Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)by Martin Yesterday at 6:31 pm
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am
» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm
» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm
» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm
» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm
» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am
» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm
» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm
» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm
» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm
Statistics
We have 1599 registered usersThe newest registered user is ShermanStan
Our users have posted a total of 30539 messages in 2305 subjects
Log in
Miko's mini campaign 2.0 - France vs Austria
+3
Charmead
DumpTruck
Miko77
7 posters
Page 2 of 3
Page 2 of 3 • 1, 2, 3
Re: Miko's mini campaign 2.0 - France vs Austria
So long as I am placed opposite Pat, I'm happy.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: Miko's mini campaign 2.0 - France vs Austria
If both sides can give me the Deployment orders so I can get the scenario Ready for Friday? (I know French battle plan is ready so it's just a matter of divisions placement)...
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: Miko's mini campaign 2.0 - France vs Austria
Scenario is now ready for today if we have 6 players.
Some reminders about the rules from the previous campaign that are still standing
1. In order for red dot to be controlled it must be taken by at least 3 infantry battalions (that's to prevent gamey behaviour of sending one battalion around the map to get control of the red dots)
2. the lines of communication - only roads that are depicted on the map are used for supply purpose - example for that would be T-junction south of Smygel - if Austrian hold it but both Smygel and Wloszakowice are under French control then it doesn't count for red dots controlled for Austrian and additionally counts as cut off from supplies.
Some reminders about the rules from the previous campaign that are still standing
1. In order for red dot to be controlled it must be taken by at least 3 infantry battalions (that's to prevent gamey behaviour of sending one battalion around the map to get control of the red dots)
2. the lines of communication - only roads that are depicted on the map are used for supply purpose - example for that would be T-junction south of Smygel - if Austrian hold it but both Smygel and Wloszakowice are under French control then it doesn't count for red dots controlled for Austrian and additionally counts as cut off from supplies.
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: Miko's mini campaign 2.0 - France vs Austria
Any specific rules wrt control of wooded areas?
Does Phil get special bonuses? Must a treehouse be constructed (e.g. the tree icon that only appears on Phils toolbar)
I will be there today - hope we get 6 at least :-)
Does Phil get special bonuses? Must a treehouse be constructed (e.g. the tree icon that only appears on Phils toolbar)
I will be there today - hope we get 6 at least :-)
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Miko's mini campaign 2.0 - France vs Austria
I can play today at the usual time, 14:00 EST, 19:00 BST.
The object of the 1st battle is to control the majority of the woods shown on the map. It goes without saying that Phil's Austrians will achieve an overwhelming victory. You snail eaters might as well hand over your swords now and save the embarrassment.
The object of the 1st battle is to control the majority of the woods shown on the map. It goes without saying that Phil's Austrians will achieve an overwhelming victory. You snail eaters might as well hand over your swords now and save the embarrassment.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Miko's mini campaign 2.0 - France vs Austria
First of all, I was so disappointed by French defeat that I forgot to tell you that since we've got withdraw situation then the battle is over and you may watch the replay.
1st Battle Outcome (this is public for both sides):
Austria
Winning the map 1
high casualties 0
prestige from casualties difference 1
Total Prestige gain/loss 2
France
Withdraw over night 0
high casualties 0
prestige from casualties difference -1
Total Prestige gain/loss -1
detailed casualties report will be sent by e-mail, along with the updated OOBs and updated stats
Before the update, Austrian side has to choose what to do with the conquered territory - the options are:
1) peaceful annexation - this will result in increased income by 200 men and 2g per turn, also the conqueror will gain 1 prestige
2) economical exploitation - this will result in increased income by 8g per turn
3) loot - this will cost -2 prestige penalty and result in immediate 50 gold bonus, also no further income possible from that map for the side that looted, and 1000 men will join enemy manpower (that's to emulate population fleeing, joining opposite side) - if the other side re-conquers the map it will be presented with the 3 options again but with all numbers halved... if it decides to loot then no population bonus for the opposite side happens and province cease to provide any income or looting options to any side...
points 1 and 2 will have effect as long as the map is in the side's possession - if the map is contested (both sides had at least 2 red dots by the end of the 3rd day of the battle) then the income from it will be halved.
