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Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

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Post  Mr. Digby on Wed Sep 16, 2020 11:41 am

So only the skirmish units? I don't like them either and they are very easy to fix by editing the scenario file and changing the numbers in column AM of the csv file (use Excel or freebie spreadsheet software) and alter all the values to "0" and then in those units that you do want to be able to skirmish set that value to "1".

That restores the old skirmish system.

I use a system of only a single "1" capable unit per brigade, unless its a French brigade of 6 or more battalions when I set a second one to "1". Some brigades (noteably British) have several "light" units but be careful with these as most "light" units in the British army of this period fought in close order the same as the line regiments, but a few such as the 5/60th, 95th, Portuguese Cacadores, KGL lights, etc should all be able to skirmish. I suggest setting the SECOND unit in each brigade to be able to skirmish and if you ned a second one, then the FIRST unit. Or, failing that, the one that is clearly labelled as a light unit which you can identify in column I of scenario.csv

The Austrians have some skirmish-heavy brigades as well, such as their jager brigades.

Spanish - don't bother! If they had skirmish units they really were not very effective, but you can make all the guerilla units skirmish capable.

Alternatively you can simply keep all the OOBs from v1.31 and use them with v1.32.

I would also give the new skirmish units a second chance. They can be quite effective if you let the AI do its thing. They do sometimes do daft things like go off and recon a wood 500 yards in your rear or something like that but they are not completely ineffective. I play opposite them all the time and they can be a real pain.
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Post  DumpTruck on Wed Sep 16, 2020 9:26 pm

If the skirmishers were standing around doing nothing it may have been due to enemy cavalry being near by. They have a somewhat limited leash that ties them to their parent unit I think, so perhaps they were deployed, but the enemy was too far away. The commander's status also influences how many of the groups there will be. The more aggressive the stance the less skirmisher groups there will be.

I find them to usually do their job. They can be a bit chaotic at times but such is war. Sometimes the enemy cavalry will show up an an inopportune moment but you're not losing too many men if you lose a skirmisher group.

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Post  rschilla on Wed Sep 16, 2020 9:45 pm

So only the skirmish units?


That's as far as I got. Like I said, I didn't have a lot of time. I did DL v 1.33 and the new map mod so I might give those a shot soon.

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Post  fwhite1221 on Thu Oct 08, 2020 7:26 am

Download links are not working. Anyone else having the same issue?

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Post  Mr. Digby on Thu Oct 08, 2020 10:58 am

You need to log in.
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Post  manosteele117 on Mon Oct 12, 2020 10:05 pm

I am having an odd issue where upon install of this mod (and the maps/sprites) and enabling them, if I select the sandbox or user scenarios buttons, my game will crash with no extra info. Has anyone else had this issue?

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Post  rschilla on Mon Oct 12, 2020 10:10 pm

Try looking in your SOWWL Documents file and see if there is a .log file. That might give you a clue.

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Post  Uncle Billy on Mon Oct 12, 2020 11:25 pm

As I recall, one of the DLCs has a Logistics sub-folder. If you have the DLCs. look through them and rename the Logistics folder to something like, xLogistics. That may be the problem.
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Post  manosteele117 on Mon Oct 12, 2020 11:56 pm

rschilla, good call. Looks like I've been playing on v1.01 which is not compatible with KS.

Billy, your recollection is spot on but that didn't seem to have any effect, maybe once I can get this updated I will need to handle that again.

Now I downloaded the updates from Matrix, but they don't seem to be able to find my install for some reason, both 1.02 updater or 1.03 updater, saying that Setup has detected I do not have SOWWL installed. I wonder what the heck is preventing it from seeing my install.

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Post  rschilla on Tue Oct 13, 2020 12:05 am

Make sure that you don't have an extra folder in the install. Sometimes when copying the extracted zip file to the SOWWL\Mods file you get a second intermediate mod file that messes things up. It's happened to me.


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Post  manosteele117 on Tue Oct 13, 2020 12:33 am

I checked again for that, no dice. Something is preventing the update programs from working correctly on my install, I assume if I was on 1.03 I wouldn't have any issues with the KS mod.

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Post  Mr. Digby on Tue Oct 13, 2020 2:39 am

Can you update the game via Steam?
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Post  rschilla on Tue Oct 13, 2020 3:19 am

I'm not a betting man but it still sounds like a bad installation to me.

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Post  rschilla on Mon Oct 19, 2020 12:20 am

So I imagine when you guys play your HITS games that you use the Host method and have everyone else sign in?

Has anyone noticed a problem with the Lobby? It almost seems as if Matrix or Norbsoft has discontinued it. It will not allow me to sign on. Fortunately I can use the Host method but it seems odd that they would issue an update for the game and still pretend that the Lobby works.

Unless the problem is on my end, that is.

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Post  Uncle Billy on Mon Oct 19, 2020 4:22 am

The problem is not at your end. The service is disconnected. That's not a problem as Power Lobby was too unstable to be useful. Joining by direct IP has always been far better.
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Post  rschilla on Mon Oct 19, 2020 4:25 am

Thanks for clearing that up.

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