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04. Battle of Valladolid - 2nd July 1808
+7
kg_sspoom
Martin
Grog
LEGIO_Suchet
mitra
Uncle Billy
Mr. Digby
11 posters
Kriegsspiel News Forum :: PC-Based Kriegsspiels :: Scourge of War :: Campaigns :: Napoleonic Peninsular Campaign
Page 1 of 3
Page 1 of 3 • 1, 2, 3
04. Battle of Valladolid - 2nd July 1808
The fourth battle of the campaign has to be fought early in the July turn. Doodle here please:
http://doodle.com/94as7vuu2q3pcwcw
We only need 4 Spanish players for this, but 9 are needed to make things run smoothly on the French side. They can make do with as few as 6 but 9 is optimal and more can be accomodated. A couple more Spanish players can be fitted in if people only want to command batteries.
This isn't restricted to those playing as map commanders. Anyone in the KS and GCM communities is very welcome.
You'll need the RoadToWagram mod by Gunship, Kevin's KSNapoleonMod (large or small versions) and Kevin's RestrictedMovement mod (there are uncrossable rivers on this map, its a converted Culps Hill map).
Andy (Sharpe55) should be playing the French commander but if he can't make it, I'll appoint one. Mike (Grog) should be playing the Spanish commander and I already know he can't make this weekend so a Spanish commander will be appointed and given the orders Mike has already sent me.
NOTE ROTATED COMPASS. The French are attacking from the south and must capture the city. The Spanish are north of the Rio Duero and must hold Valladolid.
Dark blue rivers are UNCROSSABLE except at marked bridges.
http://doodle.com/94as7vuu2q3pcwcw
We only need 4 Spanish players for this, but 9 are needed to make things run smoothly on the French side. They can make do with as few as 6 but 9 is optimal and more can be accomodated. A couple more Spanish players can be fitted in if people only want to command batteries.
This isn't restricted to those playing as map commanders. Anyone in the KS and GCM communities is very welcome.
You'll need the RoadToWagram mod by Gunship, Kevin's KSNapoleonMod (large or small versions) and Kevin's RestrictedMovement mod (there are uncrossable rivers on this map, its a converted Culps Hill map).
Andy (Sharpe55) should be playing the French commander but if he can't make it, I'll appoint one. Mike (Grog) should be playing the Spanish commander and I already know he can't make this weekend so a Spanish commander will be appointed and given the orders Mike has already sent me.
NOTE ROTATED COMPASS. The French are attacking from the south and must capture the city. The Spanish are north of the Rio Duero and must hold Valladolid.
Dark blue rivers are UNCROSSABLE except at marked bridges.
Last edited by Mr. Digby on Thu Aug 21, 2014 12:02 am; edited 3 times in total
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: 04. Battle of Valladolid - 2nd July 1808
Thanks to those who've voted so far. We have just about scraped enough players to play. It'll be tricky but it's do-able. I'm mainly concerned to get this game out of the way to release turn 3 proper, so we'll go with what we have, even if its a kludge (as they say in the colonies). More players always welcome.
Saturday 2 August at 20:00 BST is where we are at right now, if more voters favour another time we may shift, but please ink this day/time into your schedules. Everyone else in the campaign please vote a yea or nay, even a 'no' helps me see who is at least active.
Thank you everyone.
FRENCH
Mark
Martin
Mitra/Davide
Sean
Stefan (maybe)
BeefStu
Digby
SPANISH
Grog/Mike = Cuesta
Kevin = Pignatelli
Sspoom = Rubacalba Bty
Hays/Niall = Daoiz
Ron = Penmuir
Morsey = Carrada Bty
FLOAT
Steve (maybe)
Knight (maybe)
I will select 2 C-in-Cs as well as all other roles no later than Friday midday my time and send on more details to players then so you will all have at least 24h-30h to study the tactical situation and discuss it in the private sections of your forums. Latecomers/non-doodle people always welcome. There will be brigades and batteries available for many more than we have.
Saturday 2 August at 20:00 BST is where we are at right now, if more voters favour another time we may shift, but please ink this day/time into your schedules. Everyone else in the campaign please vote a yea or nay, even a 'no' helps me see who is at least active.
Thank you everyone.
FRENCH
Mark
Martin
Mitra/Davide
Sean
Stefan (maybe)
BeefStu
Digby
SPANISH
Grog/Mike = Cuesta
Kevin = Pignatelli
Sspoom = Rubacalba Bty
Hays/Niall = Daoiz
Ron = Penmuir
Morsey = Carrada Bty
FLOAT
Steve (maybe)
Knight (maybe)
I will select 2 C-in-Cs as well as all other roles no later than Friday midday my time and send on more details to players then so you will all have at least 24h-30h to study the tactical situation and discuss it in the private sections of your forums. Latecomers/non-doodle people always welcome. There will be brigades and batteries available for many more than we have.
Last edited by Mr. Digby on Sat Aug 02, 2014 9:06 pm; edited 4 times in total
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: 04. Battle of Valladolid - 2nd July 1808
Two vs six. Let me guess, the Spanish have fielded an overwhelming force. In light of this I really think Mark needs to transfer to a Spanish command.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: 04. Battle of Valladolid - 2nd July 1808
Kevin - I have an updated scenario file that uses the NEW_KS_NapMod including Grog's portraits - can we issue this to everyone for the new game?
If you don't want to issue it I can fall back on an older version of the scenario - I think you have this. I don't have a backup so please e-mail it back to me. The scenario file should be dated around 11th-12th August 2013.
@ Mitra - are you able to host please?
If you don't want to issue it I can fall back on an older version of the scenario - I think you have this. I don't have a backup so please e-mail it back to me. The scenario file should be dated around 11th-12th August 2013.
@ Mitra - are you able to host please?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: 04. Battle of Valladolid - 2nd July 1808
Thanks Niall, you will be commanding the Spanish cavalry.
Last edited by Mr. Digby on Sat Aug 02, 2014 1:49 pm; edited 1 time in total
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: 04. Battle of Valladolid - 2nd July 1808
@ Mitra - are you able to host please?
Yes no problem
Yes no problem
mitra- Posts : 337
Join date : 2012-10-10
Re: 04. Battle of Valladolid - 2nd July 1808
Thank you very much. Do you know if Suchet or Berthier are able to play?
EDIT: In case anyone needs a cover story for the railroad line, we are treating it as a horse-drawn tramway, like so:
They have been around in Britain since the mid-1600s and have been horse-drawn since the 1700s so I think its fair to say Spain had a few by the early 1800s. This one brings clay in from a river valley in the SE corner of the map to be baked into bricks at the brick kilns on the east side of the city.
[/bs to cover the presence of an 1860s RR]
EDIT: In case anyone needs a cover story for the railroad line, we are treating it as a horse-drawn tramway, like so:
They have been around in Britain since the mid-1600s and have been horse-drawn since the 1700s so I think its fair to say Spain had a few by the early 1800s. This one brings clay in from a river valley in the SE corner of the map to be baked into bricks at the brick kilns on the east side of the city.
[/bs to cover the presence of an 1860s RR]
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: 04. Battle of Valladolid - 2nd July 1808
No Martin, Saturday i cannot be there. Sorry.
However I marked my presence in doodle.
However I marked my presence in doodle.
LEGIO_Suchet- Posts : 18
Join date : 2012-10-12
Re: 04. Battle of Valladolid - 2nd July 1808
The road to Valladolid shall run red with the blood of the French pigs. General Cuesta has ordained it so.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: 04. Battle of Valladolid - 2nd July 1808
Yes we can. I'll put the latest version in my dropbox and put the link here for people.Digby wrote:Kevin - I have an updated scenario file that uses the NEW_KS_NapMod including Grog's portraits - can we issue this to everyone for the new game?
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: 04. Battle of Valladolid - 2nd July 1808
Excellent! Grog's portraits and toolbar flags get their first official outing.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: 04. Battle of Valladolid - 2nd July 1808
"Excellent! Grog's portraits and toolbar flags get their first official outing." - That's great and lets not forget the improvements Kevin and Martin have done (and Randy's flags, of course)
I might well be able to play on Saturday. I wont be back from work until 8-8.30pm and have work the next morning but I'm not sure I can miss this one. If the start drags on past 10pm, though, I would have to pass on the reins. A small command would also suit me in these circumstances.
Mike
I might well be able to play on Saturday. I wont be back from work until 8-8.30pm and have work the next morning but I'm not sure I can miss this one. If the start drags on past 10pm, though, I would have to pass on the reins. A small command would also suit me in these circumstances.
Mike
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: 04. Battle of Valladolid - 2nd July 1808
Here is a link for the large KSNapoleon MOd: KSNapoleonLarge
And the link for the small map version: KSNapoleonSmall
If your vertical screen resolution in the game is less than 1024, use the small map version. Otherwise use the large map version.
Warning:
There has been a major re-work to the artillery behavior. It is much more deadly than in the past. It was the big killer in the European wars, accounting for as much as 50% of the battlefield casualties. Canister fire can reach out to 500yd in some cases. This makes a frontal assault on the guns very expensive. However, the guns cannot rotate as they do in the stock game. That means a battery can be attacked from the flank or rear with little loss.
And the link for the small map version: KSNapoleonSmall
If your vertical screen resolution in the game is less than 1024, use the small map version. Otherwise use the large map version.
Warning:
There has been a major re-work to the artillery behavior. It is much more deadly than in the past. It was the big killer in the European wars, accounting for as much as 50% of the battlefield casualties. Canister fire can reach out to 500yd in some cases. This makes a frontal assault on the guns very expensive. However, the guns cannot rotate as they do in the stock game. That means a battery can be attacked from the flank or rear with little loss.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: 04. Battle of Valladolid - 2nd July 1808
Thanks Kevin.
Mike - well that would be good. You'd be Cuesta then of course and Kevin can play Pignatelli.
Arrival at 20:00 BST, with testing asap. Everyone has the briefings and orders already so we ought to be rolling before 21:00. So if you join at 20:30 that sounds like it'll work well.
Mike - well that would be good. You'd be Cuesta then of course and Kevin can play Pignatelli.
Arrival at 20:00 BST, with testing asap. Everyone has the briefings and orders already so we ought to be rolling before 21:00. So if you join at 20:30 that sounds like it'll work well.
Last edited by Mr. Digby on Sat Aug 02, 2014 1:50 pm; edited 2 times in total
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: 04. Battle of Valladolid - 2nd July 1808
It's been a long time since we've played Napoleonic. Just a reminder that (I think) we still need Road to Wagram & Peninsular Mod as well as KSNapoleon and Restricted Movement.
What order should they be in please?
Martin (J)
What order should they be in please?
Martin (J)
Martin- Posts : 2522
Join date : 2008-12-20
Location : London
Re: 04. Battle of Valladolid - 2nd July 1808
That order.
GCM / Jolly's terrain mod works and can be slotted anywhere.
I think we should avoid GCM or Reb Bugler toolbars. They might cause unintended effects or even crashes.
That's the sequence I used while testing the scenario in MP. Seems to work.
GCM / Jolly's terrain mod works and can be slotted anywhere.
I think we should avoid GCM or Reb Bugler toolbars. They might cause unintended effects or even crashes.
That's the sequence I used while testing the scenario in MP. Seems to work.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: 04. Battle of Valladolid - 2nd July 1808
Players will not need the restricted map mod because those maps are included in the KS mod.
It is mandatory not to use any custom toolbar as the formation buttons will not work. The formation names have been largely changed and won't correspond to what is written in the custom toolbars.
