Latest topics
» Grog a little late by Grog Fri Apr 19, 2024 6:33 pm
» SOW Scenario Generator
by Uncle Billy Fri Apr 19, 2024 2:08 pm
» Impromptu Games
by Uncle Billy Fri Mar 15, 2024 3:35 pm
» Beginner doubts
by Martin Sun Mar 10, 2024 7:07 pm
» New player advice on maneovring to attack
by Uncle Billy Sun Feb 25, 2024 3:52 pm
» Our KS Group and 2024
by Martin Wed Feb 14, 2024 9:20 pm
» SoW OOB Editor
by RickMandar Tue Feb 13, 2024 4:23 pm
» Scenario Generator/ Artillery Question
by ARCH93 Thu Feb 01, 2024 4:08 pm
» KS mod ARMY command
by Uncle Billy Fri Jan 19, 2024 3:02 pm
» Europe in the XIX. century - ARCANUM Maps
by Martin Sat Dec 16, 2023 10:40 pm
» Mapping software?
by Martin Sat Dec 16, 2023 10:03 pm
» Cigar box pocket kriegspiel
by Martin Mon Dec 11, 2023 4:00 pm
Statistics
We have 1560 registered usersThe newest registered user is chanceyseth
Our users have posted a total of 30498 messages in 2295 subjects
Log in
Thursday 30 May 19:30 BST, 20:30 CET
5 posters
Page 1 of 1
Thursday 30 May 19:30 BST, 20:30 CET
Kevin has begun experimenting with making water features completely impassable except at fords and bridges and since water barriers are already a big part of players strategies in the campaign I'd like to test this new feature.
We'll be using the East Cavalry Field (impassable version) as its nice and small and open and we'll march the armies into position where the weaker one must defend the river and the stronger one attack and cross it.
I'll e-mail the necessary map as a mod to players when we gather for the game. The mod must be loaded AFTER JustCouriers. I hope somene who can host and quickly cook up an unbalanced scenario can come along.
We'll be using the East Cavalry Field (impassable version) as its nice and small and open and we'll march the armies into position where the weaker one must defend the river and the stronger one attack and cross it.
I'll e-mail the necessary map as a mod to players when we gather for the game. The mod must be loaded AFTER JustCouriers. I hope somene who can host and quickly cook up an unbalanced scenario can come along.
Last edited by Mr. Digby on Thu May 30, 2013 2:35 pm; edited 1 time in total
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Thursday 30 May 19:30 BST, 20:30 CET
Mr. Digby wrote:Kevin has begun experimenting with making water features completely impassable except at fords and bridges and since water barriers are already a big part of players strategies in the campaign I'd like to test this new feature.
We'll be using the East Cavalry Field (impassable version) as its nice and small and open and we'll march the armies into position where the weaker one must defend the river and the stronger one attack and cross it.
I'll e-mail the necessary map as a mod to players when we gather for the game. The mod must be loaded AFTER JustCouriers. I hope somene who can host and quickly cook up an unbalanced scenario can come along.
Can host, can't build scenarios - but should be able to use a file someone else generates, potentially.
I'm interested in how the impassable water barriers work - they might come in handy sometime.
Khryses- Posts : 290
Join date : 2012-04-26
Re: Thursday 30 May 19:30 BST, 20:30 CET
Unless something out of the ordinary occurs, I'll be there. I'd like to test that myself.
Only one question, though: will the game be on the 31st or on Thursday?? Looks like Thursday - tomorrow - is the 30th and the 31st is Friday.
Only one question, though: will the game be on the 31st or on Thursday?? Looks like Thursday - tomorrow - is the 30th and the 31st is Friday.
Ike- Posts : 263
Join date : 2010-05-04
Age : 77
Location : Central Texas USA
Re: Thursday 30 May 19:30 BST, 20:30 CET
Sorry, it is Thursday 30th.
Last edited by Mr. Digby on Thu May 30, 2013 5:18 pm; edited 2 times in total
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Thursday 30 May 19:30 BST, 20:30 CET
I thought it was, needed to be sure, sir. Thanks and I'll meet all the players for today on the TS server, later today.
Ike- Posts : 263
Join date : 2010-05-04
Age : 77
Location : Central Texas USA
Re: Thursday 30 May 19:30 BST, 20:30 CET
Khryses wrote:
Stefan's scenario generator can create it easily.Can host, can't build scenarios - but should be able to use a file someone else generates, potentially.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Thursday 30 May 19:30 BST, 20:30 CET
Certainly, but since I don't have a write-capable copy of Excel my options are loading the macros properly (with excel viewer) or writing into the spreadsheet (with open office).
Less than helpful, and it's an amazing-looking tool :/
Less than helpful, and it's an amazing-looking tool :/
Khryses- Posts : 290
Join date : 2012-04-26
Re: Thursday 30 May 19:30 BST, 20:30 CET
Bummer. So the macros don't work in OpenOffice? Could there be some compatibility switch in OpenOffice that would allow it?Khryses wrote:Certainly, but since I don't have a write-capable copy of Excel my options are loading the macros properly (with excel viewer) or writing into the spreadsheet (with open office).
Less than helpful, and it's an amazing-looking tool :/
Digby should be able to cobble a scenario together and send it to you.
Uncle Billy- Posts : 4601
Join date : 2012-02-27
Location : western Colorado
Re: Thursday 30 May 19:30 BST, 20:30 CET
BTW it really will be a testing session and not so much a game. I think having the camera height set a little higher will work as we'll need to be able to see if the impassable water area is causing difficulties for the AI. In a quick and dirty test last night it did so I think this will only work in fully player vs player games. Even then we'll need to be careful where we order our AI subordinates to go.
Map:
We will make the boundary of the battle just SOUTH of the Estrada Salinas so that the northernmost bridge is out of bounds, giving us 2 crossings at Penalva and Seza.
I've done a scenario with 2 brigades of French with 2 batteries and a cavalry brigade defending facing west, and 3 brigades of Anglo-Allies, 3 batteries and a cavalry brigade attacking from the west towards the east. I'll play the French. There will be an objective to get to on the main road down in the lower right. I'll send you the scenario and 'impassable' mod soon.
My first scenario with Stefan's (very cool I must admit) generator!
Map:
We will make the boundary of the battle just SOUTH of the Estrada Salinas so that the northernmost bridge is out of bounds, giving us 2 crossings at Penalva and Seza.
I've done a scenario with 2 brigades of French with 2 batteries and a cavalry brigade defending facing west, and 3 brigades of Anglo-Allies, 3 batteries and a cavalry brigade attacking from the west towards the east. I'll play the French. There will be an objective to get to on the main road down in the lower right. I'll send you the scenario and 'impassable' mod soon.
My first scenario with Stefan's (very cool I must admit) generator!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Thursday 30 May 19:30 BST, 20:30 CET
Planning to be there. See you at 7.30 BST or a bit before.
Martin (J)
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Thursday 30 May 19:30 BST, 20:30 CET
Oh *7:30*!
I thought it wasn't for another hour and a half; going to have to give this one a miss gentlemen.
I thought it wasn't for another hour and a half; going to have to give this one a miss gentlemen.
Khryses- Posts : 290
Join date : 2012-04-26
Re: Thursday 30 May 19:30 BST, 20:30 CET
That's a shame Justin.
Which server? Ike's?
I can host, but probably not if Hays is playing, as we always seem to hit problems
Martin (J)
Which server? Ike's?
I can host, but probably not if Hays is playing, as we always seem to hit problems
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Thursday 30 May 19:30 BST, 20:30 CET
3 of us played the test scenario, and now Diggers and me both have about 90 minutes if anyone (Justin?) would like to play an actual game. We're thinking Napoleonic on a small map.
Martin (J)
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Re: Thursday 30 May 19:30 BST, 20:30 CET
Well that was somewhat frustrating. The impassable streams seem very porous in many places at different times. We had a couple of cavalry squadrons get across okay and an entire battery with the guns moving in line at one point. The AI retreats its units across and it seems to posess a 'state of being' whereby when they rally and are marching back they can get across as well but if you give them an actual move order to, they can't.
Officers also can't cross which makes going to rally a retreating unit that has crossed very awkward.
Officers also can't cross which makes going to rally a retreating unit that has crossed very awkward.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Thursday 30 May 19:30 BST, 20:30 CET
We also hit another problem before playing. I tried hosting and was able to host Ike but not Digby. Digby then tried but was unable to host any of us. Thankfully, Ike was able to host everyone.
Unlike Diggers & myself, Ike has his port open, so that still seems to be a requirement for universal hosting, even though we were told it was no longer necessary when the switch to Matrix took place.
Has anyone else experienced this problem recently?
Martin (J)
Unlike Diggers & myself, Ike has his port open, so that still seems to be a requirement for universal hosting, even though we were told it was no longer necessary when the switch to Matrix took place.
Has anyone else experienced this problem recently?
Martin (J)
Martin- Posts : 2519
Join date : 2008-12-20
Location : London
Similar topics
» Thursday 3rd May 19:30 UK time
» Thursday 5th JUly
» Thursday 20th Feb, anyone?
» Impromptu Games
» Thursday 7th June 19:30 UK time
» Thursday 5th JUly
» Thursday 20th Feb, anyone?
» Impromptu Games
» Thursday 7th June 19:30 UK time
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|