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Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

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Post  Mr. Digby on Wed Sep 16, 2020 11:41 am

So only the skirmish units? I don't like them either and they are very easy to fix by editing the scenario file and changing the numbers in column AM of the csv file (use Excel or freebie spreadsheet software) and alter all the values to "0" and then in those units that you do want to be able to skirmish set that value to "1".

That restores the old skirmish system.

I use a system of only a single "1" capable unit per brigade, unless its a French brigade of 6 or more battalions when I set a second one to "1". Some brigades (noteably British) have several "light" units but be careful with these as most "light" units in the British army of this period fought in close order the same as the line regiments, but a few such as the 5/60th, 95th, Portuguese Cacadores, KGL lights, etc should all be able to skirmish. I suggest setting the SECOND unit in each brigade to be able to skirmish and if you ned a second one, then the FIRST unit. Or, failing that, the one that is clearly labelled as a light unit which you can identify in column I of scenario.csv

The Austrians have some skirmish-heavy brigades as well, such as their jager brigades.

Spanish - don't bother! If they had skirmish units they really were not very effective, but you can make all the guerilla units skirmish capable.

Alternatively you can simply keep all the OOBs from v1.31 and use them with v1.32.

I would also give the new skirmish units a second chance. They can be quite effective if you let the AI do its thing. They do sometimes do daft things like go off and recon a wood 500 yards in your rear or something like that but they are not completely ineffective. I play opposite them all the time and they can be a real pain.
Mr. Digby
Mr. Digby

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Post  DumpTruck on Wed Sep 16, 2020 9:26 pm

If the skirmishers were standing around doing nothing it may have been due to enemy cavalry being near by. They have a somewhat limited leash that ties them to their parent unit I think, so perhaps they were deployed, but the enemy was too far away. The commander's status also influences how many of the groups there will be. The more aggressive the stance the less skirmisher groups there will be.

I find them to usually do their job. They can be a bit chaotic at times but such is war. Sometimes the enemy cavalry will show up an an inopportune moment but you're not losing too many men if you lose a skirmisher group.

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Post  rschilla on Wed Sep 16, 2020 9:45 pm

So only the skirmish units?


That's as far as I got. Like I said, I didn't have a lot of time. I did DL v 1.33 and the new map mod so I might give those a shot soon.

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