1st Battle Outcome (this is public for both sides):
Austria
Winning the map 1
high casualties 0
prestige from casualties difference 1
Total Prestige gain/loss 2
France
Withdraw over night 0
high casualties 0
prestige from casualties difference -1
Total Prestige gain/loss -1
detailed casualties report will be sent by e-mail, along with the updated OOBs and updated stats
Before the update, Austrian side has to choose what to do with the conquered territory - the options are:
1) peaceful annexation - this will result in increased income by 200 men and 2g per turn, also the conqueror will gain 1 prestige
2) economical exploitation - this will result in increased income by 8g per turn
3) loot - this will cost -2 prestige penalty and result in immediate 50 gold bonus, also no further income possible from that map for the side that looted, and 1000 men will join enemy manpower (that's to emulate population fleeing, joining opposite side) - if the other side re-conquers the map it will be presented with the 3 options again but with all numbers halved... if it decides to loot then no population bonus for the opposite side happens and province cease to provide any income or looting options to any side...
points 1 and 2 will have effect as long as the map is in the side's possession - if the map is contested (both sides had at least 2 red dots by the end of the 3rd day of the battle) then the income from it will be halved.
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
risorgimento59 likes this post
Re: Miko's mini campaign 2.0 - France vs Austria
After the reinforcement phase, both sides will need to declare to me if they attack to the next map or defend
If both sides declare to attack then I'll roll my D12 to decide which side gets initiative - I think I might add some modifiers like +1 for the side that has won the last battle...
If both sides decide to defend then we are skipping to the next reinforcement phase
In most likely scenario that French defend and Austria attack, we'll play on the map below.
French Border Map:
the current map holder will be able to deploy a division at each red dot - if it's the "forward red dot" then division will be placed "behind" it
all deployment will be like in the first battle - so no battle formation, just infantry in march columns (some cav probably, too)
This way attacking side will be able to spread out for the battle and the defender will be able to defend the forward red dots but probably not able to squeeze the attacker against the map border
If both sides declare to attack then I'll roll my D12 to decide which side gets initiative - I think I might add some modifiers like +1 for the side that has won the last battle...
If both sides decide to defend then we are skipping to the next reinforcement phase
In most likely scenario that French defend and Austria attack, we'll play on the map below.
French Border Map:
the current map holder will be able to deploy a division at each red dot - if it's the "forward red dot" then division will be placed "behind" it
all deployment will be like in the first battle - so no battle formation, just infantry in march columns (some cav probably, too)
This way attacking side will be able to spread out for the battle and the defender will be able to defend the forward red dots but probably not able to squeeze the attacker against the map border
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: Miko's mini campaign 2.0 - France vs Austria
Looking at replay of first battle it was pretty much the same as we saw of the field -- the Austrians got the high high ground before we did. On our southern (right) flank, my job was to stay in reserve at the 2 back objectives.
I saw the enemy forward to my east 2 or so miles at Wlosacewicz (turned out to be Grog) and kept an eye on him. Ehey gave me some leeway to probe and find the flank of the Austrians facing him, because that flank (to Ehey) appeared to be open. But Grog covered that flank well. I could have inflicted more casualties on Grog had I probed in concert with a mix of infantry, cavalry and artillery but my approach was not very smooth. Had I even done so effectively, he was in too strong a position for me to make much headway, let alone any dream of a flanking move.
