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Napoleonic Mod now working in MP!

+7
Mr. Digby
kg_sspoom
kg little mac
FlashmanKBE
Uncle Billy
mitra
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Post  Uncle Billy Sun Mar 17, 2013 6:14 pm

We need:
Road to Wagram & Peninsula Mod
Road To Wagram Logistics folder
This second file can be placed into the Road to Wagram & Peninsula mod

Garnier's Random Nap Maps
Just place the two folders in the mods folder.

Finally, if you want to write the orders to the units under your command, (for division commanders):
Just Couriers
Uncle Billy
Uncle Billy

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Post  Martin Sun Mar 17, 2013 6:22 pm

Should we start the game through the GCM launcher, or does't it matter?

Martin (J)

Martin

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Post  mitra Sun Mar 17, 2013 6:29 pm

no otherwise it will activate all the GCM mods

mitra

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Post  Uncle Billy Sun Mar 17, 2013 6:30 pm

I think the the KS teamspeak would be best.
Uncle Billy
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Post  mitra Mon Mar 18, 2013 10:20 pm

I think yesterday battle went very well, the mod is fully playable. We should organize it on more regular basis and fixed days

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Post  Martin Tue Mar 19, 2013 9:48 am

Yes it was an excellent game. My first try at Napoleonic HITS, and I too am looking forward to more games.

As part of the French team, I felt that the British were disadvantaged by their lack of cavalry. That does make life difficult in this period, so we should perhaps use OOBs that include some of everything in future?

Martin (J)

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