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OOB of the Imperial Guard in the Waterloo Campaign
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OOB of the Imperial Guard in the Waterloo Campaign
There are some errors in the assignment of the commanders of some of regiments of the Guard such as Cambronne commanding grenadiers which is incorrect as he commanded the 1st Foot Chasseurs regiment in reality. I have not checked all of them but the developers can verify them from here: https://web(dot)archive(dot)org/web/20120717034251/http://www(dot)napoleonic-literature(dot)com/Waterloo_OB/French(dot)htm
(I can't seem to be able to post links at this moment so, sorry for the inconvenience)
(I can't seem to be able to post links at this moment so, sorry for the inconvenience)
Last edited by Wulfric on Fri Apr 24, 2020 6:33 pm; edited 1 time in total
Wulfric- Posts : 3
Join date : 2020-04-24
Re: OOB of the Imperial Guard in the Waterloo Campaign
First, welcome to the forum.
You can modify the names of the commanders if you wish. Just open the appropriate OOB in Excel, Open Office or even a text editor and make the appropriate changes. If you are just moving names around be sure to move column B along with the name. If you are completely changing a name to a new one, then you will have to also modify OOBNames.xml which is located in the Layout\Media\Language folder of the KS Napoleon mod.
You can modify the names of the commanders if you wish. Just open the appropriate OOB in Excel, Open Office or even a text editor and make the appropriate changes. If you are just moving names around be sure to move column B along with the name. If you are completely changing a name to a new one, then you will have to also modify OOBNames.xml which is located in the Layout\Media\Language folder of the KS Napoleon mod.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: OOB of the Imperial Guard in the Waterloo Campaign
Thanks for the instructions. My intention however was to point this out so that the developers can fix it if they wish to.
Wulfric- Posts : 3
Join date : 2020-04-24
Re: OOB of the Imperial Guard in the Waterloo Campaign
Thought it might be useful to have the actual link...
https://web.archive.org/web/20120717034251/http://www.napoleonic-literature.com/Waterloo_OB/French.htm
https://web.archive.org/web/20120717034251/http://www.napoleonic-literature.com/Waterloo_OB/French.htm
parmenio- Posts : 52
Join date : 2015-12-22
Re: OOB of the Imperial Guard in the Waterloo Campaign
By the way, as far as I know which is very little, the Guard -especially the Old Guard- was in direct command under Napoleon such that they would only be committed into battle under an explicit order by the Emperor himself. For player-controlled Napoleon, this can be circumvented by merely TCing the respective units but I'm curious to know whether this can be coded to work with the AI as well such that the Guard wouldn't merely be under some corps (for some OOBs in the mod, they're their own corps level unit which I guess is fine as it is) that would be stuck in a particular area of the battlefield but would be used wherever support is needed in a more flexible and historical way by being commanded by Napoleon directly.
Wulfric- Posts : 3
Join date : 2020-04-24
Re: OOB of the Imperial Guard in the Waterloo Campaign
By the way, as far as I know which is very little, the Guard -especially the Old Guard- was in direct command under Napoleon such that they would only be committed into battle under an explicit order by the Emperor himself. For player-controlled Napoleon, this can be circumvented by merely TCing the respective units but I'm curious to know whether this can be coded to work with the AI as well such that the Guard wouldn't merely be under some corps (for some OOBs in the mod, they're their own corps level unit which I guess is fine as it is) that would be stuck in a particular area of the battlefield but would be used wherever support is needed in a more flexible and historical way by being commanded by Napoleon directly
As as player against the AI at the corps or army level, I don't like using TC. Initially it was because I was constantly forgetting to un-TC units but since moving exclusively to using the KS Mod, I prefer it and I've removed it from my keyboard.csv file (I use hotkeys a lot).
For the AI, this can be scripted by giving them an initial "stay" stance i.e. Hold at all costs (as a player you can do the same thing avoiding the need to TC them). Then a timed change in stance or an event-driven one (say as other friendly units come into combat or objectives are taken) or both can control when they get released by the AI.
As the KS guys have said before, the Army and Corps level AI is basically brain dead, so you need to script at the division / brigade level. So for the Imperial Guard, not at the whole unit level but at the Young/ Middle / Old Guard level. You can, of course, give stance orders at higher levels as subordinate organisations inherit that stance.
parmenio- Posts : 52
Join date : 2015-12-22
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