While I was probing on my right, my AI brigadier anchoring my left, despite being given "hold" orders, decided that 800 yards was too great a distance to measure the bore diameters of Kevin's cannon. Apparently armed not only with muskets but also calipers, balances and other diagnostic equipment, they ventured closer and got shot up. One actually broke and ran _toward_ the guns. I could see them in the distance, saw the flag moving quickly in my telescope/zoom and at first thought they were charging. Next time the order will be "hold at all costs" so I can have some reasonable assurance they will stay put so I can focus my attention elsewhere.
I wish there were 15 more minutes in the scenario. Towards the end, Grog sent an infantry brigade forward to probe my forward units in the woods. I had a nice position and was starting to inflict casualties on him, even catching a battalion of his out in the open with a squadron of my cavalry.
In the end, Ehey made the right call to withdraw. We will allow them to enjoy their victory for a bit
I saw the enemy forward to my east 2 or so miles at Wlosacewicz (turned out to be Grog) and kept an eye on him. Ehey gave me some leeway to probe and find the flank of the Austrians facing him, because that flank (to Ehey) appeared to be open. But Grog covered that flank well. I could have inflicted more casualties on Grog had I probed in concert with a mix of infantry, cavalry and artillery but my approach was not very smooth. Had I even done so effectively, he was in too strong a position for me to make much headway, let alone any dream of a flanking move.
While I was probing on my right, my AI brigadier anchoring my left, despite being given "hold" orders, decided that 800 yards was too great a distance to measure the bore diameters of Kevin's cannon. Apparently armed not only with muskets but also calipers, balances and other diagnostic equipment, they ventured closer and got shot up. One actually broke and ran _toward_ the guns. I could see them in the distance, saw the flag moving quickly in my telescope/zoom and at first thought they were charging. Next time the order will be "hold at all costs" so I can have some reasonable assurance they will stay put so I can focus my attention elsewhere.
I wish there were 15 more minutes in the scenario. Towards the end, Grog sent an infantry brigade forward to probe my forward units in the woods. I had a nice position and was starting to inflict casualties on him, even catching a battalion of his out in the open with a squadron of my cavalry.
In the end, Ehey made the right call to withdraw. We will allow them to enjoy their victory for a bit
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Miko's mini campaign 2.0 - France vs Austria
GG Gents
A very difficult scenario for the French to win, IMO.
To me, there was no doubt that the Austrians would reach the hill first and in force, so it surprised me that an attack was attempted there.
Pat also had a job against me on the hill and he almost fought me out. I lost a few inf in my counter attack and, as Pat said, nearly lost my Grenzer skirmishers to a well timed cab charge but I was saved by the bell with time out. My Hussars were coming up to Counter, though, and might have saved them from annihilation??
Does anyone have the early game Replay? I was convinced I saw enemy to the south.
A very difficult scenario for the French to win, IMO.
To me, there was no doubt that the Austrians would reach the hill first and in force, so it surprised me that an attack was attempted there.
Pat also had a job against me on the hill and he almost fought me out. I lost a few inf in my counter attack and, as Pat said, nearly lost my Grenzer skirmishers to a well timed cab charge but I was saved by the bell with time out. My Hussars were coming up to Counter, though, and might have saved them from annihilation??
Does anyone have the early game Replay? I was convinced I saw enemy to the south.
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Miko's mini campaign 2.0 - France vs Austria
Early in the game You saw my scouts to the south. We did not expect you taking that road but I had to cover it just the same. Later it was me and a squadron of cav probing for a good avenue of approach to put you off balance. The rest of my division was WNW of your troops.
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Miko's mini campaign 2.0 - France vs Austria
Yes. Early on, I saw you come right up to 'my hill', on your lonesome, and we stood 20yds apart. Unfortunately, in the rush to get to grips with the retched French Revolutionaries, I had left my Tyrolean hunting pistols back with my servant in Vienna.
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Miko's mini campaign 2.0 - France vs Austria
Rather than bickering amongst themselves and searching for a scapegoat there was humbly admitted mistakes across all levels of command on the French side. Upon the strategic level was a misjudgment of the distance the Austrian army would be capable of marching and whether or not it was capable of being contested. Though the war table was in agreement upon the laying of the plans that the central high grounds would be the deciding factor so I saw no reason to set up in the south in a position that we don't expect to hold so might as well see if we can contest the hill. Upon realizing the Austrians had gone further up the hill than was contestable we assumed an opportunistic, but ultimately defensive posture. However a small set back occurred in a probing attack on a flank, but otherwise the French force was unharmed. After the battle, given the positions there was agreement that we saw no advantage to taking the hill, and given the casualties and the lay of the land, there was no point in remaining in the field.
I had a brief window early on as I approached the hill by Smygel, where I had aggressively marched forward with a brigade of cavalry and an infantry brigade in close order following behind it. If it were an AI opponent I would have immediately carried out the assault but I thought twice of it and backed off after a short skirmish with my cavalry, surrendering one of their guns. On the one hand it seems like a safer move to not recklessly attack a force of unknown size, but on the other had I done it the guns wouldn't have quite been able to set up on the crest, possibly been pushed behind the crest. Miko's division was right behind me and he might have been able to also launch an attack. It would have been reckless but after that moment I see no other course of action that could have removed the Germans from the hill.
We will fight them on more favorable ground and as someone some half a century later will say in America "We'll lick 'em tomorrow." Except it's not tomorrow. It's more next week or at some near by but undesignated point in the future.
I had a brief window early on as I approached the hill by Smygel, where I had aggressively marched forward with a brigade of cavalry and an infantry brigade in close order following behind it. If it were an AI opponent I would have immediately carried out the assault but I thought twice of it and backed off after a short skirmish with my cavalry, surrendering one of their guns. On the one hand it seems like a safer move to not recklessly attack a force of unknown size, but on the other had I done it the guns wouldn't have quite been able to set up on the crest, possibly been pushed behind the crest. Miko's division was right behind me and he might have been able to also launch an attack. It would have been reckless but after that moment I see no other course of action that could have removed the Germans from the hill.
We will fight them on more favorable ground and as someone some half a century later will say in America "We'll lick 'em tomorrow." Except it's not tomorrow. It's more next week or at some near by but undesignated point in the future.
DumpTruck- Posts : 221
Join date : 2019-07-01
Re: Miko's mini campaign 2.0 - France vs Austria
What happens now is we're doing reinforcement phase and waiting for CinCs decision on next action.
so decision is either to attack or defend, depending on the combinations - this is what can happen:
a) both side choose to attack (I'll roll my D12 - if it's 1-4 we'll play it as French attack on the central map, if it's 5-12 we play as Austrian attack on French border map)
b) French defend, Austrian attack - obvious
c) French attack, Austrian defend - obvious
d) Both defend - we skip battle and go straight to the next income/reinforcement phase
possible outcomes if we play on the French border map:
1) winning the map / successful defence 1 prestige point
2) French losing their border map -1 prestige point
3) withdraw over night - no penalty for either side
4) withdraw during the battle day -1 prestige for any side
5) If French lose this map they will lose equivalent of "peaceful annexation" for their income, so 200 men and 2g less per turn
6) Austrian side if victorious won't have option for annexation, just exploitation or loot
7) if neither side wins the map, the French will lose half of the "peaceful annexation" equivalent - so 100men and 1 gold less...
also, the next battle will be played on this map again and both sides will be able to deploy on the red dots their control or at the entry zones (the grey zones will be excluded from deployment)
updated French Border Map
the grey zones is where French can deploy their forward divisions - so they can deploy either on them or at the western red dots...
so decision is either to attack or defend, depending on the combinations - this is what can happen:
a) both side choose to attack (I'll roll my D12 - if it's 1-4 we'll play it as French attack on the central map, if it's 5-12 we play as Austrian attack on French border map)
b) French defend, Austrian attack - obvious
c) French attack, Austrian defend - obvious
d) Both defend - we skip battle and go straight to the next income/reinforcement phase
possible outcomes if we play on the French border map:
1) winning the map / successful defence 1 prestige point
2) French losing their border map -1 prestige point
3) withdraw over night - no penalty for either side
4) withdraw during the battle day -1 prestige for any side
5) If French lose this map they will lose equivalent of "peaceful annexation" for their income, so 200 men and 2g less per turn
6) Austrian side if victorious won't have option for annexation, just exploitation or loot
7) if neither side wins the map, the French will lose half of the "peaceful annexation" equivalent - so 100men and 1 gold less...
also, the next battle will be played on this map again and both sides will be able to deploy on the red dots their control or at the entry zones (the grey zones will be excluded from deployment)
updated French Border Map
the grey zones is where French can deploy their forward divisions - so they can deploy either on them or at the western red dots...
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: Miko's mini campaign 2.0 - France vs Austria
finally, Maréchal Ehey has reorganised his Army and he's ready to give the Archduke better fight this time.
Just waiting for Ehey's final decision and can create the scenario - possibly ready for Tuesday.
Just waiting for Ehey's final decision and can create the scenario - possibly ready for Tuesday.
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: Miko's mini campaign 2.0 - France vs Austria
The Scenario - IS READY!
Pat, you need to up your game... otherwise it's gonna be (and you know who's the ball and who's the smiley face there)
Pat, you need to up your game... otherwise it's gonna be (and you know who's the ball and who's the smiley face there)
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: Miko's mini campaign 2.0 - France vs Austria
I am scheduled to give a rousing speech to my gallant soldiers in the next hour or so. That should be all they need.
Its only the Austrians. Not like its a real army bearing down on us. If it were the Russians maybe Id be a little concerned. But for now there are other things that need doing. I need to take my horse to the groomers. Plus my command staff is hosting a chess tournament after our luncheon.
And besides, we have Ehey. I mean who have THEY got? Kevin? Oh please. He is way too focused on how to steal from baggage trains. Plus his staff cannot cook very well. Have you ever eaten at his headquarters? Atrocious. And the poor manners! They don’t even use forks and spoons.
Its only the Austrians. Not like its a real army bearing down on us. If it were the Russians maybe Id be a little concerned. But for now there are other things that need doing. I need to take my horse to the groomers. Plus my command staff is hosting a chess tournament after our luncheon.
And besides, we have Ehey. I mean who have THEY got? Kevin? Oh please. He is way too focused on how to steal from baggage trains. Plus his staff cannot cook very well. Have you ever eaten at his headquarters? Atrocious. And the poor manners! They don’t even use forks and spoons.
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: Miko's mini campaign 2.0 - France vs Austria
I can play today. Once I finish with Pat, I'll have a look at his baggage train and report any interesting finds.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Miko's mini campaign 2.0 - France vs Austria
The prosecution rests, your honor
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Miko's mini campaign 2.0 - France vs Austria
I can play Very Happy
Perfect - I hope you'll be on your 6th pint by the time the game starts
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: Miko's mini campaign 2.0 - France vs Austria
What a slaughter...
There's a good chance I'll have the 2nd day ready for Friday.
There's a good chance I'll have the 2nd day ready for Friday.
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: Miko's mini campaign 2.0 - France vs Austria
There were a lot of bodies within a 500 yard radius of that stone wall.
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Page 2 of 3 • 1, 2, 3
Similar topics
» Another mini-campaign idea
» Mini-campaign of linked battles
» Miko's mini campaign - Kevin vs Pat (Russians vs French)
» Player v Player Push Map Campaign French v Austria
» Maps of Lower Austria.
» Mini-campaign of linked battles
» Miko's mini campaign - Kevin vs Pat (Russians vs French)
» Player v Player Push Map Campaign French v Austria
» Maps of Lower Austria.
Page 2 of 3
Permissions in this forum:
You cannot reply to topics in this forum