Latest topics
» Kriegsspiel: A Bridge Too Far (AAR)by Martin Yesterday at 6:31 pm
» targeting artillery targets
by Saucier Tue Oct 29, 2024 12:15 am
» Grog can't make it
by Grog Fri Sep 13, 2024 5:59 pm
» Toggle vegetation = true not working
by popeadrian Fri Aug 30, 2024 11:43 pm
» 1862 Kriegsspiel manual by Von Tschiscwitz
by modron Thu Aug 29, 2024 8:23 pm
» SOW Scenario Generator
by popeadrian Sun Aug 25, 2024 5:39 pm
» Guide to map making?
by popeadrian Wed Aug 14, 2024 1:44 am
» SOWWL Artillery batteries
by Uncle Billy Thu Jul 11, 2024 3:15 pm
» Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style
by Uncle Billy Tue Jul 09, 2024 10:35 pm
» The New SOWWL Is Now Available On Steam
by Grog Mon Jul 08, 2024 8:14 pm
» Boxed KS set Wallington NT near Morpeth
by Martin Sat Jun 08, 2024 3:50 pm
» Help Request-Artillery Behavior
by Dutch101 Mon May 27, 2024 4:08 pm
Statistics
We have 1600 registered usersThe newest registered user is Moromir
Our users have posted a total of 30539 messages in 2305 subjects
Log in
Thunder in the Shenandoah Official Battle Date & Time
+6
Mr. Digby
mitra
Grog
Muleskinner
MajorByrd
Father General
10 posters
Page 1 of 2
Page 1 of 2 • 1, 2
Thunder in the Shenandoah Official Battle Date & Time
Jan. 19, 2200 GMT
There are a few things that need to happen to make everything run smoothly.
1. This battle has special conditions for both sides of which the other side is unaware. The very unique nature of the battle is such that sides must be assigned in advance and briefings must be delivered via email. The standard method of briefing just immediately prior the battle on TS will simply not do in this case. I will explain the various and appropriate rationale to the side commanders, Kevin and Stefan.
2. I will adjust forum permissions to admit each side's team to discuss operations in advance via the forums. Email is also acceptable and encouraged. Please do not share information from the forums with team members on the other side.
3. Please make sure your games are patched and running smoothly before we get into this battle. The special design of the scenario combines with the difficulty of coordinating time between so many players and the result is we only get one shot at this. Can you feel the pressure to deliver? Let's not blow that shot because we spend too much time adjusting mods, settings and such.
4. I am not sure about this, but turning down the eye candy (graphics) might make the game more stable. If needed, let us do so to ensure a 13-14 player game works. I need someone who knows better than me to suggest specific settings. WHO WILL BE THE BEST HOST?
5. If you have any specific questions about the battle itself, and the OOB and such, please ask me via email only: [You must be registered and logged in to see this link.]
Fun fact: that email comes from scourge of war kreigspiel campaign.
5. I will now post the side roster below. Unaffiliated players may choose which side they now prefer, until balance is achieved. I will allow 24 hours for this to occur. After that, I will assign any leftover players myself. Please post your preference below.
(Check it: Please let me know if I split you from your tightest homie and you just have to play together, cuz that's how you be rollin'. If so, I can check myself and and hook up a little G with his dawg, K, word.)
Confederate Roster (6/7?)
Leffe7
Neal
Digby
Flashman
KGLittleMac
Chernov
Baldwin?? -No info
Union Roster (8 )
Kevin
Byrd
Jeff
WJPalmer
Jonah
Hays
Steve
Muleskinner
Floaters (0)
Possible participant
Baldwin (CSA if so)
Unlikely, but greatly desired participants
Mitra
Legio
Not listed above? It's not too late to join!
Post to this thread and I'll get you in!
There are a few things that need to happen to make everything run smoothly.
1. This battle has special conditions for both sides of which the other side is unaware. The very unique nature of the battle is such that sides must be assigned in advance and briefings must be delivered via email. The standard method of briefing just immediately prior the battle on TS will simply not do in this case. I will explain the various and appropriate rationale to the side commanders, Kevin and Stefan.
2. I will adjust forum permissions to admit each side's team to discuss operations in advance via the forums. Email is also acceptable and encouraged. Please do not share information from the forums with team members on the other side.
3. Please make sure your games are patched and running smoothly before we get into this battle. The special design of the scenario combines with the difficulty of coordinating time between so many players and the result is we only get one shot at this. Can you feel the pressure to deliver? Let's not blow that shot because we spend too much time adjusting mods, settings and such.
4. I am not sure about this, but turning down the eye candy (graphics) might make the game more stable. If needed, let us do so to ensure a 13-14 player game works. I need someone who knows better than me to suggest specific settings. WHO WILL BE THE BEST HOST?
5. If you have any specific questions about the battle itself, and the OOB and such, please ask me via email only: [You must be registered and logged in to see this link.]
Fun fact: that email comes from scourge of war kreigspiel campaign.
5. I will now post the side roster below. Unaffiliated players may choose which side they now prefer, until balance is achieved. I will allow 24 hours for this to occur. After that, I will assign any leftover players myself. Please post your preference below.
(Check it: Please let me know if I split you from your tightest homie and you just have to play together, cuz that's how you be rollin'. If so, I can check myself and and hook up a little G with his dawg, K, word.)
Confederate Roster (6/7?)
Leffe7
Neal
Digby
Flashman
KGLittleMac
Chernov
Baldwin?? -No info
Union Roster (8 )
Kevin
Byrd
Jeff
WJPalmer
Jonah
Hays
Steve
Muleskinner
Floaters (0)
Possible participant
Baldwin (CSA if so)
Unlikely, but greatly desired participants
Mitra
Legio
Not listed above? It's not too late to join!
Post to this thread and I'll get you in!
Last edited by Father General on Wed Jan 16, 2013 10:01 pm; edited 5 times in total
Father General- Posts : 945
Join date : 2012-03-25
Re: Thunder in the Shenandoah Official Battle Date & Time
Byrd - Union - Any time suits me.
MajorByrd- Posts : 232
Join date : 2012-07-30
Re: Thunder in the Shenandoah Official Battle Date & Time
Me - Union.. preferably my cavalry. They are invited to the battle, right?
Muleskinner- Posts : 9
Join date : 2012-07-29
Re: Thunder in the Shenandoah Official Battle Date & Time
Muleskinner wrote:Me - Union.. preferably my cavalry. They are invited to the battle, right?
Yes, they are in it.
Are you on the doodle?
Father General- Posts : 945
Join date : 2012-03-25
Re: Thunder in the Shenandoah Official Battle Date & Time
Well, at least everybody now knows that there will be Union Cavalry invited to the battle
MajorByrd- Posts : 232
Join date : 2012-07-30
Re: Thunder in the Shenandoah Official Battle Date & Time
Neal
From the Doodle, I see that the following cannot start until 10pm
Neal, Jonah and Steve
For Mitra, this is 11pm in Italy which, even accounting for his afternoon siesta , is still quite late.
A slightly earlier time of 9.30 would mean i get a wink more sleep before my 6am rise for work.
Any chance you three fellas could make this time?
Perhaps Mitra might then partake.
Appols for complicating things but I have missed one of these games already through work and my boys got a rough handling in the last one and are in need of my paternal guidance
Mike
From the Doodle, I see that the following cannot start until 10pm
Neal, Jonah and Steve
For Mitra, this is 11pm in Italy which, even accounting for his afternoon siesta , is still quite late.
A slightly earlier time of 9.30 would mean i get a wink more sleep before my 6am rise for work.
Any chance you three fellas could make this time?
Perhaps Mitra might then partake.
Appols for complicating things but I have missed one of these games already through work and my boys got a rough handling in the last one and are in need of my paternal guidance
Mike
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Thunder in the Shenandoah Official Battle Date & Time
I don't have a big problem with this. I know on my end, I have a commitment which lets out at 1:00 p.m. PST, so that will be pushing it for me as I have to get out, make it home, and get online. However, I will most certainly try. And if moving the time cuts me out but brings in 2-3 more players, then by all means it must be done.
IF Jonah and Stave can make the 2130, then we'll do it. If not, then we have to stick with 2200. Ultimately, we want to do what brings the most players to the field.
Jonah, Steve? 2130?
Barring that, we will start as soon as everybody is present. All i can warn is, don't be later than 2200, or you'll be left behind, cleaning the sinks!
-Neal
IF Jonah and Stave can make the 2130, then we'll do it. If not, then we have to stick with 2200. Ultimately, we want to do what brings the most players to the field.
Jonah, Steve? 2130?
Barring that, we will start as soon as everybody is present. All i can warn is, don't be later than 2200, or you'll be left behind, cleaning the sinks!
