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Created Scenario Crashes
2 posters
Page 1 of 1
Created Scenario Crashes
I finally managed to get the scenario editor to work, saved a user game, but it crashes after 10 mins on the lowest resolution. is the anyone who could enlighten me?
whoops- Posts : 10
Join date : 2016-12-09
Re: Created Scenario Crashes
You'll need to upload the SOWWL.log file. It may offer some clue. You can find it in the Documents\SOWWL folder.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Created Scenario Crashes
Game Launched
16:46:16 Version:SOWWL
1.0106
16:46:16 Reading Key: SOFTWARE\NorbSoftDev\SOWWL
16:46:21 Mod: E:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\Expanded Toolbar - Grog
16:46:21 Ansi:16, TexH:16384, TexW:16384
16:46:21 SowWL Loaded
16:46:21 16:46:21
16:46:37 Reading Key: SOFTWARE\NorbSoftDev\SOWWL
16:46:37 Mod: E:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\Expanded Toolbar - Grog
16:46:37 Loading Starting3
16:46:37 Load your muskets...
16:46:37 16:46:37
16:46:37 Loading Starting3
16:46:37 Loading Map (Waterloo)
10:00:00 Loading Graphics
10:00:00 ----------------loading: GFX_Obj_Minor
10:00:00 ----------------loading: GFX_Obj_UMinor
10:00:00 ----------------loading: GFX_Obj_CMinor
10:00:00 Loading Drills
10:00:00 Loading Experience Levels
10:00:00 Loading Personalities
10:00:00 Loading Orders
10:00:00 Loading Battle Plans
10:00:00 ----------------loading: GFX_Smoke_1A
10:00:00 ----------------loading: GFX_Smoke_1B
10:00:00 ----------------loading: GFX_Smoke_1C
10:00:00 ----------------loading: GFX_Smoke_1D
10:00:00 ----------------loading: GFX_Smoke_2A
10:00:00 ----------------loading: GFX_Smoke_2B
10:00:00 ----------------loading: GFX_Smoke_2C
10:00:00 ----------------loading: GFX_Smoke_2D
10:00:00 ----------------loading: GFX_Smoke_3A
10:00:00 ----------------loading: GFX_Smoke_3B
10:00:00 ----------------loading: GFX_Smoke_3C
10:00:00 ----------------loading: GFX_Smoke_3D
10:00:00 Loading Artillery Ammunition
10:00:00 ----------------loading: GFX_Burst_Solid
10:00:00 ----------------loading: GFX_Burst_Shell
10:00:00 ----------------loading: GFX_Burst_Canister
10:00:00 ----------------loading: GFX_Burst_Shrapnel
10:00:00 Loading Arsenel
10:00:00 Applying Layout to the Map
10:00:00 ----------------loading: GFX_Burst_Ground_1
10:00:00 ----------------loading: GFX_Burst_Ground_2
10:00:00 ----------------loading: GFX_Burst_Ground_3
10:00:00 ----------------loading: GFX_Burst_Ground_4
10:00:00 ----------------loading: GFX_Obj_Shadow
10:00:00 ----------------loading: GFX_Obj_Sel
10:00:00 ----------------loading: GFX_Obj_Dest
10:00:00 ----------------loading: GFX_Obj_Mouse
10:00:00 ----------------loading: GFX_Path_Shadow
10:00:00 Building Armies
10:00:00 ----------------loading: GFX_A_horse_12-1_Walk
10:00:00 ----------------loading: GFX_A_horse_12-2_Stand
10:00:00 ----------------loading: GFX_A_horse_12-4_Run
10:00:00 ----------------loading: GFX_A_horse_12-5_Charge
10:00:00 ----------------loading: GFX_A_horse_12-6_Melee
10:00:00 ----------------loading: GFX_A_horse_12-7_Death_2
10:00:00 ----------------loading: GFX_FR_Cdr_01-1_Walk
10:00:00 ----------------loading: GFX_FR_Cdr_01-2_Stand
10:00:00 ----------------loading: GFX_FR_Cdr_01-3_Run
10:00:00 ----------------loading: GFX_FR_Cdr_01-4_Death
10:00:00 ----------------loading: GFX_A_horse_07-1_Walk
10:00:00 ----------------loading: GFX_A_horse_07-2_Stand
10:00:00 ----------------loading: GFX_A_horse_07-4_Run
10:00:00 ----------------loading: GFX_A_horse_07-5_Charge
10:00:00 ----------------loading: GFX_A_horse_07-6_Melee
10:00:00 ----------------loading: GFX_A_horse_07-7_Death_1
10:00:00 ----------------loading: GFX_FR_Cav_05-1_Walk
10:00:00 ----------------loading: GFX_FR_Cav_05-2_Stand
10:00:00 ----------------loading: GFX_FR_Cav_05-4_Run
10:00:00 ----------------loading: GFX_FR_Cav_05-5_Charge
10:00:00 ----------------loading: GFX_FR_Cav_05-6_Melee
10:00:00 ----------------loading: GFX_FR_Cav_05-7_Death_1
10:00:00 ----------------loading: GFX_CO_France
10:00:00 ----------------loading: GFX_FlagFlair
10:00:00 ----------------loading: GFX_A_horse_11-1_Walk
10:00:00 ----------------loading: GFX_A_horse_11-2_Stand
10:00:00 ----------------loading: GFX_A_horse_11-4_Run
10:00:00 ----------------loading: GFX_A_horse_11-5_Charge
10:00:00 ----------------loading: GFX_A_horse_11-6_Melee
10:00:00 ----------------loading: GFX_A_horse_11-7_Death_2
10:00:00 ----------------loading: GFX_FR_Cdr_02-1_Walk
10:00:00 ----------------loading: GFX_FR_Cdr_02-2_Stand
10:00:00 ----------------loading: GFX_FR_Cdr_02-3_Run
10:00:00 ----------------loading: GFX_FR_Cdr_02-4_Death
10:00:00 ----------------loading: GFX_A_horse_09-1_Walk
10:00:00 ----------------loading: GFX_A_horse_09-2_Stand
10:00:00 ----------------loading: GFX_A_horse_09-4_Run
10:00:00 ----------------loading: GFX_A_horse_09-5_Charge
10:00:00 ----------------loading: GFX_A_horse_09-6_Melee
10:00:00 ----------------loading: GFX_A_horse_09-7_Death_2
10:00:00 ----------------loading: GFX_A_horse_07-7_Death_2
10:00:00 ----------------loading: GFX_FR_Inf_04-1_Walk
10:00:00 ----------------loading: GFX_FR_Inf_04-2_Stand
10:00:00 ----------------loading: GFX_FR_Inf_04-3_Fire
10:00:00 ----------------loading: GFX_FR_Inf_04-3_Load
10:00:00 ----------------loading: GFX_FR_Inf_04-3_Ready
10:00:00 ----------------loading: GFX_FR_Inf_04-4_Run
10:00:00 ----------------loading: GFX_FR_Inf_04-5_Charge
10:00:00 ----------------loading: GFX_FR_Inf_04-6_Melee
10:00:00 ----------------loading: GFX_FR_Inf_04-7_Prone
10:00:00 ----------------loading: GFX_FR_Inf_04-8_Death_1
10:00:00 ----------------loading: GFX_FR_GWT_07-1_Walk
10:00:00 ----------------loading: GFX_FR_GWT_07-2_Stand
10:00:00 ----------------loading: GFX_FR_GWT_07-3_Fire
10:00:00 ----------------loading: GFX_FR_GWT_07-3_Load
10:00:00 ----------------loading: GFX_FR_GWT_07-3_Ready
10:00:00 ----------------loading: GFX_FR_GWT_07-4_Run
10:00:00 ----------------loading: GFX_FR_GWT_07-5_Charge
10:00:00 ----------------loading: GFX_FR_GWT_07-6_Melee
10:00:00 ----------------loading: GFX_FR_GWT_07-7_Prone
10:00:00 ----------------loading: GFX_FR_GWT_07-8_Death_1
10:00:00 ----------------loading: GFX_FR_Inf_04-9_Kneel
10:00:00 ----------------loading: GFX_FR_GWT_07-9_Kneel
10:00:00 ----------------loading: GFX_FR_Inf_Off_01-1_Walk
10:00:00 ----------------loading: GFX_FR_Inf_Off_01-2_Stand
10:00:00 ----------------loading: GFX_FR_Inf_Off_01-4_Run
10:00:00 ----------------loading: GFX_FR_Inf_Off_01-5_Charge
10:00:00 ----------------loading: GFX_FR_Inf_Off_01-6_Melee
10:00:00 ----------------loading: GFX_FR_Inf_Off_01-8_Death
10:00:00 ----------------loading: GFX_French_Imperial_Gd
10:00:00 ----------------loading: GFX_CO_Art_French
10:00:00 ----------------loading: GFX_FR_TRANS_Horses_Walk
10:00:00 ----------------loading: GFX_FR_TRANS_Horses_Stand
10:00:00 ----------------loading: GFX_FR_Art_01-1_Walk_Gun-Limbered
10:00:00 ----------------loading: GFX_FR_Art_01-2_Stand_Gun-Limbered
10:00:00 ----------------loading: GFX_FR_Inf_01-8_Death_1
10:00:00 ----------------loading: GFX_FR_Art_01-4_Death_Gun
10:00:00 ----------------loading: GFX_FR_Art_01-1_Walk_Limber
10:00:00 ----------------loading: GFX_FR_Art_01-2_Stand_Limber
10:00:00 ----------------loading: GFX_BR_TRANS_Horses_Walk
10:00:00 ----------------loading: GFX_BR_TRANS_Horses_Stand
10:00:00 ----------------loading: GFX_BR_Art_01-1_Walk_Gun-Limbered
10:00:00 ----------------loading: GFX_BR_Art_01-2_Stand_Gun-Limbered
10:00:00 ----------------loading: GFX_BR_Inf_01-8_Death_1
10:00:00 ----------------loading: GFX_BR_Art_01-4_Death_Gun
10:00:00 ----------------loading: GFX_BR_Art_01-1_Walk_Limber
10:00:00 ----------------loading: GFX_BR_Art_01-2_Stand_Limber
10:00:00 ----------------loading: GFX_FR_Art_01-1_Walk_Gun
10:00:00 ----------------loading: GFX_FR_Art_01-2_Stand_Gun
10:00:00 ----------------loading: GFX_FR_Art_01-3_Load_Gun
10:00:00 ----------------loading: GFX_FR_Art_01-3_Ready_Gun
10:00:00 ----------------loading: GFX_FR_Art_01-3_Fire_Gun
10:00:00 ----------------loading: GFX_Art_French
10:00:00 ----------------loading: GFX_BR_Art_01-1_Walk_Gun
10:00:00 ----------------loading: GFX_BR_Art_01-2_Stand_Gun
10:00:00 ----------------loading: GFX_BR_Art_01-3_Load_Gun
10:00:00 ----------------loading: GFX_BR_Art_01-3_Ready_Gun
10:00:00 ----------------loading: GFX_BR_Art_01-3_Fire_Gun
10:00:00 ----------------loading: GFX_FR_TRANS_Wagon_Walk
10:00:00 ----------------loading: GFX_FR_TRANS_Wagon_Stand
10:00:00 ----------------loading: GFX_BR_TRANS_Wagon_Walk
10:00:00 ----------------loading: GFX_BR_TRANS_Wagon_Stand
10:00:00 ----------------loading: GFX_FR_Inf_01-1_Walk
10:00:00 ----------------loading: GFX_FR_Inf_01-2_Stand
10:00:00 ----------------loading: GFX_FR_Inf_01-3_Fire
10:00:00 ----------------loading: GFX_FR_Inf_01-3_Load
10:00:00 ----------------loading: GFX_FR_Inf_01-3_Ready
10:00:00 ----------------loading: GFX_FR_Inf_01-4_Run
10:00:00 ----------------loading: GFX_FR_Inf_01-5_Charge
10:00:00 ----------------loading: GFX_FR_Inf_01-6_Melee
10:00:00 ----------------loading: GFX_FR_Inf_01-7_Prone
10:00:00 ----------------loading: GFX_FR_Inf_03-1_Walk
10:00:00 ----------------loading: GFX_FR_Inf_03-2_Stand
10:00:00 ----------------loading: GFX_FR_Inf_03-3_Fire
10:00:00 ----------------loading: GFX_FR_Inf_03-3_Load
10:00:00 ----------------loading: GFX_FR_Inf_03-3_Ready
10:00:00 ----------------loading: GFX_FR_Inf_03-4_Run
10:00:00 ----------------loading: GFX_FR_Inf_03-5_Charge
10:00:00 ----------------loading: GFX_FR_Inf_03-6_Melee
10:00:00 ----------------loading: GFX_FR_Inf_03-7_Prone
10:00:00 ----------------loading: GFX_FR_Inf_03-8_Death_1
10:00:00 ----------------loading: GFX_FR_SC_06-1_Walk
10:00:00 ----------------loading: GFX_FR_SC_06-2_Stand
10:00:00 ----------------loading: GFX_FR_SC_06-3_Fire
10:00:00 ----------------loading: GFX_FR_SC_06-3_Load
10:00:00 ----------------loading: GFX_FR_SC_06-3_Ready
10:00:00 ----------------loading: GFX_FR_SC_06-4_Run
10:00:00 ----------------loading: GFX_FR_SC_06-5_Charge
10:00:00 ----------------loading: GFX_FR_SC_06-6_Melee
10:00:00 ----------------loading: GFX_FR_SC_06-7_Prone
10:00:00 ----------------loading: GFX_FR_SC_06-8_Death_1
10:00:00 ----------------loading: GFX_FR_SC_06-8_Death_2
10:00:00 ----------------loading: GFX_FR_Inf_01-9_Kneel
10:00:00 ----------------loading: GFX_French2
10:00:00 ----------------loading: GFX_French5
10:00:00 ----------------loading: GFX_FR_Gren_05-1_Walk
10:00:00 ----------------loading: GFX_FR_Gren_05-2_Stand
10:00:00 ----------------loading: GFX_FR_Gren_05-3_Fire
10:00:00 ----------------loading: GFX_FR_Gren_05-3_Load
10:00:00 ----------------loading: GFX_FR_Gren_05-3_Ready
10:00:00 ----------------loading: GFX_FR_Gren_05-4_Run
10:00:00 ----------------loading: GFX_FR_Gren_05-5_Charge
10:00:00 ----------------loading: GFX_FR_Gren_05-6_Melee
10:00:00 ----------------loading: GFX_FR_Gren_05-7_Prone
10:00:00 ----------------loading: GFX_FR_Gren_05-8_Death_1
10:00:00 ----------------loading: GFX_FR_Gren_05-8_Death_2
10:00:00 ----------------loading: GFX_FR_Gren_05-9_Kneel
10:00:00 ----------------loading: GFX_French4
10:00:00 ----------------loading: GFX_French3
10:00:00 ----------------loading: GFX_A_horse_01-1_Walk
10:00:00 ----------------loading: GFX_A_horse_01-2_Stand
10:00:00 ----------------loading: GFX_A_horse_01-4_Run
10:00:00 ----------------loading: GFX_A_horse_01-7_Death_2
10:00:00 ----------------loading: GFX_BR_Cdr_01-1_Walk
10:00:00 ----------------loading: GFX_BR_Cdr_01-2_Stand
10:00:00 ----------------loading: GFX_BR_Cdr_01-3_Run
10:00:00 ----------------loading: GFX_BR_Cdr_01-4_Death
10:00:00 ----------------loading: GFX_A_horse_01-5_Charge
10:00:00 ----------------loading: GFX_A_horse_01-6_Melee
10:00:00 ----------------loading: GFX_A_horse_01-7_Death_1
10:00:00 ----------------loading: GFX_BR_Cav_04-1_Walk
10:00:00 ----------------loading: GFX_BR_Cav_04-2_Stand
10:00:00 ----------------loading: GFX_BR_Cav_04-4_Run
10:00:00 ----------------loading: GFX_BR_Cav_04-5_Charge
10:00:00 ----------------loading: GFX_BR_Cav_04-6_Melee
10:00:00 ----------------loading: GFX_BR_Cav_04-7_Death_1
10:00:00 ----------------loading: GFX_CO_British
10:00:00 OOB Error 2,1,1,0,0,0,0,OOB_BR_Hill,Lieutenant-General Sir Rowland Hill,II Corps,UGLB_BR_Inf_Cdr_Corps,(0-1),,0,-1,0,46030.59,94840.45,GFX_CO_British,,DRIL_Lvl3_Inf_Res_Corps_Br,1,6,7,7,7,3,7,,,,,,,,,,
10:00:00 ----------------loading: GFX_A_horse_06-1_Walk
10:00:00 ----------------loading: GFX_A_horse_06-2_Stand
10:00:00 ----------------loading: GFX_A_horse_06-4_Run
10:00:00 ----------------loading: GFX_A_horse_06-7_Death_2
10:00:00 ----------------loading: GFX_BR_Cdr_02-1_Walk
10:00:00 ----------------loading: GFX_BR_Cdr_02-2_Stand
10:00:00 ----------------loading: GFX_BR_Cdr_02-3_Run
10:00:00 ----------------loading: GFX_BR_Cdr_02-4_Death
10:00:00 OOB Error 2,1,1,1,1,0,0,OOB_BR_Maitland,Major-General Peregrine Maitland,1st Guard Brigade,UGLB_BR_Inf_Cdr_Brig,(7-13),,0,-1,0,46030.59,94840.45,GFX_CO_British,,DRIL_Lvl5_Inf_Column,1,4,5,4,5,3,5,,,,,,,,,,
10:00:00 ----------------loading: GFX_A_horse_02-1_Walk
10:00:00 ----------------loading: GFX_A_horse_02-2_Stand
10:00:00 ----------------loading: GFX_A_horse_02-4_Run
10:00:00 ----------------loading: GFX_A_horse_02-5_Charge
10:00:00 ----------------loading: GFX_A_horse_02-6_Melee
10:00:00 ----------------loading: GFX_A_horse_02-7_Death_2
10:00:00 ----------------loading: GFX_BR_Inf_01-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_01-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_01-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_01-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_01-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_01-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_01-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_01-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_01-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-8_Death_1
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-8_Death_1
10:00:00 ----------------loading: GFX_BR_Inf_01-9_Kneel
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-9_Kneel
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-9_Kneel
10:00:00 ----------------loading: GFX_BR_Inf_Off_01-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_Off_01-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_Off_01-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_Off_01-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_Off_01-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_Off_01-8_Death
10:00:00 ----------------loading: GFX_British_1815
10:00:00 ----------------loading: GFX_Brit_KC_Btn2_2nd
10:00:00 ----------------loading: GFX_Brit_KC_Btn2_3rd
10:00:00 ----------------loading: GFX_Brit_KC_Btn1_1st
10:00:00 ----------------loading: GFX_Brit_KC_Btn3_1st
10:00:00 ----------------loading: GFX_CO_Art_British
10:00:00 ----------------loading: GFX_Art_British
10:00:00 OOB Error 2,1,2,1,0,0,0,OOB_BR_Clinton,Lieutenant-General Sir Henry Clinton,2nd British Infantry Division,UGLB_BR_Inf_Cdr_Div,(0-5),,0,-1,0,120287.8,85154.72,GFX_CO_British,,DRIL_Lvl4_Inf_DoubleLine_Br,1,6,7,6,6,3,7,,,,,,,,,,
10:00:00 ----------------loading: GFX_Brit_Reg_KGL
10:00:00 ----------------loading: GFX_Brit_KC_KGL
10:00:00 ----------------loading: GFX_BR_Inf_03-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_03-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_03-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_03-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_03-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_03-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_03-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_03-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_03-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_03-8_Death_1
10:00:00 ----------------loading: GFX_BR_Inf_03-9_Kneel
10:00:00 ----------------loading: GFX_Brit_KC_Btn1_52nd
10:00:00 ----------------loading: GFX_BR_Inf_04-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_04-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_04-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_04-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_04-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_04-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_04-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_04-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_04-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_04-8_Death_1
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-8_Death_1
10:00:00 ----------------loading: GFX_BR_Inf_04-9_Kneel
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-9_Kneel
10:00:00 ----------------loading: GFX_High_off_Bonnet_01-1_Walk
10:00:00 ----------------loading: GFX_High_off_Bonnet_01-2_Stand
10:00:00 ----------------loading: GFX_High_off_Bonnet_01-4_Run
10:00:00 ----------------loading: GFX_High_off_Bonnet_01-5_Charge
10:00:00 ----------------loading: GFX_High_off_Bonnet_01-6_Melee
10:00:00 ----------------loading: GFX_High_off_Bonnet_01-8_Death
10:00:00 ----------------loading: GFX_BR_Inf_02-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_02-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_02-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_02-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_02-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_02-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_02-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_02-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_02-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_02-8_Death_1
10:00:00 ----------------loading: GFX_BR_Inf_02-9_Kneel
10:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-8_Death
10:00:00 ----------------loading: GFX_CO_Hannover
10:00:00 ----------------loading: GFX_Hannover_KC
10:00:00 ----------------loading: GFX_Surrender
10:00:00 Planting Fields
10:00:00 Creating Forests
10:00:00 Buying Shrubbery
10:00:00 ----------------loading: GFX_WL_Tree_2
10:00:00 ----------------loading: GFX_WL_Tree_3
10:00:00 ----------------loading: GFX_WL_Tree_5
10:00:00 ----------------loading: GFX_WL_Tree_7
10:00:00 ----------------loading: GFX_WL_Tree_8
10:00:00 ----------------loading: GFX_WL_Tree_2_Tall
10:00:00 ----------------loading: GFX_WL_Tree_Tall
10:00:00 ----------------loading: GFX_WL_Tree_5_Tall
10:00:00 ----------------loading: GFX_WL_Tree_7_Tall
10:00:00 ----------------loading: GFX_WL_Tree_9_Tall
10:00:00 ----------------loading: GFX_WL_Shrub_1
10:00:00 ----------------loading: GFX_WL_Shrub_2
10:00:00 ----------------loading: GFX_WL_Tree_11_Small
10:00:00 ----------------loading: GFX_WL_Grass_2
10:00:00 ----------------loading: GFX_WL_Grass_3
10:00:00 ----------------loading: GFX_WL_Tree_9
10:00:00 ----------------loading: GFX_WL_C_Brush_1
10:00:00 ----------------loading: GFX_WL_Tree_Hedgerow01_Small
10:00:00 ----------------loading: GFX_WL_Tree_Apple01
10:00:00 ----------------loading: GFX_WL_Tree_Apple02
10:00:00 ----------------loading: GFX_WL_Tree_Hedgerow02_Small
10:00:00 ----------------loading: GFX_WL_Tree_Hedgerow01
10:00:00 ----------------loading: GFX_WL_K_Tree_Brush_7
10:00:00 ----------------loading: GFX_WL_Tree_Hedgerow02
10:00:00 ----------------loading: GFX_WL_K_TreeBrush_5
10:00:00 ----------------loading: GFX_WL_Tree_2_Small
10:00:00 ----------------loading: GFX_WL_Stubble_1
10:00:00 ----------------loading: GFX_WL_Grass_1
10:00:00 ----------------loading: GFX_WL_Buttercups_1
10:00:00 ----------------loading: GFX_Gravestone_1
10:00:00 ----------------loading: GFX_Gravestone_2
10:00:00 ----------------loading: GFX_Gravestone_3
10:00:00 ----------------loading: GFX_Gravestone_4
10:00:00 ----------------loading: GFX_Gravestone_5
10:00:00 ----------------loading: GFX_WL_Corn_1
10:00:00 ----------------loading: GFX_WL_Beans_1
10:00:00 ----------------loading: GFX_WL_Oats_1
10:00:00 ----------------loading: GFX_WL_Wheat_1
10:00:00 ----------------loading: GFX_WL_Wheat_1_Crushed
10:00:00 ----------------loading: GFX_WL_Potatos_1
10:00:00 ----------------loading: GFX_WL_Peas_1
10:00:00 ----------------loading: GFX_WL_Peas_2
10:00:00 ----------------loading: GFX_WL_Rye_1
10:00:00 ----------------loading: GFX_WL_Rye_Dead
10:00:00 ----------------loading: GFX_WL_Flower_1
10:00:00 ----------------loading: GFX_WL_Flower_3
10:00:00 ----------------loading: GFX_WL_Flower_2
10:00:00 ----------------loading: GFX_WL_Sunflower
10:00:00 Planting Shrubbery . . . A Lot of Shrubbery
10:00:00 Total Collision Objs:874
10:00:00 ----------------loading: GFX_WL_Garden
10:00:00 ----------------loading: GFX_WL_Fort_1000
10:00:00 ----------------loading: GFX_WL_Fort_3000
10:00:00 ----------------loading: GFX_WL_Fort_600
10:00:00 ----------------loading: GFX_Smoke_1
10:00:00 Drafting Chain of Command
10:00:00 Chain of Command: Top Commander L'Emperor Napoleon Bonaparte
10:00:00 Chain of Command: Top Commander Field Marshal Sir Arthur Wellesley Duke of Wellington
10:00:00 Chain of Command: Top Commander Lieutenant-General Sir Rowland Hill
10:00:00 Chain of Command: Top Commander Major-General Peregrine Maitland
10:00:00 Chain of Command: Top Commander Major-General Sir John Byng
10:00:00 Chain of Command: Top Commander Captain Charles Freeman Sandham
10:00:00 Chain of Command: Top Commander Lieutenant-General Sir Henry Clinton
10:00:00 Loading Battle Events
10:00:00 SowWL Level Loaded...
10:00:00 16:46:49
10:00:07 Unloading Level
16:46:16 Version:SOWWL
1.0106
16:46:16 Reading Key: SOFTWARE\NorbSoftDev\SOWWL
16:46:21 Mod: E:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\Expanded Toolbar - Grog
16:46:21 Ansi:16, TexH:16384, TexW:16384
16:46:21 SowWL Loaded
16:46:21 16:46:21
16:46:37 Reading Key: SOFTWARE\NorbSoftDev\SOWWL
16:46:37 Mod: E:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\SCOURGE OF WAR WATERLOO\Mods\Expanded Toolbar - Grog
16:46:37 Loading Starting3
16:46:37 Load your muskets...
16:46:37 16:46:37
16:46:37 Loading Starting3
16:46:37 Loading Map (Waterloo)
10:00:00 Loading Graphics
10:00:00 ----------------loading: GFX_Obj_Minor
10:00:00 ----------------loading: GFX_Obj_UMinor
10:00:00 ----------------loading: GFX_Obj_CMinor
10:00:00 Loading Drills
10:00:00 Loading Experience Levels
10:00:00 Loading Personalities
10:00:00 Loading Orders
10:00:00 Loading Battle Plans
10:00:00 ----------------loading: GFX_Smoke_1A
10:00:00 ----------------loading: GFX_Smoke_1B
10:00:00 ----------------loading: GFX_Smoke_1C
10:00:00 ----------------loading: GFX_Smoke_1D
10:00:00 ----------------loading: GFX_Smoke_2A
10:00:00 ----------------loading: GFX_Smoke_2B
10:00:00 ----------------loading: GFX_Smoke_2C
10:00:00 ----------------loading: GFX_Smoke_2D
10:00:00 ----------------loading: GFX_Smoke_3A
10:00:00 ----------------loading: GFX_Smoke_3B
10:00:00 ----------------loading: GFX_Smoke_3C
10:00:00 ----------------loading: GFX_Smoke_3D
10:00:00 Loading Artillery Ammunition
10:00:00 ----------------loading: GFX_Burst_Solid
10:00:00 ----------------loading: GFX_Burst_Shell
10:00:00 ----------------loading: GFX_Burst_Canister
10:00:00 ----------------loading: GFX_Burst_Shrapnel
10:00:00 Loading Arsenel
10:00:00 Applying Layout to the Map
10:00:00 ----------------loading: GFX_Burst_Ground_1
10:00:00 ----------------loading: GFX_Burst_Ground_2
10:00:00 ----------------loading: GFX_Burst_Ground_3
10:00:00 ----------------loading: GFX_Burst_Ground_4
10:00:00 ----------------loading: GFX_Obj_Shadow
10:00:00 ----------------loading: GFX_Obj_Sel
10:00:00 ----------------loading: GFX_Obj_Dest
10:00:00 ----------------loading: GFX_Obj_Mouse
10:00:00 ----------------loading: GFX_Path_Shadow
10:00:00 Building Armies
10:00:00 ----------------loading: GFX_A_horse_12-1_Walk
10:00:00 ----------------loading: GFX_A_horse_12-2_Stand
10:00:00 ----------------loading: GFX_A_horse_12-4_Run
10:00:00 ----------------loading: GFX_A_horse_12-5_Charge
10:00:00 ----------------loading: GFX_A_horse_12-6_Melee
10:00:00 ----------------loading: GFX_A_horse_12-7_Death_2
10:00:00 ----------------loading: GFX_FR_Cdr_01-1_Walk
10:00:00 ----------------loading: GFX_FR_Cdr_01-2_Stand
10:00:00 ----------------loading: GFX_FR_Cdr_01-3_Run
10:00:00 ----------------loading: GFX_FR_Cdr_01-4_Death
10:00:00 ----------------loading: GFX_A_horse_07-1_Walk
10:00:00 ----------------loading: GFX_A_horse_07-2_Stand
10:00:00 ----------------loading: GFX_A_horse_07-4_Run
10:00:00 ----------------loading: GFX_A_horse_07-5_Charge
10:00:00 ----------------loading: GFX_A_horse_07-6_Melee
10:00:00 ----------------loading: GFX_A_horse_07-7_Death_1
10:00:00 ----------------loading: GFX_FR_Cav_05-1_Walk
10:00:00 ----------------loading: GFX_FR_Cav_05-2_Stand
10:00:00 ----------------loading: GFX_FR_Cav_05-4_Run
10:00:00 ----------------loading: GFX_FR_Cav_05-5_Charge
10:00:00 ----------------loading: GFX_FR_Cav_05-6_Melee
10:00:00 ----------------loading: GFX_FR_Cav_05-7_Death_1
10:00:00 ----------------loading: GFX_CO_France
10:00:00 ----------------loading: GFX_FlagFlair
10:00:00 ----------------loading: GFX_A_horse_11-1_Walk
10:00:00 ----------------loading: GFX_A_horse_11-2_Stand
10:00:00 ----------------loading: GFX_A_horse_11-4_Run
10:00:00 ----------------loading: GFX_A_horse_11-5_Charge
10:00:00 ----------------loading: GFX_A_horse_11-6_Melee
10:00:00 ----------------loading: GFX_A_horse_11-7_Death_2
10:00:00 ----------------loading: GFX_FR_Cdr_02-1_Walk
10:00:00 ----------------loading: GFX_FR_Cdr_02-2_Stand
10:00:00 ----------------loading: GFX_FR_Cdr_02-3_Run
10:00:00 ----------------loading: GFX_FR_Cdr_02-4_Death
10:00:00 ----------------loading: GFX_A_horse_09-1_Walk
10:00:00 ----------------loading: GFX_A_horse_09-2_Stand
10:00:00 ----------------loading: GFX_A_horse_09-4_Run
10:00:00 ----------------loading: GFX_A_horse_09-5_Charge
10:00:00 ----------------loading: GFX_A_horse_09-6_Melee
10:00:00 ----------------loading: GFX_A_horse_09-7_Death_2
10:00:00 ----------------loading: GFX_A_horse_07-7_Death_2
10:00:00 ----------------loading: GFX_FR_Inf_04-1_Walk
10:00:00 ----------------loading: GFX_FR_Inf_04-2_Stand
10:00:00 ----------------loading: GFX_FR_Inf_04-3_Fire
10:00:00 ----------------loading: GFX_FR_Inf_04-3_Load
10:00:00 ----------------loading: GFX_FR_Inf_04-3_Ready
10:00:00 ----------------loading: GFX_FR_Inf_04-4_Run
10:00:00 ----------------loading: GFX_FR_Inf_04-5_Charge
10:00:00 ----------------loading: GFX_FR_Inf_04-6_Melee
10:00:00 ----------------loading: GFX_FR_Inf_04-7_Prone
10:00:00 ----------------loading: GFX_FR_Inf_04-8_Death_1
10:00:00 ----------------loading: GFX_FR_GWT_07-1_Walk
10:00:00 ----------------loading: GFX_FR_GWT_07-2_Stand
10:00:00 ----------------loading: GFX_FR_GWT_07-3_Fire
10:00:00 ----------------loading: GFX_FR_GWT_07-3_Load
10:00:00 ----------------loading: GFX_FR_GWT_07-3_Ready
10:00:00 ----------------loading: GFX_FR_GWT_07-4_Run
10:00:00 ----------------loading: GFX_FR_GWT_07-5_Charge
10:00:00 ----------------loading: GFX_FR_GWT_07-6_Melee
10:00:00 ----------------loading: GFX_FR_GWT_07-7_Prone
10:00:00 ----------------loading: GFX_FR_GWT_07-8_Death_1
10:00:00 ----------------loading: GFX_FR_Inf_04-9_Kneel
10:00:00 ----------------loading: GFX_FR_GWT_07-9_Kneel
10:00:00 ----------------loading: GFX_FR_Inf_Off_01-1_Walk
10:00:00 ----------------loading: GFX_FR_Inf_Off_01-2_Stand
10:00:00 ----------------loading: GFX_FR_Inf_Off_01-4_Run
10:00:00 ----------------loading: GFX_FR_Inf_Off_01-5_Charge
10:00:00 ----------------loading: GFX_FR_Inf_Off_01-6_Melee
10:00:00 ----------------loading: GFX_FR_Inf_Off_01-8_Death
10:00:00 ----------------loading: GFX_French_Imperial_Gd
10:00:00 ----------------loading: GFX_CO_Art_French
10:00:00 ----------------loading: GFX_FR_TRANS_Horses_Walk
10:00:00 ----------------loading: GFX_FR_TRANS_Horses_Stand
10:00:00 ----------------loading: GFX_FR_Art_01-1_Walk_Gun-Limbered
10:00:00 ----------------loading: GFX_FR_Art_01-2_Stand_Gun-Limbered
10:00:00 ----------------loading: GFX_FR_Inf_01-8_Death_1
10:00:00 ----------------loading: GFX_FR_Art_01-4_Death_Gun
10:00:00 ----------------loading: GFX_FR_Art_01-1_Walk_Limber
10:00:00 ----------------loading: GFX_FR_Art_01-2_Stand_Limber
10:00:00 ----------------loading: GFX_BR_TRANS_Horses_Walk
10:00:00 ----------------loading: GFX_BR_TRANS_Horses_Stand
10:00:00 ----------------loading: GFX_BR_Art_01-1_Walk_Gun-Limbered
10:00:00 ----------------loading: GFX_BR_Art_01-2_Stand_Gun-Limbered
10:00:00 ----------------loading: GFX_BR_Inf_01-8_Death_1
10:00:00 ----------------loading: GFX_BR_Art_01-4_Death_Gun
10:00:00 ----------------loading: GFX_BR_Art_01-1_Walk_Limber
10:00:00 ----------------loading: GFX_BR_Art_01-2_Stand_Limber
10:00:00 ----------------loading: GFX_FR_Art_01-1_Walk_Gun
10:00:00 ----------------loading: GFX_FR_Art_01-2_Stand_Gun
10:00:00 ----------------loading: GFX_FR_Art_01-3_Load_Gun
10:00:00 ----------------loading: GFX_FR_Art_01-3_Ready_Gun
10:00:00 ----------------loading: GFX_FR_Art_01-3_Fire_Gun
10:00:00 ----------------loading: GFX_Art_French
10:00:00 ----------------loading: GFX_BR_Art_01-1_Walk_Gun
10:00:00 ----------------loading: GFX_BR_Art_01-2_Stand_Gun
10:00:00 ----------------loading: GFX_BR_Art_01-3_Load_Gun
10:00:00 ----------------loading: GFX_BR_Art_01-3_Ready_Gun
10:00:00 ----------------loading: GFX_BR_Art_01-3_Fire_Gun
10:00:00 ----------------loading: GFX_FR_TRANS_Wagon_Walk
10:00:00 ----------------loading: GFX_FR_TRANS_Wagon_Stand
10:00:00 ----------------loading: GFX_BR_TRANS_Wagon_Walk
10:00:00 ----------------loading: GFX_BR_TRANS_Wagon_Stand
10:00:00 ----------------loading: GFX_FR_Inf_01-1_Walk
10:00:00 ----------------loading: GFX_FR_Inf_01-2_Stand
10:00:00 ----------------loading: GFX_FR_Inf_01-3_Fire
10:00:00 ----------------loading: GFX_FR_Inf_01-3_Load
10:00:00 ----------------loading: GFX_FR_Inf_01-3_Ready
10:00:00 ----------------loading: GFX_FR_Inf_01-4_Run
10:00:00 ----------------loading: GFX_FR_Inf_01-5_Charge
10:00:00 ----------------loading: GFX_FR_Inf_01-6_Melee
10:00:00 ----------------loading: GFX_FR_Inf_01-7_Prone
10:00:00 ----------------loading: GFX_FR_Inf_03-1_Walk
10:00:00 ----------------loading: GFX_FR_Inf_03-2_Stand
10:00:00 ----------------loading: GFX_FR_Inf_03-3_Fire
10:00:00 ----------------loading: GFX_FR_Inf_03-3_Load
10:00:00 ----------------loading: GFX_FR_Inf_03-3_Ready
10:00:00 ----------------loading: GFX_FR_Inf_03-4_Run
10:00:00 ----------------loading: GFX_FR_Inf_03-5_Charge
10:00:00 ----------------loading: GFX_FR_Inf_03-6_Melee
10:00:00 ----------------loading: GFX_FR_Inf_03-7_Prone
10:00:00 ----------------loading: GFX_FR_Inf_03-8_Death_1
10:00:00 ----------------loading: GFX_FR_SC_06-1_Walk
10:00:00 ----------------loading: GFX_FR_SC_06-2_Stand
10:00:00 ----------------loading: GFX_FR_SC_06-3_Fire
10:00:00 ----------------loading: GFX_FR_SC_06-3_Load
10:00:00 ----------------loading: GFX_FR_SC_06-3_Ready
10:00:00 ----------------loading: GFX_FR_SC_06-4_Run
10:00:00 ----------------loading: GFX_FR_SC_06-5_Charge
10:00:00 ----------------loading: GFX_FR_SC_06-6_Melee
10:00:00 ----------------loading: GFX_FR_SC_06-7_Prone
10:00:00 ----------------loading: GFX_FR_SC_06-8_Death_1
10:00:00 ----------------loading: GFX_FR_SC_06-8_Death_2
10:00:00 ----------------loading: GFX_FR_Inf_01-9_Kneel
10:00:00 ----------------loading: GFX_French2
10:00:00 ----------------loading: GFX_French5
10:00:00 ----------------loading: GFX_FR_Gren_05-1_Walk
10:00:00 ----------------loading: GFX_FR_Gren_05-2_Stand
10:00:00 ----------------loading: GFX_FR_Gren_05-3_Fire
10:00:00 ----------------loading: GFX_FR_Gren_05-3_Load
10:00:00 ----------------loading: GFX_FR_Gren_05-3_Ready
10:00:00 ----------------loading: GFX_FR_Gren_05-4_Run
10:00:00 ----------------loading: GFX_FR_Gren_05-5_Charge
10:00:00 ----------------loading: GFX_FR_Gren_05-6_Melee
10:00:00 ----------------loading: GFX_FR_Gren_05-7_Prone
10:00:00 ----------------loading: GFX_FR_Gren_05-8_Death_1
10:00:00 ----------------loading: GFX_FR_Gren_05-8_Death_2
10:00:00 ----------------loading: GFX_FR_Gren_05-9_Kneel
10:00:00 ----------------loading: GFX_French4
10:00:00 ----------------loading: GFX_French3
10:00:00 ----------------loading: GFX_A_horse_01-1_Walk
10:00:00 ----------------loading: GFX_A_horse_01-2_Stand
10:00:00 ----------------loading: GFX_A_horse_01-4_Run
10:00:00 ----------------loading: GFX_A_horse_01-7_Death_2
10:00:00 ----------------loading: GFX_BR_Cdr_01-1_Walk
10:00:00 ----------------loading: GFX_BR_Cdr_01-2_Stand
10:00:00 ----------------loading: GFX_BR_Cdr_01-3_Run
10:00:00 ----------------loading: GFX_BR_Cdr_01-4_Death
10:00:00 ----------------loading: GFX_A_horse_01-5_Charge
10:00:00 ----------------loading: GFX_A_horse_01-6_Melee
10:00:00 ----------------loading: GFX_A_horse_01-7_Death_1
10:00:00 ----------------loading: GFX_BR_Cav_04-1_Walk
10:00:00 ----------------loading: GFX_BR_Cav_04-2_Stand
10:00:00 ----------------loading: GFX_BR_Cav_04-4_Run
10:00:00 ----------------loading: GFX_BR_Cav_04-5_Charge
10:00:00 ----------------loading: GFX_BR_Cav_04-6_Melee
10:00:00 ----------------loading: GFX_BR_Cav_04-7_Death_1
10:00:00 ----------------loading: GFX_CO_British
10:00:00 OOB Error 2,1,1,0,0,0,0,OOB_BR_Hill,Lieutenant-General Sir Rowland Hill,II Corps,UGLB_BR_Inf_Cdr_Corps,(0-1),,0,-1,0,46030.59,94840.45,GFX_CO_British,,DRIL_Lvl3_Inf_Res_Corps_Br,1,6,7,7,7,3,7,,,,,,,,,,
10:00:00 ----------------loading: GFX_A_horse_06-1_Walk
10:00:00 ----------------loading: GFX_A_horse_06-2_Stand
10:00:00 ----------------loading: GFX_A_horse_06-4_Run
10:00:00 ----------------loading: GFX_A_horse_06-7_Death_2
10:00:00 ----------------loading: GFX_BR_Cdr_02-1_Walk
10:00:00 ----------------loading: GFX_BR_Cdr_02-2_Stand
10:00:00 ----------------loading: GFX_BR_Cdr_02-3_Run
10:00:00 ----------------loading: GFX_BR_Cdr_02-4_Death
10:00:00 OOB Error 2,1,1,1,1,0,0,OOB_BR_Maitland,Major-General Peregrine Maitland,1st Guard Brigade,UGLB_BR_Inf_Cdr_Brig,(7-13),,0,-1,0,46030.59,94840.45,GFX_CO_British,,DRIL_Lvl5_Inf_Column,1,4,5,4,5,3,5,,,,,,,,,,
10:00:00 ----------------loading: GFX_A_horse_02-1_Walk
10:00:00 ----------------loading: GFX_A_horse_02-2_Stand
10:00:00 ----------------loading: GFX_A_horse_02-4_Run
10:00:00 ----------------loading: GFX_A_horse_02-5_Charge
10:00:00 ----------------loading: GFX_A_horse_02-6_Melee
10:00:00 ----------------loading: GFX_A_horse_02-7_Death_2
10:00:00 ----------------loading: GFX_BR_Inf_01-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_01-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_01-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_01-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_01-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_01-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_01-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_01-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_01-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-8_Death_1
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-8_Death_1
10:00:00 ----------------loading: GFX_BR_Inf_01-9_Kneel
10:00:00 ----------------loading: GFX_BR_Inf_WT_06-9_Kneel
10:00:00 ----------------loading: GFX_BR_Inf_FN_11-9_Kneel
10:00:00 ----------------loading: GFX_BR_Inf_Off_01-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_Off_01-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_Off_01-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_Off_01-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_Off_01-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_Off_01-8_Death
10:00:00 ----------------loading: GFX_British_1815
10:00:00 ----------------loading: GFX_Brit_KC_Btn2_2nd
10:00:00 ----------------loading: GFX_Brit_KC_Btn2_3rd
10:00:00 ----------------loading: GFX_Brit_KC_Btn1_1st
10:00:00 ----------------loading: GFX_Brit_KC_Btn3_1st
10:00:00 ----------------loading: GFX_CO_Art_British
10:00:00 ----------------loading: GFX_Art_British
10:00:00 OOB Error 2,1,2,1,0,0,0,OOB_BR_Clinton,Lieutenant-General Sir Henry Clinton,2nd British Infantry Division,UGLB_BR_Inf_Cdr_Div,(0-5),,0,-1,0,120287.8,85154.72,GFX_CO_British,,DRIL_Lvl4_Inf_DoubleLine_Br,1,6,7,6,6,3,7,,,,,,,,,,
10:00:00 ----------------loading: GFX_Brit_Reg_KGL
10:00:00 ----------------loading: GFX_Brit_KC_KGL
10:00:00 ----------------loading: GFX_BR_Inf_03-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_03-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_03-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_03-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_03-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_03-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_03-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_03-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_03-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_03-8_Death_1
10:00:00 ----------------loading: GFX_BR_Inf_03-9_Kneel
10:00:00 ----------------loading: GFX_Brit_KC_Btn1_52nd
10:00:00 ----------------loading: GFX_BR_Inf_04-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_04-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_04-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_04-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_04-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_04-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_04-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_04-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_04-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_04-8_Death_1
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-8_Death_1
10:00:00 ----------------loading: GFX_BR_Inf_04-9_Kneel
10:00:00 ----------------loading: GFX_BR_Inf_LW_12-9_Kneel
10:00:00 ----------------loading: GFX_High_off_Bonnet_01-1_Walk
10:00:00 ----------------loading: GFX_High_off_Bonnet_01-2_Stand
10:00:00 ----------------loading: GFX_High_off_Bonnet_01-4_Run
10:00:00 ----------------loading: GFX_High_off_Bonnet_01-5_Charge
10:00:00 ----------------loading: GFX_High_off_Bonnet_01-6_Melee
10:00:00 ----------------loading: GFX_High_off_Bonnet_01-8_Death
10:00:00 ----------------loading: GFX_BR_Inf_02-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_02-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_02-3_Fire
10:00:00 ----------------loading: GFX_BR_Inf_02-3_Load
10:00:00 ----------------loading: GFX_BR_Inf_02-3_Ready
10:00:00 ----------------loading: GFX_BR_Inf_02-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_02-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_02-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_02-7_Prone
10:00:00 ----------------loading: GFX_BR_Inf_02-8_Death_1
10:00:00 ----------------loading: GFX_BR_Inf_02-9_Kneel
10:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-1_Walk
10:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-2_Stand
10:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-4_Run
10:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-5_Charge
10:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-6_Melee
10:00:00 ----------------loading: GFX_BR_Inf_GJ_Off_01-8_Death
10:00:00 ----------------loading: GFX_CO_Hannover
10:00:00 ----------------loading: GFX_Hannover_KC
10:00:00 ----------------loading: GFX_Surrender
10:00:00 Planting Fields
10:00:00 Creating Forests
10:00:00 Buying Shrubbery
10:00:00 ----------------loading: GFX_WL_Tree_2
10:00:00 ----------------loading: GFX_WL_Tree_3
10:00:00 ----------------loading: GFX_WL_Tree_5
10:00:00 ----------------loading: GFX_WL_Tree_7
10:00:00 ----------------loading: GFX_WL_Tree_8
10:00:00 ----------------loading: GFX_WL_Tree_2_Tall
10:00:00 ----------------loading: GFX_WL_Tree_Tall
10:00:00 ----------------loading: GFX_WL_Tree_5_Tall
10:00:00 ----------------loading: GFX_WL_Tree_7_Tall
10:00:00 ----------------loading: GFX_WL_Tree_9_Tall
10:00:00 ----------------loading: GFX_WL_Shrub_1
10:00:00 ----------------loading: GFX_WL_Shrub_2
10:00:00 ----------------loading: GFX_WL_Tree_11_Small
10:00:00 ----------------loading: GFX_WL_Grass_2
10:00:00 ----------------loading: GFX_WL_Grass_3
10:00:00 ----------------loading: GFX_WL_Tree_9
10:00:00 ----------------loading: GFX_WL_C_Brush_1
10:00:00 ----------------loading: GFX_WL_Tree_Hedgerow01_Small
10:00:00 ----------------loading: GFX_WL_Tree_Apple01
10:00:00 ----------------loading: GFX_WL_Tree_Apple02
10:00:00 ----------------loading: GFX_WL_Tree_Hedgerow02_Small
10:00:00 ----------------loading: GFX_WL_Tree_Hedgerow01
10:00:00 ----------------loading: GFX_WL_K_Tree_Brush_7
10:00:00 ----------------loading: GFX_WL_Tree_Hedgerow02
10:00:00 ----------------loading: GFX_WL_K_TreeBrush_5
10:00:00 ----------------loading: GFX_WL_Tree_2_Small
10:00:00 ----------------loading: GFX_WL_Stubble_1
10:00:00 ----------------loading: GFX_WL_Grass_1
10:00:00 ----------------loading: GFX_WL_Buttercups_1
10:00:00 ----------------loading: GFX_Gravestone_1
10:00:00 ----------------loading: GFX_Gravestone_2
10:00:00 ----------------loading: GFX_Gravestone_3
10:00:00 ----------------loading: GFX_Gravestone_4
10:00:00 ----------------loading: GFX_Gravestone_5
10:00:00 ----------------loading: GFX_WL_Corn_1
10:00:00 ----------------loading: GFX_WL_Beans_1
10:00:00 ----------------loading: GFX_WL_Oats_1
10:00:00 ----------------loading: GFX_WL_Wheat_1
10:00:00 ----------------loading: GFX_WL_Wheat_1_Crushed
10:00:00 ----------------loading: GFX_WL_Potatos_1
10:00:00 ----------------loading: GFX_WL_Peas_1
10:00:00 ----------------loading: GFX_WL_Peas_2
10:00:00 ----------------loading: GFX_WL_Rye_1
10:00:00 ----------------loading: GFX_WL_Rye_Dead
10:00:00 ----------------loading: GFX_WL_Flower_1
10:00:00 ----------------loading: GFX_WL_Flower_3
10:00:00 ----------------loading: GFX_WL_Flower_2
10:00:00 ----------------loading: GFX_WL_Sunflower
10:00:00 Planting Shrubbery . . . A Lot of Shrubbery
10:00:00 Total Collision Objs:874
10:00:00 ----------------loading: GFX_WL_Garden
10:00:00 ----------------loading: GFX_WL_Fort_1000
10:00:00 ----------------loading: GFX_WL_Fort_3000
10:00:00 ----------------loading: GFX_WL_Fort_600
10:00:00 ----------------loading: GFX_Smoke_1
10:00:00 Drafting Chain of Command
10:00:00 Chain of Command: Top Commander L'Emperor Napoleon Bonaparte
10:00:00 Chain of Command: Top Commander Field Marshal Sir Arthur Wellesley Duke of Wellington
10:00:00 Chain of Command: Top Commander Lieutenant-General Sir Rowland Hill
10:00:00 Chain of Command: Top Commander Major-General Peregrine Maitland
10:00:00 Chain of Command: Top Commander Major-General Sir John Byng
10:00:00 Chain of Command: Top Commander Captain Charles Freeman Sandham
10:00:00 Chain of Command: Top Commander Lieutenant-General Sir Henry Clinton
10:00:00 Loading Battle Events
10:00:00 SowWL Level Loaded...
10:00:00 16:46:49
10:00:07 Unloading Level
whoops- Posts : 10
Join date : 2016-12-09
Re: Created Scenario Crashes
You are not using the KS mod but playing the stock game. Regardless, there are 3 OOB errors int the scenario.csv file as can be seen in the log file. You'll need to fix those for your scenario to work properly.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
whoops likes this post
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