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KS Napoleon Game Sunday Sept 6th, 20:00BST, 15:00EST

+3
SolInvictus202
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Post  Uncle Billy Sat Sep 05, 2015 6:22 pm

The problems had with crashes from version 1.12 appear to be due to some change made to the toolbar. I've uploaded another version which will be needed for the game: KS Nap Mod version 1.12z

KS Napoleon Game Sunday Sept 6th, 20:00BST, 15:00EST Austri10

In a most unexpected move, the French have rapidly moved north, crossed the Wertash Fluss and occupied an area just north of the Augsburg Strasse.  This has embarrassed the all knowing and seeing Austrian high command.  Generalleutnant Chasteler has been ordered to rapidly move south, confront the French and push them back to the south side of the river.  This quick movement has meant that little proper reconnaissance of the French position has been done.  Locals in the area have reported sightings of large enemy formations at Kaltenburb, Shaonau, Legau, Rohr and Austingen.  If only half of these are true, then the French have pushed a large corps across the river. Some reports may reflect large enemy cavalry patrols searching for you, but it is impossible to determine that, given the near hysteria gripping these people.

Minor victory - Badly damage the French force so that it is no longer combat effective.  That will require enemy casualties of at least 45%.  Maintain a battle worthy force of your own.  The Austrian casualties must remain below 30%
Major victory - Push the French forces south of the river.  Isolated and disrupted battalions do not count.
Decisive victory - Satisfy both the minor and major victory conditions.

1. Korps: Generalleutnant Chasteler (22105 Inf.  3328 Cav.  36 Guns))

 Division Gorupp: Generalleutnant Gorupp (5875 Inf.  832 Cav.  12 Guns)
   Brigade Sebottendorf: Generalmajor Ignaz Sebottendorf (1375 Inf. 3 battalions  Avg. Exp. 3.0)
   Brigade Colloredo: Generalmajor Colloredo (4500 Inf. 7 battalions  Avg. Exp. 5.4)
   Hohenzollern Chevaulegers (Regt No 2): Oberst Baron Gottfried (832 Cav. 4 squadrons  Avg.Exp. 5.0)
   7. Coy 6. Artillerie Regt: Hauptmann Brigade Batterie 7/6 (6 Guns   Avg. Exp. 4.0)
   5th Coy 8th Artillerie Regt: Hauptmann Brigade Batterie 5/8 (6 Guns   Avg. Exp. 5.0)

 Division Wolfskehl: Generalleutnant Wolfskehl (8730 Inf.  12 Guns)
   Brigade Marschal: Generalmajor Marschal (4500 Inf. 7 battalions  Avg. Exp. 6.0)
   Brigade Wetzel: Generalmajor Wetzel (2730 Inf. 4 battalions  Avg. Exp. 3.4)
   3rd Brigade: Generalmajor Schmidt (1500 Inf. 3 battalions  Avg. Exp. 3.0)
   5. Coy 3. Artillerie Regt: Hauptmann Brigade Batterie 5/3 (6 Guns   Avg. Exp. 4.0)
   1. Coy 3. Artillerie Regt: Hauptmann Brigade Batterie 1/3 (6 Guns   Avg. Exp. 4.0)

 Division Kuesevich: Generalleutnant Kuesevich (7500 Inf.  12 Guns)
   Brigade Kalnassy: Generalmajor Kalnassy (3000 Inf. 4 battalions  Avg. Exp. 3.0)
   Brigade Gadji: Generalmajor Gadji (4500 Inf. 7 battalions  Avg. Exp. 6.0)
   9. Coy 6. Artillerie Regt: Hauptmann Schwere Position Batterie 9 (6 Guns   Avg. Exp. 4.0)
   2. Coy 6. Artillerie Regt: Hauptmann Schwere Position Batterie 2/6 (6 Guns   Avg. Exp. 6.0)

 Division Gyulai: Generalleutnant Gyulai (  2496 Cav.)
   Savoy Dragoner (Regt No 5): Generalmajor Hardach (832 Cav. 4 squadrons  Avg.Exp. 5.0)
   Archduke Joseph Husaren (Regt No 2): Oberst Count Von Sedgewick (944 Cav. 4 squadrons  Avg.Exp. 5.0)
   Brigade Splényi: Generalmajor Ignaz Splényi (720 Cav. 4 squadrons  Avg.Exp. 5.0)
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Post  skelos Sat Sep 05, 2015 10:40 pm

Looks like another fun scenario! I plan on playing.

Thanks,
Tom
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Post  SolInvictus202 Sun Sep 06, 2015 1:24 pm

I'd like to sign up for a divisional command for tonight's battle!
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Post  Mr. Digby Sun Sep 06, 2015 2:00 pm

I'm up for division or brigade command.
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Post  WJPalmer Sun Sep 06, 2015 2:24 pm

Same here. A division or brigade is preferred. ;-)
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http://rwberg53.wix.com/adventure-images

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Post  Baillie Sun Sep 06, 2015 5:28 pm

Hi, just wondering: does this one require Gettysburg as well?
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Post  Uncle Billy Sun Sep 06, 2015 5:40 pm

No, this is one of Garnier's random maps, so G'burg is not required.
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Post  Baillie Sun Sep 06, 2015 5:44 pm

Alright, thanks! Smile
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Post  SolInvictus202 Sun Sep 06, 2015 5:46 pm

I won't be CinC tonight - but I thought I'd provide some helpful suggestions for the "lucky guy":

I really made an effort of trying to grasp the tactical and strategic ingenuity of the Austrian Field commanders of that time...

KS Napoleon Game Sunday Sept 6th, 20:00BST, 15:00EST Unamed%20COA%20Sketch%202015-09-06-18-43

https://2img.net/h/i842.photobucket.com/albums/zz347/SolInvictus202/Unamed%20COA%20Sketch%202015-09-06-18-43.png
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Post  Uncle Billy Sun Sep 06, 2015 6:18 pm

I think retreating to the NE corner of the map will be the key to the battle.

I hate to do this, but here is a link to an updated updated version of the mod everyone will need: KS Napoleon Mod 1.12x
I found a couple of mistakes in the unitglobal file and fixed them. I also added the modules file from 1.12 to this version so the extra step of copying it from the other mod is no longer necessary. Sorry about the late notice. Embarassed
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Post  Mr. Digby Sun Sep 06, 2015 7:27 pm

We've had a version X, can we call this XXX, adult certificate version?
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Post  SolInvictus202 Mon Sep 07, 2015 11:10 am

how did it go? I fell asleep at 0200 AM in the morning and literally dropped the keyboard (wireless) onto the floor - and then was reminded by a certain female that this woke her up - I do not recommend what followed....

what are we gonna play tonight?
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Post  Martin Mon Sep 07, 2015 12:06 pm

Think that's the intention. I can play anyway.

Wasn't involved in yesterday's game, so cannot enlighten you re that one.

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Post  Mr. Digby Mon Sep 07, 2015 2:04 pm

We had numerous crashes after several tests. We found out one player was using mod version Z instead of X and when that was altered we managed to progress quite a way - things were looking good but then we had another bad frame.

In the end we switched all AI couriers off with Mod version 112X and the game was playable from start to finish without a crash, although your connection dropped Roland (I'm filling in the background for others benefit).

In the courier-less game we sent a lot of player couriers without problem.

The game worked but instant communication was no fun at all for me. I found it pretty boring as it was so easy to beat the AI, there was no tension in the experience because everything happened instantly.

Today we are going to try with AI couriers set at the highest level and if that works, slowly work down the tree of AI courier intensity.

I am beginning to think that it is not one single cause but a set of several things that just brings the game to its knees due to internet traffic load. I am beginning to think we can't fix this without Norb's help. If he can't help we either go back to a less developed version of the Mod or return to the Gettysburg Nap Mod Sad
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Post  Uncle Billy Mon Sep 07, 2015 2:39 pm

We can try a game at division level couriers. We can only communicate to our brigades and battalions via couriers, but brigade commanders have instantaneous communications. That will put a much higher courier load on the game than yesterday.

If we have 4 players, we could try to rerun Roland's Debacle, Friday's Russian battle. That one is known to fail.
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Post  Uncle Billy Mon Sep 07, 2015 3:00 pm

For the record, I have to award a decisive victory to the Austrians, having meeting both victory conditions. The Austrians suffered 18.9% casualties overall while the French suffered 44.8%. Furthermore, there really weren't any combat capable French troops north of the river.

Radio communications makes a big difference.
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Post  SolInvictus202 Mon Sep 07, 2015 3:02 pm

which debacle are you talking about? last week's? this week's? the one 3 months ago? that one in between? Any of these are to be blamed on my subordinate commanders, who continue to disappoint me...

if you are referring to last Friday's I would like to state that I fulfilled my own personal mission parameters to the utmost extent: Mr Georgia was left with no cohesive force to command Shocked
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Post  skelos Mon Sep 07, 2015 3:17 pm

Though it was fun watching the French run, I must say that being able to form square instantly did take some of the unknown fun out of it.

More than likely you guys have tried this, but have we tried a stock game with 6+ people lately?

Anyway, I would love to play today, but I am slotted to play La Bataille today.

Thanks,
Tom W
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Post  Uncle Billy Mon Sep 07, 2015 3:52 pm

which debacle are you talking about? last week's? this week's? the one 3 months ago? that one in between?
I agree, their numbers are legion but I was referring to Friday's fiasco.
Any of these are to be blamed on my subordinate commanders, who continue to disappoint me...
Isn't that like blaming the hand for getting burned when put into a fire by the brain? Embarassed
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Post  Mr. Digby Mon Sep 07, 2015 4:11 pm

This is the fun French forested Foxes gap fiasco vs rather racy Russian guard riding over us roughshod scenario. Am I right?

I'd like to do that again. Foxes Gap is always... a special pleasure.

That one is known to fail.

You do know we are testing the software, not logging player incompetence levels, yes?

"We are Roland's Disappointing Subordinates and We are Legion".

@ Tom - our last vanilla game was 4 players I think. Its hard enough finding players to go through with these test games, as you know they can be very frustrating - finding people to play the vanilla game is almost impossible and for good reason. I am officially classed by my medical consultant as a self-destructive class 1 masochist so I'll play a vanilla game as a test.

*goes off to look up "La Bataille" *
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Post  skelos Mon Sep 07, 2015 5:19 pm

Digby,

Understood on the stock stuff, but I would be willing to undergo the bland to help chase down the bug(s). Smile

Lat Bataille is a detailed Nappy game system by Clash of Arms and Marshall Enterprises:

http://www.labataille.me/

https://clashofarms.com/LaBatMoscowa.html


Supplemental site:

http://labataille.us/

A very grognard system!

Thanks,
Tom W
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