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New Gettysburg Map - Shiloh
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Page 1 of 1
New Gettysburg Map - Shiloh
Potential to convert to Polish, Russian or N German plain type map?
http://www.norbsoftdev.net/forum/modifications/75576-re-shiloh-redux-released#75581
http://www.norbsoftdev.net/forum/modifications/75576-re-shiloh-redux-released#75581
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: New Gettysburg Map - Shiloh
Is it possible to remove the tents?
Miko77- Posts : 658
Join date : 2015-07-28
Age : 47
Location : Edinburgh
Re: New Gettysburg Map - Shiloh
Yes I think so. It's an adjustment in one of the logistics files.
Martin (J)
Martin (J)
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
Re: New Gettysburg Map - Shiloh
The tepees are probably buildings that are part of the map itself, not two dimensional sprites like trees and bushes. That's the case with the C'ville maps. The map would have to be modded.
Uncle Billy- Posts : 4616
Join date : 2012-02-27
Location : western Colorado
Re: New Gettysburg Map - Shiloh
That's possible I suppose, but the tepees on the LBH map can be removed by an adjustment to map.csv.
A case of asking Crikey I guess.
Martin (J)
A case of asking Crikey I guess.
Martin (J)
Martin- Posts : 2523
Join date : 2008-12-20
Location : London
Re: New Gettysburg Map - Shiloh
Mark Tewes has released a 9mi sq new Gettysburg map as well:
http://www.norbsoftdev.net/forum/modifications/75577-re-new-gettysburg-map#75601
http://www.norbsoftdev.net/forum/modifications/75577-re-new-gettysburg-map#75601
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: New Gettysburg Map - Shiloh
The G'burg map might be worth converting for the WL game. It will be cluttered with wooden fences, but we can ignore those.
Uncle Billy- Posts : 4616
Join date : 2012-02-27
Location : western Colorado
Re: New Gettysburg Map - Shiloh
I had a quick sandbox game on it today and it has quite a different feel than the original. The vertical axis is more subdued so you don't get such extreme cartoony hills. Culps Hill for example is quite a low mound and the sharp ridges we know so well from the E Cav Field are all gone.
What the map does provide is lots of new terrain away from the actual battlefield and at 9mi sq you can have a nice corps vs corps fight in just one quadrant of it.
What the map does provide is lots of new terrain away from the actual battlefield and at 9mi sq you can have a nice corps vs corps fight in just one quadrant of it.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: New Gettysburg Map - Shiloh
I've begun work on a proper command map. The battlefield is an improvement over the original versions. With the vertical component now at the true scale, the map looks much more realistic.
Uncle Billy- Posts : 4616
Join date : 2012-02-27
Location : western Colorado
Re: New Gettysburg Map - Shiloh
I finished the new G'burg command map and made changes to make it Napoleon friendly, (short people can see over the crops while on foot). I'll make a scenario using it for Sunday's game.
Uncle Billy- Posts : 4616
Join date : 2012-02-27
Location : western Colorado
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