Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)by Martin Yesterday at 6:31 pm
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am
» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm
» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm
» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm
» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm
» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am
» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm
» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm
» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm
» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm
Statistics
We have 1600 registered usersThe newest registered user is Moromir
Our users have posted a total of 30539 messages in 2305 subjects
Log in
Naval Action_'Trafalgar'
3 posters
Page 1 of 1
Naval Action_'Trafalgar'
I bought this game recently. Just learning to sail a cutter in the open world.
There are some nice video's out there. Thought this one was worth sharing.
https://www.youtube.com/watch?v=lEaCAqP-qyY
There are some nice video's out there. Thought this one was worth sharing.
https://www.youtube.com/watch?v=lEaCAqP-qyY
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Naval Action_'Trafalgar'
1700s to early 1800s naval warfare is one of my favourite periods to wargame. Thing is I just don't have the spare time to invest in learning another game and to be any use at this you need to spend 000s of hours with it.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Naval Action_'Trafalgar'
Thanks for posting this Grog.
I watched the video right through; it looks like a fantastic multiplayer naval for people to experiment with when they have more time.
Its particularly impressive how the protagonist manouevres his frigate in and out of the enemy line using its agility to damage larger enemy ships while avoiding damage himself. From my reading, around the 1810 Mascarene campaign and elsewhere, this is not unrealistic.
I imagine a campaign with the KS attribute of hidden movement could easily be constructed around the tactical game; something in the Caribbean should provide lots of options for the players.
Also on the subject of naval, players of the recent Jutland game at Gaddesden might be interested in this 20 minute video animation which describes the historical campaign.
I watched the video right through; it looks like a fantastic multiplayer naval for people to experiment with when they have more time.
Its particularly impressive how the protagonist manouevres his frigate in and out of the enemy line using its agility to damage larger enemy ships while avoiding damage himself. From my reading, around the 1810 Mascarene campaign and elsewhere, this is not unrealistic.
I imagine a campaign with the KS attribute of hidden movement could easily be constructed around the tactical game; something in the Caribbean should provide lots of options for the players.
Also on the subject of naval, players of the recent Jutland game at Gaddesden might be interested in this 20 minute video animation which describes the historical campaign.
Similar topics
» US Naval War College materials for a naval Kriegsspiel
» Naval Kriegsspiel
» Naval games
» Sunday 10th April WW1 K/spiel at Little Gaddesden
» Real-time multiplayer online Kriegsspiels
» Naval Kriegsspiel
» Naval games
» Sunday 10th April WW1 K/spiel at Little Gaddesden
» Real-time multiplayer online Kriegsspiels
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum