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» Kriegsspiel: A Bridge Too Far (AAR)
by Martin Yesterday at 6:31 pm

» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am

» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm

» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm

» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm

» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm

» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am

» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm

» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm

» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm

» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm

» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm

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Apr 25 & 26 Scheduled Game Sign-up

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Mr. Digby
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Post  Uncle Billy Wed Apr 23, 2014 5:56 pm

Here is the doodle link for this week at the usual 20:30 BST.  It is much easier to create a scenario if the number of people playing is known.

The Doodle Link
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Post  Mr. Digby Wed Apr 23, 2014 7:20 pm

Unable to play this W/E. Daughter visiting Friday and out to the cinema Saturday.
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Post  Martin Wed Apr 23, 2014 8:27 pm

I can play Friday or Saturday, but not both. I've put Saturday at the moment, but could probably switch, given notice.

Martin (J)

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Post  Leffe7 Fri Apr 25, 2014 8:47 am

I can't play on Saturday. Small chance for friday, though.
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Post  Martin Fri Apr 25, 2014 7:29 pm

Have good game today, whoever's playing!

I've done a ACW scenario for tomorrow, which we can play if no-one comes-up with something else. It does require that you have the Pipe Creek maps add-on.

Martin (J)

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Post  Leffe7 Fri Apr 25, 2014 8:51 pm

I on TS right now if anyone wants to play a shorter game (90min)...

EDIT: It's getting too late  Sleep 
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Apr 25 & 26 Scheduled Game Sign-up Empty Sat. Game

Post  WSH Baylor Fri Apr 25, 2014 9:32 pm

I will be available for a Sat. ACW game.

And to add to mood, https://www.youtube.com/watch?v=0yHHPZ7Sp1c

But, to increase the ambiance as we await the upcoming festivities, let us share a "cracker!"

https://www.youtube.com/watch?v=aY-g43zdl7Y

I have enough to pass around...now, if Kevin doesn't forget the salt horse!

https://www.google.com/#q=Hardtack+picture

Salt Horse, aka Salt Pork:

https://www.google.com/search?q=salt+pork&tbm=isch&tbo=u&source=univ&sa=X&ei=eMlaU9L_KceoyASvsYK4Bw&sqi=2&ved=0CC0QsAQ&biw=1050&bih=542

Now, with a good meal in hand, let us rejoice in the vocal recognition of the a-number-one brigade of the old ANV, Hood's Texans!

https://www.youtube.com/watch?v=N7iGqSmnmfY

J
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Post  Martin Sat Apr 26, 2014 9:21 am

If we do play ACW today - and if no-one has any objections - I would like to test reactions to making individual artillery flags invisible.  The battery commander still has a flag, so you can still give orders to the battery.

I have a small mod which does this, and have previously tested it with a couple of other players without problems.  The feeling was that it significantly improves the look of the battlefield, and also helps players focus on command at the 'general' level, especially now we normally operate at divisional (rather than brigade) level.

If everyone's up for this, I will email the mod to you all before the game.

Martin (J)

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Post  mitra Sun Apr 27, 2014 9:08 pm

yesterday battle


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