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KS Napoleon Mod 1.30 & Supplemental Maps 1.20 Released
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Page 1 of 1
KS Napoleon Mod 1.30 & Supplemental Maps 1.20 Released
New versions of the KS Napoleon mod and Supplemental maps has been released. You can find the links to the downloads in the first thread of this link:Set Up for SOWWL Napoleon Games for KS
Among the changes/additions:
Various improvements to the AI behavior.
Guarding units with cavalry has been improved.
Formed infantry makes a greater effort to run off enemy skirmishers.
Artillery counterbattery fire has been tweaked a bit to make disabling enemy guns more likely.
New maps from Crikey have been added: Montebello, Almansa, Blindheim, Fontheim, Ramilies and Luzzara. The last five are from his Lace Wars mod and are especially nice and atmospheric.
The mod's manual has been updated with some new or expanded information.
Among the changes/additions:
Various improvements to the AI behavior.
Guarding units with cavalry has been improved.
Formed infantry makes a greater effort to run off enemy skirmishers.
Artillery counterbattery fire has been tweaked a bit to make disabling enemy guns more likely.
New maps from Crikey have been added: Montebello, Almansa, Blindheim, Fontheim, Ramilies and Luzzara. The last five are from his Lace Wars mod and are especially nice and atmospheric.
The mod's manual has been updated with some new or expanded information.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: KS Napoleon Mod 1.30 & Supplemental Maps 1.20 Released
Nicely done sir
Charmead- Posts : 981
Join date : 2015-06-04
Location : Washington DC
Re: KS Napoleon Mod 1.30 & Supplemental Maps 1.20 Released
Well done that sadist man.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: KS Napoleon Mod 1.30 & Supplemental Maps 1.20 Released
Great, thanks Kevin.
I did notice on Sunday that my guns were knocked out more easily. Probably at a more realistic rate IMO.
One thing that I did notice on Sunday was an an enemy brigade not attempting to form square, despite swarms of Cossacks about. It seemed quite open but lay of the ground might have hidden them at first. Perhaps the Cossacks were hidden in vegetation, as that map might have had issues. Still, even when amongst the enemy inf brigade, none formed square. They were French Allies, ? Westphalians
I did notice on Sunday that my guns were knocked out more easily. Probably at a more realistic rate IMO.
One thing that I did notice on Sunday was an an enemy brigade not attempting to form square, despite swarms of Cossacks about. It seemed quite open but lay of the ground might have hidden them at first. Perhaps the Cossacks were hidden in vegetation, as that map might have had issues. Still, even when amongst the enemy inf brigade, none formed square. They were French Allies, ? Westphalians
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: KS Napoleon Mod 1.30 & Supplemental Maps 1.20 Released
I watched that. It happened right after the restart. I've noticed that sometimes after a restart, part of the AI forces go completely brain dead and do not react in any way.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
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