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Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Page 19 of 24 • 1 ... 11 ... 18, 19, 20 ... 24
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Vincent6691- Posts : 80
Join date : 2020-01-16
Location : Paris
Help with saved games in Single Player games
thanks for persevering with this. I don't think there is a permissions issue, other saved games are fine, and if I select the defsave file and manually overwrite it then it and the KSdata file seem to get updated. If I ever get to the bottom of the problem then I will post again so if there is an issue the community will know about it.
thanks again.
Pop1- Posts : 17
Join date : 2016-10-12
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Ok, you mean that I need to switch the game in english or something else ?
You could also try removing the mod and re-downloading and installing it. We've seen one or two odd things that reinstalls fixed.
You can also read the text file of the scenario introduction in that scenario's file in...
(Your location will be different if you have the Steam version)
From the file
This is a difficult scenario
The Austrian Expeditionary Force has made good progress against the French in Spain. This has saved the rather inept British forces under the command of Wellington. Had he spent a year or two at the Theresianum, he'd have learned how to properly command troops in the Austrian manner.
The AEF under command of Erzherzog Karl, has entered the Burgos region. The Valladolid Road, which passes nearby is the main line of communication for French forces. Seizing Burgos would rupture the line and cause a severesupply problem for the enemy's forces. The Archduke has ordered Feldmarschal von Kienmayer to move his Korps north and capture the town.
Intelligence:
The road is heavily used by French forces. In fact it was along this very section that General Dupont nearly destroyed the British army and captured Wellington himself. Care must be taken.
Objective:
Capture and hold the crossings of the Rio Arlazon that are near to Burgos. Once accomplished, take the town itself. Note that our forces are far from the ports being supplied by our mighty navy. Therefore the supplies we have with us, seen over by Prinz Reuss-Plauen, must be closely guarded and not captured or destroyed.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
how to post a jpg image in the post
Pop1- Posts : 17
Join date : 2016-10-12
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
If other scenarios show a blank screen too, then it is the language issue.Ok, you mean that I need to switch the game in english or something else ?
Uncle Billy- Posts : 4600
Join date : 2012-02-27
Location : western Colorado
Incorrect messages from subordinates
I hope I have managed to upload the screenshot image correctly to illustrate this (thanks Mr Digby). As you can see Jarry's brigade is not in square.
pop1
Pop1- Posts : 17
Join date : 2016-10-12
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
He might only give that message if just one of his battalions is in square, not all of them. Its a notice to the player that enemy cavalry is around.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Incorrect messages from subordinates
Pop1- Posts : 17
Join date : 2016-10-12
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
vossiewulf- Posts : 4
Join date : 2020-03-14
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Uncle Billy- Posts : 4600
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
I now have a more general problem, not sure if someone here knows how to fix it. I set it to 4k for my new monitor, but it seems to be trying to display 8k, all I have is the top left quarter of the UI on screen, and can't access the buttons to set it back. I see a resolution field in the [Initialize] section in a default.ini, but no idea what the syntax is supposed to look like. It currently says just 0.
If not, will head over to NSD. Thanks again for the download clarification.
vossiewulf- Posts : 4
Join date : 2020-03-14
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Deusvult- Posts : 1
Join date : 2020-03-15
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Grog toolbar is incompatible as well. The KS Mod is really a "complete overhaul mod" so the only other mods that will work with it are purely visual ones such as the realistic smoke or extra blood mods.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
The number after screen res is the index number of the list of available screen resolutions. Zero is the first one in the list. I think there are only 14 resolutions available so the number would 0-13. I don't know if 4K resolution is available in this game. You'll have to take your question to NSD.I now have a more general problem, not sure if someone here knows how to fix it. I set it to 4k for my new monitor, but it seems to be trying to display 8k, all I have is the top left quarter of the UI on screen, and can't access the buttons to set it back.
Uncle Billy- Posts : 4600
Join date : 2012-02-27
Location : western Colorado
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Tell anyone to not try the 4k res, it's broken
Thanks for the quick answers and help, it is appreciated.
vossiewulf- Posts : 4
Join date : 2020-03-14
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
donkeycods- Posts : 7
Join date : 2020-03-21
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
vossiewulf- Posts : 4
Join date : 2020-03-14
Fantastic mod!!!!
Hello, I am a new player who installs the game today. I want to thank you all for the fantastic work you do with this mod.
I hope to see you soon on the battlefield.
Sebadov- Posts : 1
Join date : 2020-08-11
Location : Uruguay
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Uncle Billy- Posts : 4600
Join date : 2012-02-27
Location : western Colorado
Sebadov likes this post
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
I tried 1.32 and gave up on it almost instantly. Still merrily using 1.31, though.
rschilla- Posts : 398
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
The mod is continually being worked on with constant changes so if you stick with 1.31 you'll miss out on all the new things. We have AI controlled withdrawal and collapse of units and brigades now so that formations will fall back and withdraw from battle at a certain level of losses. This means you'll no longer get ahistorical casualty levels. We've had some fairly brisk corps level fights recently that have resulted in only about 10% to 20% losses on each side whereas previously we'd sometimes see unrealistic levels of loss on the AI side, up to around 60%.
We have introduced a way to lock the trees on for all players in MP.
Maps are also being continually tweaked and updated, either through fixing errors on things like road links and scenery updates.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 64
Location : UK Midlands
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Has it gotten better?
rschilla- Posts : 398
Join date : 2016-09-12
Location : Arizona, US
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
Slanderous! I was the best kid anyone could ever have. I was an angel.rschilla wrote:They did what they damned well pleased. I'm sort of used to that. I had cats and kids at one time
DarkRob- Posts : 15
Join date : 2017-06-01
Location : Long Island NY
Re: Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
rschilla- Posts : 398
Join date : 2016-09-12
Location : Arizona, US
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» Set Up for SOW ACW GAMES For Kriegspiel style
» SOWWL Napoleon Mod 1.27 Released
» GCM HITS-Style ACW Battles
» New Required Mod For Napoleon SOW Games
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