-Neal
Grog wrote:Neal
From the Doodle, I see that the following cannot start until 10pm
Neal, Jonah and Steve
For Mitra, this is 11pm in Italy which, even accounting for his afternoon siesta , is still quite late.
A slightly earlier time of 9.30 would mean i get a wink more sleep before my 6am rise for work.
Any chance you three fellas could make this time?
Perhaps Mitra might then partake.
Appols for complicating things but I have missed one of these games already through work and my boys got a rough handling in the last one and are in need of my paternal guidance
Mike
Father General- Posts : 945
Join date : 2012-03-25
Re: Thunder in the Shenandoah Official Battle Date & Time
Don't worry guys, it is not like 30 minutes do much difference for me, the problem is the length of campaign battle, 3 or 4 hours of game time if I remember well last time, so perhaps also 5 hours if we have a little of lag, is going to finish too late for me anyway. The important is to have more players possible for the match, so play with the best time for this
mitra- Posts : 337
Join date : 2012-10-10
Re: Thunder in the Shenandoah Official Battle Date & Time
Neal
Mitra made a good point, 3-4 hours for Campaign game. I overlooked just how long these games can be.
Realistically, I'm sad to say, even a 9.30 start would be pushing it for me. I would be pretty knackered from my 12hr shift anyways.
Best count me out and start at 10pm. The Father General can then arrive on the battlefield without a blown mount.
have a GG
Mitra made a good point, 3-4 hours for Campaign game. I overlooked just how long these games can be.
Realistically, I'm sad to say, even a 9.30 start would be pushing it for me. I would be pretty knackered from my 12hr shift anyways.
Best count me out and start at 10pm. The Father General can then arrive on the battlefield without a blown mount.
have a GG
Grog- Posts : 847
Join date : 2012-08-31
Age : 55
Location : Nottingham, England
Re: Thunder in the Shenandoah Official Battle Date & Time
That puts us down to 5 CSA vs 8 USA. Can one of the USA move across to help balance things?
Mr. Digby- Posts : 5769
Join date : 2012-02-14
Age : 65
Location : UK Midlands
Re: Thunder in the Shenandoah Official Battle Date & Time
Yes, I will adjust.
Father General- Posts : 945
Join date : 2012-03-25
Re: Thunder in the Shenandoah Official Battle Date & Time
I adjusted and moved Steve. If Baldwin plays then we will have 7v7 which should be just enough.
We could really use two more players though. I propose we start beating the bushes to find them for our commanders' sake!
-Neal
We could really use two more players though. I propose we start beating the bushes to find them for our commanders' sake!
-Neal
Father General- Posts : 945
Join date : 2012-03-25
Re: Thunder in the Shenandoah Official Battle Date & Time
moving me might not be the best of ideas as I am privy to the plans of the yanks
kg_sspoom- Posts : 134
Join date : 2012-03-27
Location : Ohio
Re: Thunder in the Shenandoah Official Battle Date & Time
kg_sspoom wrote:moving me might not be the best of ideas as I am privy to the plans of the yanks
Did Kevin already distribute briefings?
I'll choose another victim.
Father General- Posts : 945
Join date : 2012-03-25
Re: Thunder in the Shenandoah Official Battle Date & Time
Father General wrote:kg_sspoom wrote:moving me might not be the best of ideas as I am privy to the plans of the yanks
Did Kevin already distribute briefings?
I'll choose another victim.
Chernov is the only other one I can move.
Father General- Posts : 945
Join date : 2012-03-25
Re: Thunder in the Shenandoah Official Battle Date & Time
Chernov has not been party to any briefings.
Uncle Billy- Posts : 4611
Join date : 2012-02-27
Location : western Colorado
Re: Thunder in the Shenandoah Official Battle Date & Time
Uncle Billy wrote:Chernov has not been party to any briefings.
Ok we will leave him moved.
Neal
Father General- Posts : 945
Join date : 2012-03-25
Re: Thunder in the Shenandoah Official Battle Date & Time
Please do add Muleskinner to the fray.
MajorByrd- Posts : 232
Join date : 2012-07-30
Re: Thunder in the Shenandoah Official Battle Date & Time
just a reminder: the Pipe Creek Add-on is required to play in this battle...
Leffe7- Posts : 468
Join date : 2012-03-01
Re: Thunder in the Shenandoah Official Battle Date & Time
Wait...I'm confused. Why am I on the Confederate side? The Brigade I had created was a Union one...
EDIT: And what is this about briefings? I've received no such emails.
EDIT 2: Oh, I probably should have read the thread first.
That said, I'm not sure if I'll be able to attend tomorrow, but I can certainly try. My internet's been a bit...spotty.
EDIT: And what is this about briefings? I've received no such emails.
EDIT 2: Oh, I probably should have read the thread first.
That said, I'm not sure if I'll be able to attend tomorrow, but I can certainly try. My internet's been a bit...spotty.
Comrade Chernov- Posts : 18
Join date : 2012-12-03
Re: Thunder in the Shenandoah Official Battle Date & Time
Comrade Chernov wrote:Wait...I'm confused. Why am I on the Confederate side? The Brigade I had created was a Union one...
EDIT: And what is this about briefings? I've received no such emails.
EDIT 2: Oh, I probably should have read the thread first.
That said, I'm not sure if I'll be able to attend tomorrow, but I can certainly try. My internet's been a bit...spotty.
1. You did, however when you Doodled, you did not post your side preference. When players do not post side preference, they are considered floaters. Floaters are used to balance the sides after players with preferences apply. To do this correctly, you must add (USA) behind your name on the Doodle.
In addition, you were the last eligible player to be assigned to the other side, so this was done to preserve balance.
2. Briefings, you should have one. If not, email Leffe7. Worst case, I can get something to you tonight.
3. Please try. Real hard. The Confederates are looking at a serious manpower shortage as it is. I have a sick feeling that poor internet connections may cause a significant number of casualties.
Father General- Posts : 945
Join date : 2012-03-25
Re: Thunder in the Shenandoah Official Battle Date & Time
I wouldn't count on him playing.
MajorByrd- Posts : 232
Join date : 2012-07-30
Re: Thunder in the Shenandoah Official Battle Date & Time
I'll try. But no promises. And yeah, I just checked my email (disturbed_fan@live.com) and there was no emails regarding KS.
Also, I originally did post my side preference, there just happened to be like 5 different doodles. But it's w/e.
EDIT: So will I have to make a Confederate Brigade, or is there one in the OOB that I can use because its player is absent?
Also, I originally did post my side preference, there just happened to be like 5 different doodles. But it's w/e.
EDIT: So will I have to make a Confederate Brigade, or is there one in the OOB that I can use because its player is absent?
Comrade Chernov- Posts : 18
Join date : 2012-12-03
Re: Thunder in the Shenandoah Official Battle Date & Time
Comrade Chernov wrote:I'll try. But no promises. And yeah, I just checked my email (disturbed_fan@live.com) and there was no emails regarding KS.
Also, I originally did post my side preference, there just happened to be like 5 different doodles. But it's w/e.
EDIT: So will I have to make a Confederate Brigade, or is there one in the OOB that I can use because its player is absent?
You'll be filling in. Sorry for the confusion, it kinda happens from time to time, at least with me. Digby will be handling this from hence.
I'll forward you your side briefing as I have a copy.
See ya tomorrow. You'll have fun, tell your GF she'll have to understand, Saturday afternoon or no. You might as well train her up starting now! Loving a SOW gamer is a tough assignment.
-Neal
Father General- Posts : 945
Join date : 2012-03-25
Re: Thunder in the Shenandoah Official Battle Date & Time
I wasn't aware that I had a girlfriend.
It should be no problem, mainly just the fact that it'll be starting at 5pm for me, and going, as said earlier, for 3-4 hours...that's usually the timeframe in which I eat dinner, so I may leave for a few minutes while ingame to cook something. Not that the enemy team would mind.
It should be no problem, mainly just the fact that it'll be starting at 5pm for me, and going, as said earlier, for 3-4 hours...that's usually the timeframe in which I eat dinner, so I may leave for a few minutes while ingame to cook something. Not that the enemy team would mind.
Comrade Chernov- Posts : 18
Join date : 2012-12-03
Page 1 of 2 • 1, 2
Similar topics
» FINAL BATTLE DOODLE - Thunder ion the Shenandoah
» Battle of Harrisonburg Date and Time
» Battle of New Market Official Time
» Thunder in the Shenandoah continues... 1862...
» Western Campaign - Thunder in the Shenandoah Update
» Battle of Harrisonburg Date and Time
» Battle of New Market Official Time
» Thunder in the Shenandoah continues... 1862...
» Western Campaign - Thunder in the Shenandoah Update
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum