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Technical Campaign Discussion (but not rules Q & As)
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Mark87
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Mr. Digby
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Kriegsspiel News Forum :: PC-Based Kriegsspiels :: Scourge of War :: Campaigns :: Napoleonic Peninsular Campaign
Page 7 of 7
Page 7 of 7 • 1, 2, 3, 4, 5, 6, 7
Re: Technical Campaign Discussion (but not rules Q & As)
An extra space in rifles.csv that was added to the name of the main Austrian musket which most of the Spanish troops used. In 99% of cases I'd copied the full name including space into my OOBs so most Spanish infantry fired okay, but it would seem that in a few random cases while editing or building OOBs I'd noticed this space, wondered why it was there and deleted it, assuming it was my mistake.
Turns out that process changed the weapon name from a legal allowed musket to one that rifles.csv didn't recognise, so all those battalions were unarmed. This was why the bug never affected the French or British, or anyone's artillery or cavalry. In addition, in all the main Austrian OOBs issued with the KS Mod, the space was there, so those were okay.
Kevin has removed the space in rifles.csv and done a global replace in the Austrian OOBs and I've done the same in my Spanish ones (it was affecting quite a lot of units who'd never fought, so was always going to be a nasty trip-up for us in the future). The next version of the KS Mod will have it all fixed.
Considering Kevin is a French team player I thought this was very noble of him!
Turns out that process changed the weapon name from a legal allowed musket to one that rifles.csv didn't recognise, so all those battalions were unarmed. This was why the bug never affected the French or British, or anyone's artillery or cavalry. In addition, in all the main Austrian OOBs issued with the KS Mod, the space was there, so those were okay.
Kevin has removed the space in rifles.csv and done a global replace in the Austrian OOBs and I've done the same in my Spanish ones (it was affecting quite a lot of units who'd never fought, so was always going to be a nasty trip-up for us in the future). The next version of the KS Mod will have it all fixed.
Considering Kevin is a French team player I thought this was very noble of him!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
I have some days leave from work this weekend and will get all the early April turn updated OOBs and sitreps out to everyone then. Spring is in the air! Warmer weather is here. The birds and bees are busy. Young men's thoughts turn to killing all the enemy scumbags!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
And I'm in Austria
Mark87- Posts : 541
Join date : 2014-11-24
Re: Technical Campaign Discussion (but not rules Q & As)
And about to suffer your first major defeat.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Technical Campaign Discussion (but not rules Q & As)
If you can look into the seeds of time and say which will grow and which will not speak then to me
Mark87- Posts : 541
Join date : 2014-11-24
Re: Technical Campaign Discussion (but not rules Q & As)
He just did!
P.S. Don't go to Moscow. Very cold. Nasty foreign Johnnies.
P.S. Don't go to Moscow. Very cold. Nasty foreign Johnnies.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
Why would I go to Moscow?! My good friend Alexander's birthday perhaps?
Mark87- Posts : 541
Join date : 2014-11-24
Re: Technical Campaign Discussion (but not rules Q & As)
All OOBs updated. Anglo-Portuguese information sent out. Now working on the French. Delays due to several nights of SoW MP games (and a small matter of diversion caused by Fallout4)!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
All OOBs and updates have been sent out., If you are a campaign player reading this and you haven't had an e-mail from me regarding the early April turn, please get in touch.
I'll give this turn just under 2 weeks, so orders must be in with me by midnight Sunday 7th Feb, UK time.
If we have a battle generated of course the turn end gets delayed a lot. This is not to be used as an excuse to fight!
I'll give this turn just under 2 weeks, so orders must be in with me by midnight Sunday 7th Feb, UK time.
If we have a battle generated of course the turn end gets delayed a lot. This is not to be used as an excuse to fight!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
Making good progress with the player orders and correspondence so far but have yet to see any activity from:
French
Ney
Verdier
Soult
Victor
Joseph
Junot
Allied
Cuesta
Acevedo
La Romana
Llamas
del Prado
Villava
San Juan
Moore
You only have 10 days gentlemen!
French
Ney
Verdier
Soult
Victor
Joseph
Junot
Allied
Cuesta
Acevedo
La Romana
Llamas
del Prado
Villava
San Juan
Moore
You only have 10 days gentlemen!
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
5 days to end of turn deadline.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Technical Campaign Discussion (but not rules Q & As)
Hi everyone.
I am going to place the campaign on pause for a while. I would like to carry on with it in the future but for now, with the more limited time I have to give to this hobby I need to try something that requires less of my time to administer.
I have also seen over the preceding months that there are issues arising from technical aspects of the campaign that are barriers to its success and I want to use the ideas I have had in recent weeks to run a new campaign that will overcome all of these issues.
Namely:
1) Shorter battles. Our SoW MP games have grown to very long times because they are big and need around 10+ players. This causes much lost time in getting ready, failed starts and much lag. I have had to -0postpone some games as well if we didn't get enough players and that's an inconvenience to all, especially those who attend sessions to play in the campaign games and are not interested in attending for a stand-alone scenario put on in its place. We have actually driven away some KS players because they cannot allocate 5+ hours from their day to play the campaign games. This is clearly not desirable so I plan on battles that will use fewer division-level formations, players and minutes.
2) Smaller battles requiring fewer players. I envisage a number of smaller engagements of division vs division size or perhaps 2 divisions a side. This means we can play these with only 2 players, or smaller groups of 4 to 8. Less players means less chance of lag.
3) More fun setting. The Peninsular campaign has generated much great roleplaying and amusement but the battle results are still critical and losing one can be a bitter pill to swallow. I plan to construct a campaign that makes the loss of any one battle less critical.
4) Less admin work. This means less time for me spent keeping things going. A simpler map and map movement system is part of this as is a simplified communications format.
A discussion of the new campaign is here. Please post in that thread if you have interest in joining so I can judge the potential number of players.
Thanks very much.
I am going to place the campaign on pause for a while. I would like to carry on with it in the future but for now, with the more limited time I have to give to this hobby I need to try something that requires less of my time to administer.
I have also seen over the preceding months that there are issues arising from technical aspects of the campaign that are barriers to its success and I want to use the ideas I have had in recent weeks to run a new campaign that will overcome all of these issues.
Namely:
1) Shorter battles. Our SoW MP games have grown to very long times because they are big and need around 10+ players. This causes much lost time in getting ready, failed starts and much lag. I have had to -0postpone some games as well if we didn't get enough players and that's an inconvenience to all, especially those who attend sessions to play in the campaign games and are not interested in attending for a stand-alone scenario put on in its place. We have actually driven away some KS players because they cannot allocate 5+ hours from their day to play the campaign games. This is clearly not desirable so I plan on battles that will use fewer division-level formations, players and minutes.
2) Smaller battles requiring fewer players. I envisage a number of smaller engagements of division vs division size or perhaps 2 divisions a side. This means we can play these with only 2 players, or smaller groups of 4 to 8. Less players means less chance of lag.
3) More fun setting. The Peninsular campaign has generated much great roleplaying and amusement but the battle results are still critical and losing one can be a bitter pill to swallow. I plan to construct a campaign that makes the loss of any one battle less critical.
4) Less admin work. This means less time for me spent keeping things going. A simpler map and map movement system is part of this as is a simplified communications format.
A discussion of the new campaign is here. Please post in that thread if you have interest in joining so I can judge the potential number of players.
Thanks very much.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Page 7 of 7 • 1, 2, 3, 4, 5, 6, 7
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Kriegsspiel News Forum :: PC-Based Kriegsspiels :: Scourge of War :: Campaigns :: Napoleonic Peninsular Campaign
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