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Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
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Uncle Billy
Mr. Digby
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Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
For anyone who has installed the new add-on I would be interested in a game on the new map on Saturday 29 June at 19:30 UK time. I've had a brief look at the map and it looks like it would suit Napoleonic armies very well. I propose we either fight Austrians vs French or Anglo-Portuguese vs French, both are suited to the map.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
I'll be there. I try to make an appropriate nap map for it. No promises, though.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
I'm having trouble using the Brandy Station map with the Road to Wagram mod. Tried several times with a number of different OOBs. No other mods enabled.
Got this in the game log for my last attempt:
18:52:02 Can't find unit class type GB_INF_CDR_CORPS
Can one of you guys give it a try please?
Martin (J)
Got this in the game log for my last attempt:
18:52:02 Can't find unit class type GB_INF_CDR_CORPS
Can one of you guys give it a try please?
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
That looks like an OOB error, it needs to be "GB_INF_CDR_Corps", its case sensitive. Which OOB were you using/trying to use?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
I will try and make tomorrow night, looking promising (I also have Brandy Station). In fact, I am also free tonight between 8pm and 8.30.
I presume the Valladolid campaign game is off?
I will be at my PC and will check into TS-KS
Mike
I presume the Valladolid campaign game is off?
I will be at my PC and will check into TS-KS
Mike
Grog- Posts : 843
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
Yes, sorry Mike, still having trouble with this dratted mod. Silly mistake on my part, should be fixed soon.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
Albuera_Full and before that Corunna_Full. Haven't changed any of the OOBs, and had no problem with them previously.Mr. Digby wrote:That looks like an OOB error, it needs to be "GB_INF_CDR_Corps", its case sensitive. Which OOB were you using/trying to use?
Just tried using Road to Wagram with East Cavalry Field and Mac Map, using an Austrian OOB, and that crashes too. Brandy Station seems to work fine with other ACW OOBs though.
If it's not something in my set-up, could it be the 1.61 patch?
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
It is unlikely to be the patch since it is essentially the beta patch made official.
Are you using the KS Napoleon mod? If you followed directions and deleted the Logistics folder from the Road to Wagram mod, you have to activate the KS mod. There were errors in the original unitsglobal file which I fixed so all the oobs would at least load. That may be the problem you are seeing. We are using Road to Wagram for the sprites and flags and not much else.
Are you using the KS Napoleon mod? If you followed directions and deleted the Logistics folder from the Road to Wagram mod, you have to activate the KS mod. There were errors in the original unitsglobal file which I fixed so all the oobs would at least load. That may be the problem you are seeing. We are using Road to Wagram for the sprites and flags and not much else.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
Thanks Uncle Billy. That was it.
Martin (J)
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
Excellent, so that means you'll be at the game tomorrow.Martin wrote:Thanks Uncle Billy. That was it.
Martin (J)
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
Mr. Digby wrote:Yes, sorry Mike, still having trouble with this dratted mod. Silly mistake on my part, should be fixed soon.
Thanks Martin. Had trouble settling the little one tonight, anyway.
Grog- Posts : 843
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
Yes, General Cuesta can be like that when he has his tantrums.Grog wrote:Mr. Digby wrote:Yes, sorry Mike, still having trouble with this dratted mod. Silly mistake on my part, should be fixed soon.
Thanks Martin. Had trouble settling the little one tonight, anyway.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
I'll pass it out tomorrow.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
Beautiful!
BTW, for railroad lines on the maps I just think of them as tramways with minerals being hauled in horse drawn wagons, these had been around in mineworking areas for several decades in Europe by the early 1800s.
BTW, for railroad lines on the maps I just think of them as tramways with minerals being hauled in horse drawn wagons, these had been around in mineworking areas for several decades in Europe by the early 1800s.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
I agree Diggers. It's very well done.
I can play today. It's been a while since I last got to play MP, so just checking what I need:
(a) Game patched to 1.61
(b) Road to Wagram & Peninsular mod
(c) KSNapoleonModLarge
Anything else?
Are we using the Brandy Station map? If so, do we still need to reduce vegetation, as it seems pretty open?
Martin (J)
I can play today. It's been a while since I last got to play MP, so just checking what I need:
(a) Game patched to 1.61
(b) Road to Wagram & Peninsular mod
(c) KSNapoleonModLarge
Anything else?
Are we using the Brandy Station map? If so, do we still need to reduce vegetation, as it seems pretty open?
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
A mining tramway is a very good idea. What do we call the telegraph poles?
I have my vegetation level set to 75%, mostly to help reduce lag and hopefully minimize crashes. Martin, your list of required mods is complete. Note the the large river in the north and NE has restricted movement. It came that way from NSD. I'll make an appropriate ACW version next week.
I have my vegetation level set to 75%, mostly to help reduce lag and hopefully minimize crashes. Martin, your list of required mods is complete. Note the the large river in the north and NE has restricted movement. It came that way from NSD. I'll make an appropriate ACW version next week.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
Many thanks Kevin. Is that the Zoya Fluss and the Taya Fluss, or just the former?
Martin (J)
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
Just to mention about big battles.. Kevin hosted 5 of us today vs the AI and he gave us French 41,000 men in 4 infantry divisions (12 brigades, 8 batteries) plus a cavalry division which was 2 brigades and 1 battery (I think). What he didn't tell us was he set against us no less that 81,000 Austrians. We had an absolute h*ll of a fight and were bested by the AI after a full 2 hours of exhausting play, the fighting starting right from the instant we moved out from our start point.
The game was quite laggy, I am not sure when we started the game but it can't have been that much after 20:00, maybe 20:30? We ended at midnight so, yeah, a good deal of lag/slow clock.
Even so it shows that in a quite detailed map like Brandy Station an MP game will handle 120,000 men/30,000 sprites. I was impressed.
The game was quite laggy, I am not sure when we started the game but it can't have been that much after 20:00, maybe 20:30? We ended at midnight so, yeah, a good deal of lag/slow clock.
Even so it shows that in a quite detailed map like Brandy Station an MP game will handle 120,000 men/30,000 sprites. I was impressed.
Last edited by Mr. Digby on Mon Jul 01, 2013 11:59 am; edited 1 time in total
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
Brilliant game. One of the best I've played in, and yes one h*ll of a fight .
The new map works very well for a Napoleonic battle, even though we were hemmed into quite a small corner of it by the Austrian hordes.
Martin (J)
The new map works very well for a Napoleonic battle, even though we were hemmed into quite a small corner of it by the Austrian hordes.
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
It was a little like the Napoleonic version of Helm's Deep, yes. We'll have to try and see more of the map next time.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
So ... did the orcs win this time?
Ike- Posts : 263
Join date : 2010-05-04
Age : 77
Location : Central Texas USA
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
They forced us to retreat, but we managed to break contact in reasonable order.
We also inflicted c7,500 more casualties, so they knew they'd been in a fight. We were lucky that they did not bring all their forces to bear though.
Martin (J)
We also inflicted c7,500 more casualties, so they knew they'd been in a fight. We were lucky that they did not bring all their forces to bear though.
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
Sounds like it was good fun! I like unbalanced and challenging games
Leffe7- Posts : 468
Join date : 2012-03-01
Re: Brandy Station Map - Nap Game - Sat 29 June 19:30 UK
Luckily the AI does not know how to use cavalry or we would all be wandering across the Elysium Fields.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
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