It is mandatory not to use any custom toolbar as the formation buttons will not work. The formation names have been largely changed and won't correspond to what is written in the custom toolbars.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: 04. Battle of Valladolid - 2nd July 1808
Player update, it's now looking good. Thanks everyone.
FRENCH
Mitra = Moncey
Mark = Musnier +1 (BeefStu?)
Martin = Grouchy
Digby = Gobert +1
Stefan = Morlot +1
Sean = Rigaud
SPANISH
Grog = Cuesta
Ron = Penmuir
Hays = Daoiz
Kevin = Pignatelli
Morsey = Carrada
FLOAT
Sven (maybe)
Knight (maybe)
Sspoom/Steve (maybe)
The +1's indicate an additional player position.
FRENCH
Mitra = Moncey
Mark = Musnier +1 (BeefStu?)
Martin = Grouchy
Digby = Gobert +1
Stefan = Morlot +1
Sean = Rigaud
SPANISH
Grog = Cuesta
Ron = Penmuir
Hays = Daoiz
Kevin = Pignatelli
Morsey = Carrada
FLOAT
Sven (maybe)
Knight (maybe)
Sspoom/Steve (maybe)
The +1's indicate an additional player position.
Last edited by Mr. Digby on Sat Aug 02, 2014 5:02 pm; edited 3 times in total
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: 04. Battle of Valladolid - 2nd July 1808
There is a good chance I can make it this weekend.
What is the official starting time?
What is the official starting time?
kg_sspoom- Posts : 134
Join date : 2012-03-27
Location : Ohio
Re: 04. Battle of Valladolid - 2nd July 1808
20:00 BST, but Grog can't be there before 20:30 BST, but we'll probably still be testing set-ups by then. I absolutely want to be rolling by 21:00 BST, preferably before.
You may need to play French, Steve, if that is okay.
You may need to play French, Steve, if that is okay.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: 04. Battle of Valladolid - 2nd July 1808
I can play either side its not an issue for me
kg_sspoom- Posts : 134
Join date : 2012-03-27
Location : Ohio
Re: 04. Battle of Valladolid - 2nd July 1808
Thanks. If Stefan shows and I join the French we'll have 6 for that side which works okay. In that case Morsey can move back to playing a Spanish role, though it'll be a small one.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: 04. Battle of Valladolid - 2nd July 1808
Just so everyone knows, this map contains a number of strongpoints. They are represented as a hollow square of stone walls. They have a very high defensive value. These are meant to represent buildings that could be fortified and offered good protection to the defender. Many Napoleonic battles revolved around capturing small towns that could be defended with relatively few troops. A battalion placed in square formation inside one of these will be able to hold off 2 or 3 enemy battalions for some time. Charging a unit in square formation in one of these with infantry will be suicide.
Here is a picture of what they look like.
" />
Here is a picture of what they look like.
" />
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: 04. Battle of Valladolid - 2nd July 1808
Thank you Kevin, I didn't know if you had included the map version with these.
Just to add to what Kevin says, you can place an infantry unit in there in any formation and get some bonus, but the square allows some defensive fire in every direction, although the majority still comes out of the side the flag is on (about 50% we think), plus the square gets a huge melee bonus as well.
Just to add to what Kevin says, you can place an infantry unit in there in any formation and get some bonus, but the square allows some defensive fire in every direction, although the majority still comes out of the side the flag is on (about 50% we think), plus the square gets a huge melee bonus as well.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: 04. Battle of Valladolid - 2nd July 1808
How about a link to restricted movement mod?
(nevermind I just saw its in the KSNAPmod)
(nevermind I just saw its in the KSNAPmod)
kg_sspoom- Posts : 134
Join date : 2012-03-27
Location : Ohio
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Kriegsspiel News Forum :: PC-Based Kriegsspiels :: Scourge of War :: Campaigns :: Napoleonic Peninsular Campaign
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