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Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
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Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
So only the skirmish units? I don't like them either and they are very easy to fix by editing the scenario file and changing the numbers in column AM of the csv file (use Excel or freebie spreadsheet software) and alter all the values to "0" and then in those units that you do want to be able to skirmish set that value to "1".
That restores the old skirmish system.
I use a system of only a single "1" capable unit per brigade, unless its a French brigade of 6 or more battalions when I set a second one to "1". Some brigades (noteably British) have several "light" units but be careful with these as most "light" units in the British army of this period fought in close order the same as the line regiments, but a few such as the 5/60th, 95th, Portuguese Cacadores, KGL lights, etc should all be able to skirmish. I suggest setting the SECOND unit in each brigade to be able to skirmish and if you ned a second one, then the FIRST unit. Or, failing that, the one that is clearly labelled as a light unit which you can identify in column I of scenario.csv
The Austrians have some skirmish-heavy brigades as well, such as their jager brigades.
Spanish - don't bother! If they had skirmish units they really were not very effective, but you can make all the guerilla units skirmish capable.
Alternatively you can simply keep all the OOBs from v1.31 and use them with v1.32.
I would also give the new skirmish units a second chance. They can be quite effective if you let the AI do its thing. They do sometimes do daft things like go off and recon a wood 500 yards in your rear or something like that but they are not completely ineffective. I play opposite them all the time and they can be a real pain.
That restores the old skirmish system.
I use a system of only a single "1" capable unit per brigade, unless its a French brigade of 6 or more battalions when I set a second one to "1". Some brigades (noteably British) have several "light" units but be careful with these as most "light" units in the British army of this period fought in close order the same as the line regiments, but a few such as the 5/60th, 95th, Portuguese Cacadores, KGL lights, etc should all be able to skirmish. I suggest setting the SECOND unit in each brigade to be able to skirmish and if you ned a second one, then the FIRST unit. Or, failing that, the one that is clearly labelled as a light unit which you can identify in column I of scenario.csv
The Austrians have some skirmish-heavy brigades as well, such as their jager brigades.
Spanish - don't bother! If they had skirmish units they really were not very effective, but you can make all the guerilla units skirmish capable.
Alternatively you can simply keep all the OOBs from v1.31 and use them with v1.32.
I would also give the new skirmish units a second chance. They can be quite effective if you let the AI do its thing. They do sometimes do daft things like go off and recon a wood 500 yards in your rear or something like that but they are not completely ineffective. I play opposite them all the time and they can be a real pain.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
If the skirmishers were standing around doing nothing it may have been due to enemy cavalry being near by. They have a somewhat limited leash that ties them to their parent unit I think, so perhaps they were deployed, but the enemy was too far away. The commander's status also influences how many of the groups there will be. The more aggressive the stance the less skirmisher groups there will be.
I find them to usually do their job. They can be a bit chaotic at times but such is war. Sometimes the enemy cavalry will show up an an inopportune moment but you're not losing too many men if you lose a skirmisher group.
I find them to usually do their job. They can be a bit chaotic at times but such is war. Sometimes the enemy cavalry will show up an an inopportune moment but you're not losing too many men if you lose a skirmisher group.
DumpTruck- Posts : 221
Join date : 2019-07-01
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
So only the skirmish units?
That's as far as I got. Like I said, I didn't have a lot of time. I did DL v 1.33 and the new map mod so I might give those a shot soon.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Download links are not working. Anyone else having the same issue?
fwhite1221- Posts : 1
Join date : 2020-10-08
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
You need to log in.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
I am having an odd issue where upon install of this mod (and the maps/sprites) and enabling them, if I select the sandbox or user scenarios buttons, my game will crash with no extra info. Has anyone else had this issue?
manosteele117- Posts : 3
Join date : 2020-10-07
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Try looking in your SOWWL Documents file and see if there is a .log file. That might give you a clue.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
As I recall, one of the DLCs has a Logistics sub-folder. If you have the DLCs. look through them and rename the Logistics folder to something like, xLogistics. That may be the problem.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
rschilla, good call. Looks like I've been playing on v1.01 which is not compatible with KS.
Billy, your recollection is spot on but that didn't seem to have any effect, maybe once I can get this updated I will need to handle that again.
Now I downloaded the updates from Matrix, but they don't seem to be able to find my install for some reason, both 1.02 updater or 1.03 updater, saying that Setup has detected I do not have SOWWL installed. I wonder what the heck is preventing it from seeing my install.
Billy, your recollection is spot on but that didn't seem to have any effect, maybe once I can get this updated I will need to handle that again.
Now I downloaded the updates from Matrix, but they don't seem to be able to find my install for some reason, both 1.02 updater or 1.03 updater, saying that Setup has detected I do not have SOWWL installed. I wonder what the heck is preventing it from seeing my install.
manosteele117- Posts : 3
Join date : 2020-10-07
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Make sure that you don't have an extra folder in the install. Sometimes when copying the extracted zip file to the SOWWL\Mods file you get a second intermediate mod file that messes things up. It's happened to me.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
I checked again for that, no dice. Something is preventing the update programs from working correctly on my install, I assume if I was on 1.03 I wouldn't have any issues with the KS mod.
manosteele117- Posts : 3
Join date : 2020-10-07
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Can you update the game via Steam?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Miko77 likes this post
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
I'm not a betting man but it still sounds like a bad installation to me.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
So I imagine when you guys play your HITS games that you use the Host method and have everyone else sign in?
