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KS Napoleon Mod II 1.13
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KS Napoleon Mod II 1.13
We have played several games now with version 1.13 of the KS mod. We have had no bad frames errors. If you don't already have it, I have put the link in the KS mod thread: KS Napoleon Mod for Waterloo
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.13
I saw an odd thing in the recent Cold Harbor map battle, Austrians defending v French. My green uhlan sprites, when killed, left a white dragoon body behind.
And can we stop cavalry charging in woods please, same as we did in the ACW mod? It was especially irritating in that battle.
Finally - congrats on pinning down what looks like our long-standing bad frame problem.
And can we stop cavalry charging in woods please, same as we did in the ACW mod? It was especially irritating in that battle.
Finally - congrats on pinning down what looks like our long-standing bad frame problem.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: KS Napoleon Mod II 1.13
Everything in the csv files look OK. Sure you weren't indulging in a questionable mushroom?I saw an odd thing in the recent Cold Harbor map battle, Austrians defending v French. My green uhlan sprites, when killed, left a white dragoon body behind.
I'll take a look at the code. The stuff I did for the first game is already in the mod, so there must be a new piece of code that overrides the prohibition temporarily. Is this a problem where the infantry starts in the open, but is then pursued into the woods or do they already start in the woods and the cavalry makes a false charge towards them?And can we stop cavalry charging in woods please, same as we did in the ACW mod? It was especially irritating in that battle.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.13
I had a skirmisher unit well inside the woods. The cavalry was outside and charged them, cutting them up quite badly (but not fatally). It did seem like the cavalry broke off however before they got into their full-on hack-and-slash mode.
The dead uhlans were definitely white. This was at the very end of the battle when the only other cavalry in that area (it was quite neat you) were French cuirassiers.
The dead uhlans were definitely white. This was at the very end of the battle when the only other cavalry in that area (it was quite neat you) were French cuirassiers.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: KS Napoleon Mod II 1.13
Can you circle the woods on a map? I want to make sure it had the correct defensive value first.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.13
This wood isn't shown on the map but its approximately here:
http://www.atomic-album.com/showPic.php/22426/Woods.jpg
http://www.atomic-album.com/showPic.php/22426/Woods.jpg
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: KS Napoleon Mod II 1.13
Sacre, I have committed an error! There are two gray scales for woods. I only changed one of them. I blame Martin James. He must have distracted me.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.13
Yes indeed sir! I believe it was when I mentioned your SEC subpoena, and you almost choked on your iced-tea.
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
Re: KS Napoleon Mod II 1.13
Instant iced-tea at that!
kg little mac- Posts : 430
Join date : 2012-07-09
Age : 66
Location : Eden
Re: KS Napoleon Mod II 1.13
Instant iced-tea
Just add hot water!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: KS Napoleon Mod II 1.13
Says the Philistine.Just add hot water!
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II 1.13
I am from Palestine. You ex-colonials and your strange spelling!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
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