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KS Napoleon Mod II Is Out
+6
Mr. Digby
kg little mac
lecrop
Iberalc
SolInvictus202
Uncle Billy
10 posters
Page 1 of 1
KS Napoleon Mod II Is Out
The 1.000 version is just a port of the KS Nappy mod we used in the old game. It does not have a new toolbar so many of the formations are only available through the courier message system. Everyone will have to copy the KS Sprites mod and Supplemental maps over to the new game too.It's a start but we have a long way to go.
You can find the link in this thread: SowWL Mod
You can find the link in this thread: SowWL Mod
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II Is Out
You are my hero Kevin.
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: KS Napoleon Mod II Is Out
I didn't fight but, I almost cried when I saw the Russians approaching Hougomount.
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: KS Napoleon Mod II Is Out
Let's give it a test run this evening, Kevin.
Any idea when Leffe is going to get the battle generator working for SOW:WL?
Any idea when Leffe is going to get the battle generator working for SOW:WL?
kg little mac- Posts : 430
Join date : 2012-07-09
Age : 65
Location : Eden
Re: KS Napoleon Mod II Is Out
I think Stefan has that planned once Kevin has rotated all the maps and made 3 more versions of each.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: KS Napoleon Mod II Is Out
Can we use the grog toolbar?
kg little mac- Posts : 430
Join date : 2012-07-09
Age : 65
Location : Eden
Re: KS Napoleon Mod II Is Out
Yes no problem with the toolbar. When do you plan to play your evening or my evening?
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: KS Napoleon Mod II Is Out
All the old mini-maps have been redone and are in the new nappy mod. I've not tried all the old SOWGB maps, but I've not had any problems with the ones I have tested.
I can be available for a game today and/or tomorrow.
I can be available for a game today and/or tomorrow.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II Is Out
Thanks Kevin
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: KS Napoleon Mod II Is Out
I just jumped in for a quick sandbox test vs the AI:
I loaded up the French Manassas map (could be an "old" map - no idea) with a random brigade (it ended up being a battery) of the Austrian 1809 campaign OOB...
I saw that the guns disappeared when I looked at them at a certain angle and also that the "grass" - or whatever these odd patches of vegetation are called - were not on the same level as the hill I was upon - but about 1 meter up in the air...
just a random issue? just my slow laptop? user error?
I loaded up the French Manassas map (could be an "old" map - no idea) with a random brigade (it ended up being a battery) of the Austrian 1809 campaign OOB...
I saw that the guns disappeared when I looked at them at a certain angle and also that the "grass" - or whatever these odd patches of vegetation are called - were not on the same level as the hill I was upon - but about 1 meter up in the air...
just a random issue? just my slow laptop? user error?
SolInvictus202- Posts : 681
Join date : 2015-03-04
Location : Austria
Re: KS Napoleon Mod II Is Out
Yes, some of the vegetation can appear strange. We will probably have to wait until the SDK comes out before that can be addressed. Likely we will have to substitute the new vegetation for the old. I think it's due to LOS changes between the games, but I'm not really sure.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II Is Out
Three cheers! The game is playable now!
Baldwin1- Posts : 193
Join date : 2012-05-06
Re: KS Napoleon Mod II Is Out
Fingers crossed. Much of what I did was guesswork. We are still in desperate need of a toolbar. That's next on the agenda.The game is playable now!
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II Is Out
I have been playing a sandbox "line of sight battle" for 15 minutes with the Fox's Gap map.
What I have noticed:
1) Troops get fatigued very very quickly. Too much.
2) Sprites graphics showing split legs and body. (I have seen it also for the French guns downhill).
3) Terrain is not showing under the compass.
4) Skirmisher units use their proper formation. Non-skirmishing battalions dettach them as per WL.
It is an excellent job Kevin. In 9 days, using the maps and the OOBs with some small issues is a huge achivement.
What I have noticed:
1) Troops get fatigued very very quickly. Too much.
2) Sprites graphics showing split legs and body. (I have seen it also for the French guns downhill).
3) Terrain is not showing under the compass.
4) Skirmisher units use their proper formation. Non-skirmishing battalions dettach them as per WL.
It is an excellent job Kevin. In 9 days, using the maps and the OOBs with some small issues is a huge achivement.
Iberalc- Posts : 436
Join date : 2014-09-19
Location : Alicante
Re: KS Napoleon Mod II Is Out
I am working on it and should be able to bring out an adapted version ready for testing soon.kg little mac wrote:Any idea when Leffe is going to get the battle generator working for SOW:WL?
I will make a change so you can add new map versions including minimap pictures yourself - no need for me to do an update each time anymore.Digby wrote:I think Stefan has that planned once Kevin has rotated all the maps and made 3 more versions of each.
Leffe7- Posts : 468
Join date : 2012-03-01
Re: KS Napoleon Mod II Is Out
Great work Kevin, looking forward to try it.
As I understand you are porting the GB maps and sprites 1:1 over, is that right?
As I understand you are porting the GB maps and sprites 1:1 over, is that right?
Leffe7- Posts : 468
Join date : 2012-03-01
Re: KS Napoleon Mod II Is Out
Yes Stefan, the maps and sprites are available in the new game.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II Is Out
Thanks for taking the time to note problems.1) Troops get fatigued very very quickly. Too much.
2) Sprites graphics showing split legs and body. (I have seen it also for the French guns downhill).
3) Terrain is not showing under the compass.
4) Skirmisher units use their proper formation. Non-skirmishing battalions dettach them as per WL.
1. Many changes were made in the new game. We have to sort them all out and make appropriate changes. The fatigue numbers are the same in this mod as the previous one. What has changed is that there are now 3 more experience levels. I did not change any unit's experience or anything else for that matter in the OOBs. So now the troops are effectively much less experienced than they were before.
2. There are several graphic problems, but without the SDK there is not much more that I can do at this stage. A lot of it has been guesswork.
3. This has to do with how text is accessed in the game. I did the conversion for the OOBs and units, but not the maps.
4. In fact skirmishing units will sometimes detach a sub-group of skirmishers. There is no way to prevent it yet.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod II Is Out
Amazing work Kevin, you've done a fantastic job. When we get the SDK I will help out converting OOBs and such, or editing maps with the new vegetation sprites, whatever I can help with. You should call for volunteer and we can allocate the work out.
Please put Pom's Portuguese and Spanish sprites on the list to add into the Sprites Mod. Thanks. I know I've mentioned them before and I know the Sprites mod is quite big but those sprites are way too pretty not to use - I think they are the nicest Nap sprites we have and are on a par with NSDs new work.
The new experience ratings - are these 10, 11 and 12 then?
Please put Pom's Portuguese and Spanish sprites on the list to add into the Sprites Mod. Thanks. I know I've mentioned them before and I know the Sprites mod is quite big but those sprites are way too pretty not to use - I think they are the nicest Nap sprites we have and are on a par with NSDs new work.
The new experience ratings - are these 10, 11 and 12 then?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: KS Napoleon Mod II Is Out
Well ... Victory here in our Nations capital. I now have SoW Waterloo, got the mods in there, and am working through the toolbar. Will take some getting used to but I think it will be good, great in fact. I have to admit the volley button looks way cool. I don't care how truly effective it will be in the game, it will be fun to press the button! One day we will have fire by file, fire by rank ... Ok I am getting ahead of myself. Anyway given what I see and what you guys are talking about future mods, way cool. OK Now I see what you guys are talking about regarding the arrow. Not a show stopper by any means but can be annoying ... Ahh well such is fair in love and war and gaming or whatever.
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
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