Has anyone noticed a problem with the Lobby? It almost seems as if Matrix or Norbsoft has discontinued it. It will not allow me to sign on. Fortunately I can use the Host method but it seems odd that they would issue an update for the game and still pretend that the Lobby works.
Unless the problem is on my end, that is.
Has anyone noticed a problem with the Lobby? It almost seems as if Matrix or Norbsoft has discontinued it. It will not allow me to sign on. Fortunately I can use the Host method but it seems odd that they would issue an update for the game and still pretend that the Lobby works.
Unless the problem is on my end, that is.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
The problem is not at your end. The service is disconnected. That's not a problem as Power Lobby was too unstable to be useful. Joining by direct IP has always been far better.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Thanks for clearing that up.
rschilla- Posts : 399
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Hello,
I found some additionnal regulatory music for French infantry and cavalry for march, charge, recall, column formation, sword drawn, gallop, etc.
Would it be feasible to add them for some orders that doesn't have yet a music ?
I found some additionnal regulatory music for French infantry and cavalry for march, charge, recall, column formation, sword drawn, gallop, etc.
Would it be feasible to add them for some orders that doesn't have yet a music ?
Vincent6691- Posts : 80
Join date : 2020-01-16
Location : Paris
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Here are a few examples for cavalry. It would be nice if we could trigger them when the courriers reaches the batallions. https://www.dropbox.com/sh/zrk0em4he4qxoxn/AACJsTz6yqZ-38OryweRXX_Sa?dl=0
To even reinforce the authenticity of the atmosphere we could trigger a "Vive l'Empereur" when Napoleon sprites is around
To even reinforce the authenticity of the atmosphere we could trigger a "Vive l'Empereur" when Napoleon sprites is around
Vincent6691- Posts : 80
Join date : 2020-01-16
Location : Paris
Artillery ammunition issue
I had played a few games with the mod, very high quality and exciting to play as both Allied and French forces. But I had several problems with the artillery ammunition, ever match I tested scenarios in both divisional and corp command which provide its unique challenges for me. But the artillery mechanics often set at Canister shot and remain stuck even if I TC the battery commander or click on the solid shot option. This is quite problematic as the AI could easily plough holes in my troops, but I unable to reply back to the enemy. Help and advice would highly appreciated from the group.
Here below are the screenshots highlighting the problem
As the French KS scenario 3
British artillery from Piction Division in KS British Scenario 1
Boche- Posts : 2
Join date : 2021-01-21
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Welcome to the forum. Don't concern yourself with the type of ammunition the battery commander thinks should be used. Each gun selects the best type based on the target it want to shoot. In general, the best thing you can do with the artillery is leave it alone. They will usually find a good spot to deploy and fire on appropriate target. Micromanaging it almost always leads to poor results and great frustration.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Thank for that tip since it had driven me problem with causalities on the battlefield, though would certain game AI level would make your allies/enemies behave or react differently since I played most of the sandbox under normal setting due to my laptop performance. Since I would have to change the game AI the make the battle experiences more focused with the objectives since they often act statically without much movement going on with the other divisional commanders on the map?.
Boche- Posts : 2
Join date : 2021-01-21
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
If you look at some of the KS scenarios, you will see that they all have objectives. This helps the AI focus on certain areas on the map. That way it will concentrate its forces in those areas and give you a better battle.
If you want very challenging battles place 3 objectives on the map and use Hunt Them Down for the battle type.
If you want very challenging battles place 3 objectives on the map and use Hunt Them Down for the battle type.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Hello,
KS mod is not working for me, I now suspect that I don't have V1.03, how do I check please?
I've purchased the basic level of the game via steam, do I need all the other ones?
Cheers in anticipation of a reply
KS mod is not working for me, I now suspect that I don't have V1.03, how do I check please?
I've purchased the basic level of the game via steam, do I need all the other ones?
Cheers in anticipation of a reply
Last edited by dran-yam-nai on Mon Mar 01, 2021 1:33 pm; edited 1 time in total (Reason for editing : typo)
dran-yam-nai- Posts : 7
Join date : 2021-02-09
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Welcome to the forum. I think there is a WhatsNew pdf in the game folder. It should tell you the version number. If you ordered it from Steam, it should be the most recent version.
What exactly is the problem you are having with the mod?
What exactly is the problem you are having with the mod?
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Hello,
Thanks for the prompt reply. I've checked and definitely V1.03
I'll include some screen grabs to hopefully illustrate the problem.
Oh ... I can't see how to add an image!
I have the 3 mods installed and ticked
when I start a sandbox game I get the old menu (original game)
Thanks for the prompt reply. I've checked and definitely V1.03
I'll include some screen grabs to hopefully illustrate the problem.
Oh ... I can't see how to add an image!
I have the 3 mods installed and ticked
when I start a sandbox game I get the old menu (original game)
Last edited by dran-yam-nai on Tue Mar 02, 2021 3:34 pm; edited 1 time in total (Reason for editing : typo)
dran-yam-nai- Posts : 7
Join date : 2021-02-09
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