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Saturday, June 1 Nappy Game 19:00GMT, 20:00BST
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Saturday, June 1 Nappy Game 19:00GMT, 20:00BST
I'm up for a game this Saturday at the usual time. 21:00CET, 20:00BST, 19:00GMT, 15:00EST, 14:00CST, 13:00MST, 12:00PST. Let's meet on the KS teamspeak channel.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Saturday, June 1 Nappy Game 19:00GMT, 20:00BST
I'll be there.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Saturday, June 1 Nappy Game 19:00GMT, 20:00BST
Mr. Digby wrote:I'll be there.
I should be on for this; sorry to hear the impassable river developed faults.
Khryses- Posts : 291
Join date : 2012-04-26
Re: Saturday, June 1 Nappy Game 19:00GMT, 20:00BST
We plan to try them again, maybe one of the Pipe Creek maps? I suppose it could just be map specific. I don't want to scrap the impassable rivers idea just yet, more testing needed. It could be made to work if players are diligent and patient with it and prepared to take command of units to get them out of silly situations.
I guess our wonderful map-man Kevin could just make the rivers extremely, extremely slow to cross and/or add a higher fatigue factor when in them.
I guess our wonderful map-man Kevin could just make the rivers extremely, extremely slow to cross and/or add a higher fatigue factor when in them.
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Saturday, June 1 Nappy Game 19:00GMT, 20:00BST
Or both; perhaps Norbsoft could look into an AI pathfinding change to avoid crossing rivers except at bridges - just as they must avoid some terrain now, although don't ask me what terrain; I'm supposing that is so - with a setting in the .ini file so set it to on or off. Perhaps causing a unit to rout away? That would certainly motivate me to keep control of my units! Too harsh, perhaps, eh?
Ike- Posts : 263
Join date : 2010-05-04
Age : 77
Location : Central Texas USA
Re: Saturday, June 1 Nappy Game 19:00GMT, 20:00BST
If we play with impassable rivers, all players will need this mod: http://www.norbsoftware.com/Downloads/Mods/RestrictedMovementMaps.zip
Place it as the very last mod in your list.
Place it as the very last mod in your list.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Saturday, June 1 Nappy Game 19:00GMT, 20:00BST
We played on the Pipe Creek 2 map in a 3 vs 2 battle over some river crossings with the river set as impassable except at bridges and fords and in contrast to our test game on Thursday on the ECF today I thought the river worked very well, certainly a lot better that our last test. I found that the key was to order AI brigades across the river but to tell them to use roads to get there and with that bit of guidance the AI did very well.
We reached an agreement that it appears that once a unit has run away, when it rallies and comes back it seems able to cross the river but we didn't think this such a deal because a rallied unit is always weak and having it use an "illegal" route forwards isn't going to gain the player much.
I found that posting myself near the river and guiding units across as needed worked quite well. Its best not to give brigades changes of formation or facing too close to the river as well.
Other than that aspect the game was tremendous and was a intense blood bath, at least on the flank where I was fighting Mark and Kevin. I had 3 Austrian brigades all of 6x750 man btns and all were rated 5 or 6 for morale so I just hurled them in, in typical Austrian style and it was total slaughter. Lots of fun and one of the bloodiest battles I've ever played, I think there were as many melees as firefights.
We reached an agreement that it appears that once a unit has run away, when it rallies and comes back it seems able to cross the river but we didn't think this such a deal because a rallied unit is always weak and having it use an "illegal" route forwards isn't going to gain the player much.
I found that posting myself near the river and guiding units across as needed worked quite well. Its best not to give brigades changes of formation or facing too close to the river as well.
Other than that aspect the game was tremendous and was a intense blood bath, at least on the flank where I was fighting Mark and Kevin. I had 3 Austrian brigades all of 6x750 man btns and all were rated 5 or 6 for morale so I just hurled them in, in typical Austrian style and it was total slaughter. Lots of fun and one of the bloodiest battles I've ever played, I think there were as many melees as firefights.
Last edited by Mr. Digby on Sun Jun 02, 2013 11:50 am; edited 1 time in total
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Saturday, June 1 Nappy Game 19:00GMT, 20:00BST
That sounds great, Mr. Digby! Good news.
Ike- Posts : 263
Join date : 2010-05-04
Age : 77
Location : Central Texas USA
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