

Post  Uncle Billy Mon Sep 28, 2015 5:33 pm

Can you circle the woods on a map? I want to make sure it had the correct defensive value first.
Uncle Billy
Uncle Billy

Posts : 4611
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

KS Napoleon Mod II 1.13 Empty Re: KS Napoleon Mod II 1.13

Post  Mr. Digby Mon Sep 28, 2015 5:57 pm

This wood isn't shown on the map but its approximately here:

http://www.atomic-album.com/showPic.php/22426/Woods.jpg
Mr. Digby
Mr. Digby

Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands

Back to top Go down

KS Napoleon Mod II 1.13 Empty Re: KS Napoleon Mod II 1.13

Post  Uncle Billy Mon Sep 28, 2015 7:41 pm

Sacre, I have committed an error! affraid There are two gray scales for woods. I only changed one of them. I blame Martin James. He must have distracted me.
Uncle Billy
Uncle Billy

Posts : 4611
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

KS Napoleon Mod II 1.13 Empty Re: KS Napoleon Mod II 1.13

Post  Martin Mon Sep 28, 2015 7:45 pm

Yes indeed sir! I believe it was when I mentioned your SEC subpoena, and you almost choked on your iced-tea.


Martin

Posts : 2522
Join date : 2008-12-20
Location : London

Back to top Go down

KS Napoleon Mod II 1.13 Empty Re: KS Napoleon Mod II 1.13

Post  kg little mac Mon Sep 28, 2015 11:57 pm

Instant iced-tea at that!
kg little mac
kg little mac

Posts : 430
Join date : 2012-07-09
Age : 65
Location : Eden

Back to top Go down

KS Napoleon Mod II 1.13 Empty Re: KS Napoleon Mod II 1.13

Post  Mr. Digby Tue Sep 29, 2015 12:34 am

Instant iced-tea

Just add hot water!
Mr. Digby
Mr. Digby

Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands

Back to top Go down

KS Napoleon Mod II 1.13 Empty Re: KS Napoleon Mod II 1.13

Post  Uncle Billy Tue Sep 29, 2015 1:09 am

Just add hot water!
Says the Philistine.
Uncle Billy
Uncle Billy

Posts : 4611
Join date : 2012-02-27
Location : western Colorado

Back to top Go down

KS Napoleon Mod II 1.13 Empty Re: KS Napoleon Mod II 1.13

Post  Mr. Digby Tue Sep 29, 2015 9:01 am

I am from Palestine. You ex-colonials and your strange spelling!
Mr. Digby
Mr. Digby

Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands

Back to top Go down

KS Napoleon Mod II 1.13 Empty Re: KS Napoleon Mod II 1.13

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum