Kriegsspiel News Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)
by Martin Sat Nov 16, 2024 6:31 pm

» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am

» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm

» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm

» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm

» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm

» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am

» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm

» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm

» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm

» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm

Statistics
We have 1600 registered users
The newest registered user is Moromir

Our users have posted a total of 30539 messages in 2305 subjects
Log in

I forgot my password


Computer-assisted games (online)?

Go down

Computer-assisted games (online)? Empty Computer-assisted games (online)?

Post  Richard Thu Jan 30, 2014 12:25 pm

For a long time now I've had the idea of playing an umpire-managed multi-player game in the usual fashion, except that it would be conducted online, which avoids the problem of arranging a venue.

I do not know what software would be suitable for that, though; I imagine some kind of "online meeting" package, with a whiteboard of sorts to display maps. Teamspeak may also be a possibility of course.

Does anyone have any suggestions for suitable tools? Here are my basic requirements:


  1. A membership site, with the usual registration and log-in facilities.
  2. Communication via Instant Messaging (Chat - written orders) or VoIP (voice - radio).
  3. Group management will be necessary, so that umpires can chat amongst themselves and communicate separately with the players/teams.
  4. Map display, editable to show unit dispositions and ideally scaleable to allow users to zoom in/out.
  5. Record-keeping so that the umpiring duties are spread around.
  6. Event-driven game management


These are some of the desirable features:

  • A Save/Restore game state option, to allow a game to take place over several sessions
  • Automate message management (queuing), so that couriers etc. may be automatically delayed or captured, possibly with a random element
  • Line-of-sight unit detection, for scouts/observers.
  • Automated conflict resolution - calculations, according to some rules.
  • API to permit third-party development of extensions.


I may well launch this as an Open Source project but I would welcome any pointers to stuff that may already be 'out there'.


Thanks ...

Richard


Update: I have now created a GitHub project for this.


Last edited by Richard on Sun Feb 02, 2014 10:03 am; edited 1 time in total (Reason for editing : Added GitHub project link)

Richard

Posts : 61
Join date : 2009-06-29

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum